XY OU XY OU Team Singles, no Legendaries.

I'm on Showdown 24/7, and I see legendaries on almost EVERY TEAM I PLAY AGAINST. It annoys me beyond comprehension, and for that reason I do not participate with them.

Hawlucha @ Sitrus Berry
Unburden
104 Hp / 252 Atk / 152 Spe
Adamant
Brick Break High-Jump Kick
Acrobatics
Swords Dance
U-Turn Substitute
-Anti-leads and switches in to most attacks.
-SD Unburden STAB Acrobatics annihilates everything. People have forfeited before because of this.
-Even without SD, Unburden Acrobat and BB is still pretty powerful.

Greninja @ Choice Specs Life Orb
Protean
4 Hp 4 Atk / 252 SpA / 252 Spe
Timid Hasty
Ice Beam
Grass Knot U-Turn
Dark Pulse Extrasensory
Scald
-Takes our most Weather Pokemon.
-Moveset gives wide coverage
-Revenge Kills all 50% Hp Pokémon barring Specially Defensive Pokémon.

( Gliscor has been removed )

Magnezone @ Choice Scarf
Magnet Pull
4 Hp / 252 SpA / 252 Spe
Timid
Hidden Power Fire
Volt Switch
Thunderbolt
Flash Cannon
-Fairy Killer
-Traps Setups like Skarmory and Ferrothorn
-Takes a few hits for it's lack of defensive investment


Sylveon @ Leftovers
Pixilate
252 Hp / 4 SpA / 252 SpD 252 Def
Calm Bold
Hyper Voice
Wish
Protect
Heal Bell
-Dragon Switch-In/Slayer
-Heals. Seriously, you have NO idea how many times this thing has saved my butt.
-Walls most special attackers with great defensive typing.
-Takes hits like a friggin' SPONGE.

( Chandalure has been removed )

Gothitelle @ Choice Specs
Shadow Tag
252 Hp / 252 SpA / 4 SpD
Modest
Psyshock
Thunderbolt
Energy Ball
Shadow Ball
-Ghost/Psychic coverage
-Covers Rotom Wash

( Blastoise has been removed )

Gyarados @ Gyaradosite
Intimidate
4 Hp / 252 Atk / 252 Spe
Adamant
Dragon Dance
Earthquake
Waterfall
Ice Fang
-Fills the Mega Slot
-DD Annihilator
-Covers Steel Types when Magnezone is down


It's served me well, but falls to some of the strangest combos. For this reason, I request help.
-KidRodent, AKA DustWalker.
P.S. The following post contains trolls. Lots of trolls. If I deem you are trolling, you will immediately be reported to Smogon Staff. Kapeesh? Then continue onwards.
 
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How very helpful and informative. Let's not try and help him become a better battler, let's make pointless and stupid posts instead. Bravo.




Regardless: Why no legendaries? Garchomp has better stats and a higher BST than most legendaries do, they are nothing more than pokemon Game Freak decided to give an arbitrary title to. It has no effect on their viability. Look at poor Articuno, Regigigas, or Phione: Terrible pokemon.

To the RMT:


Cross Poison is rather pointless on Gliscor. What do you hope to hit with it? It doesn't even have STAB. Same thing for Facade, power doesn't excuse if from having a bad typing that provides no coverage.

Dark Pulse and Psychic on Chandelure are also bad coverage. Neither hit anything that would be against Chandelure, and Dark Pulse has literally the exact same coverage as Shadow ball, except it doesn't have STAB and as such is weaker in every situation. Psychic hits nothing (except keldeo I guess), but if for some reason you really wanted to take out Keldeo, Energy Ball would be better because it might hit some bulky waters like Azumarill.


Might want to go Physically defensive with Sylveon. Would allow you to switch in on more stuff and get off a Hyper Voice/whatever move you want. Especially as you have no physically defensive pokemon on your team.


HP Grass is usually a better option than Grass Knot for Greninja. There are some thing Grass Knot hits harder, but the vast majority of targets take more from HP Grass. Dark Pulse isn't that great, it hits absolutely nothing other stuff doesn't hit harder. Extrasensory would allow you to kill Mega Venusaur, the Muskedeers (HP Grass doesn't OHKO), and Gengar (in place of Dark Pulse).


Brick Break is too low power for an already weak mon like Hawlucha. You really need the power High Jump Kick gives you- yes, getting bamboozled by Protect and misses sucks, but so does not KO'ing your opponent because your attack is so weak. U-Turn is a weird decision, because U-Turn gets rid of your Unburden boost. I'd replace Sitrus Berry with something else, Hawlucha is pretty frail so it's just as likely to just get KO'd as it is to get low enough for the berry to go off.
 
I'm on Showdown 24/7, and I see legendaries on almost EVERY TEAM I PLAY AGAINST. It annoys me beyond comprehension, and for that reason I do not participate with them.

