Wyrdeer (Choice Specs) [QC 0/1]

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[SET]
name: Choice Specs
move 1: Psychic / Psyshock
move 2: Earth Power
move 3: Tera Blast / Trick
move 4: Trick / Shadow Ball / Thunderbolt
item: Choice Specs
ability: Intimidate / Sap Sipper
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Fairy / Ground

[SET COMMENTS]

Wyrdeer is an incredibly malleable Pokemon due to its well-rounded stats and excellent movepool. Wyrdeer's Choice Specs set can often deal surprising damage to unsuspecting walls while still maintaining its solid defensive profile with Intimidate and Sap Sipper and a Ghost immunity. The decision between Psychic and Psyshock is fairly negligible, with Psyshock notably hitting Chansey harder while Psychic's higher BP hits a majority of the tier besides Chansey a bit harder. Earth Power pairs very well with Wyrdeer's Psychic moves, hitting Skunktank and Steel-types like Perrserker and Tinkatuff super effectively. While Tera Blast can function as Normal STAB for Wyrdeer, it's generally used with Tera Fairy to hit Dark-types like Spiritomb and Honchkrow, which are immune to Psychic while effortlessly shrugging off Earth Power. Trick can hamper special walls like Chansey, Gogoat, and Hisuian Sliggoo that can otherwise safely pivot into Wyrdeer's moves and recover off the damage. Coverage moves like Thunderbolt and Shadow Ball have niche targets; Thunderbolt OHKOing Charizard and Honchkrow, Shadow Ball hitting Mismagius, and Energy Ball OHKOing Whiscash. Tera Fairy is used with Tera Blast for great complementary coverage with Psychic STAB, but Tera Ground allows Wyrdeer to absorb Thunder Wave from the likes of Alolan Persian, Chansey, and Tinkatuff, while also boosting Earth Power's damage and blocking Volt Switch. Tera Ground also synergizes well with Sap Sipper, but Intimidate allows Wyrdeer to pivot into weaker physical attackers more safely. Frisk is also worth considering on Wyrdeer, but it is generally less useful than the other two abilities.

Wyrdeer's less-than-stellar defensive typing means defensive pivots like Perrserker and Lumineon facilitate its wallbreaking capabilities quite well. Wyrdeer has below average speed, so Thunder Wave support from the likes of Alolan Persian and Tinkatuff help slow down foes. Fast setup sweepers like Nasty Plot Alolan Persian and Dragon Dance Charizard appreciate Wyrdeer punching holes in walls like Chansey, Carbink, and Klawf. U-turn resists like Gabite and Klawf can soften the momentum loss from Wyrdeer being forced out.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/togkey.400664/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
Last edited:
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[SET]
name: Choice Specs
move 1: Psychic / Psyshock
move 2: Earth Power
move 3: Tera Blast / Trick
move 4: Trick / Shadow Ball / Thunderbolt
item: Choice Specs
ability: Intimidate / Sap Sipper
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Fairy / Ground

[SET COMMENTS]

Wyrdeer is an incredibly malleable Pokemon due to its well-rounded stats and excellent movepool. Wyrdeer's Choice Specs set can often deal surprising damage to unsuspecting walls while still maintaining its solid defensive profile with Intimidate and Sap Sipper and a Ghost immunity. (Would just combine these two sentences as is imo. Just say "Thanks to a combination of Wyrdeer's well-rounded stats, good movepool, and useful defensive profile, Wyrdeer becomes a surprisingly powerful Choice Specs attacker" or something like that.) The decision between Psychic and Psyshock is fairly negligible, with Psyshock notably hitting Chansey harder while Psychic's higher BP Base Power hits a majority of the tier besides Chansey a bit harder (You can mention it also hits some switchins such as Perrserker on their weaker Special Defense). Earth Power pairs very well with Wyrdeer's Psychic moves, hitting Skunktank and Steel-types like Perrserker and Tinkatuff super effectively. While Tera Blast can function as Normal STAB for Wyrdeer, it's generally used with Tera Fairy to hit Dark-types like Spiritomb and Honchkrow (Would rather use Alolan Persian as the example here its alot more common than Honch and Honch is kinda meh atm. Would also mention Tera Fairy's defensive perks for Wyrdeer since it allows it to tank Dark- and Fighting- type moves from stuff like Alolan Persian and Paldean Tauros.), which are immune to Psychic while effortlessly shrugging off Earth Power (I would 100% say they "effortlessly shrug off" EP. Spritomb needs max HP and still gets 3hkod while Persian A is taking like 70% minium. Would rather just say "can take an Earth Power" instead.). Trick can hamper special walls like Chansey, Gogoat, and Hisuian Sliggoo that can otherwise safely pivot into Wyrdeer's moves and recover off the damage. Coverage moves like Thunderbolt and Shadow Ball have niche targets; Thunderbolt OHKOing Charizard and Honchkrow, Shadow Ball hitting Mismagius (lol not yet) Misdreavus and Haunter, and Energy Ball OHKOing Whiscash. Tera Fairy is used with Tera Blast for great complementary coverage with Psychic STAB, but Tera Ground allows Wyrdeer to absorb Thunder Wave from the likes of Alolan Persian, Chansey, and Tinkatuff, while also boosting Earth Power's damage and blocking Volt Switch. (Would add defensive uses for both Tera Types imo) Tera Ground also synergizes well with Sap Sipper, but Intimidate allows Wyrdeer to pivot into weaker physical attackers more safely. (Mention Intim > Sap Sipper first since Intim is Slashed first. You could also mention how Intim is normally paired with Tera Fairy while Sap Sipper is normally with Tera ground.) Frisk is also worth considering on Wyrdeer, but it is generally less useful than the other two abilities. (It sucks)

Wyrdeer's less-than-stellar defensive typing means defensive pivots like Perrserker and Lumineon facilitate its wallbreaking capabilities quite well. Wyrdeer has below average speed, so Thunder Wave support from the likes of Alolan Persian and Tinkatuff help slow down foes (maybe give examples?). Fast setup sweepers like Nasty Plot Alolan Persian and Dragon Dance Charizard appreciate Wyrdeer punching holes in walls like Chansey, Carbink, and Klawf. U-turn resists like Gabite and Klawf can soften the momentum loss from Wyrdeer being forced out. (Neither of these examples resist U-turn, mention stuff like Misdreavus, who honestly can probably get her own line since its a pretty good partner w Deer since it Paras and resists U-turn while Deer can break down threats like Haunter and Tinkatuff for it.)

(In General, info in the second paragraph is fine but i feel like it just needs to be expanded on. Would add stuff like Whiscash and Carbink who spike since they help give switchins to Wyrdeer a harder time to tank hits while deer deals with stuff like Gogoat and Crabominable for them. Also mention mons that synergize with Wyrdeer's defensive capability's to help them out, examples include setup sweepers appreciating Deer wallbreaking and giving them an easier time to set up on physical attackers thanks to intim or the aforementioned Whiscash enjoying Deer taking Grass-type moves for it thanks to Sap Sipper while Deer enjoys Whiscash's Spikes.)


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/togkey.400664/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/





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