Well hello there smogon its JxKirbz with his second RMT!
So please bare with me if i dont go into to much detail or if i make any slight mistakes with my pokemons Evs other than that hope you enjoy and you can give me any good pointers on my team.
The Lead:
Swampert@Leftovers
Ability: Torrent
Evs: 252HP 252DEF 4SP.ATK
Nature: Relaxed
- Stealth Rock
- Protect
- Ice Beam
- Earthquake
For some reason i just really like using lead swampert its my favourite OU lead and seems to get the job done for me (Which is laying up rocks), i mean what more would you want from a really bulky that some people find hard to kill and can come in extremely useful midgame although i have to be careful since some leads carry HP grass for this guy which can get rather annoying.
The spiker:
Skarmory@Leftovers
Ability: Keen Eye
Evs: 252hp 252sp.def 4def
Nature: Careful
-Taunt
-Spikes
-Roost
-Whirlwind
Well as you could see from the title of the team it involves spikes and this is the spiker ive decided to choose, i picked skarm because well its the only spiker with the reliable recovery move plus it can learn taunt!
Taunt is what i love on this thing it can stop lead pert for instants from roaring you out and will allow you to set up a free layer of spikes or maybe on prediction you can taunt a gliscor which would just shut down the stallbreaker set!
Whirlwind is for phazing and seeing what my opponent has for a skarm check, spikes well for more pain! And roost is for well recovery.
So please bare with me if i dont go into to much detail or if i make any slight mistakes with my pokemons Evs other than that hope you enjoy and you can give me any good pointers on my team.
The Lead:

Swampert@Leftovers
Ability: Torrent
Evs: 252HP 252DEF 4SP.ATK
Nature: Relaxed
- Stealth Rock
- Protect
- Ice Beam
- Earthquake
For some reason i just really like using lead swampert its my favourite OU lead and seems to get the job done for me (Which is laying up rocks), i mean what more would you want from a really bulky that some people find hard to kill and can come in extremely useful midgame although i have to be careful since some leads carry HP grass for this guy which can get rather annoying.
The spiker:

Skarmory@Leftovers
Ability: Keen Eye
Evs: 252hp 252sp.def 4def
Nature: Careful
-Taunt
-Spikes
-Roost
-Whirlwind
Well as you could see from the title of the team it involves spikes and this is the spiker ive decided to choose, i picked skarm because well its the only spiker with the reliable recovery move plus it can learn taunt!
Taunt is what i love on this thing it can stop lead pert for instants from roaring you out and will allow you to set up a free layer of spikes or maybe on prediction you can taunt a gliscor which would just shut down the stallbreaker set!
Whirlwind is for phazing and seeing what my opponent has for a skarm check, spikes well for more pain! And roost is for well recovery.
The Trick Absorber:
Tyranitar@Choice Scarf
Ability:Sand Stream
Evs: 4HP 252atk 252speed
Nature: Jolly
-Crunch
-Superpower
-Pursuit
-Stone Edge
t-tar is something this team really needs i mean without this thing i have no lucario unless my opponent has something that is not crunch as their last move then im kinda safe but well this thing is the trick absorber and can get rid of any pesky latias they normally switch into skarm as i taunt they then normally look themselves into a certain move and i then roost and depending on what they do i may switch into t-tar and just trap and kill it, t-tar also gets rid of some of those annoying Rapid Spinning starmies even though i happen to have a spin blocker more experienced players will more than likely predict the spin blocker too come in so i can effectively Crunch kill them!

Tyranitar@Choice Scarf
Ability:Sand Stream
Evs: 4HP 252atk 252speed
Nature: Jolly
-Crunch
-Superpower
-Pursuit
-Stone Edge
t-tar is something this team really needs i mean without this thing i have no lucario unless my opponent has something that is not crunch as their last move then im kinda safe but well this thing is the trick absorber and can get rid of any pesky latias they normally switch into skarm as i taunt they then normally look themselves into a certain move and i then roost and depending on what they do i may switch into t-tar and just trap and kill it, t-tar also gets rid of some of those annoying Rapid Spinning starmies even though i happen to have a spin blocker more experienced players will more than likely predict the spin blocker too come in so i can effectively Crunch kill them!
The Pain:
Latias@Life Orb
Ability:Levitate
Evs: 4def 252sp.atk 252speed
Nature: Timid
- Dragon Pulse
- Grass Knot
- Hidden Power Fire
- Recover
Latias is annoying for most teams to deal with even if they do run a scarf tar but if ive already seen and assuming i have all three layers of spikes and stealth rock up on the field and i manage to predict the switch into the t-tar its gonna die to the Grass Knot, Hidden Power Fire is for any annoying scizors that think they can come in and U-turn or pursuit kill me but this latias does get worn down very quickly thanks to stealth rock, sandstorm and life orb which will force me too recover in some situations, other than that this latias can really hurt teams but it is countered by heatran but again assuming i have all three layers of spikes up i should be fine.

Latias@Life Orb
Ability:Levitate
Evs: 4def 252sp.atk 252speed
Nature: Timid
- Dragon Pulse
- Grass Knot
- Hidden Power Fire
- Recover
Latias is annoying for most teams to deal with even if they do run a scarf tar but if ive already seen and assuming i have all three layers of spikes and stealth rock up on the field and i manage to predict the switch into the t-tar its gonna die to the Grass Knot, Hidden Power Fire is for any annoying scizors that think they can come in and U-turn or pursuit kill me but this latias does get worn down very quickly thanks to stealth rock, sandstorm and life orb which will force me too recover in some situations, other than that this latias can really hurt teams but it is countered by heatran but again assuming i have all three layers of spikes up i should be fine.
The Spin Blocker:
Rotom-H@Leftovers
Ability: Levitate
EVs: 252hp 120Def 136Sp.def
Nature: Bold
-Will-O-Wisp
-Discharge
-Rest
-Sleep talk
Well Considering i am using spikes im going to need a spin blocker that wont die that easily so i decided to pick Rotom-H and i also decided to use the RestTalking Set on smogon this thing can come in handy when im trying to scare off other skarms or Forretress fearing the electric and fire type move but i have to be careful when using will-o-wisp since people seem to switch in heatran quite alot plus the discharge para can come in handy in some situations whilst also scaring off some of the notably annoying bulky waters!

Rotom-H@Leftovers
Ability: Levitate
EVs: 252hp 120Def 136Sp.def
Nature: Bold
-Will-O-Wisp
-Discharge
-Rest
-Sleep talk
Well Considering i am using spikes im going to need a spin blocker that wont die that easily so i decided to pick Rotom-H and i also decided to use the RestTalking Set on smogon this thing can come in handy when im trying to scare off other skarms or Forretress fearing the electric and fire type move but i have to be careful when using will-o-wisp since people seem to switch in heatran quite alot plus the discharge para can come in handy in some situations whilst also scaring off some of the notably annoying bulky waters!
The Toxicer Thingy Substitute thing:
Heatran@Leftovers
Ability: Flash Fire
EVs: 4hp 252Sp.atk 252speed
Nature: Timid
- Fire Blast
- Toxic
- Earth Power
- Substitute
Well this is by far my favourite heatran set 2nd to the life orb sub set and then to torment tran but thats besides the point this things takes the fire attacks aimed at this team better than latias since latias doesnt enjoy taking fire Blasts from Scarf Tran and t-tar could get burned which would be rather annoying this things second purpose is to toxic stuff that i cant deal with or i want to ware down such as Vaporeon, Suicune, Swampert and the rare milotic which is very useful for me and i could then either sub or switch depending on what kind of position i am in.
Well thats it i would appreciate some pointers for my team!

Heatran@Leftovers
Ability: Flash Fire
EVs: 4hp 252Sp.atk 252speed
Nature: Timid
- Fire Blast
- Toxic
- Earth Power
- Substitute
Well this is by far my favourite heatran set 2nd to the life orb sub set and then to torment tran but thats besides the point this things takes the fire attacks aimed at this team better than latias since latias doesnt enjoy taking fire Blasts from Scarf Tran and t-tar could get burned which would be rather annoying this things second purpose is to toxic stuff that i cant deal with or i want to ware down such as Vaporeon, Suicune, Swampert and the rare milotic which is very useful for me and i could then either sub or switch depending on what kind of position i am in.
Well thats it i would appreciate some pointers for my team!