Hawlucha @ Sitrus Berry
Unburden
104 Hp / 252 Atk / 152 Spe
Adamant
Brick Break
Acrobatics
Swords Dance
U-Turn
-Anti-leads and switches in to most attacks.
-SD Unburden STAB Acrobatics annihilates everything. People have forfeited before because of this.
-Even without SD, Unburden Acrobat and BB is still pretty powerful.

Greninja @ Choice Specs
Protean
4 Hp / 252 SpA / 252 Spe
Timid
Ice Beam
Grass Knot
Dark Pulse
Scald
-Takes our most Weather Pokemon.
-Moveset gives wide coverage
-Revenge Kills all 50% Hp Pokémon barring Specially Defensive Pokémon.

Gliscor @ Toxic Orb
Poison Heal
184 Hp / 252 Atk / 72 Def
Adamant
Earthquake
Cross Poison
Facade
Protect
-Walls most physical threats bar Ice.
-Fairy killer.
-Walls Electric Types.

Sylveon @ Leftovers
Pixilate
252 Hp / 4 SpA / 252 SpD
Calm
Hyper Voice
Wish
Protect
Heal Bell
-Dragon Switch-In/Slayer
-Heals. Seriously, you have NO idea how many times this thing has saved my butt.
-Walls most special attackers with great defensive typing.

Chandalure @ Choice Scarf
Flash Fire (May swap for Inflentrator.)
252 SpA / 4 SpD / 252 Spe
Timid
Fire Blast
Shadow Ball
Dark Pulse
Psychic
-Covers Skarmory.
-Switch-In Fighting/Normal Types, and Steel Types trying to KO Sylveon.
-Slays Ghost Types with ease.

Blastoise @ Blastoisinite
Torrent
252 Hp / 252 SpA / 4 SpD
Modest
Water Pulse
Dark Pulse
Roar
Rapid Spin

-Moar coverage.
-Survives Volt Switch from Rotom Wash.
-Pseudo Hazer and Spinner in one Pokémon.
-Obliterates most Settup Pokemon


It's served me well, but falls to some of the strangest combos. For this reason, I request help.
-KidRodent, AKA Lord Harlequin.

Well, I understand where you're coming from with the legendary thing, I feel the same way sometimes; their main function to me seems to be to let inferior players win by using superior pokemon. But, they're something we've gotta live with, either way. As far as your team goes, you've got a LOT of dead spots. You've got overlapping shallow coverage, underpowered moves, and many pokemon that are outclassed by better options. This is easy to fix, though, so don't fret: we're here to help. I'm gonna take your team one pokemon at a time and give you some advice piece by piece.

1. Hawlucha - Hawl is actually a really good pokemon that many people underestimate. If you need proof of that, watch these:

http://replay.pokemonshowdown.com/oususpecttest-152951842
http://replay.pokemonshowdown.com/oususpecttest-153702620

So, what I would suggest for your hawlucha would be to copy mine. Here's the importable:

Hawlucha (M) @ Power Herb
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Acrobatics
- Sky Attack
- High Jump Kick
- Swords Dance

Another option on it is to replace swords dance with stone edge for extra coverage against threats like zapdos, thundurus, or charizard, who would otherwise feel pretty safe against hawl.

2. Greninja - Greninja is an all-around great pokemon, and a good addition to any team. What you need to do is figure out what you need your greninja to do for you, and customize it to that purpose. What I would suggest is a set like this:

Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Extrasensory
- Scald
- Ice Beam
- U-turn

The way you have your greninja set up is a little counter-intuitive. Specs are wasted on a pokemon whose main goal is to get STAB boosts on a wide variety of moves, as being locked into one will make you predictable and easy to work around. Go for a life orb set instead: it trades a small reduction in power for the ability to use all of it's moves. This set here covers a wide variety of threats, and utilizes U-Turn for bait-and-traps on things like ferrothorn or rotom-w that people might try to switch in on gren, allowing you to grab momentum by bringing in a better answer for whatever the opponent switches in.

3. Gliscor - Your Gliscor... basically needs to go. You say you want it as a fairy killer and a physical wall... which is a decent idea, but poorly executed with gliscor. Try switching it out for scarfed magnezone:

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hidden Power [Fire]
- Volt Switch
- Thunderbolt
- Flash Cannon

This magnezone will fill the slot of fairy killer on your team, as most fairies will be completely helpless against it. It also has the distinction of being likely the best steel killer in the tier, being able to trap and destroy the likes of ferrothorn and scizor with hidden power-fire and thunderbolt for skarmory. Being able to threaten all the opponent's steels will help your sylveon do it's cleric job much better, and help you maintain more momentum. As additional momentum help, run volt switch to form a nice volt-turn combo with the greninja i suggested.

