Greetings and Introduction as a whole:
Hello internet users, this is Andrew. I go with the username "Andrew Loh" and "Team Rocket Ace" on Pokemon Showdown since early 2014 but I rarely engaged in room conversations, until late 2017 where I discover chatroom is a thing(and how fun it is LOL). I mainly plays OU tier just cause it has more battle going on if compared to other tiers. This is my first RMT on Smogon site and and I am very excited to share this team I used with you all. Well then, introducing the team:
Team Paste:
Team Overview:
I consider this as a Bulky-Offense team that baiting people thinking Clefable as the support WishPass set. Conkeldurr+Aegislash serves as a powerful breaker core alongside with this "support" Clefable. Together with a bulky Excadrill as fairy check, mixed defensive Gastrodon and SpDef mantine as defogger.
Set in-Details:
Clefable @ Life Orb
Ability: Magic Guard
EVs: 192 HP / 156 Def / 100 SpD / 60 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Flamethrower
- Calm Mind
- Soft-Boiled
This Pixie mon is the main catalyst that makes this team a reality. In fact, it is the main star of this team. This isn't your regular Wish-Pass nor Calm Mind set, it is the mixture of both. I would like to thank my fellow pal Proftreez for introducing me this Clefable set. Generally speaking, this Clefable set grands the ability to check both sides of offense (Atk and SpAtk) moderately while dishing out a psuedo-Life Orbed damage to opponent. Magic Guard works well with Life Orb without saying, with Moonblast as the main moves for pesky Dragon/Fighting mons while Flamethrower for Steel types(mostly), especially Corviknight/Ferrothorn that expects this as a WishPass Clefable.
As for the difference of this set from WishPass Clef from the offensive side speaking, Modest nature allow it to one-hit Dragapult/Terrakion/Obstagoon from full using raw Moonblast, two-hit Corviknight with a +1 SpAtk using Flamethrower. Defensively speaking if compared to Life Orbed Clefable, it lives one Guts Facade from Conkeldurr/Obstagoon, lives a +2 flash cannon from Kommo-o, and Specs Shadow Ball Dragapult OR Gyro Ball Ferrothorn is a 3HKO unless critical hit/SpDef drop.
Relevant Calculations:
252+ Atk Excadrill Iron Head vs. 192 HP / 156 Def Clefable: 318-374 (83.9 - 98.6%) -- guaranteed 2HKO
252+ Atk Guts Conkeldurr Facade (140 BP) vs. 192 HP / 156 Def Clefable: 283-334 (74.6 - 88.1%) -- guaranteed 2HKO
252+ Atk Guts Obstagoon Facade (140 BP) vs. 192 HP / 156 Def Clefable: 313-369 (82.5 - 97.3%) -- guaranteed 2HKO
0 SpA Clefable Moonblast vs. 0 HP / 4 SpD Dragapult: 248-294 (78.2 - 92.7%) -- guaranteed 2HKO
0+ SpA Life Orb Clefable Moonblast vs. 0 HP / 4 SpD Dragapult: 351-416 (110.7 - 131.2%) -- guaranteed OHKO
lives 2 specs draga sball
252 SpA Choice Specs Dragapult Shadow Ball vs. 192 HP / 100 SpD Clefable: 160-189 (42.2 - 49.8%) -- guaranteed 3HKO
+2 252+ SpA Kommo-o Flash Cannon vs. 192 HP / 100 SpD Clefable: 312-368 (82.3 - 97%) -- guaranteed 2HKO
0 Atk Ferrothorn Gyro Ball (56 BP) vs. 192 HP / 156 Def Clefable: 122-146 (32.1 - 38.5%) -- 98% chance to 3HKO
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Close Combat
- Mach Punch
- Knock Off
When I look at that Clefable, honestly I have no idea how to make it work, so with that in mind, Conkeldurr was added to the team and oh Jigglypuff, it worked so well. Fast Dark/Steel Types are problems for Clefable, namely Bisharp/Life Orbed Hydreigon/Crawdaunt/Excadrill hence Mr. Mach Punch saves the day for it. Conkeldurr is the standard breaker set, with a little bit of HP investment so I can lives a Hex from Dragapult LOL. Jokes aside, it would've been better to max out the speed investment instead but I have accustomed to this spread so just change it to max speed if you feel uncomfortable by that spread.
