Hello, Smogon! It’s been a while since I put anything up here, largely because I spent most of my semester without shoddy access. Thankfully, though, the summer has reunited me with the simulator and allowed me to flex my laddering muscles once again. I was talking with Kir, a good friend of mine, soon after I returned about some combinations that might be particularly effective in the current metagame. One thing that crossed my mind was the tried and true “SalaZone” pairing. It seemed to have fallen into disuse for a while, but with the recent surge of Leftovers Skarmory and the discovery of a potent, seldom-seen Salamence set, I thought it was time to bring it back. The two of us bounced ideas off of each other until we arrived at the team you see below.
The resulting team carried me to 3rd place on the ladder, with a CRE of 1623 and a rating of 1761-1855. (Technically, the ladder peak was 4th, but the person occupying the #1 spot during my run was obviously hacking [2570 CRE lol come on], so it was a 3rd place peak with him removed from the picture.) The team (and my alt) is titled “XOBC” for two reasons. First, it references the Valentine’s Day album of a favorite singer of mine, Brandi Carlile. If you break it down a bit further, though, you can separate the letters into “XO,” which represents love, and “BC,” which represents the past. (It's kind of a stretch, but I'm an English major--it's our job to squeeze some meaning out of random stuff like this!) “Love for the past” is sort of an overarching theme here, as I use some dated (but still effective) strategies. SalaZone has been around forever, my Salamence set could have been run in D/P, and the team contains Latias, whose presence in standard is now a thing of the past as well. (I’ll miss you!) Since one of the key players has been removed from OU (and because I don’t feel like trying to overtake Earthworm on leaderboard), I’m probably retiring this team. However, in case I ever decide to use it again, I’d love some suggestions for Latias replacements and other general tips you guys might have for me! Let me hear your thoughts. :)
That being said, I present…
Uxie @ Choice Scarf
Ability: Levitate
EVs: 252 HP/60 Def/152 Spd/44 SAtk
Bold nature (+Def, -Atk)
- Trick
- Stealth Rock
- U-turn
- Psychic
As those lyrics from Brandi Carlile's “Hiding My Heart” explain, I really came across Uxie without meaning to. Once I tried it out, however, I was astonished at how consistently it was able to start the battle off in my favor. Uxie is an unconventional choice for a lead in OU, but it’s proven to be worth its weight in gold. Though some of the surprise value wore off after matty posted Long Shot Hero, it still rarely fails to get the jobs I’ve assigned it done and put the ball in my court from the get-go. Uxie’s most readily apparent goal is setting up Stealth Rock, and it’s very reliable in that regard. In addition to laying rocks, however, Uxie does something else for the team—it forcibly Choice-locks the opposing lead. This allows me to control the game from very early on. Arguably more importantly, this trickery often nets Salamence and Magnezone setup room. Lead Metagross suddenly find themselves Magnezone bait, while other formerly dangerous things like Shuca Heatran and Roserade (depending on the HP) can no longer prevent Salamence setup like they’ve been designed to do and instead give me free Dragon Dances. Another interesting thing to note: because my Steels and Dragons have perfectly complementary typing, I can always take advantage of a Choiced user with one or the other. Uxie’s Trick allows me to instantly steal momentum away from the opponent and provide my team with a Choiced pokemon to exploit, so it’s a very important part of my team.
Once Uxie has tricked its Scarf away and set up rocks, I can play it as a pivot with U-turn or use it as death fodder by tossing it into Choiced/difficult to weather attacks (to scout) and predicted Explosions. Psychic was chosen as the fourth move because it allows me (with the help of the Bold nature and those 44 SAtk EVs) to pretty much always break the subs of 252 HP Rotom-A and gives me a way to deal some damage to things if the need arises. It stops Gengar from setting up Substitutes as well, and can deal some respectable damage to Machamp, Infernape and Breloom if the situation calls for it. Uxie nearly always starts the battle off on the right foot, and that kind of consistency is a sure sign of a solid lead.
