Completed Woke up today and chose violence (my side of the Flo vs Eve vs Epic triangle)

us to us: 1v1 us punks
standard rules except switch=KO​
TheEver

Conrad
Conkeldurr
★★★☆☆

Types: Fighting
Abilities: Guts/Sheer Force/Iron Fist (Unlocked)
Nature: Serious

Stats
HP: 100
Atk: 10
Def: 7
SpA: 4
SpD: 5
Spe: 45
Size Class: 3
Weight Class: 4

Attacks (79)
Attract
Bide
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Chip Away
Close Combat
Comet Punch
Confide
Counter
Defog
Detect
Dig
Double Team
Drain Punch
Dynamic Punch
Earthquake
Endure
Facade
Fire Punch
Fling
Focus Blast
Focus Energy
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Hammer Arm
Helping Hand
Hidden Power (Fairy)
High Horsepower
Hyper Beam
Ice Punch
Leer
Low Kick
Low Sweep
Mach Punch
Mega Kick
Mega Punch
Payback
Poison Jab
Pound
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Blast
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Scary Face
Secret Power
Slam
Sleep Talk
Smack Down
Smelling Salts
Snore
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Taunt
Thunder Punch
Toxic
Wake-Up Slap
Wide Guard
Work Up

Cross
Drapion
★★★☆☆

Types: Poison/Dark
Abilities: Battle Armor/Sniper/Keen Eye (Unlocked)
Nature: Serious

Stats
HP: 85
Atk: 7
Def: 8
SpA: 5
SpD: 6
Spe: 95
Size Class: 3
Weight Class: 4

Attacks (91)
Acupressure
Aerial Ace
Agility
Assurance
Attract
Bite
Brick Break
Brutal Swing
Bug Bite
Bug Buzz
Bulldoze
Captivate
Confide
Confuse Ray
Cross Poison
Crunch
Cut
Dark Pulse
Dig
Double Team
Earthquake
Endure
Facade
False Swipe
Feint Attack
Fell Stinger
Fire Fang
Flash
Fling
Frustration
Giga Impact
Hidden Power (Grass)
Hone Claws
Hyper Beam
Ice Fang
Infestation
Iron Defense
Iron Tail
Knock Off
Leech Life
Leer
Natural Gift
Night Slash
Payback
Pin Missile
Poison Fang
Poison Jab
Poison Sting
Poison Tail
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack
Sand Tomb
Scary Face
Screech
Secret Power
Shadow Ball
Slash
Sleep Talk
Sludge Bomb
Snarl
Snore
Stomping Tantrum
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Thief
Throat Chop
Thunder Fang
Torment
Toxic
Toxic Spikes
Twineedle
Venom Drench
Venoshock
Whirlwind
X-Scissor

Lightning
Thundurus
★★★☆☆

Types: Electric/Flying
Abilities: Prankster/Defiant (Unlocked)
Nature: Serious

Stats
HP: 90
Atk: 8
Def: 5
SpA: 9
SpD: 6
Spe: 111
Size Class: 3
Weight Class: 4

Attacks (76)
Agility
Assurance
Astonish
Attract
Bite
Body Slam
Brick Break
Brutal Swing
Bulk Up
Charge
Charge Beam
Confide
Crunch
Dark Pulse
Discharge
Double Team
Eerie Impulse
Electro Ball
Electroweb
Embargo
Endure
Facade
Flash Cannon
Fling
Fly
Focus Blast
Foul Play
Frustration
Giga Impact
Grass Knot
Hammer Arm
Heal Block
Hidden Power (Flying)
Hyper Beam
Incinerate
Iron Tail
Leer
Nasty Plot
Payback
Protect
Psychic
Rain Dance
Rest
Return
Revenge
Rock Smash
Round
Scary Face
Secret Power
Shock Wave
Sky Drop
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Smart Strike
Snore
Strength
Substitute
Superpower
Swagger
Taunt
Thief
Thrash
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Torment
Toxic
U-turn
Uproar
Volt Switch
Weather Ball
Wild Charge