4. Sylveon - Your sylveon set is great. It functions effectively as a cleric and a special wall. I would definitely suggest trying a defensive build on it, though. Go Bold with max HP max Def. It will allow you to switch in on a wider variety of threats. However, that decision is up to you; whether you want more switch in opportunities or the ability to more effectively neuter special attackers will come down to your personal preference.

5. Chandelure - Your chandelure should probably go as well. I definitely see where you were going with it, but at the end of the day, there are better options for doing the job you want to accomplish with it. Try swappig in specs gothitelle:

Gothitelle @ Choice Specs
Ability: Shadow Tag
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Psyshock
- Thunderbolt
- Energy Ball
- Trick/Shadow Ball/Hidden Power [Fire]

This gothitelle is so good at picking off opposing tanks it isn't even funny. I suggest this thing to everyone, and for good reason: it's amazing. Psyshock levels opposing blobs/mega venusaurs. Thunderbolt destroys gyarados and skarmory, energy ball destorys quagsire and rotom-w, and the last slot can be tailored to meet your other needs. You can trick your specs to an opposing support pokemon to neutralize them for basically the rest of the battle, or run aditional coverage for other threats. Shadow ball destroys gengar and opposing psychics, while hidden power-fire provides additional steel killing options.

6. Blastoise - Blastiose isn't the best mega. It has interesting options, but it seems to be outclassed by others more often than not. Try swapping it out for mega gyarados:

Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Ice Fang
- Earthquake

This is a straightforward setup sweeping mega gyarados. Clear out it's counters, then DD and sweep. Simple, yet effective.

I hope all of this helps you! You have some good ideas, and just need to refine them a little bit to really start to be successful. Please try out my suggestions and get back to me, and I can help you out the rest of they way.
 
As SomeKidFromJohto and Colonial were saying, your quest is a noble one, but your execution was (while not terrible) a little off. I have a few things I would like to recommend as well as bring to your attention for either this team or any teams you create in the future.

Hawlucha: Hawlucha has gotten a lot better with the recent banning of Aegislash, but It still has a number of flaws that your opponent will exploit if you are not prepared. Hawlucha has a well known weakness to flying type moves such as Brave Bird and aerialate quick attack. All of the speed in the world won't stop these two from ruining your day. Because of this, you should run a cleaner set rather than an anti-lead set.

SomeKidFromJohto 's set would actually work really well
Hawlucha (M) @ Power Herb
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Acrobatics
- Sky Attack
- High Jump Kick
- Swords Dance

Another option on it is to replace swords dance with stone edge for extra coverage against threats like zapdos, thundurus, or charizard, who would otherwise feel pretty safe against hawl.

The added power from HJK is really helpful and will net you a lot more KOs when you are unable to get off a swords dance. Stone edge is nice, but you will have to playtest to see what is more valuable (stone edge or swords dance).

Greninja: I think SomeKidFromJohto nailed this one, so
Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Extrasensory
- Scald
- Ice Beam
- U-turn
This set provides amazing coverage and can 2hko everything outside of specially defensive sylveon, the blobs, specially defensive ferrothorn and assault vest azumaril I believe and maybe vaporeon. I would consider a hidden power for netting certain OHKOs if u-turn isn't your thing and you want a timid nature.

Gliscor: This is a Pokemon people don't really experiment with enough, but it really isn't much of an offensive threat. Even with facade being 140 power and running max attack:
252 Atk Gliscor Facade (140 BP) vs. 4 HP / 252+ Def Eviolite Chansey: 163-192 (25.3 - 29.9%) -- guaranteed 4HKO
You aren't even 3HKOing Chansey and cross poison is kind of pointless as seen in the following calcs
252 Atk Gliscor Cross Poison vs. 252 HP / 0+ Def Sylveon: 160-190 (40.6 - 48.2%) -- guaranteed 3HKO after Leftovers recovery
it doesn't 2HKO and
252 Atk Gliscor Earthquake vs. 252 HP / 0+ Def Sylveon: 171-202 (43.4 - 51.2%) -- guaranteed 3HKO after Leftovers recovery
and earthquake actually does more damage.
If you want Gliscor to be effective, you could try a toxic stall set or a specially defensive set, but I would actually recommend Arcanine, Talonflame, Ferrothorn, Scolipede, Scizor or Gengar as replacements. Arcanine and Ferrothorn are decent defensive fairy checks and Talonflame, Scolipede and Gengar are nice offensive fairy checks.

Sylveon: It's perfect the way it currently is. I wouldn't change it at all, unless you plan on keeping gliscor since the two have some really awful chemistry together.

Chandelure: Your build is good, but the coverage is bad. I would try giving it moves like trick and energy ball over psychic and dark pulse. Will-o-wisp is also a nice surprise, but it is more for infiltrator sets than flash fire sets.