I’m not going to list out how I play the top 10 leads here because I kind of do that in my Threat List already—check that out if you want the lead matchup details. In short, I use Trick on turn one against almost every lead. The only time I don’t is against Jirachi (who I often assume is holding a Scarf itself) and against someone I feel is good that might expect me to Trick and bring in a ScarfTar or something in response (this one is based purely on intuition).
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 40 Atk/216 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Substitute
- Thunderbolt
- Hidden Power [Grass]
- Explosion
As the lines here illustrate, Magnezone’s job is to systematically remove things that stand in the way of my teammates by freezing them in their tracks and shooting them down with that “white lightning” of his. Magnezone is perhaps the most important pokemon on the team in terms of removing specific things for a Salamence sweep. It traps the majority of opposing Steel types and removes them from play completely, allowing my Dragons free reign during the later stages of battle. One of my biggest targets is Skarmory, who walls my Salamence set entirely. Thankfully, the fact that Leftovers has become an increasingly popular option on Skarmory these days makes trapping easier. If the Skarmory I’m facing is holding Shed Shell, I can do one of two things to remove it from battle. First, I can attempt to lure it in through my Latias bluff and hit it with Thunderbolt. The second option involves Uxie. If I discover a Skarmory is running Shed Shell and the Latias plan isn’t doable/doesn’t feel like the right course of action, I can Trick whatever item Uxie got from the opposing lead onto the Skarmory to ensure it can’t escape Magnezone’s clutches. Obviously, Skarmory will set up many layers of Spikes against me if I’m forced to use this strategy, but so few pokemon are able to stop my Salamence once the wear and tear of battle has taken its toll on the opposing team, I believe getting this huge roadblock out of the way is well worth it.
Magnezone’s usefulness doesn’t end there, however. With HP Grass, it is capable of luring out and KOing Swampert, another of my Salamence’s counters. Finally, Explosion allows me to lure in and remove opposing Blissey when facing stall, which allows my Suicune to wreak some havoc on their suddenly vulnerable lineup. The move is also a nice insurance policy against anything else I don’t want around.
After using this set for a while, I also think people have been undervaluing Magnezone as a pokemon. His impressive palette of resistances allows him to set up on a number of things in OU, and few pokemon can switch into this Magnezone behind a Substitute with impunity. Magnezone traps and lures out a myriad of problem pokemon for my team, directly facilitating a number of potential sweeps, and allows me to set up on a handful of leads Uxie Choice-locks early on. Consequently, he’s pretty irreplaceable.
Suicune @ Leftovers
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Surf
- Ice Beam
- Hidden Power [Electric]
Just like the rain depicted in the song, Suicune will often catch a team by surprise and swiftly rack up damage on intended targets. As the song also suggests, Suicune occasionally has to make some sacrifices to get the damage I need (once I’ve got a feel for their team and can safely assume I don’t need it to counter a Gyarados or something like that, of course). Suicune was chosen primarily for its typing, its ability to maintain the offensive tempo the team sets and the fact that it can hard counter Gyarados. Its natural bulk allows it to function as a buffer against a number of threats that might endanger my team if a primary check has been weakened. It remains a solid check to Heatran and a backup switch-in to Infernape, and it can lure in and heavily damage Rotom-A/Latias, something my Jirachi/my team in general greatly appreciates. Suicune also gives me another potential win condition, and can pose a serious threat to stall teams that rely on Blissey to check it after Magnezone removes her from the picture. Suicune has proven to be a reliable addition to the team, rounding out the type chart nicely, patching up some specific weaknesses and luring out and damaging key pokemon for the rest of my lineup to take advantage of.
I’m running the speedy version of 3 Attack Suicune because I think outpacing Rotom-A, Adamant Lucario, Breloom and Mamoswine is more valuable in this context than some extra defense would be, but I’m open to change if someone puts forth a convincing argument. Again, Suicune was a nice way to both fill some of the holes I spotted after plugging the other members in and damage things like Rotom-A/bulky waters/other Steel resists for my Jirachi to abuse.