:bw/conkeldurr: @ ???
Fighting | Guts / Sheer Force / Iron Fist
+3 BAP when statused. +2 BAP to trade for secondary effect. +2 BAP to #Punches.
HP: 100/100 | EN: 100
10/7/4/5/45 | 3/4
Combo Counter: 1
Status: OK

:bw/drapion: @ ???
Poison/Dark | Battle Armor / Sniper / Keen Eye
No crits. Crits harder. Never suffers accuracy penalties or from Intimidate.
HP: 85/85 | EN: 100
7/8/5/6/95 | 3/4
Combo Counter: 1
Status: OK

:bw/thundurus: @ ???
Electric/Flying | Prankster / Defiant
+1 Prio to non-damaging moves, which fail on Dark-types. +2 Atk when enemy lowers a stat.
HP: 90/90 | EN: 100
8/5/9/6/111 | 3/4
Combo Counter: 1
Status: OK


epicdrill


:ss/Donphan:
Donphan [Tyra] (F)
Stage 4*
Types: Ground

Abilities:
Sturdy, Sand Veil (unlocked)

Nature: Careful (+SpD, -SpA)

Stats:
HP: 95
Atk: 9
Def: 9
SpA: 4 (-)
SpD: 7 (+)
Spe: 50
Size Class: 3
Weight Class: 5

Attacks:
Absorb
Ancient Power
Assurance
Attract
Block
Body Slam
Bounce
Brutal Swing
Bulldoze
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Encore
Endeavor
Endure
Facade
Fire Fang
Fissure
Flail
Focus Energy
Frustration
Fury Attack
Giga Impact
Growl
Gunk Shot
Gyro Ball
Head Smash
Headbutt
Heavy Slam
Hidden Power
High Horsepower
Horn Attack
Hyper Beam
Hyper Voice
Ice Shard
Iron Defense
Iron Tail
Knock Off
Last Resort
Magnitude
Mimic
Mud-Slap
Natural Gift
Odor Sleuth
Play Rough
Poison Jab
Protect
Rapid Spin
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Seed Bomb
Slam
Sleep Talk
Snore
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Tackle
Take Down
Thunder Fang
Toxic
Water Gun
:ss/tyrantrum:
Tyrantrum [Elissa] (F)
Stage 3*
Types: Rock/Dragon

Abilities:
Strong Jaw / Rock Head (unlocked)

Nature: Serious (no effect)

Stats:
HP: 90
Atk: 9
Def: 8
SpA: 5
SpD: 4
Spe: 71
Size Class: 5
Weight Class: 6

Attacks:
Aerial Ace
Ancient Power
Assurance
Attract
Bide
Bite
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Charm
Close Combat
Confide
Crunch
Curse
Dark Pulse
Dig
Double Team
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Endure
Facade
Fire Fang
Frustration
Giga Impact
Head Smash
Hidden Power (Fairy)
High Horsepower
Hone Claws
Horn Drill
Hyper Beam
Hyper Voice
Ice Fang
Iron Defense
Iron Head
Iron Tail
Outrage
Play Rough
Poison Fang
Protect
Psychic Fangs
Rest
Return
Roar
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Sandstorm
Scary Face
Secret Power
Sleep Talk
Snore
Stealth Rock
Stomp
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Tackle
Tail Whip
Thrash
Thunder Fang
Toxic
Zen Headbutt
:ss/gyarados:
Gyarados [Misty] (F)
Stage 4*
Types: Water, Flying

Abilities:
Intimidate / Moxie (unlocked)

Nature: Jolly (+Spe, +10% Acc, -SpA)

Stats:
HP: 95
Atk: 9
Def: 6
SpA: 4 (-)
SpD: 7
Spe: 94 (+)
Size Class: 6
Weight Class: 6

