Word ma en i double guh a

I've stopped using the team that was here before and decided to try out another team. This team needs a lot more help than my other teams, therefore, I am going to put a lot more effort into this RMT thread than usual and I will list threats to my team and such. Any edits I make will be in orange.

Well, here is the team currently:
398staraptor.png
205forretress.png
130gyarados.png
135jolteon.png
376metagross.png
242blissey.png


Here is the team building process:

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I wanted a team with Staraptor simply because, he's just awesome. Just look at him and tell me he's not awesome. He also happens to have a massive attack stat and an above average speed stat. So I started off with him and decided to build a team around him.

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130gyarados.png

Adding Gyarados was giving this team bulk and since both have intimidate, it causes a lot of switches, especially useful since most leads are physical and do lack electric attacks. This gives Gyarados almost no problem setting up.

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130gyarados.png
376metagross.png

Adding Metagross gives this team a very powerful Pokemon on top of someone who can set up Stealth Rock. Using him in combination with Staraptor absolutely wrecks Azelf leads. They can pretty much only get 1 move off before they die. Also, with Staraptor's Intimidate ability, it can also give Metagross a free turn to set up SR as his typing and very impressive defensive stat will cause switches.

398staraptor.png
205forretress.png
130gyarados.png
376metagross.png

I needed a spinner since my team does need a lot of switching to be truly effective. Forretress is the best spinner in OU and for a good reason. Massive defensive stat with an amazing type combo. His only weakness is fire which Gyarados covers. His spinning ability is greatly needed for this team to be truly effective.

398staraptor.png
205forretress.png
130gyarados.png
479_rotom_heat_1_m.png
376metagross.png

I decided to give Rotom-H a try. He can serve as a spin-blocker as well as a sweeper. He gives my team an electric resist as Gyarados and Staraptor both are weak to it. I never used him before so I didn't know what I was expecting.

398staraptor.png
205forretress.png
130gyarados.png
479_rotom_heat_1_m.png
376metagross.png
242blissey.png

I needed something to absorb special attacks, who better than Blissey to do so. I hate the pink whore and the only reason why I'm using her is because she is that good of a special wall. No special attack makes her flinch as she just shrugs them off.

398staraptor.png
205forretress.png
130gyarados.png
135jolteon.png
376metagross.png
242blissey.png

After trying some experimenting with Rotom-H, I decided to replace him for Jolteon as Jolteon served better as a revenge killer than Rotom-H did. The small loss in speed was made up for in the great increase in special attack as Jolteon does not need Choice Scarf to revenge kill like Rotom-H did. He also helped this teams weakness to gengar.

Without further adieu, here is the full team discussion:

398staraptor.png

It be Poppin (Staraptor) @ Choice Scarf
Jolly
252/180/72/6 (ATK/SPE/HP/DEF)
Brave Bird
Close Combat
Return
U-Turn

Here is the star of the team. So why lead off with the supposed star? Mostly because it scouts out other leads and he can break the sashes of suicide leads. If the opponent is not running a suicide lead, it usually means he or she lacks another type like the starter. Great for looking ahead. Intimidate allows me to get away with this. As you all know, Intimidate lowers the opponents attack -1 stage. This allows my team to be defensively bulky and allows me to switch in either Gyarados or Metagross much easier, especially Gyarados as he also contains Intimidate lowering the opponents attack another stage. Running 180 SPE EVs lets Staraptor outrun most Scarfrichis as those are running 462 speed while this guy runs 463. 72 EVs in HP to give it 1 HP point higher than a number divisible by 4, meaning 4 switch-ins to SR without accounting for any damage. The last 6 EVs are in DEF to give him some little benefit for having Intimidate, it's not much but every bit counts.