Latias (F) @ Expert Belt
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Draco Meteor
- Hidden Power [Fire]
- Surf
- Thunderbolt
Latias may have taken leave of OU, but she fought valiantly like the character in the song during her time on my team. I was skeptical of this set when I first began using the team, but those doubts have disappeared completely after clocking in some matches with it. Latias in general was chosen to stack alongside Salamence, abusing the fact that my team removes opposing Steel types by tossing her powerful Draco Meteor around and further softening things for my finisher. However, I eventually decided on running this Expert Belt set instead of something like Specs for a couple of other reasons. First, as you may have noticed, there isn’t much outside of Salamence itself that convinces a Scizor to Bullet Punch. They will from time to time in order to revenge some weakened things, but typically, they’ll be U-turning, and that’s something my team doesn’t appreciate being hit with. I needed to ensure Scizor’s removal here, and Bait Latias essentially guarantees it.
This set allows me to weaken a number of other key pokemon for the rest of my team as well. By bluffing a Choice item, I’m able to get a strong hit in on unsuspecting opponents. Bulky Water types like Suicune that may have once stood in the way of my Salamence are hammered by Thunderbolt after they come in on what they presume is a Choice-locked Surf. If Uxie is unable to Trick it whatever item it currently has, Latias is capable of severely crippling Special Defense Skarmory as well through this Choice bluff. This Expert Belt set also ensures few threats can set up on me, which keeps me from being put on the defensive more than I’d like. I typically try and avoid using Draco Meteor unless I know I stand to gain a lot from it, simply because it’s more difficult to punish switch-ins that assume I’m Choiced when I’m left with -2 SAtk. Latias fits nicely into the lineup typing-wise and provides my team with a great deal of support by drawing out and damaging Salamence checks and keeping the tide of battle in my favor, and as such, she’s really a key player here.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- Fire Punch
- Ice Punch
- U-turn
I’ve always considered Jirachi one of the best revenge killers in OU, and its performance here only reinforced that belief. It covers exactly what I need it to, and its typing is perfect for a lineup like this--some might even say it was a revenge killer made for this team, as the lyrics suggest! This is my primary check against Salamence, a number of Latias, Lucario, Tyranitar, SD Scizor, Gengar, and a great deal more. Fire Punch allows me much needed insurance against Lucario and Scizor, while Ice Punch allows me to get a clean OHKO on Salamence/Dragonite without forcing me to risk an Iron Head flinch. It also gives me a more powerful weapon against Latias. U-turn is vital to this set’s success—smart usage of the move allows me to consistently force my opponents out and put whatever I switch to in an advantageous position. It’d certainly be nice to run Trick here to mess up things like the odd CurseLax, but I really don’t think I can afford to lose any of the current moves. Jirachi has fantastic typing alongside my two dragons, but its contribution to the team runs deeper than that.
In terms of synergy outside of patching assorted weak spots, Scarf Jirachi benefits greatly from the lures found on the team—almost as much as Salamence does. With Magnezone killing Swampert and most Steels (and occasionally taking a large chunk out of Heatrans forced to come in and break my Subs), Suicune luring out and beating up Rotom-A, and Latias tripping up other Steels and bulky Waters that assume I’m choiced, many of the opponent’s own Steel resistances are often worn down by late-game. This frequently allows Jirachi to clean up with Iron Head before Salamence even makes an appearance. He’s an all-purpose revenge killer that commonly poses an offensive threat late-game as well, and he seems like an ideal choice for a teammate here.
