Wormadam Trash

[Overview]
Wormadam's decent bulk and typing that has only 1 weakness and an immunity to toxic help it become a good wall (not very, its wormadam) however with low speed and attack stats along with defense being relatively low. it isnt the best wall. its main saving grace is utility or quiver dance

[set]

name: setup wall
move 1: Quiver dance
move 2: Flash Cannon
move 3: Bug Buzz
move 4: Toxic/hidden power rock/stealth rocks/substitute
item:leftovers
ability: Anticipation
nature: Calm
evs: 252 Hp 252 Spa 4SpD

[set comments]

Moves
=============
Quiver dance is the main move on this set. it allows setup so that lefties heal it more than it takes damage. it takes a few to get even decent speed, however it gets to be pretty bulky and have a decent attack. both stabs allow it to hit most mons at least neutral or super effectively. along with toxic to break walls, hp rock to counter fire types from switching in and hitting Swanna, Substitute could help if something with a fire move comes in on it. or rocks as a hazard which is most effective if the set comes in early game

set details
=============
252 special attack allows wormadam to become an offensive threat other than just a small defensive one after it gets up some quivers. thanks to max HP EVs, it can usually take at least one non fire type hit from physical mons and then fire back if it has enough special attack. The calm nature is for help taking the special attacks it should be switching in on. Wormadam's anticipation also allows it know if a mon it switches in on has a fire type move it should watch out for.

Usage tips
==============

The main part of this set is to come in on something that cant hit it (mainly special attackers and walls) and setting up quivers so that it outbulks special attackers and hits as hard as a wormadam can


Team options
==============

Wormadam mostly fits on more balanced and stall teams that can do well against fire. perhaps better if there is a glaring weakness to something like grass or bug. it can also work with trick room teams even with the speed boost as they shouldnt matter for a couple of turns, it could also just go for attacks/ toxic or stealth rocks while the trick room is up

[strategy comments]

Other Options
===============
Wormadam could also run occa berry or focus sash to help it. it can also go for straight utility by ditching quiver and special attack for max hp and the rest in Def and SpD and add both rocks and toxic to its arsenal. substitute can also help it stay alive and set up quivers

Checks and counters
================

**Fire Types** any fire move pretty much kills this thing, especially without quivers or on the physical side, anticipation helps with what it switches in on but it doesnt do more than protect on what it switches on and unless wormadam is set up and goes for hp rock, its as good as dead

**Taunt users** Anything with taunt can stop it from setting up which is the only thing that makes it very good

*physical attackers** Quiver doesn't help its physical defense and so physical moves still hit hard, even if it can take one from most mons if it isnt fire typed

(check me out on youtube https://www.youtube.com/channel/UCeU-VT9JUy2uoqGMsida63g)
 
Back
Top