Blastoise: I love mega blastoise...but it doesn't do much for your team. You don't have any hazards of your own currently, so defog is preferable over rapid spin in this case. Consider using something like scizor, skarmory, or even (and others will likely laugh at me for this but) salamence. Mega Scizor I think would be a great fit honestly and also handles fairies allowing you to run something else entirely. Mence is a good option because it can run defog and roar like blastoise and still hit really hard or run a defog wall set (will post later).

So I hope I helped a little bit. Good luck with whatever options you decide to choose.
 

O YEA O YEA

Is that really what you people came here to do? Make fun of people who are less experienced or have different viewpoints?
I'm simply appalled to see that kind of behavior, and you should feel ashamed of yourselves. This thread is for constructive criticism; it's a place where people come for help. To see such a show of childish name-calling is simply unacceptable behavior that has absolutely no place here. If you have time to make fun of someone, you have time to help them out, like you SHOULD have been doing in the first place.
 
Edit: Niftyyyy didn't do wrong, only the other two... Also, have you tested any changes useful people suggested yet?

I have a question? Why do you think legendaries are op? Legendary is nothing more than a marketing title. Anyways, the ones below uber are far away from being op. Mega's are much worse to the balance than legendaries are.
Anyways: Gliscor has a, hate to say it, but terrible set. SomeKidFromJohto mentioned the points about why it is bad. As well as the fact that heal bell takes away it's healing.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 188 HP / 60 Atk / 252 Def / 4 SpD / 4 Spe
Impish Nature
- Stealth Rock
- Roost
- Toxic
- Earthquake
188 hp ev's for the magic number, 4 to outspeed other Gliscor, max defense, and throw the rest in attack.

If you are going to keep Gliscor, throw away sylveon. They cannot work that well together. Idk what you put in return, but both should not be on the same team.

Chandulure. Psychic and dark pulse don't hit what needs to be hit (psychic) or hits nothing new.

Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Fire Blast
- Energy Ball
- Trick


Greninja
life orb> specs

Hawachula
Use SomeKidFromJohto's set.
 
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I have a question? Why do you think legendaries are op? Legendary is nothing more than a marketing title. Anyways, the ones below uber are far away from being op. Mega's are much worse to the balance than legendaries are.

They're not terribly op, but it's because of the way people on Smogon abuse the fact that they can use legends in OU. It's so dumb to see countless teams use the same legendaries over and over and fill their team up with them because they can to eliminate any threat. Many times I see teams with the same old Lati@s, Heatran, Zapdos, Thundurus, Keldeo, and Landorus, and then include multiple legends on their team. Many times I see teams that are half legends with the ones mentioned above or more. On Showdown and RMT I sometimes see teams with 5 legends and a Mega in OU, and it's really annoying to see the lack of originality of teams when you can always throw in a legend and overpower more threats to your team. At least you can only use one Mega in battles. Besides, from a practical view, you can't make an in-game team filled with legends, you can't breed them, they're a pain to train, and good IVs are too hard to find.
 
They're not terribly op, but it's because of the way people on Smogon abuse the fact that they can use legends in OU. It's so dumb to see countless teams use the same legendaries over and over and fill their team up with them because they can to eliminate any threat. Many times I see teams with the same old Lati@s, Heatran, Zapdos, Thundurus, Keldeo, and Landorus, and then include multiple legends on their team. Many times I see teams that are half legends with the ones mentioned above or more. On Showdown and RMT I sometimes see teams with 5 legends and a Mega in OU, and it's really annoying to see the lack of originality of teams when you can always throw in a legend and overpower more threats to your team. At least you can only use one Mega in battles. Besides, from a practical view, you can't make an in-game team filled with legends, you can't breed them, they're a pain to train, and good IVs are too hard to find.

Pokemon are tiered according to how good they are. Ou is a fierce tier where many legendaries do battle with one another. If you don't like to vs as powerful pokemon you should go and play uu/RU or nu.

The fact they are legendary does not make them automatically good by the way. Azumarill is an s rank powerful threat and not a legendary. Why don't you have a problem with people spamming it? Oh right, because it doesn't have the title of "legendary". Yet the guy who uses Regirock is breaking your code of honour lol.

Aegislash was not a legendary and it just got banned to ubers because it was too powerful for the other "legendaries" to compete with. Going by your logic you probably spammed it on every team but its OK because its not a "legendary".

Wake up man. People use the best Pokemon in each tier because they want to rank up the ladder. Being a legendary has nothing to do with it. Its just a lot of legendaries are good.
 