Here how Staraptor does against the top 15 leads:
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No problem at all. U-turn then go to Metagross. Standard lead Azelf only gets 1 move off. Double Screen can get a 2nd move off if it uses Reflect first, if not, it only gets 1 move off.
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Staraptor U-turns and goes to Metagross. My Metagross will always win against a leadgross without taking Critical Hits into account. Not as much of a problem as I thought it would be. Shuca Berry on my Metagross does make this thing a lot easier to deal with.
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After giving Jolteon HP Grass, he is a lot easier. If Jolteon comes in on anything but an Earthquake, the enemy Swampert is either dead or switched. Gyarados coming in right after Staraptor isn't too bad as this further weakens Swampert's Earthquake, making it much easier for anyone to switch into him.
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Not that big of a problem. U-turn to Gyarados usually makes him switch out as he isn't dealing much damage, giving Gyarados a free turn to set up DD.
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I outrun him but I do not OHKO him. I am guaranteed a 2HKO with Close Combat though. I could always U-turn to Gyarados as Stone Edge even fails to 2HKO (SR damage not accounted for because U-turn gets Gyarados in before Aero can set up SR), or I can send in Metagross as Earthquake isn't dealing much and Metagross runs Bullet Punch and will attack first. No problem here.
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Since I lack priority moves, his Fake-Out goes first. Switching to Gyarados makes Fake-out deal very little damage and most LeadNapes have Fire Blast and Close Combat, both of which Gyarados Resist, he can either set up SR and die or switch out to a counter. Either way, I'm getting a DD off.
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U-turning to Blissey breaks the sash and can absorb the Sleep Status. If I Brave Bird, Staraptor can still be put to sleep which really hurts my team. Not only that, but Staraptor hurts himself in doing so. It's manageable but still a pain.
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U-Turning to Gyarados makes his explosion deal little damage. Gyarados also resists fire and is immune to ground, making his other two attacks not so great. So all he can do is set up SR and die. No problem really. I can also use Close Combat to deal a good amount of damage but it's risky since afterwards, Staraptor is probably OHKO'd by Fire Blast if Heatran decides to use that before setting up SR. Not a big deal and can easily be overcome.
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Tyrantitar is always OHKO'd by Close Combat. It's going to switch out since I'm running Scarfraptor and the risk is too great to take a chance as even U-turn leaves a good dent into Tyranitar (upwards of 35% around, good enough for Gyarados to take care of it). Also, the lowered attack is even more of a reason for the opponent to take him out. Easily disposed of as a lead.
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Somewhat of a problem. I usually scout the first move to see if it's the Baton Pass set or any of them others, so I usually go Return on the first move. If it's the BP set, I go Forretress and either Explode on him or the poke he's BPing to. Stopping the chain as quickly as I can is the most important thing. If not, I'll switch to Gyarados to further lower his attack and hopefully force him to switch out. Nowhere close to as bad as Swampert but he can still cause some problems if I make a mistake.
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If it has protect, this thing can be annoying. All it needs to do is protect once and it outruns everything. Then it can set up Substitutes to absorb damage and finally pass off all the Speed boosts he was able to get off to some poke. If not taken care of right away, he could hurt my team in the long run.
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Since Jolteon has HP Grass and Metagross has Ice Punch, he's not such a pain anymore. He can still take a few hits but when he's intimidated, his damage output is low. Gyarados can come in right after Staraptor and make him deal almost no damage and hit Hippowdon back with SE Waterfalls. Not so much a problem anymore.
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No problem at all. I can U-turn to Metagross as they usually set up SR first. If they Spore first, it's a blow to my team but it's not insurmountable as Metagross has enough bulk and having help from Gyarados, Staraptor, and Blissey can help him wake up. He usually only gives a status affect to my team if he dosen't use SR first, if he does, he's gone.
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He's just bulky. His damage output is very low and since most are physical, it's pretty much pathetic when Intimidate comes into play. Thought he was going to be a pain, he just takes a couple hits to bring down, that's all. U-turn leaves a good dent and switching to Gyarados makes him go away and allows for a DD set up.

Synergy:
Rock: Metagross
Ice: Forretress, Metagross
Electric: Jolteon

205forretress.png

Circle of Doom (Forretress) @ Leftovers
Relaxed
252/144/114 (HP/DEF/ATK) 0 SPE IVs
Explosion
Gyro Ball
Rapid Spin
Toxic Spikes

My spinner. Without him, this team could not function. The removal of entry hazards is VITAL to my team as Staraptor allows my other pokes to set up. I tried Donphan over him because of his higher attack and resitance to SR but Forretress' Typing and higher Defense make him the much better choice. He can take a lot more hits than Donphan because of those things. Very standard, defensive set being used here. With Intimidate being abused on my team, his defensive tanking is even better. I may try Tentacruel here has he is basically the special version of Forretress but Forretress also helps with the stopping of Baton Passing.