A little bit about the set, I chose Earthquake+Knock off over Facade+Earthquake/Knock off because of, well, Toxapex, Clefable and any Ghost type being a Cancer Trio by stopping my Facade from doing any sort of damage. So instead a 50/50 chance GOAT play, I just pick the mid-ground Earthquake.
Relevant Calculation:
252+ SpA Spell Tag Dragapult Hex (130 BP) vs. 36 HP / 0 SpD Conkeldurr: 331-390 (91.9 - 108.3%) -- 50% chance to OHKO after burn damage
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 220 HP / 80 Def / 64 SpD / 144 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Swords Dance
- Iron Head
Next up, we have Excadrill as our cute little fire bait+fairy check. This bulky Excadrill set has one simple role, that is luring fire type moves and destroy them, either by Iron Head or Earthquake. The HP ev hits the maximum recovery value for optimization, the speed if +1 outspeeds Dugtrio and +1 Kommo-o, those defensive evs are better to be understood by looking at the calculations below. Other than that, Excadrill functions as a mid-to-late game sweeper by setting up in front of choiced Rotom or non-Body Press Corviknight. Sword Dance+Rapid Spin boost its stats while removing hazard at the same time, and Earthquake+Iron Head as main 2 STAB moves, hitting Levitate stuffs such as Rotoms and Hydreigon. Non-Life Orb Zeraora fails to ohko it from full and Guts Conkeldurr mach punch is not enough to one-hit it even after rocks damage, it can even lives a Dugtrio Earthquake. Notable victims are displayed under the calculations below.
Relevant Calculations:
252+ SpA Hatterene Mystical Fire vs. 220 HP / 64 SpD Excadrill: 242-286 (58.1 - 68.7%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Life Orb Hydreigon Flamethrower vs. 220 HP / 64 SpD Excadrill: 354-419 (85 - 100.7%) -- 6.3% chance to OHKO after Leftovers recovery
252+ SpA Hydreigon Dark Pulse vs. 220 HP / 64 SpD Excadrill: 181-214 (43.5 - 51.4%) -- guaranteed 3HKO after Leftovers recovery
252+ SpA Life Orb Clefable Flamethrower vs. 220 HP / 64 SpD Excadrill: 294-346 (70.6 - 83.1%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Dragapult Fire Blast vs. 220 HP / 64 SpD Excadrill: 388-458 (93.2 - 110%) -- 62.5% chance to OHKO after Leftovers recovery
252+ Atk Guts Conkeldurr Mach Punch vs. 220 HP / 80 Def Excadrill: 306-362 (73.5 - 87%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Zeraora Close Combat vs. 220 HP / 80 Def Excadrill: 348-410 (83.6 - 98.5%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Dugtrio Earthquake vs. 220 HP / 80 Def Excadrill: 366-432 (87.9 - 103.8%) -- 25% chance to OHKO after Leftovers recovery
0 SpA Pelipper Scald vs. 220 HP / 64 SpD Excadrill in Rain: 320-380 (76.9 - 91.3%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Terrakion Earthquake vs. 220 HP / 80 Def Excadrill: 320-378 (76.9 - 90.8%) -- guaranteed 2HKO after Leftovers recovery (just for fun)
Aegislash @ Choice Specs
Ability: Stance Change
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Steel Beam
- Flash Cannon
- Shadow Ball
- Shadow Sneak
Clefable and Corviknight are too common as I ladder around mid ladder ~1600ish so it is always better to bring more than one answer to those mons, so here comes Specs Aegislash. Not much to say, it is a SpAtk variant of Conkeldurr in my opinion, an instant hard-hitter that break mons. Flash Cannon+Shadow Ball tears opposing team apart if played right, Steel Beam for a big firework splash on boosted Clefable/Sylveon while Shadow Sneak for fast speed frail mon or revenge kill low HP mons. The bulk may comes in handy so I prefer to sacrifice a bit of power(Shadow Sneak) in choosing Modest so I could take damage better in general. Max speed is needed to hit mons creeping around ~200 such as Sylveon, Kommo-o and Mandibuzz(hope this doesn't run speed).