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1. Lol brick break.
2. Lol u-turn.
3. Lol Gliscor the fairy killer.
252+ Atk Gliscor Cross Poison vs. 92 HP / 0 Def Azumarill: 164-194 (45 - 53.2%) -- 35.5% chance to 2HKO
252+ Atk Gliscor Cross Poison vs. 0 HP / 24 Def Mega Gardevoir: 186-220 (67.1 - 79.4%) -- guaranteed 2HKO
252+ Atk Gliscor Cross Poison vs. 244 HP / 0 Def Sylveon: 192-228 (48.9 - 58.1%) -- 98% chance to 2HKO
4. Lol Chandelure. Might be better if you put Inflentrator on it.
5. Lol complaining about legendaries.
 
I asked for a useful thread, and I get you 7-Year-Olds trolling over and over. If you want to troll, go pester your Oni-Chan for your bottle. Otherwise, get the f*ck off my post.
 
I asked for a useful thread, and I get you 7-Year-Olds trolling over and over. If you want to troll, go pester your Oni-Chan for your bottle. Otherwise, get the f*ck off my post.

fine ill give you some actual advice. try this talonflame set its becoming pretty popular lately:
Talonflame @ Iron Ball
Ability: Flame Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Sunny Day
- Solar Beam
- Hidden Power [Fire]
- Confide

Set up Sun first turn, HP fire for stab, solarbeam for coverage and confide in case you run into some threatening special attackers like golduck and articuno
 
fine ill give you some actual advice. try this talonflame set its becoming pretty popular lately:
Talonflame @ Iron Ball
Ability: Flame Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Sunny Day
- Solar Beam
- Hidden Power [Fire]
- Confide

Set up Sun first turn, HP fire for stab, solarbeam for coverage and confide in case you run into some threatening special attackers like golduck and articuno
I prefer hp fighting to defeat the Mega-Legendary Threat Regigigas
 
fine ill give you some actual advice. try this talonflame set its becoming pretty popular lately:
Talonflame @ Iron Ball
Ability: Flame Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Sunny Day
- Solar Beam
- Hidden Power [Fire]
- Confide

Set up Sun first turn, HP fire for stab, solarbeam for coverage and confide in case you run into some threatening special attackers like golduck and articuno

Yeah that's definitely trolling.

Sorry if you think my post was trolling KidRodent, just voicing my opinion. You can remove it if you like, I don't really care.

For Mega Gyarados (if you use it, which you should over Mega Blastoise), you could also use Substitute over Ice Fang, as it will block Will-O-Wisps/Thunder Waves/Leech Seeds and allow you to get at least one DD up.

Also definitely go for Trick on Gothitelle to cripple any wall or lots of physical attackers. Then I suggest putting HP Fire on Greninja over U-Turn, as half a VoltTurn isn't that great and Greninja can beat Scizor, which Gothitelle can't, and Ferrothorn. If you do run HP Fire on Greninja, then change its nature to Timid, put 0 IVs in Attack, and put the 4 EVs leftover into Defense.
 
Pokemon are tiered according to how good they are. Ou is a fierce tier where many legendaries do battle with one another. If you don't like to vs as powerful pokemon you should go and play uu/RU or nu.

The fact they are legendary does not make them automatically good by the way. Azumarill is an s rank powerful threat and not a legendary. Why don't you have a problem with people spamming it? Oh right, because it doesn't have the title of "legendary". Yet the guy who uses Regirock is breaking your code of honour lol.

Aegislash was not a legendary and it just got banned to ubers because it was too powerful for the other "legendaries" to compete with. Going by your logic you probably spammed it on every team but its OK because its not a "legendary".

Wake up man. People use the best Pokemon in each tier because they want to rank up the ladder. Being a legendary has nothing to do with it. Its just a lot of legendaries are good.
fine ill give you some actual advice. try this talonflame set its becoming pretty popular lately:
Talonflame @ Iron Ball
Ability: Flame Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Sunny Day
- Solar Beam
- Hidden Power [Fire]
- Confide

Set up Sun first turn, HP fire for stab, solarbeam for coverage and confide in case you run into some threatening special attackers like golduck and articuno
I prefer hp fighting to defeat the Mega-Legendary Threat Regigigas

Okay, seriously, I've had ENOUGH OF THIS! You guys need to SHUT YOUR STUPID FACES ALREADY! So this guy doesn't like playing against legendaries... BIG FLIPPING DEAL! That doesn't give you the right to make fun of him about it! You retards have and ENTIRE SITE dedicated to figuring out what YOU don't like to play with and getting rid of it! So when someone else has a different opinion, that just makes it okay to ridicule him? You should be ASHAMED OF YOURSELVES! He didn't post this to start a "debate" (if you can call it that) on whether or not legendaries are unfair or unsporting, he just said that he didn't like seeing them on every team. HE HAS THE RIGHT TO THAT OPINION, the same way you have the right to disagree. What you DON'T have the right to to is to make fun of him for it when all he came here to do was ASK FOR HELP! I can't even begin to describe how disgusted I am at this behavior! As far as I'm concerned, you all owe KidRodent a big fat apology, and an actual helpful post about his team!
 