Synergy:
Fire: Gyarados

130gyarados.png

Angry Balloon (Gyarados) @ Leftovers
Adamant
186/156/96/72 (SPE/HP/DEF/ATK)
Dragon Dance
Stone Edge
Taunt
Waterfall

The other Intimidating half. Him and Staraptor make an amazing combo as they can stop almost every Physical threat there is, along with some mixed sets (as long as Thunderbolt or Thunderpunch aren't part of their movesets). I went with Bulky DD Gyarados as it allows him to switch more often but I may make him more Offensive as two Intimidates already gives him great support for his lesser Defensive stat. Also, running a more offensive set gives him better type coverage as I can run Earthquake over Taunt, but this also gives stall teams with Roar/Whirlwind to give my team a major headache. What should I do here?

Synergy:
Rock: Metagross
Electric: Jolteon

135jolteon.png

Meow (Jolteon) @ Choice Specs
Timid
252/252/6 (SPE/SP.ATK/DEF)
Hidden Power Grass
Roar
Shadow Ball
Thunderbolt

Hidden Power Grass is for Swampert and other ground types that hurt my team. Jolteon can revenge kill most of them. I run Roar as a Pseudo-Haze, yes he goes 2nd but if you switch Jolteon into an opponent locked into an Electric attack or something that he completely counters (Gyarados or Salamence), you can Roar the switch and let SR become more annoying. If you happen to get Gyarados or Salamence, you can do it again until they realize that you're locked into it. Works a lot better than I expected. Should I run HP Grass over HP Ice to help with my Swampert Weakness?

Synergy:
Ground: Staraptor, Gyarados

376metagross.png

Buried Treasure (Metagross) @ Shuca Berry
Adamant
252/236/12/10 (HP/ATK/DEF/SP.D(or SPE))
Bullet Punch
Earthquake
Ice Punch
Stealth Rock

The other part of my triple threat. Since Staraptor has Intimidate, he can come in on almost any physical attacker and take minimal damage while possibly finishing off the opponent. Since he's not a lead, Explosion is not needed, I decided on Ice Punch. After some testing, this proves to be the best option. His typing allows him to take on most dragon types. Shuca Berry is to give him extra defense against Earthquake as that is a very common attack on Dragon types. Also, most Dragon types fail to OHKO him with their respective fire moves. Giving him Ice Punch makes Latias so much easier to deal with.



Synergy:
Fire: Gyarados
Ground: Staraptor, Gyarados

242blissey.png

The Whore (Blissey) @ Leftovers
Natural Cure
Calm
252/232/26 (DEF/SP.D/HP)
Protect
Seismic Toss
Toxic
Wish

I hate this thing with a passion but I am forced to use it. No other poke takes special hits like this thing does. Also, supplying Wish support is amazing for my team, adding to this teams stalling capabilities. I don't know if I should run Aromatherapy over Toxic on this team since this team actually becoming a stall team, statuses are bound to bother this team more often than not. Also, can I run SR on Blissey to let Metagross become a full sweeper. I don't like the idea but I will try it (probably won't run it though). She has saved me out of countless situations due to her sheer fatness. She's a whore and always will be but her job cannot be replaced.

