Figured I reworked Cursed Wind into 30 BP multi move so that most of the time, it has 120-150 (four or five respectively) against foes with boosted stats.Gonna start the 24 hour countdown. Get your subs in!
Semi-decent utility. Cursed Wind might end up redundant if players prefer 1. quicker damage with Shadow Ball since that doesn't have negative priority. 2. the more immediate status options than its drowsy.
Very physically bulky, though its special bulk might require a sandstorm to be effective. And given how there are (or will be) very popular options against Rock-types in the future, its effectiveness may not be as efficient.
If this is too much, I can tone it down.



