Hello!
having passed 30 hours invested in the game and closing on the postgame, I wanted to propose to also make a ingame tierlist for this game.
Even though the game has few ways to "break" it, namely candies and the option to 2v1 the game if you so please, I still think that there's a lot of degrees of effort required between mon choices.
This is the ranking rules we should be using:
- Any item provided by the ingame story allowed. This means X-Items, Potions, TMs
- No Co-op. Playing Co-op basically breaks the entire game including gyms and even catching legendaries to some degrees, bar the handful double battle fights.
- No trades aside for evolve, and as well no trades from Go: you only get the latter in Fuschia anyway, and besides by that point you are already able to catch those mons in the wild either ways
- Alolan forms are allowed: they are infinite ingame trades, so there's no real reason to avoid them. They also get the non-OT experience bonus by default.
- Trades from "Go" aren't considered: all non-legendary mons are available already by that point of the game or shortly after (except A-Exeggutor, rip palm), and obviously trading in a Mewtwo already breaks the game.
- Up to debate: Candies are allowed. Even though every Pokemon can theoretically obtain 1200 BST purely from candies, the amount of investment requirement varies immensely per Pokemon. Making a Caterpie capable of 1v6 the game will require significantly more grinding to the point it's barely even saving time, while obviously candying up a Charizard or Blastoise will provide much more significant results. You also only get so many candies "normally", and some, expecially Spatk and Atk candies, tend to be particularly scarce.
I believe the biggest argument to a Pokemon's viability in the game would be the amount of babysitting it requires: with exp-share perma enabled, you can effectively carry around lower level mons and level them up without hassle as you don't actually battle to level, but there's still difference between a Pokemon that can be used right away and a poke that requires significant amount leeching experience or significant candy investment to be usable.
having passed 30 hours invested in the game and closing on the postgame, I wanted to propose to also make a ingame tierlist for this game.
Even though the game has few ways to "break" it, namely candies and the option to 2v1 the game if you so please, I still think that there's a lot of degrees of effort required between mon choices.
This is the ranking rules we should be using:
- Any item provided by the ingame story allowed. This means X-Items, Potions, TMs
- No Co-op. Playing Co-op basically breaks the entire game including gyms and even catching legendaries to some degrees, bar the handful double battle fights.
- No trades aside for evolve, and as well no trades from Go: you only get the latter in Fuschia anyway, and besides by that point you are already able to catch those mons in the wild either ways
- Alolan forms are allowed: they are infinite ingame trades, so there's no real reason to avoid them. They also get the non-OT experience bonus by default.
- Trades from "Go" aren't considered: all non-legendary mons are available already by that point of the game or shortly after (except A-Exeggutor, rip palm), and obviously trading in a Mewtwo already breaks the game.
- Up to debate: Candies are allowed. Even though every Pokemon can theoretically obtain 1200 BST purely from candies, the amount of investment requirement varies immensely per Pokemon. Making a Caterpie capable of 1v6 the game will require significantly more grinding to the point it's barely even saving time, while obviously candying up a Charizard or Blastoise will provide much more significant results. You also only get so many candies "normally", and some, expecially Spatk and Atk candies, tend to be particularly scarce.
LEGEND
[G] = Gift
* = Uncommon spawn (less than 5%)
[RS] = Available as a Rare Spawn
[In] = Interactable encounter
[T] = In-game trade
[P] = Only found in Let's Go Pikachu
[E] = Only found in Let's Go Eevee
Pallet Town: Pikachu [P], Eevee [E]
