Reymedy
ne craint personne
Hello everybody.
Given how this part of the forum is crowded with threads about single pokemons (that I dont find that interesting), I decided to start a discussion on what is, in my opinion, the heart of any metagame : the XY OU team's staples.
XY TEAM'S STAPLES WE'VE FOUND SO FAR :
- A Mega
- A Ghost type
- A Water type
- A Steel type
- Stealth Rock
- Hazard Control (Rapid Spin/Defog/FastTaunter)
- A Ground immunity
- An Electric immunity*
Staples on the line :
- Fire
- Knock Off
- Dragons
- An Electric immunity
So first, a little introduction to this obscure notion for many players.
By "team staples", I mean that the successful teams in any given generation, share a couple of things in common. I also like to call it "teambuilding" shortcuts, because when you're building, you always try to respect a couple of rules, like if they were Bible stuff.
For instance, I think that a lot of players would agree that in the past generation, many, if not almost all the classic teams share in common :
- A Water type
- A Dragon
(= two waters resistances at least in general, but sometimes you see teams getting rid of a Dragon for another Water resistance, you never get rid of the Water pokemon)
- A Steel
- Stealth Rock
- A Scarfer (or Chlorophyll/Sand Rush/Alakazam etc.. : a revenge killer)
- A Ground immunity (Flying/Levitate)
- An Electric immunity (Ground/VoltAbsorb)
- A Fighting resistance (which often goes with the Ground immunity, but given how this GEN has seen the rise of Fighting pokemons, I think this point is important enough to be stressed)
These are basically the rules, that almost any builder follows when building for the 5th GEN, consciously or not. Obviously, it DOES NOT MEAN that you can't build a successful team without some of these staples. This is the metagame, you can follow it, or try to be a bit more original and bypass some of these "teambuilding shortcuts". It doesn't change how present, and powerful, these staples are for the 5th GEN.
A quick note : I tried to make no difference between defensive/balanced/offensive. Basically, no matter where you team stands on this spectrum, it probably respects a good portion of these guidelines. If I wanted to be more specific, I could have added that offensive teams have always at least one Fighting pokemon, and that stall teams probably allways have Jellicent. Keep in mind that we're not trying to find how to build GEN6 offensive teams, but to find general staples.
So the point of this thread is : Finding the XY OU team staples.
I listed the 5th GEN ones so we could start from (A) to get to (B) (= GEN6 staples) so here is what you should focus your posts on :
=> Which 5th GEN staples have lost their suitability ?
=> What are the NEW GEN STAPLES ?
I might start this discussion by explaining my personnal position of this matter :
=> Which 5th GEN staples have lost their suitability ?
- Dragons. Fairies are not that present in my opinion (sorry
), however Dragons are still really getting rare. Maybe the fact that Megas are replacing them at the top of the Power scale ? Well anyway, they are probably hands down, the biggest losers of today's GEN.
- Yea, this one was easy. The other one on the line is probably the Fighting resistance.
I mean, many teams will respect this point anyway, but probably not because the Fighting pokemons are as strong as they were during the last GEN. No, the Fairies (
) and the new Ghost pokemons (
), are probably the ones to blame here.
- The last GEN5 staple I wanted to talk about aswell is "The Scarfer".
This isn't that much of a staple at the moment. Beside
(granted, this one is everywhere), you don't see any classic Scarfer. However, a lot of good priority users have arisen (many of them are the Megas, Suckers Punch users,
,
..). On top of that, in my opinion, Revenge killer are the last part of the puzzle that is a Metagame :
As soon the most OP sweepers will appear, you'll see some Scarfers stand out of the crowd to become an answer. So I'd say that in the future, I'm pretty sure that revenge killers will still be a staple. We just don't know who has to be revenge killed yet.
=> What are the NEW GEN STAPLES ?
This is the tough part. I won't take any risk and start with :
- The Megas. Yea, obviously, Megas (
) have quickly established themselves as a staple. It was pretty predictable, and at the moment, there is NO REASON to not use a Mega.
- Increased Hazard control. Almost every single team has Defog or Rapid Spin. The only ones that don't are HO with
lead or something of this sort (read : a fast taunter to prevent their use for the short game duration expected). The presence of an excellent Rapid Spinner in Excadrill, and the buff of Defog made this staple easy to predict.
A lot of the past GEN staples are still really present, such as the ever-present Water pokemon, the Electric immunity pokemon, the Steel pokemon, Stealth Rock etc..
Which all these informations, it's pretty easy to see why
is so good for instance.
By itself, it already gathers :
- The Steel type
- The Electric immunity (Ground type)
- Hazard control (Rapid Spin)
- Stealth Rock
- AND POSSIBLY, the Scarfer staple (by that I mean : Sand Rush -DONT PLAY SCARF EXCA PLZ GUYS-)
Pretty insane ? He can be compared to GEN5 Chomper
, able to gather so many good things in one single pokemon = you're gonna see this guy a lot.
Thanks to that thread, hopefully, you'll be able to build, faster, better, and most of all : to understand why your team works, or why it does not (and how to fix it).
Note : - You DON'T NEED to talk about GEN5, you can also simply list what you think are the GEN6 stamples.
- Please, make substantial posts. I really would be sad to see 1-line posts in a discussion like this. I'm not asking you to write big walls of text (my own part about my opinion isn't really long), but make sure you BACK UP EVERY SINGLE ARGUEMENT.
So yea, your turn.
Given how this part of the forum is crowded with threads about single pokemons (that I dont find that interesting), I decided to start a discussion on what is, in my opinion, the heart of any metagame : the XY OU team's staples.
XY TEAM'S STAPLES WE'VE FOUND SO FAR :
- A Mega
- A Water type
- A Steel type
- Stealth Rock
- Hazard Control (Rapid Spin/Defog/FastTaunter)
- A Ground immunity
- An Electric immunity*
Staples on the line :
- Fire
- Knock Off
- Dragons
- An Electric immunity
So first, a little introduction to this obscure notion for many players.
By "team staples", I mean that the successful teams in any given generation, share a couple of things in common. I also like to call it "teambuilding" shortcuts, because when you're building, you always try to respect a couple of rules, like if they were Bible stuff.
For instance, I think that a lot of players would agree that in the past generation, many, if not almost all the classic teams share in common :
- A Water type
- A Dragon
(= two waters resistances at least in general, but sometimes you see teams getting rid of a Dragon for another Water resistance, you never get rid of the Water pokemon)
- A Steel
- Stealth Rock
- A Scarfer (or Chlorophyll/Sand Rush/Alakazam etc.. : a revenge killer)
- A Ground immunity (Flying/Levitate)
- An Electric immunity (Ground/VoltAbsorb)
- A Fighting resistance (which often goes with the Ground immunity, but given how this GEN has seen the rise of Fighting pokemons, I think this point is important enough to be stressed)
These are basically the rules, that almost any builder follows when building for the 5th GEN, consciously or not. Obviously, it DOES NOT MEAN that you can't build a successful team without some of these staples. This is the metagame, you can follow it, or try to be a bit more original and bypass some of these "teambuilding shortcuts". It doesn't change how present, and powerful, these staples are for the 5th GEN.
A quick note : I tried to make no difference between defensive/balanced/offensive. Basically, no matter where you team stands on this spectrum, it probably respects a good portion of these guidelines. If I wanted to be more specific, I could have added that offensive teams have always at least one Fighting pokemon, and that stall teams probably allways have Jellicent. Keep in mind that we're not trying to find how to build GEN6 offensive teams, but to find general staples.
So the point of this thread is : Finding the XY OU team staples.
I listed the 5th GEN ones so we could start from (A) to get to (B) (= GEN6 staples) so here is what you should focus your posts on :
=> Which 5th GEN staples have lost their suitability ?
=> What are the NEW GEN STAPLES ?
I might start this discussion by explaining my personnal position of this matter :
=> Which 5th GEN staples have lost their suitability ?
- Dragons. Fairies are not that present in my opinion (sorry
- Yea, this one was easy. The other one on the line is probably the Fighting resistance.
I mean, many teams will respect this point anyway, but probably not because the Fighting pokemons are as strong as they were during the last GEN. No, the Fairies (
- The last GEN5 staple I wanted to talk about aswell is "The Scarfer".
This isn't that much of a staple at the moment. Beside
As soon the most OP sweepers will appear, you'll see some Scarfers stand out of the crowd to become an answer. So I'd say that in the future, I'm pretty sure that revenge killers will still be a staple. We just don't know who has to be revenge killed yet.
=> What are the NEW GEN STAPLES ?
This is the tough part. I won't take any risk and start with :
- The Megas. Yea, obviously, Megas (
- Increased Hazard control. Almost every single team has Defog or Rapid Spin. The only ones that don't are HO with
A lot of the past GEN staples are still really present, such as the ever-present Water pokemon, the Electric immunity pokemon, the Steel pokemon, Stealth Rock etc..
Which all these informations, it's pretty easy to see why
By itself, it already gathers :
- The Steel type
- The Electric immunity (Ground type)
- Hazard control (Rapid Spin)
- Stealth Rock
- AND POSSIBLY, the Scarfer staple (by that I mean : Sand Rush -DONT PLAY SCARF EXCA PLZ GUYS-)
Pretty insane ? He can be compared to GEN5 Chomper
NOW OUTDATED
Another example ?
- Steel Type
- Ghost Type
Basically, he can enjoy the best defensive AND the best offensive typing. That plus its ability to go mixed turn
into the best ambassador of the Ghosts in OU.
And thats all ? Yea, that's all. However, its ability + King Shield + its potential stats = there could not have been a better user of this combination. On top of that, Ghost are important, but also RARE.
Another example ?
- Steel Type
- Ghost Type
Basically, he can enjoy the best defensive AND the best offensive typing. That plus its ability to go mixed turn
And thats all ? Yea, that's all. However, its ability + King Shield + its potential stats = there could not have been a better user of this combination. On top of that, Ghost are important, but also RARE.
Thanks to that thread, hopefully, you'll be able to build, faster, better, and most of all : to understand why your team works, or why it does not (and how to fix it).
Note : - You DON'T NEED to talk about GEN5, you can also simply list what you think are the GEN6 stamples.
- Please, make substantial posts. I really would be sad to see 1-line posts in a discussion like this. I'm not asking you to write big walls of text (my own part about my opinion isn't really long), but make sure you BACK UP EVERY SINGLE ARGUEMENT.
So yea, your turn.
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