I've had enough. Satellite, Rusty, Nifty, you are being reported to the mentors. I'll say it one more time: stop trying to compensate for your lack of testosterone, and POST SOMETHING USEFUL.
 
I prefer hp fighting to defeat the Mega-Legendary Threat Regigigas
fine ill give you some actual advice. try this talonflame set its becoming pretty popular lately:
Talonflame @ Iron Ball
Ability: Flame Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Sunny Day
- Solar Beam
- Hidden Power [Fire]
- Confide

Set up Sun first turn, HP fire for stab, solarbeam for coverage and confide in case you run into some threatening special attackers like golduck and articuno
Ok, you two are actually being complete dicks. So he's new to battling, and doesn't like legendaries. Big fucking deal. You two were both new at one point and probably didn't like battling legendaries too. You guys need to shut the fuck up and grow up. Seriously, you guys have to be the worst people ever.
 
For Greninja hears a set I have been using.

Greninja@ Life Orb
Ability: Proteam
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: null Atk
- Hydro Pump
- Ice Beam
- Dark Pulse
- Extrasensory
This set has a wide array of coverage for Greninjas checks.
Hydro is a standard high powered STAB move.
Ice Beam is for Dragonite, Garchomp, Lando and Lando T, Gliscor, and Venu on the switch.
Dark Pulse is for Alakazam, Lati twins, and a neutral move to hit Ferro.
Extrasensory is for mons that can utterwise take Greninjas hits and kill like Keldeo, Mega Venu, Terrak if you don't wanna miss with Hydro. Use Extrasensory to finish things off so Loom cant revenge kill.
 
You'll get used to the legendary Pokemon, as common as they are they are and as much as you'll find yourself rolling your eyes at that flying tiger, you'll be screaming "WHY GARCHOMP WHY" at the top of your lungs just as much.

Now on to your actual team

hawlucha.gif

Hawlucha @ Sitrus Berry
Unburden
104 Hp / 252 Atk / 152 Spe
Adamant
High Jump Kick
Acrobatics
Swords Dance
Substitute

At Base 92 Attack, you NEED power. That 10% chance of damaging yourself is a bit of a risk but you're looking at a 55 Power difference, plenty of defensive walls won't go down without it even after Swords Dance. Substitute allows you to surprise checks and set up your Unburden and Swords safely while also making Sitrus more reliable.

greninja.gif



Greninja @ Life Orb
Protean
4 Hp / 252 SpA / 252 Spe
Timid
Ice Beam
Grass Knot/Hidden Power Fire
Extrasensory
Surf/Hydro Pump


With Aegislash banned, the only thing Dark Pulse covers is Latios, Latias, and Gengar. Latios and Latias are already destroyed by Ice Beam, and Gengar is OHKO'd by Extrasensory which also hits Venusaur, Keldeo, Conkeldurr, Breloom, and Amoongus. Life Orb also is better since something with as much coverage as Greninja hates being locked into an attack. HP Fire hits Ferrothorn. Its all been said honestly.

gliscor.gif

Gliscor @ Toxic Orb
Poison Heal
184 Hp / 252 Atk / 72 Def
Adamant
Earthquake

Cross Poison
Facade
Protect

What purpose are you going for with this set exactly? Because from what it looks like you're attempting an offensive Gliscor but you're also trying to use it as a wall.

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Chandelure @ Choice Scarf
Flash Fire/Infiltrator
252 SpA / 4 SpD / 252 Spe
Timid
Fire Blast
Shadow Ball
Energy Ball
Filler Slot

Mostly fine for the most part, ditch Dark Pulse here though. You have STAB Shadow Ball, Dark Pulse is redundant, so use Energy Ball to hit common Water types and Hippowdon instead.Last slot varies. Trick is a nice way to mess with walls, Psychic covers Venusaur but not much else that isn't already covered. Hidden Power Ice is good for anything 4x Weak. Trick is a nice utility but also not compatible with infiltrator. Momento helps you set up or force a switch.

blastoise-mega.gif


Eh, I rather have a third coverage move and have something else phase but Blastoise is fine.
 
