What's up everyone, I'm trying to get better at teambuilding in NU but there are so many different strategies that I can't get a team to work consistently. That may just be the nature of the beast but if you can check out this team I quickly built and give some feedback that would be awesome. Thanks.
Accelgor @ Focus Sash
Ability: Unburden
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Spikes
- Encore
- Bug Buzz
- Final Gambit
This is my suicide lead obviously, there to get up some hazards quickly because they help the rest of my team a lot.
Steelix @ Leftovers
Ability: Sturdy
EVs: 252 HP / 96 Def / 160 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Earthquake
- Dragon Tail
- Gyro Ball
Wanted to try Steelix as a physical wall, even though it really has some weaknesses that are quite popular in NU currently. Stacks SR on to Spikes and helps phase when Dragon Tail connects. When X/Y first came out, I actually used this in UU a bit and it did some work.
Spiritomb @ Black Glasses
Ability: Infiltrator
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Sucker Punch
- Will-O-Wisp
- Shadow Sneak
- Pursuit
An offensive supporting Spiritomb to block spin and hurt physical powerhouses that are running around the tier. I went with BlackGlasses over Lefties because I wanted a little more power.
Altaria @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Dragon Pulse
- Flamethrower
- Roost
- Toxic
Altaria is my specially defensive wall, also useful to take status effects. Nothing too special, never used it so I wanted to give it a shot.
Cryogonal @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Rapid Spin
- Freeze-Dry
- Recover
- Hidden Power [Ground]
Cryogonal is my main special attacker, and really my only one. I've seen the Freeze-Dry/HP Ground combo do some work and I needed something to remove pesky SR that hurt a few things on my team.
Sawk (M) @ Choice Band
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Poison Jab
- Ice Punch
Finally I chose physically offensive Sawk because it has a lot of coverage and hits like a truck. I like having the Fairy coverage to pick off switch ins.
I put these team together pretty quickly using analyses on the forums. I like my defensive core but I don't know that the team has enough attack power to break some of the more common walls in the tier. Fairy types could create a large problem for me, as three of my Pokes are weak to them. All suggestions are welcomed. I sort of put the team together 3 and 3, let me know what you think.
Accelgor @ Focus Sash
Ability: Unburden
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Spikes
- Encore
- Bug Buzz
- Final Gambit
This is my suicide lead obviously, there to get up some hazards quickly because they help the rest of my team a lot.
Steelix @ Leftovers
Ability: Sturdy
EVs: 252 HP / 96 Def / 160 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Earthquake
- Dragon Tail
- Gyro Ball
Wanted to try Steelix as a physical wall, even though it really has some weaknesses that are quite popular in NU currently. Stacks SR on to Spikes and helps phase when Dragon Tail connects. When X/Y first came out, I actually used this in UU a bit and it did some work.
Spiritomb @ Black Glasses
Ability: Infiltrator
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Sucker Punch
- Will-O-Wisp
- Shadow Sneak
- Pursuit
An offensive supporting Spiritomb to block spin and hurt physical powerhouses that are running around the tier. I went with BlackGlasses over Lefties because I wanted a little more power.
Altaria @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Dragon Pulse
- Flamethrower
- Roost
- Toxic
Altaria is my specially defensive wall, also useful to take status effects. Nothing too special, never used it so I wanted to give it a shot.
Cryogonal @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Rapid Spin
- Freeze-Dry
- Recover
- Hidden Power [Ground]
Cryogonal is my main special attacker, and really my only one. I've seen the Freeze-Dry/HP Ground combo do some work and I needed something to remove pesky SR that hurt a few things on my team.
Sawk (M) @ Choice Band
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Poison Jab
- Ice Punch
Finally I chose physically offensive Sawk because it has a lot of coverage and hits like a truck. I like having the Fairy coverage to pick off switch ins.
I put these team together pretty quickly using analyses on the forums. I like my defensive core but I don't know that the team has enough attack power to break some of the more common walls in the tier. Fairy types could create a large problem for me, as three of my Pokes are weak to them. All suggestions are welcomed. I sort of put the team together 3 and 3, let me know what you think.