Synergy:
Fighting: Gyarados

Here is the OU threat list:
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No problem, 90% of the time a lead, read above.
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Most of the time a lead, if not, Metagross and Gyarados have no problem taking care of Azelf
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Most of my team hits on the physical side. Just keep hitting her till she falls and hope no statuses hit my team.
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Staraptor rapes this thing, Stone Edge is not a OHKO even with SR up after Staraptor switches in on Breloom. Brave Bird is always a OHKO. Hopefully I don't switch into a Spore, Focus Punch deals a good amount but not a OHKO. If Staraptor is either asleep or KO'd, he's much harder to deal with.
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Damage output is very low no matter what. He's not a pain to deal with. He's dealt with pretty much the same way the lead versions are.
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Staraptor ties Scarfed Celebis but otherwise, outruns them. U-turn deals a massive amount (probably a OHKO) to it and I can switch to Blissey or Metagross to finish it off if Staraptor fails to OHKO the thing. No problem at all.
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Not too bad actually. I just have to make sure he is hit with intimidate before I try anything on him though.
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No problem, weaken with Staraptor, finish off with Jolteon's Shadow Ball. Kinda bulky but his HP makes it a lot easier to take him down.
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He's not that fast. But he has amazing type coverage and has a great Attack stat. Also, being Electric means I cannot switch Gyarados in and he has Earthquake and Fire Punch to hurt Forretress and Metagross. Cross Chop puts a huge dent into Blissey. Also, Thunderbolt is the more likely Electric attack he will carry meaning that intimidate doesn't help Gyarados at all. Jolteon can switch in on Thunderbolt but Earthquake is a OHKO. At least he's not a common sight like he was at one point.
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Staraptor can handle Empoleon fairly well. Close Combat deals a lot of damage to most variants but Empo's Ice Beam hurts. Blissey can wall the SubPetaya Empo very well and hit it with Seismic Toss. Metagross can hit it with Earthquakes but a boosted Surf does a good amount of damage. Lead Sets hurt late game as Hydro Pump pretty much crushes anything not resistant to Water. He could be worse but with the right predictions he can easily be taken down.
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He's still a pain even with all the changes I made but he's no where close to as bad as he was before. My worst Dragon to deal with but he doesn't walk all over my team like he used to.
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Brave Bird and Close Combat from Staraptor put a good sized dent into this thing. Jolteon also hits it hard with Special Attacks. Not a big deal. Metagross can take any attack it throws at him and hit Forrey with Earthquakes. Easily dealt with.
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Used to be a pain with Rotom-H, but with Jolteon he's not big deal. Jolteon kills any version of it and outruns all but Scarfed versions. No big deal here.
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BP sets aren't that big of a deal. Anti-stall set friggen rapes my team. He pretty much counters my team as not even Metagross' Ice Punch OHKOs the damn thing. Such an obnoxious fight.
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Jolteon, nuff said.
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Staraptor and Gyarados make easy work of this thing. It cannot switch in on Metagross and Blissey can take everything but an Explosion. Not a big deal.
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Staraptor rapes it. Gyarados fears nothing but a Stone Edge. Not a big deal.
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He's not that bad, he's seen way more as a lead but he's dealt with pretty much the same way lead versions of him are.
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Staraptor outruns and OHKO's Infernape with Brave Bird. The lead version is a nuisance but he's not that big of a deal for my team.
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Staraptor U-turns to Metagross who can usually dispose of Jirachi with Earthquake. It takes a while but he doesn't deal much damage.
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Pretty much what I run or Sub sets. Blissey walls them to hell. No problem here.
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Takes a lot of hits but will eventually wear it out. Staraptor and Gyarados stall it out.
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Blissey rapes Latias like it's her job. Use Toxic and then just use Seismic Toss until Latias is gone. Easily handled.
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Staraptor hits it hard with Close Combat. Gyarados helps with SD sets. Not a big problem but can hurt one poke pretty bad.
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He's bulky but Staraptor puts a serious dent on him. But outside of Staraptor, the others aren't too fond of him. Gyarados can deal with him alright but only if he's weakened. I usually have to sacrifice someone to take care of him. But he's not a major pain if Intimidate is used on him.
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As long as Blissey is alive, he's not that bad. I just have to predict Explosion chances to be truly good against him.
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He can only revenge kill my team. He is not safe to switch in on any poke. Jolteon's Thunderbolt is his best bet for obvious reasons. Ice Shard deals a lot of damage if he's banded. But he's really not much of a threat outside of that.
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Can be a pain since he's bulky and Clear Body makes him immune to Intimidate. Power and bulk make him annoying but he's not too bad.
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See lead info. Rarely is he ever used outside of a lead.
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See lead info, rarely is this thing used outside of a lead.
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Not a problem, handled similarly to Gengar. Blissey walls this thing too. Trick Versions are more annoying. I just have to toy with it using Jolteon and hopefully get away with it. He's not a big deal but he definitely can affect my team's play.
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He's not a big deal. Jolteon takes care of him pretty soundly especially with SR being up. No problem.
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Not that bad, Jolteon counters him pretty badly. As long as I deal with him before he uses SD, he's fine.
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Jolteon takes care of this thing easily. No problem here.
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Read lead info. Rarely seen outside of a lead.
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Staraptor weakens it, someone else finishes it off, no problem.
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Not a problem. U-turn from Staraptor hurts and Blissey walls this thing to no end. Easily handled.
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Blissey pretty much rapes all sets but the Sleep Talk set and that one is just annoying. Blissey handles this thing much better htan i thought.
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With Jolteon running HP Grass, Gyarados having Taunt, and the use of Intimidate, Swampert isn't so big, mean, and scary anymore. Jolteon revenge kills this no problem.
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No big deal. Gyarados does a good job on taking care of this thing. Staraptor makes it easier with U-turn. Metagross is only worried about Surf.
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Can be annoying. Staraptor can take away a good portion of it's health with any of it's moves. Gyarados hits it hard with Stone Edge and Metagross with Bullet Punch. T-wave can be a nuisance. Blissey helps with the status absorbing and walls most sets.
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Staraptor's Close Combat is a OHKO no matter what. Easily disposed of.
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Blissey out stalls this thing while Jolteon can put a good hurting on it. Not as bad as I thought it would be but definitely no pushover.
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Staraptor outruns and OHKOs. It can revenge kill it but cannot switch in. Metagross is a good counter to it also.
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Walls my team like a mother. So annoying and it doesn't die in a single hit. Gyarados has to watch out for thunderbolt. Staraptor is useless against this thing. Most of my team cannot deal enough damage. Stupid bird.