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First off, "legendary" is a meaningless title. Pokemon like mega-mawile outclass something like articuno ten times over. Just because somethings "legendary" does not make it broken or unfair. But regardless, here's my advice:

Id definitely run high jump kick over brick break on hawlucha. Brick break just doesn't put out enough power. Your gliscor definitely does not need poison jab or facade, they both offer little to no coverage, and facades power is pretty much pointless on anything without STAB because of the aformentioned lack of ceverage. Id definitely run eq and toxic, and for the last two moves I would recommend you run stealth rocks, and the last move can be substitute, knock off, taunt, or roost. (Pick whichever you prefer) Entry hazards are so prevalent for a reason, and you lose nothing by using them. Personally, I would run life orb or expert belt on greninja. The thing that makes greninja such a huge threat is its good sp. atk, speed, coverage, and flexibility. Using life orb mitigates the possible switch ins your opponent will have, and imo greninja is not a very effective choice specs user, and gains much more from being able to switch moves. Chandelure gains nothing from psychic or dark pule; switch those out for trick and another coverage move such as energy ball. Dark pulse is basically a non-STAB shadow ball in the context of coverage, and trick will allow you to cripple special walls switching in on you. I dont see the advantage of running hawlucha over something like mega-pinsir other than unburden, which is irrelevant after you switch and pinsir gets STAB aerialate boosted priority anyway.I feel pinsir would also give you better coverage, especially since mega venusaur can be a pretty big problem for you because of thick fat. I would also switch blastoise for a better spinner/defogger such as zapdos, latios, or excadrill, or a mega gyarados and use another spinner/defogger as I don't see blastoise doing much for your team. You say it counters rotom-wash, but it can easily just t-bolt you while you dont have much to hit it back in return if its specially defensive. One of the latis or even scarfed excadrill can counter rotom a lot more efficiently. Mega-Blastoise can definitely work well, and switching it out is just my personal preference. I dont see too many major flaws in your team, but I feel hawlucha and blastoise is dead weight, and hydro pump/ice beam/extrasensory/hp grass or fire would be a better greninja moveset. Only major thing is your gliscor which needs a moveset change right away if you havent done so already.

EDIT: Maybe skarmory>gliscor? This would give you a better counter to fairies, and allow you to have defog, whirlwind, and stealth rocks thus allowing your blastoise to actually do something by freeing two move slots for aura sphere etc.
 
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Gliscor
- Fairy killer
Are you for reals? Gliscor can't even kill any faries, even with super-effective Cross Poison.
252+ Atk Gliscor Cross Poison vs. 252 HP / 252+ Def Clefable: 120-142 (30.4 - 36%) -- guaranteed 4HKO after Leftovers recovery
252+ Atk Gliscor Cross Poison vs. 16 HP / 0 Def Azumarill: 164-194 (47.5 - 56.2%) -- 82.4% chance to 2HKO
252+ Atk Gliscor Cross Poison vs. 252 HP / 252+ Def Sylveon: 128-152 (32.4 - 38.5%) -- 3.7% chance to 3HKO after Leftovers recovery
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Swords Dance
- Leech Seed
I recommend replacing Gliscor with Ferrothorn. It fulfills the role of a wall with no weakness to ice and a handful amount of resistances. It 2HKOs many fairies (see calc below) even before a Sword Dance. And it walls electric types with it's Grass typing. Gyro Ball and Power Whip are your main attack, Swords Dance is to boost your attack, and Leech Seed is to recover back HP.
252+ Atk Ferrothorn Gyro Ball (97 BP) vs. 252 HP / 252+ Def Sylveon: 264-312 (67 - 79.1%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Ferrothorn Gyro Ball (97 BP) vs. 252 HP / 252+ Def Clefable: 246-290 (62.4 - 73.6%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Ferrothorn Gyro Ball (150 BP) vs. 0 HP / 24 Def Mega Gardevoir: 590-696 (212.9 - 251.2%) -- guaranteed OHKO

Greninja @ Choice Specs Life Orb
Ability: Protean
EVs: 4 Hp / 252 SpA / 252 Spe
Timid Nature
- Ice Beam
- Grass Knot
- Dark Pulse Extrasensory
- Scald Hydro Pump
First off, I recommend using Extrasensory instead of Dark Pulse because Dark Pulse doesn't provide as much coverage as Extrasensory, Dark Pulse can hit Gengar and that's it. Extrasensory on the other hand is to heavily damage Venusaur-Mega and Keldeo. I recommend Hydro Pump instead of Scald, although Scald has that nice burn chance and has 100% accuracy, Hydro Pump hits stronger and harder. Finally Life Orb instead of Choice Specs because Greninja already has enough power to OHKO many things with Life Orb.

Hawlucha @ Sitrus Berry
Ability: Unburden
EVs: 104 Hp / 252 Atk / 152 Spe
Adamant Nature
- Brick Break High Jump Kick
- Acrobatics
- Swords Dance
- U-Turn Substitute
For Hawlucha, I suggest replacing Brick Break with High Jump Kick. Sure HJK has a 10% chance to miss and recoil, but it has 55 more base power which Hawlucha definitely needs because it's mediocre 92 base attack stat. Also why are you running U-turn, your Hawlucha will lose it's Unburden boost when it switches out. For that, I suggest replacing it with Substitute for setting up Swords Dances more reliably.