Attacks:
Aqua Tail
Attract
Avalanche
Bide
Bind
Bite
Blizzard
Body Slam
Bounce
Brine
Brutal Swing
Bubble
Bubble Beam
Bulldoze
Captivate
Celebrate
Confide
Crunch
Curse
Dark Pulse
Dive
Double Team
Double-Edge
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Tail
Earthquake
Endure
Facade
Fire Blast
Flail
Flamethrower
Frustration
Giga Impact
Hail
Happy Hour
Headbutt
Hidden Power (Grass)
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Icy Wind
Incinerate
Iron Head
Iron Tail
Lash Out
Leer
Mimic
Muddy Water
Natural Gift
Outrage
Payback
Power Whip
Protect
Rage
Rain Dance
Reflect
Rest
Return
Reversal
Roar
Rock Smash
Round
Sandstorm
Scald
Scale Shot
Scary Face
Secret Power
Skull Bash
Sleep Talk
Snore
Spite
Splash
Stone Edge
Strength
Substitute
Surf
Swagger
Tackle
Take Down
Taunt
Thrash
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Twister
Uproar
Water Gun
Water Pulse
Waterfall
Whirlpool
Zap Cannon


:bw/donphan: @ ???
Ground | Sturdy / Sand Veil
-1 BAP to incoming attacks, -10 to self-KO ones. Dodgy in Sand.
HP: 95/95 | EN: 100
9/9/4/7/50 | 3/5
Combo Counter: 1
Status: OK

:xy/tyrantrum: @ ???
Rock/Dragon | Strong Jaw / Rock Head
Stronger #Jaw attacks. No recoil.
HP: 90/90 | EN: 100
9/8/5/4/71 | 5/6
Combo Counter: 1
Status: OK

:bw/gyarados: @ ???
Water/Flying | Intimidate / Moxie
Lowers enemy Atk. Raises Atk on KO.
HP: 95/95 | EN: 100
9/6/4/7/94 | 6/6
Combo Counter: 1
Status: OK, +10% Acc​
1d2=2, epic sends out first
then ever sends out and orders
then epic orders​
 

TheEver

It's beauty and rage!
is a Pre-Contributor

Sending out Conkeldurr @ Life Orb

Ice Punch > Ice Punch > Ice Punch

** IF Donphan is to use Counter THEN use Grass Knot.
** IF Donphan is to use a D/E move THEN use Counter.
** IF Donphan is to use Knock Off exactly once THEN use Protect.
 
:bw/conkeldurr: @ Life Orb
Fighting | Guts / Sheer Force / Iron Fist
+3 BAP when statused. +2 BAP to trade for secondary effect. +2 BAP to #Punches. +3 BAP, -3 HP.
HP: 100/100 | EN: 100
10/7/4/5/45 | 3/4
Combo Counter: 1
Status: OK


:bw/donphan: @ Muscle Band
Ground | Sturdy / Sand Veil
-1 BAP to incoming attacks, -10 to self-KO ones. Dodgy in Sand. +1 Atk, +20% Acc with phys.
HP: 95/95 | EN: 100
10/9/4/7/50 | 3/5
Combo Counter: 1
Status: OK, +20% Acc (phys).​
A1[/B]

Donphan used Sandstorm! -9 EN, 91 left
Donphan whipped up a sandstorm!

Conkeldurr used Ice Punch! -6 EN, 94 left
1d5=4, hits, 1d24=10, no crit, 1d10=3, no freeze
8+2+3-1+1=13*1.5=19.5=20 damage, 75 HP Donphan

Sandstorm! -2 HP, 98 Conkeldurr

A2

Conkeldurr used Ice Punch! -10 EN, 84 left
1d5=3, hits, 1d24=22, 1d10=5, no crit, no freeze
20 damage, 55 Donphan

Donphan used Bounce! -7 EN, 84 left
1d24=6, no crit, 1d10=10, no para
9+3=12*1.5=18 damage, 80 Conk