And there you have it, my most in-depth RMT. Please help me on this team. It'll be greatly appreciated. Thank you.
 
breloom is definitely not the problem with this team and if i was to run substitute it would go over stone edge

let's look at the types of moves breloom is using

Fighting:
-Hits for SE:
---Dark
---Ice
---Normal
---Rock
---Steel
-Hits for NFE:
---Bug
---Flying
---Poison
---Psychic
-Hits for no damage:
---Ghost

Grass:
-Hits for SE:
---Ground
---Rock
---Water
-Hits for NFE:
---Bug
---Dragon
---Fire
---Flying
---Grass
---Poison
---Steel

Rock:
-Hits for SE:
---Bug
---Fire
---Flying
---Ice
-Hits for NFE:
---Fighting
---Ground
---Steel


as you can see, grass and fighting are both resisted by bug, flying, and poison types while both hit rock for SE, rock hits both bug and flying for SE while hitting poison for neutral

grass and fighting provide above average coverage and adding rock makes the type only resistant by 1 pokemon, toxicroak (who is never seen)

if i spore, it's almost a gaurenteed focus punch, machamp and suicune are the only major sleep talkers and i usually check for a ghost before i bring breloom out

i'm going to change up my team a little bit, i do not like the damage output mamo is doing, without choice band, ice shard isn't doing much, so i might take him off my lead

swampert will probably go to my lead and the rest of the team can stay, i'll try the switch first and see how it goes

but anyways, thanks for your input
 
Mamoswine wants this set (One of my favorites)

Mamoswine@Focus Sash
Adamant
Snow Cloak
252Atk / 252Spe
Stealth Rock
Earthquake
Ice Shard
Endeavor

While the set may look weird it's really not. Focus Sash is so you don't get beaten by say Nape leads as easily. Adamant makes it so that you have a slight chance of OHKOing the standard Metagross Lead with Ice Shard and Earthquake. It also lets you always OHKO Shuca Berry Heatran with Earthquake. Ice Shard picks off sashers such as Azelf. Endeavor is probably my favorite move on this set. Endeavor lets you beat leads such as Bronzong, Swampert, and non toxic Hippowdon leads. Let them get you down to low HP and you just Endeavor bring them low as well (only do this when your sure you can't survive another hit and don't worry you will always survives lead swamperts Surf). Now, even if you faint another Pokemon can just finish them off. This works well with Ice Shard as well as you can pick them off if your both at 1HP.
 
Nice start on the team. However, you have 2 triple weaknesses: Fire and Psychic. Fire is very common, but Psychic not so. Even having said that, I recommend cutting back or both.

First of all, Focus Sash or not, Mamoswine ALWAYS loses to Lead Inferape due to Fake out and either Fire Blast or Close Combat, and expect Close Combat for accuracy gain. I would suggest having Swampert as your lead.

Swampert@Leftovers
Relaxed
252/252/4 (HP/DEF/ATK)
Earthquake
Waterfall
Roar
Stealth Rock

Next, to deal with the triple weaknesses. Mamoswine has tons of weaknesses so I suggest replacing him with Salamence. This gets rid of the Fire weakness and gives you a resistence instead. A basic Dragon Dance Salamence works great.

Salamence @ Life Orb
Nature: Naive/Naughty
EVs: 232 Atk, 252 Speed, 24 Sp Atk
Dragon Dance
Outrage
Earthquake
FireBlast

Next I would replace Tentacruel with Starmie to replace a Psychic weakness with a Psychic resistence while retaining the ability to Rapid Spin.

Starmie @ Leftovers
Nature: Timid
Ability: Natural Cure
EVs: 136 HP, 156 Def, 216 Speed
Rapid Spin
Surf
Thunderbolt/Ice Beam
Recover

Now that weaknesses are dealt with, I'll rate the rest of the team. But it's very good from what I see.