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 52 Def / 208 SpD
Calm Nature
IVs: 0 Atk
- Amnesia
- Earth Power
- Recover
- Toxic
Everyone hates Dracovish, and so do I, hence I have to get one of these water-immunity mons. I go with Gastrodon>Seismitoad because honestly, I prefer a better offensive check that has a reliable recovery rather than Stealth Rocks+Scald/Knock Off utility. Besides that, Gastrodon takes much lesser damage from Grass Knot Zeraora thanks to that light weight it have, compared to Seismitoad. Amnesia let it stalls out metronome Mantine, Toxic for floating mons that Earth Power can't hit such as Rotoms and Mandibuzz.
Relevant Calculations:
252+ Atk Strong Jaw Dracovish Psychic Fangs vs. 248 HP / 52 Def Gastrodon: 151-178 (35.5 - 41.8%) -- 86.3% chance to 3HKO after Leftovers recovery
252 Atk Cinderace Pyro Ball vs. 248 HP / 52 Def Gastrodon: 115-136 (27 - 32%) -- 49.2% chance to 4HKO after Leftovers recovery
252 Atk Cinderace U-turn vs. 248 HP / 52 Def Gastrodon: 90-107 (21.1 - 25.1%) -- possible 5HKO after Leftovers recovery
252 SpA Choice Specs Dragapult Shadow Ball vs. 248 HP / 208+ SpD Gastrodon: 139-165 (32.7 - 38.8%) -- 5.4% chance to 3HKO after Leftovers recovery
4 SpA Life Orb Zeraora Grass Knot (60 BP) vs. 248 HP / 208+ SpD Gastrodon: 198-234 (46.5 - 55%) -- 9.8% chance to 2HKO after Leftovers recovery
Mantine @ Heavy-Duty Boots
Ability: Water Absorb
EVs: 248 HP / 4 Def / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Toxic
- Defog
- Scald
- Roost
Have I told you that I hate Dracovish? Oh well, as you can already tell, this is my defogger on this team, and act as my second Dracovish check(I'm serious). Aside from that, this mon can deal with non-Rock Slide Excadrill and water spam mons such as Primarina/Keldeo/Ludicolo/Seismitoad(SpAtk) pretty well. Heavy-Duty Boots allow it to comes into rocks more often and defog, or choose to fish for the scald burn since this team isn't weak to rocks anyway.
Relevant Calculations:
252 SpA Choice Specs Keldeo Secret Sword vs. 248 HP / 4 Def Mantine: 138-162 (36.9 - 43.4%) -- guaranteed 3HKO
252+ SpA Choice Specs Primarina Moonblast vs. 248 HP / 252+ SpD Mantine: 144-169 (38.6 - 45.3%) -- guaranteed 3HKO
252+ SpA Life Orb Ludicolo Giga Drain vs. 248 HP / 252+ SpD Mantine: 78-94 (20.9 - 25.2%) -- 0% chance to 4HKO
Notable Replays:
https://replay.pokemonshowdown.com/gen8ou-1074568330
https://replay.pokemonshowdown.com/gen8ou-1074994693
https://replay.pokemonshowdown.com/gen8ou-1074995685
https://replay.pokemonshowdown.com/gen8ou-1074998623
Threat List:
Corviknight, Togekiss, Gyarados, Hawlucha, Terrakion, Zeraora, Kyurem, Sun team
Credits and Thanks:
Proftreez - for providing help in Clefable+Excadrill ev (to be honest I already forget what are the evs are for initially, so I just explain from what I experienced from ladder LOL)
Hello internet users, this is Andrew. I go with the username "Andrew Loh" and "Team Rocket Ace" on Pokemon Showdown since early 2014 but I rarely engaged in room conversations, until late 2017 where I discover chatroom is a thing(and how fun it is LOL). I mainly plays OU tier just cause it has more battle going on if compared to other tiers. This is my first RMT on Smogon site and and I am very excited to share this team I used with you all. Well then, introducing the team:
Team Paste:
Clefable @ Life Orb
Ability: Magic Guard
EVs: 192 HP / 156 Def / 100 SpD / 60 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Flamethrower
- Calm Mind
- Soft-Boiled
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Close Combat
- Mach Punch
- Knock Off
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 220 HP / 80 Def / 64 SpD / 144 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Swords Dance
- Iron Head
Aegislash @ Choice Specs
Ability: Stance Change
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Steel Beam
- Flash Cannon
- Shadow Ball
- Shadow Sneak
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 52 Def / 208 SpD
Calm Nature
IVs: 0 Atk
- Amnesia
- Earth Power
- Recover
- Toxic
Mantine @ Heavy-Duty Boots
Ability: Water Absorb
EVs: 248 HP / 4 Def / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Toxic
- Defog