Route 1: Pidgey, Rattata, Oddish [P], Bellsprout [E]
Route 22: Spearow, Nidoran♀, Nidoran♂
Route 2: Caterpie, Weedle
Viridian Forest: Pikachu*, Bulbasaur [RS]
<==GYM 1 - ROCK==>
Route 3: Sandshrew [P], Mankey [P], Ekans[E], Charmander [RS]
Route 4: Magikarp [G], Psyduck*
Route 5: Chansey [RS]
Mt Moon: Zubat, Geodude, Paras, Clefairy*, Onix*
Cerulean City: Bulbasaur [G], Alolan Rattata [T]
Route 24: Venonat, Meowth [E], Charmander [G], Squirtle [RS]
<==GYM 2 - WATER==>
Route 5: Growlithe [P], Vulpix [E], Jigglypuff, Abra*
Vermillion City: Squirtle [G], Persian [P][G], Arcanine [E][G], Alolan Geodude [T]
Diglett's Cave: Diglett
Route 11: Drowzee, Mr. Mime*
<==GYM 3 - ELECTRIC==>
Route 10: Krabby
Rock Tunnel: Machop, Rhyhorn, Cubone, Kangaskhan*
Lavender Town: Alolan Diglett [T]
Route 7: Porygon [RS]
Celadon City: Alolan Sandshrew [P][T], Alolan Vulpix [E][T]
<==GYM 4 - GRASS==>
Pokemon Tower: Gastly
Saffron City: Alolan Raichu [T], Hitmonlee/Hitmonchan [G], Porygon [G]
Route 12: Farfetch'd, Snorlax [In]
Route 14: Tauros*, Scyther* [P], Pinsir* [E]
Fuschia City: Alolan Marowak [T]
Route 18: Doduo
<==GYM 5 - PSYCHIC==>
<==GYM 6 - POISON==>
Route 19: Magikarp, Tentacool, Staryu, Lapras [RS]
Route 21: Tangela
Route 22: Poliwag
Seafoam Islands: Slowpoke, Seel, Jynx, Shellder, Articuno [In]
Route 10 again: Dratini*
Power Plant: Grimer [P], Koffing [E], Magnemite, Voltorb, Electabuzz, Zapdos [In]
Cinnabar Island: Alolan Grimer [P][T], Alolan Meowth [E][T], Omanyte/Kabuto [G], Aerodactyl [G]
Pokemon Mansion: Magmar, Ditto
<==GYM 7 - FIRE==>
<==GYM 8 - GROUND==>
Route 23: Exeggcute
Victory Road: Moltres [In], Hitmonlee [RS], Hitmonchan [RS]
Indigo Plateau: Alolan Exeggutor [T]
<==ELITE 4==>
[G] = Gift
* = Uncommon spawn (less than 5%)
[RS] = Available as a Rare Spawn
[In] = Interactable encounter
[T] = In-game trade
[P] = Only found in Let's Go Pikachu
[E] = Only found in Let's Go Eevee
Pallet Town: Pikachu [P], Eevee [E]
Route 1: Pidgey, Rattata, Oddish [P], Bellsprout [E]
Route 22: Spearow, Nidoran♀, Nidoran♂
Route 2: Caterpie, Weedle
Viridian Forest: Pikachu*, Bulbasaur [RS]
<==GYM 1 - ROCK==>
Route 3: Sandshrew [P], Mankey [P], Ekans[E], Charmander [RS]
Route 4: Magikarp [G], Psyduck*
Route 5: Chansey [RS]
Mt Moon: Zubat, Geodude, Paras, Clefairy*, Onix*
Cerulean City: Bulbasaur [G], Alolan Rattata [T]
Route 24: Venonat, Meowth [E], Charmander [G], Squirtle [RS]
<==GYM 2 - WATER==>
Route 5: Growlithe [P], Vulpix [E], Jigglypuff, Abra*
Vermillion City: Squirtle [G], Persian [P][G], Arcanine [E][G], Alolan Geodude [T]
Diglett's Cave: Diglett
Route 11: Drowzee, Mr. Mime*
<==GYM 3 - ELECTRIC==>
Route 10: Krabby
Rock Tunnel: Machop, Rhyhorn, Cubone, Kangaskhan*
Lavender Town: Alolan Diglett [T]
Route 7: Porygon [RS]
Celadon City: Alolan Sandshrew [P][T], Alolan Vulpix [E][T]
<==GYM 4 - GRASS==>
Pokemon Tower: Gastly
Saffron City: Alolan Raichu [T], Hitmonlee/Hitmonchan [G], Porygon [G]
Route 12: Farfetch'd, Snorlax [In]
Route 14: Tauros*, Scyther* [P], Pinsir* [E]
Fuschia City: Alolan Marowak [T]
Route 18: Doduo
<==GYM 5 - PSYCHIC==>
<==GYM 6 - POISON==>
Route 19: Magikarp, Tentacool, Staryu, Lapras [RS]
Route 21: Tangela
Route 22: Poliwag
Seafoam Islands: Slowpoke, Seel, Jynx, Shellder, Articuno [In]
Route 10 again: Dratini*
Power Plant: Grimer [P], Koffing [E], Magnemite, Voltorb, Electabuzz, Zapdos [In]
Cinnabar Island: Alolan Grimer [P][T], Alolan Meowth [E][T], Omanyte/Kabuto [G], Aerodactyl [G]
Pokemon Mansion: Magmar, Ditto
<==GYM 7 - FIRE==>
<==GYM 8 - GROUND==>
Route 23: Exeggcute
Victory Road: Moltres [In], Hitmonlee [RS], Hitmonchan [RS]
Indigo Plateau: Alolan Exeggutor [T]
<==ELITE 4==>
I believe the biggest argument to a Pokemon's viability in the game would be the amount of babysitting it requires: with exp-share perma enabled, you can effectively carry around lower level mons and level them up without hassle as you don't actually battle to level, but there's still difference between a Pokemon that can be used right away and a poke that requires significant amount leeching experience or significant candy investment to be usable.
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