Chandelure @ Choice Scarf
Ability: Flash Fire/Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Shadow Ball
- Dark Pulse Energy Ball
- Psychic HP Ground/Trick
There's really no point on running Dark Pulse on Chandelure as it provides the same coverage as Shadow Ball, which is why I suggest replacing it with Energy Ball, it allows you to hit bulky Water types on switch ins. Also Psychic is not really a viable moves unless you really want to destroy Venusaur-Mega, I recommend HP Ground for hitting Heatran, however you can also use Trick to cripple walls.
 
First off, "legendary" is a meaningless title. Pokemon like mega-mawile outclass something like articuno ten times over. Just because somethings "legendary" does not make it broken or unfair. But regardless, here's my advice:

Id definitely run high jump kick over brick break on hawlucha. Brick break just doesn't put out enough power. Your gliscor definitely does not need poison jab or facade, they both offer little to no coverage, and facades power is pretty much pointless on anything without STAB because of the aformentioned lack of ceverage. Id definitely run eq and toxic, and for the last two moves I would recommend you run stealth rocks, and the last move can be substitute, knock off, taunt, or roost. (Pick whichever you prefer) Entry hazards are so prevalent for a reason, and you lose nothing by using them. Personally, I would run life orb or expert belt on greninja. The thing that makes greninja such a huge threat is its good sp. atk, speed, coverage, and flexibility. Using life orb mitigates the possible switch ins your opponent will have, and imo greninja is not a very effective choice specs user, and gains much more from being able to switch moves. Chandelure gains nothing from psychic or dark pule; switch those out for trick and another coverage move such as energy ball. Dark pulse is basically a non-STAB shadow ball in the context of coverage, and trick will allow you to cripple special walls switching in on you. I dont see the advantage of running hawlucha over something like mega-pinsir other than unburden, which is irrelevant after you switch and pinsir gets STAB aerialate boosted priority anyway.I feel pinsir would also give you better coverage, especially since mega venusaur can be a pretty big problem for you because of thick fat. I would also switch blastoise for a better spinner/defogger such as zapdos, latios, or excadrill, or a mega gyarados and use another spinner/defogger as I don't see blastoise doing much for your team. You say it counters rotom-wash, but it can easily just t-bolt you while you dont have much to hit it back in return if its specially defensive. One of the latis or even scarfed excadrill can counter rotom a lot more efficiently. Mega-Blastoise can definitely work well, and switching it out is just my personal preference. I dont see too many major flaws in your team, but I feel hawlucha and blastoise is dead weight, and hydro pump/ice beam/extrasensory/hp grass or fire would be a better greninja moveset. Only major thing is your gliscor which needs a moveset change right away if you havent done so already.

I agree with most of what you said, but I do have to point out that you're underestimating hawlucha. Sure, other pokemon are easier to set up, but hawl is terrifying once it's at +2 atk and +2 speed after a SD and unburden boost. Sure, it's not always easy to get hawl to that point, but once you do, there is very little that can stop it at this point except birdspam. But as for mega venusaur that you mentioned, hawlucha steamrolls it easily at +2 after a swords dance, and barring sleep powder, there's nothing venusaur can do to stop it's inevitable death. Then, after venusaur is gone, you'd have to deal with that +2 atk +2 speed hawl i mentioned, which is crazy hard to stop. Hawlucha is a pokemon that many people underestimate, and I've personally made them pay the price for it on many occasions, (just watch the videos i included in my first post in this thread) so you could even say that some of it's strength lies in surprising people who underestimate it. IMO, the only thing that's holding hawlucha back from being OU is talonflame/mega pinsir. Without priority birdspam to worry about, hawlucha threatens an enormous part of the metagame, easily mowing through many rock, steel, dark, grass, bug, and fighting pokemon with it's amazing STAB combo.

With all that said, though, the set that KidRodent originally posted definitely isn't the best set for hawl, as I also pointed out in my first post.

EDIT: This match I just had is another really good example of how crazy dangerous hawlucha is: by utilizing a volt-turn strategy at the start of the match, then bringing in hawl to clean, hawl is able to roll through a clefable, a thundurus, and a keldeo without even needing a swords dance; and hawl could have potentially beaten the rest of my opponent's team if they hadn't forfeited at that point. At the very least, though, hawl easily sealed that game, acting as a remarkably effective win condition.

Check it out:

http://replay.pokemonshowdown.com/ou-155998555

EDIT (Again lol): Here's yet another hawl victory, where my opponent even admits he lost by underestimating hawl, just had to share it:

http://replay.pokemonshowdown.com/ou-156015270
 
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I have to admit, I did laugh at some of the comments above but I would like to help. I think you could change your mega pokemon and use Assault Vest Azumarill in Mega Blastoise's place. It can take super effective electric hits and has a good matchup against many boosting sweepers.

I also agree with most of the sets above. Life Orb Greninja, Substitute Hawlucha, Energy Ball on Chandelure etc.
 
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