- Scald
- Roost
Ability: Magic Guard
EVs: 192 HP / 156 Def / 100 SpD / 60 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Flamethrower
- Calm Mind
- Soft-Boiled
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Close Combat
- Mach Punch
- Knock Off
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 220 HP / 80 Def / 64 SpD / 144 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Swords Dance
- Iron Head
Aegislash @ Choice Specs
Ability: Stance Change
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Steel Beam
- Flash Cannon
- Shadow Ball
- Shadow Sneak
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 52 Def / 208 SpD
Calm Nature
IVs: 0 Atk
- Amnesia
- Earth Power
- Recover
- Toxic
Mantine @ Heavy-Duty Boots
Ability: Water Absorb
EVs: 248 HP / 4 Def / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Toxic
- Defog
- Scald
- Roost
Team Overview:
I consider this as a Bulky-Offense team that baiting people thinking Clefable as the support WishPass set. Conkeldurr+Aegislash serves as a powerful breaker core alongside with this "support" Clefable. Together with a bulky Excadrill as fairy check, mixed defensive Gastrodon and SpDef mantine as defogger.
Set in-Details:
Clefable @ Life Orb
Ability: Magic Guard
EVs: 192 HP / 156 Def / 100 SpD / 60 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Flamethrower
- Calm Mind
- Soft-Boiled
This Pixie mon is the main catalyst that makes this team a reality. In fact, it is the main star of this team. This isn't your regular Wish-Pass nor Calm Mind set, it is the mixture of both. I would like to thank my fellow pal Proftreez for introducing me this Clefable set. Generally speaking, this Clefable set grands the ability to check both sides of offense (Atk and SpAtk) moderately while dishing out a psuedo-Life Orbed damage to opponent. Magic Guard works well with Life Orb without saying, with Moonblast as the main moves for pesky Dragon/Fighting mons while Flamethrower for Steel types(mostly), especially Corviknight/Ferrothorn that expects this as a WishPass Clefable.
As for the difference of this set from WishPass Clef from the offensive side speaking, Modest nature allow it to one-hit Dragapult/Terrakion/Obstagoon from full using raw Moonblast, two-hit Corviknight with a +1 SpAtk using Flamethrower. Defensively speaking if compared to Life Orbed Clefable, it lives one Guts Facade from Conkeldurr/Obstagoon, lives a +2 flash cannon from Kommo-o, and Specs Shadow Ball Dragapult OR Gyro Ball Ferrothorn is a 3HKO unless critical hit/SpDef drop.
Relevant Calculations:
252+ Atk Excadrill Iron Head vs. 192 HP / 156 Def Clefable: 318-374 (83.9 - 98.6%) -- guaranteed 2HKO
252+ Atk Guts Conkeldurr Facade (140 BP) vs. 192 HP / 156 Def Clefable: 283-334 (74.6 - 88.1%) -- guaranteed 2HKO
252+ Atk Guts Obstagoon Facade (140 BP) vs. 192 HP / 156 Def Clefable: 313-369 (82.5 - 97.3%) -- guaranteed 2HKO
0 SpA Clefable Moonblast vs. 0 HP / 4 SpD Dragapult: 248-294 (78.2 - 92.7%) -- guaranteed 2HKO
0+ SpA Life Orb Clefable Moonblast vs. 0 HP / 4 SpD Dragapult: 351-416 (110.7 - 131.2%) -- guaranteed OHKO
lives 2 specs draga sball
252 SpA Choice Specs Dragapult Shadow Ball vs. 192 HP / 100 SpD Clefable: 160-189 (42.2 - 49.8%) -- guaranteed 3HKO
+2 252+ SpA Kommo-o Flash Cannon vs. 192 HP / 100 SpD Clefable: 312-368 (82.3 - 97%) -- guaranteed 2HKO
0 Atk Ferrothorn Gyro Ball (56 BP) vs. 192 HP / 156 Def Clefable: 122-146 (32.1 - 38.5%) -- 98% chance to 3HKO
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Close Combat
- Mach Punch
- Knock Off
When I look at that Clefable, honestly I have no idea how to make it work, so with that in mind, Conkeldurr was added to the team and oh Jigglypuff, it worked so well. Fast Dark/Steel Types are problems for Clefable, namely Bisharp/Life Orbed Hydreigon/Crawdaunt/Excadrill hence Mr. Mach Punch saves the day for it. Conkeldurr is the standard breaker set
A little bit about the set, I chose Earthquake+Knock off over Facade+Earthquake/Knock off because of, well, Toxapex, Clefable and any Ghost type being a Cancer Trio by stopping my Facade from doing any sort of damage. So instead a 50/50 chance GOAT play, I just pick the mid-ground Earthquake.