Sandstorm! 78 Conk

A3

Conk used Ice Punch! -14 EN, 70 left
1d5=5, misses

Donphan used Bounce! 11 EN, 73 left
1d24=23, no crit, 1d10=6, no para
18 damage, 60 HP Conk

Sandstorm! 58 HP Conk
Arena: Sandstorm (3r)
:bw/conkeldurr: @ Life Orb
Fighting | Guts / Sheer Force / Iron Fist
+3 BAP when statused. +2 BAP to trade for secondary effect. +2 BAP to #Punches. +3 BAP, -3 HP.
HP: 58/100 | EN: 70
10/7/4/5/45 | 3/4
Combo Counter: 1
Status: OK


:bw/donphan: @ Muscle Band
Ground | Sturdy / Sand Veil
-1 BAP to incoming attacks, -10 to self-KO ones. Dodgy in Sand. +1 Atk, +20% Acc with phys.
HP: 55/95 | EN: 73
10/9/4/7/50 | 3/5
Combo Counter: 1
Status: OK, +20% Acc (phys)
 
Last edited:
Play Rough, Play Rough, Play Rough
IF Conkeldurr is to use Bide S1, THEN Earthquake S1, Chill S2, and Counter S3.
IF Conkeldurr is to use a damaging priority move in a combo, THEN Protect.
IF Conkeldurr is to use Counter, THEN Earth Power.
 
:bw/conkeldurr: @ Life Orb
Fighting | Guts / Sheer Force / Iron Fist
+3 BAP when statused. +2 BAP to trade for secondary effect. +2 BAP to #Punches. +3 BAP, -3 HP.
HP: 58/100 | EN: 70
10/7/4/5/45 | 3/4
Combo Counter: 1
Status: OK


:bw/donphan: @ Muscle Band
Ground | Sturdy / Sand Veil
-1 BAP to incoming attacks, -10 to self-KO ones. Dodgy in Sand. +1 Atk, +20% Acc with phys.
HP: 55/95 | EN: 73
10/9/4/7/50 | 3/5
Combo Counter: 1
Status: OK, +20% Acc (phys)​
A1
Donphan used Play Rough! -7 EN, 66 left
1d24=22, no crit, 1d10=1, drops Atk
9+3=12*1.5=18, 40 Conk

Conk used Drain Punch! -8 EN, 62 left
1d5=4, hits, 1d24=20, no crit
8+3+2+3-1=15-2=13 damage, 42 Donphan
Drain + LO = +2 HP Conk, 42 left

Sandstorm: 40 Conk

A2

Donphan used Play Rough! -11 EN, 55 left
1d24=1, crits, 1d10=5, drops Atk
15*1.5=22.5=23 damage, 17 Conk

Conk used Drain Punch! -12 EN, 50 left
1d5=1, hits, 1d24=14, no crit
13 damage, 29 Donphan
+5 Drain Punch -3 Life Orb - 2 Sandstorm = 0, no HP change for Conk

A3

Donphan used Play Rough! -15 EN, 40 left
rolls are irrelevant
18 damage, Conk faints

:bw/conkeldurr: @ Life Orb
Fighting | Guts / Sheer Force / Iron Fist
+3 BAP when statused. +2 BAP to trade for secondary effect. +2 BAP to #Punches. +3 BAP, -3 HP.
HP: 0/100 | EN: 50
10/7/4/5/45 | 3/4
Combo Counter: 1
Status: KO



:bw/donphan: @ Muscle Band
Ground | Sturdy / Sand Veil
-1 BAP to incoming attacks, -10 to self-KO ones. Dodgy in Sand. +1 Atk, +20% Acc with phys.
HP: 29/95 | EN: 40
10/9/4/7/50 | 3/5
Combo Counter: 1
Status: OK, +20% Acc (phys)​

epicdrill gets 2 RC 1 TC -2 JC
TheEver gets 2 RC 1 TC -2 JC
I get 2 RC 6 JC​
 

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