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Earthquake
- Dragon Claw
- Roost
As the lyric above says, this is really Salamence’s song—the team is centered primarily around him. (I think the stanza above does a pretty good job of capturing the dangerous nature of the pokemon as well!) The Salamence set is a bit unconventional, but it’s proven extremely effective—it retains much of the infamous power Dragon Dance sets are known for while simultaneously providing me with greater flexibility when attacking and more setup opportunities. Roost allows me to set up on a greater variety of pokemon, and the surprise value it carries often nets me two Dances. For example, against a Scarf Rotom-A locked into Thunderbolt, the opponent will likely Thunderbolt me again, hoping to get a solid hit in against one of the most dangerous sweepers in OU and knock me down far enough to play resistances until LO recoil finishes me. I DD against their Thunderbolt and survive the hit. Next turn, they’ll likely sacrifice their Rotom-A to force me into Outrage. I’ll Roost on their (now resisted) Thunderbolt, and they’ll panic. Then I’ll net a second DD as they switch out, knowing the current Scarfer is setup fodder. This tactic has brought me a great many sweeps during my time on the ladder. Dragon Claw punishes players who rely on locking Salamence into Outrage to bring him down, and allows me to use Roost to its fullest potential. Some have suggested running an Outrage/Lum Berry combination here, but I personally prefer the versatility offered by Dragon Claw and the ability to hit things with my Dragon STAB early-game before I try and mount a sweep. This set is walled by Skarmory and Bronzong, but the former is dealt with by Salamence’s teammates and the latter will typically explode early on or just end up too battered to stop me.
The EVs aren’t anything fancy—252 Speed with Jolly is a must, though, as speed tying with those Scarf Jirachi/Flygons is invaluable. Salamence is really the star of the show in most of my games, and he’s turned a number of matches around entirely. I haven’t been this satisfied with a finisher in a long time.
That’s my RMT—thanks for reading! It was certainly a fun team to play with, so I hope you guys enjoyed seeing the thought processes that went into its creation here. I’ll probably be retiring this team for a while, but I’d still love to hear any suggestions you guys might have! Tips for using it in the DPPt metagame down the road (maybe as part of a tourney), ideas for Latias replacements, or just general comments and quick fixes—it’s all welcome! (A special thanks to Kir for collaborating with me on this project and Buzz/Firesong for the sprite recolorings!)
The resulting team carried me to 3rd place on the ladder, with a CRE of 1623 and a rating of 1761-1855. (Technically, the ladder peak was 4th, but the person occupying the #1 spot during my run was obviously hacking [2570 CRE lol come on], so it was a 3rd place peak with him removed from the picture.) The team (and my alt) is titled “XOBC” for two reasons. First, it references the Valentine’s Day album of a favorite singer of mine, Brandi Carlile. If you break it down a bit further, though, you can separate the letters into “XO,” which represents love, and “BC,” which represents the past. (It's kind of a stretch, but I'm an English major--it's our job to squeeze some meaning out of random stuff like this!) “Love for the past” is sort of an overarching theme here, as I use some dated (but still effective) strategies. SalaZone has been around forever, my Salamence set could have been run in D/P, and the team contains Latias, whose presence in standard is now a thing of the past as well. (I’ll miss you!) Since one of the key players has been removed from OU (and because I don’t feel like trying to overtake Earthworm on leaderboard), I’m probably retiring this team. However, in case I ever decide to use it again, I’d love some suggestions for Latias replacements and other general tips you guys might have for me! Let me hear your thoughts. :)
That being said, I present…
^V^ XOBC ^V^






Love in black and white
This is how the story went
I met someone by accident
He blew me away
He blew me away
I met someone by accident
He blew me away
He blew me away

Uxie @ Choice Scarf
Ability: Levitate
EVs: 252 HP/60 Def/152 Spd/44 SAtk
Bold nature (+Def, -Atk)
- Trick
- Stealth Rock
- U-turn
- Psychic
As those lyrics from Brandi Carlile's “Hiding My Heart” explain, I really came across Uxie without meaning to. Once I tried it out, however, I was astonished at how consistently it was able to start the battle off in my favor. Uxie is an unconventional choice for a lead in OU, but it’s proven to be worth its weight in gold. Though some of the surprise value wore off after matty posted Long Shot Hero, it still rarely fails to get the jobs I’ve assigned it done and put the ball in my court from the get-go. Uxie’s most readily apparent goal is setting up Stealth Rock, and it’s very reliable in that regard. In addition to laying rocks, however, Uxie does something else for the team—it forcibly Choice-locks the opposing lead. This allows me to control the game from very early on. Arguably more importantly, this trickery often nets Salamence and Magnezone setup room. Lead Metagross suddenly find themselves Magnezone bait, while other formerly dangerous things like Shuca Heatran and Roserade (depending on the HP) can no longer prevent Salamence setup like they’ve been designed to do and instead give me free Dragon Dances. Another interesting thing to note: because my Steels and Dragons have perfectly complementary typing, I can always take advantage of a Choiced user with one or the other. Uxie’s Trick allows me to instantly steal momentum away from the opponent and provide my team with a Choiced pokemon to exploit, so it’s a very important part of my team.
Once Uxie has tricked its Scarf away and set up rocks, I can play it as a pivot with U-turn or use it as death fodder by tossing it into Choiced/difficult to weather attacks (to scout) and predicted Explosions. Psychic was chosen as the fourth move because it allows me (with the help of the Bold nature and those 44 SAtk EVs) to pretty much always break the subs of 252 HP Rotom-A and gives me a way to deal some damage to things if the need arises. It stops Gengar from setting up Substitutes as well, and can deal some respectable damage to Machamp, Infernape and Breloom if the situation calls for it. Uxie nearly always starts the battle off on the right foot, and that kind of consistency is a sure sign of a solid lead.
I’m not going to list out how I play the top 10 leads here because I kind of do that in my Threat List already—check that out if you want the lead matchup details. In short, I use Trick on turn one against almost every lead. The only time I don’t is against Jirachi (who I often assume is holding a Scarf itself) and against someone I feel is good that might expect me to Trick and bring in a ScarfTar or something in response (this one is based purely on intuition).
Bright lights like white lightning
Who shot me down?
Who will cut me down?
I’m frozen in my bed ‘til the day comes around
Who shot me down?
Who will cut me down?
I’m frozen in my bed ‘til the day comes around

Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 40 Atk/216 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Substitute
- Thunderbolt
- Hidden Power [Grass]
- Explosion
As the lines here illustrate, Magnezone’s job is to systematically remove things that stand in the way of my teammates by freezing them in their tracks and shooting them down with that “white lightning” of his. Magnezone is perhaps the most important pokemon on the team in terms of removing specific things for a Salamence sweep. It traps the majority of opposing Steel types and removes them from play completely, allowing my Dragons free reign during the later stages of battle. One of my biggest targets is Skarmory, who walls my Salamence set entirely. Thankfully, the fact that Leftovers has become an increasingly popular option on Skarmory these days makes trapping easier. If the Skarmory I’m facing is holding Shed Shell, I can do one of two things to remove it from battle. First, I can attempt to lure it in through my Latias bluff and hit it with Thunderbolt. The second option involves Uxie. If I discover a Skarmory is running Shed Shell and the Latias plan isn’t doable/doesn’t feel like the right course of action, I can Trick whatever item Uxie got from the opposing lead onto the Skarmory to ensure it can’t escape Magnezone’s clutches. Obviously, Skarmory will set up many layers of Spikes against me if I’m forced to use this strategy, but so few pokemon are able to stop my Salamence once the wear and tear of battle has taken its toll on the opposing team, I believe getting this huge roadblock out of the way is well worth it.
Magnezone’s usefulness doesn’t end there, however. With HP Grass, it is capable of luring out and KOing Swampert, another of my Salamence’s counters. Finally, Explosion allows me to lure in and remove opposing Blissey when facing stall, which allows my Suicune to wreak some havoc on their suddenly vulnerable lineup. The move is also a nice insurance policy against anything else I don’t want around.
After using this set for a while, I also think people have been undervaluing Magnezone as a pokemon. His impressive palette of resistances allows him to set up on a number of things in OU, and few pokemon can switch into this Magnezone behind a Substitute with impunity. Magnezone traps and lures out a myriad of problem pokemon for my team, directly facilitating a number of potential sweeps, and allows me to set up on a handful of leads Uxie Choice-locks early on. Consequently, he’s pretty irreplaceable.
I’m like the rain in a downpour
I wash away what you long for
And I wave goodbye with the sun in my eyes
I wish I could be there tonight
I wash away what you long for
And I wave goodbye with the sun in my eyes
I wish I could be there tonight

Suicune @ Leftovers
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Surf
- Ice Beam
- Hidden Power [Electric]
Just like the rain depicted in the song, Suicune will often catch a team by surprise and swiftly rack up damage on intended targets. As the song also suggests, Suicune occasionally has to make some sacrifices to get the damage I need (once I’ve got a feel for their team and can safely assume I don’t need it to counter a Gyarados or something like that, of course). Suicune was chosen primarily for its typing, its ability to maintain the offensive tempo the team sets and the fact that it can hard counter Gyarados. Its natural bulk allows it to function as a buffer against a number of threats that might endanger my team if a primary check has been weakened. It remains a solid check to Heatran and a backup switch-in to Infernape, and it can lure in and heavily damage Rotom-A/Latias, something my Jirachi/my team in general greatly appreciates. Suicune also gives me another potential win condition, and can pose a serious threat to stall teams that rely on Blissey to check it after Magnezone removes her from the picture. Suicune has proven to be a reliable addition to the team, rounding out the type chart nicely, patching up some specific weaknesses and luring out and damaging key pokemon for the rest of my lineup to take advantage of.
I’m running the speedy version of 3 Attack Suicune because I think outpacing Rotom-A, Adamant Lucario, Breloom and Mamoswine is more valuable in this context than some extra defense would be, but I’m open to change if someone puts forth a convincing argument. Again, Suicune was a nice way to both fill some of the holes I spotted after plugging the other members in and damage things like Rotom-A/bulky waters/other Steel resists for my Jirachi to abuse.
I don't hang around that place no more
I'm tired of wearing circles in the floor
And I don't carry myself very well
But I've gotten so much braver
Can you tell?
I'm tired of wearing circles in the floor
And I don't carry myself very well
But I've gotten so much braver
Can you tell?

Latias (F) @ Expert Belt
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Draco Meteor
- Hidden Power [Fire]
- Surf
- Thunderbolt
Latias may have taken leave of OU, but she fought valiantly like the character in the song during her time on my team. I was skeptical of this set when I first began using the team, but those doubts have disappeared completely after clocking in some matches with it. Latias in general was chosen to stack alongside Salamence, abusing the fact that my team removes opposing Steel types by tossing her powerful Draco Meteor around and further softening things for my finisher. However, I eventually decided on running this Expert Belt set instead of something like Specs for a couple of other reasons. First, as you may have noticed, there isn’t much outside of Salamence itself that convinces a Scizor to Bullet Punch. They will from time to time in order to revenge some weakened things, but typically, they’ll be U-turning, and that’s something my team doesn’t appreciate being hit with. I needed to ensure Scizor’s removal here, and Bait Latias essentially guarantees it.
This set allows me to weaken a number of other key pokemon for the rest of my team as well. By bluffing a Choice item, I’m able to get a strong hit in on unsuspecting opponents. Bulky Water types like Suicune that may have once stood in the way of my Salamence are hammered by Thunderbolt after they come in on what they presume is a Choice-locked Surf. If Uxie is unable to Trick it whatever item it currently has, Latias is capable of severely crippling Special Defense Skarmory as well through this Choice bluff. This Expert Belt set also ensures few threats can set up on me, which keeps me from being put on the defensive more than I’d like. I typically try and avoid using Draco Meteor unless I know I stand to gain a lot from it, simply because it’s more difficult to punish switch-ins that assume I’m Choiced when I’m left with -2 SAtk. Latias fits nicely into the lineup typing-wise and provides my team with a great deal of support by drawing out and damaging Salamence checks and keeping the tide of battle in my favor, and as such, she’s really a key player here.
All of these lines across my face
Tell you the story of who I am
So many stories of where I've been
And how I got to where I am
But these stories don't mean anything
When you've got no one to tell them to
It's true... I was made for you
Tell you the story of who I am
So many stories of where I've been
And how I got to where I am
But these stories don't mean anything
When you've got no one to tell them to
It's true... I was made for you

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- Fire Punch
- Ice Punch
- U-turn
I’ve always considered Jirachi one of the best revenge killers in OU, and its performance here only reinforced that belief. It covers exactly what I need it to, and its typing is perfect for a lineup like this--some might even say it was a revenge killer made for this team, as the lyrics suggest! This is my primary check against Salamence, a number of Latias, Lucario, Tyranitar, SD Scizor, Gengar, and a great deal more. Fire Punch allows me much needed insurance against Lucario and Scizor, while Ice Punch allows me to get a clean OHKO on Salamence/Dragonite without forcing me to risk an Iron Head flinch. It also gives me a more powerful weapon against Latias. U-turn is vital to this set’s success—smart usage of the move allows me to consistently force my opponents out and put whatever I switch to in an advantageous position. It’d certainly be nice to run Trick here to mess up things like the odd CurseLax, but I really don’t think I can afford to lose any of the current moves. Jirachi has fantastic typing alongside my two dragons, but its contribution to the team runs deeper than that.
In terms of synergy outside of patching assorted weak spots, Scarf Jirachi benefits greatly from the lures found on the team—almost as much as Salamence does. With Magnezone killing Swampert and most Steels (and occasionally taking a large chunk out of Heatrans forced to come in and break my Subs), Suicune luring out and beating up Rotom-A, and Latias tripping up other Steels and bulky Waters that assume I’m choiced, many of the opponent’s own Steel resistances are often worn down by late-game. This frequently allows Jirachi to clean up with Iron Head before Salamence even makes an appearance. He’s an all-purpose revenge killer that commonly poses an offensive threat late-game as well, and he seems like an ideal choice for a teammate here.
If you only knew my mind
was full of razors
To cut you like a word if only sung
But this is my song
was full of razors
To cut you like a word if only sung
But this is my song

Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Earthquake
- Dragon Claw
- Roost
As the lyric above says, this is really Salamence’s song—the team is centered primarily around him. (I think the stanza above does a pretty good job of capturing the dangerous nature of the pokemon as well!) The Salamence set is a bit unconventional, but it’s proven extremely effective—it retains much of the infamous power Dragon Dance sets are known for while simultaneously providing me with greater flexibility when attacking and more setup opportunities. Roost allows me to set up on a greater variety of pokemon, and the surprise value it carries often nets me two Dances. For example, against a Scarf Rotom-A locked into Thunderbolt, the opponent will likely Thunderbolt me again, hoping to get a solid hit in against one of the most dangerous sweepers in OU and knock me down far enough to play resistances until LO recoil finishes me. I DD against their Thunderbolt and survive the hit. Next turn, they’ll likely sacrifice their Rotom-A to force me into Outrage. I’ll Roost on their (now resisted) Thunderbolt, and they’ll panic. Then I’ll net a second DD as they switch out, knowing the current Scarfer is setup fodder. This tactic has brought me a great many sweeps during my time on the ladder. Dragon Claw punishes players who rely on locking Salamence into Outrage to bring him down, and allows me to use Roost to its fullest potential. Some have suggested running an Outrage/Lum Berry combination here, but I personally prefer the versatility offered by Dragon Claw and the ability to hit things with my Dragon STAB early-game before I try and mount a sweep. This set is walled by Skarmory and Bronzong, but the former is dealt with by Salamence’s teammates and the latter will typically explode early on or just end up too battered to stop me.
The EVs aren’t anything fancy—252 Speed with Jolly is a must, though, as speed tying with those Scarf Jirachi/Flygons is invaluable. Salamence is really the star of the show in most of my games, and he’s turned a number of matches around entirely. I haven’t been this satisfied with a finisher in a long time.
^V^ ^V^
That’s my RMT—thanks for reading! It was certainly a fun team to play with, so I hope you guys enjoyed seeing the thought processes that went into its creation here. I’ll probably be retiring this team for a while, but I’d still love to hear any suggestions you guys might have! Tips for using it in the DPPt metagame down the road (maybe as part of a tourney), ideas for Latias replacements, or just general comments and quick fixes—it’s all welcome! (A special thanks to Kir for collaborating with me on this project and Buzz/Firesong for the sprite recolorings!)