252+ SpA Spell Tag Dragapult Hex (130 BP) vs. 36 HP / 0 SpD Conkeldurr: 331-390 (91.9 - 108.3%) -- 50% chance to OHKO after burn damage
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 220 HP / 80 Def / 64 SpD / 144 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Swords Dance
- Iron Head
Next up, we have Excadrill as our cute little fire bait+fairy check. This bulky Excadrill set has one simple role, that is luring fire type moves and destroy them, either by Iron Head or Earthquake. The HP ev hits the maximum recovery value for optimization, the speed if +1 outspeeds Dugtrio and +1 Kommo-o, those defensive evs are better to be understood by looking at the calculations below. Other than that, Excadrill functions as a mid-to-late game sweeper by setting up in front of choiced Rotom or non-Body Press Corviknight. Sword Dance+Rapid Spin boost its stats while removing hazard at the same time, and Earthquake+Iron Head as main 2 STAB moves, hitting Levitate stuffs such as Rotoms and Hydreigon. Non-Life Orb Zeraora fails to ohko it from full and Guts Conkeldurr mach punch is not enough to one-hit it even after rocks damage, it can even lives a Dugtrio Earthquake. Notable victims are displayed under the calculations below.
Relevant Calculations:
252+ SpA Hatterene Mystical Fire vs. 220 HP / 64 SpD Excadrill: 242-286 (58.1 - 68.7%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Life Orb Hydreigon Flamethrower vs. 220 HP / 64 SpD Excadrill: 354-419 (85 - 100.7%) -- 6.3% chance to OHKO after Leftovers recovery
252+ SpA Hydreigon Dark Pulse vs. 220 HP / 64 SpD Excadrill: 181-214 (43.5 - 51.4%) -- guaranteed 3HKO after Leftovers recovery
252+ SpA Life Orb Clefable Flamethrower vs. 220 HP / 64 SpD Excadrill: 294-346 (70.6 - 83.1%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Dragapult Fire Blast vs. 220 HP / 64 SpD Excadrill: 388-458 (93.2 - 110%) -- 62.5% chance to OHKO after Leftovers recovery
252+ Atk Guts Conkeldurr Mach Punch vs. 220 HP / 80 Def Excadrill: 306-362 (73.5 - 87%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Zeraora Close Combat vs. 220 HP / 80 Def Excadrill: 348-410 (83.6 - 98.5%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Dugtrio Earthquake vs. 220 HP / 80 Def Excadrill: 366-432 (87.9 - 103.8%) -- 25% chance to OHKO after Leftovers recovery
0 SpA Pelipper Scald vs. 220 HP / 64 SpD Excadrill in Rain: 320-380 (76.9 - 91.3%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Terrakion Earthquake vs. 220 HP / 80 Def Excadrill: 320-378 (76.9 - 90.8%) -- guaranteed 2HKO after Leftovers recovery (just for fun)
Aegislash @ Choice Specs
Ability: Stance Change
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Steel Beam
- Flash Cannon
- Shadow Ball
- Shadow Sneak
Clefable and Corviknight are too common as I ladder around mid ladder ~1600ish so it is always better to bring more than one answer to those mons, so here comes Specs Aegislash. Not much to say, it is a SpAtk variant of Conkeldurr in my opinion, an instant hard-hitter that break mons. Flash Cannon+Shadow Ball tears opposing team apart if played right, Steel Beam for a big firework splash on boosted Clefable/Sylveon while Shadow Sneak for fast speed frail mon or revenge kill low HP mons. The bulk may comes in handy so I prefer to sacrifice a bit of power(Shadow Sneak) in choosing Modest so I could take damage better in general. Max speed is needed to hit mons creeping around ~200 such as Sylveon, Kommo-o and Mandibuzz(hope this doesn't run speed).