On Breloom, I think you should continue to run Stone Edge just because you have no other Rock type attack. It's not the end of the world if you chose Substitue though. On Magnezone change the 4 HP EVs into Atk for Explosion. Gengar is good how he is.

That's all I have for you. I hope this rate helped you out. PM me if you have additional questions, comments or if you want me to rate again after you edit it. Have fun battling!
 
Metagross has Clear Body and therefore does not experience a stat drop from Intimidate. Staraptor and Gyarados will have a lot of trouble with LeadGross.
 
forgot about that, but he's not that big of a deal, staraptor still puts a good dent on him and my metagross can finish off a weakened opposing metagross, but clear body does make him harder to deal with


thanks
 
made hopefully the final edit to my team

should i make metagross more defensive because this team is so much better now that he has ice punch, gives the team well rounded coverage.
 
Hi!

I'm glad to see that I can finally use Snorlaxe's suggestion on this rate! Okay, here goes:

I can see that you have a massive DD sweeper weakness, namely DD Gyara and DD Ttar, and you rely too much on Jolteon to handle this threat. DD Gyara has ample opportunity to come in on a myriad of your team and proceed to sweep, i.e. should Staraptor be stuck on the wrong move and Jolteon stuck on HP Grass etc. After a DD, Gyara and TTar practically outspeeds your whole team and proceeds to KO. In summation: you have sort of a synergy problem.

I also noticed that your team's play style is in a clash with one another. Your double-Intimidate strategy seems to be offensive, and yet the rest of your team is defensive. It's sort of on a teeter-totter here. I don't know whether you are aiming for an offensive sweep, or you plan to stall things out with Blissey, Metagross, and Forretress. You might want to consider what your team is really aiming for...

Anyways, to help with your DD sweeper weakness, may I suggest a Standard Rotom-h. Rotom-a is a great counter to Gyara, since it threatens with T-Bolt, as well as resists Gyara's main attacks. It also helps against TTar with Will-O-Wisp. Rotom will also do neutral to Salamence with either Shadow Ball or Thunderbolt. The reason I chose Rotom-h over other appliances is because you seem to lack any true answer to Scizor, since Scizor's BP will most likely get the best of Staraptor and its Brave Bird after it has switched into SR a couple of times.

Here's the set:

Levitate l Leftovers
Bold l 252 HP / 168 Def / 88 Spe
Shadow Ball l Thunderbolt l Will-O-Wisp l Overheat

I would suggest putting this over Blissey, since she practically messes up your team's momentum with the double-Intimidate strategy. You lose out on a Special Wall, but you gain a way to put some of the most potent threats in the OU metagame in check.

I also noticed that you have a weakness to LO Gengar. Since nothing likes to take a hit from it, not even Blissey likes a 2HKO from Focus Blast. So to help cover this without changing much of your team, I will suggest Tentacruel over Forretress. Tentacruel does the same job as Forretress, but also resists Gengar's attacks. Tentacruel also gives your team a bit more insurance against NP Ape with Vacuum Wave once Gyara is dead. NP Ape deals neutral to your whole team except for Gyara, and +1 Ape FB is a 1HKO vs Metagross.

Hope I helped. Good luck!
 
i cannot remove blissey

she covers my special defense, her wish support is greatly needed to as my team does switch more often than it should

her wish support is amazing

also, double intimidate is not supposed to be offensive, it's supposed to be defensive
with double intimidate, i force the opponent to switch their physical attacking poke out for something else

nasty plot apes doesn't bother my team too much, staraptor and jolteon can revenge kill it, gyarados completely walls it (as long as thunderpunch isn't there), it's really not a big deal

my biggest team concern is defensive Zapdos, only jolteon and blissey can do something to it and even then, it's not gaurenteed

metagross is offensive, look at the EVs again, he makes a pretty good combo with gyarados as they almost cover each others weaknesses (gyarados takes fire and ground, metagross takes rock attacks, blissey and jolteon come in on t-bolt predictions)

DD gyarados is not a problem, jolteon keeps it in check, even my own gyarados does a good job on it

DD ttar is tougher but staraptor takes care of him, close combat is a OHKO pretty much all the time, only when ttar invests a great amount of EVs into HP and DEF is it not, main problem is if i switch into stone edge, it's pretty much a OHKO, but in any other scenario, staraptor usually handles him fine

i'll give tentacruel a try over forretress

also, leangross does not give my team that much trouble, my team actually is great at dealing with opposing leads now, hippowdon is the worst lead and that's not even that bad

thanks for your tips, they're greatly appreciated
 
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