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 52 Def / 208 SpD
Calm Nature
IVs: 0 Atk
- Amnesia
- Earth Power
- Recover
- Toxic
Everyone hates Dracovish, and so do I, hence I have to get one of these water-immunity mons. I go with Gastrodon>Seismitoad because honestly, I prefer a better offensive check that has a reliable recovery rather than Stealth Rocks+Scald/Knock Off utility. Besides that, Gastrodon takes much lesser damage from Grass Knot Zeraora thanks to that light weight it have, compared to Seismitoad. Amnesia let it stalls out metronome Mantine, Toxic for floating mons that Earth Power can't hit such as Rotoms and Mandibuzz.
Relevant Calculations:
252+ Atk Strong Jaw Dracovish Psychic Fangs vs. 248 HP / 52 Def Gastrodon: 151-178 (35.5 - 41.8%) -- 86.3% chance to 3HKO after Leftovers recovery
252 Atk Cinderace Pyro Ball vs. 248 HP / 52 Def Gastrodon: 115-136 (27 - 32%) -- 49.2% chance to 4HKO after Leftovers recovery
252 Atk Cinderace U-turn vs. 248 HP / 52 Def Gastrodon: 90-107 (21.1 - 25.1%) -- possible 5HKO after Leftovers recovery
252 SpA Choice Specs Dragapult Shadow Ball vs. 248 HP / 208+ SpD Gastrodon: 139-165 (32.7 - 38.8%) -- 5.4% chance to 3HKO after Leftovers recovery
4 SpA Life Orb Zeraora Grass Knot (60 BP) vs. 248 HP / 208+ SpD Gastrodon: 198-234 (46.5 - 55%) -- 9.8% chance to 2HKO after Leftovers recovery
Mantine @ Heavy-Duty Boots
Ability: Water Absorb
EVs: 248 HP / 4 Def / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Toxic
- Defog
- Scald
- Roost
Have I told you that I hate Dracovish? Oh well, as you can already tell, this is my defogger on this team, and act as my second Dracovish check(I'm serious). Aside from that, this mon can deal with non-Rock Slide Excadrill and water spam mons such as Primarina/Keldeo/Ludicolo/Seismitoad(SpAtk) pretty well. Heavy-Duty Boots allow it to comes into rocks more often and defog, or choose to fish for the scald burn since this team isn't weak to rocks anyway.
Relevant Calculations:
252 SpA Choice Specs Keldeo Secret Sword vs. 248 HP / 4 Def Mantine: 138-162 (36.9 - 43.4%) -- guaranteed 3HKO
252+ SpA Choice Specs Primarina Moonblast vs. 248 HP / 252+ SpD Mantine: 144-169 (38.6 - 45.3%) -- guaranteed 3HKO
252+ SpA Life Orb Ludicolo Giga Drain vs. 248 HP / 252+ SpD Mantine: 78-94 (20.9 - 25.2%) -- 0% chance to 4HKO
Notable Replays:
https://replay.pokemonshowdown.com/gen8ou-1074568330
https://replay.pokemonshowdown.com/gen8ou-1074994693
https://replay.pokemonshowdown.com/gen8ou-1074995685
https://replay.pokemonshowdown.com/gen8ou-1074998623
Threat List:
Corviknight, Togekiss, Gyarados, Hawlucha, Terrakion, Zeraora, Kyurem, Sun team
Credits and Thanks:
Proftreez - for providing help in Clefable+Excadrill ev (to be honest I already forget what are the evs are for initially, so I just explain from what I experienced from ladder LOL)
Last edited: