Man I totally predicted that Mienshao + Hcross would be the next two things to be discussed.
Let me start off by saying that I believe both of these pokes should remain A+. They are both incredibly powerful, incredibly versatile, and have very few hard counters.
Let's start with Mienshao. Mienshao's viable sets are his scarfed set, his LO set, his banded set, and his baton pass set. All of these sets use Mienshao's signature move, HJK, which is incredibly strong, yet has the potential to miss catastrophically or just be protected on (which is why Mienshao isn't as broken as it could be). The scarfed and LO sets, whether reckless or regenerator, are both very common, and I don't think there's a whole lot of point in discussing what they do, as you guys already know about it. His banded set is great, purely because it can break through so many things that unsuspecting switch-ins won't be prepared for - for instance, it guarantees the KO on crobat with stone edge. The ability to come in on a weakened wall and get off a Reckless, banded, stab HJK on something is really awesome, and Mienshao's speed tier is massively helpful as well - the only common non-scarfed pokemon it fails to outspeed are Megaman, Megadoom, azelf, jolteon, and noivern, none of which exactly appreciate taking an HJK to the face. His baton pass set is very underrated as well - whether it's just sub, just sd or subsd, you get a ton of free turns from scaring people out, and therefore a ton of free turns to set up and sweep or pass it along to something else that can do the sweeping for you. some good partners are toxicroak and cacturne, who can wall the bulky waters that are likely to switch into Mienshao and set up further. also, unlike other boosting passers like celebi and ninjask, Mienshao has tremendous offensive pressure in his own right.
Heracross has a similar level of insane variability. Like Mienshao, he has two extremely good abilities from which to choose - guts, which lets him switch in on scalds and status moves and become an absolute monster, and Moxie, which lets him late-game sweep like none other. although moxie is generally better on the scarf set and guts is generally preferred on the band set, either is viable on either set and if you don't know which Heracross is running, the guessing games can become quite dangerous. also like Mienshao, Heracross has a number of criminally underused sets that are actually very good. the two i'll focus on today are SD cross and EndureSalac cross. swords dance heracross functions similarly to baton pass mienshao - because of its insane offensive pressure, heracross gets a lot of free turns in which to set up an sd, at which point the number of pokes who can counter him plummets into the negative realm. combine with guts, and you have the potential for megahorns and close combats that OHKO the entire tier. Heracross is bulky enough, unlike mienshao, to take a couple of hits along the way from defensive pokes, so he can run rampant with boosts even without a scarf. Enduresalac is perhaps even more underrated, and I know a lot of you are going to give me shit for saying it's good, but imo it really has become a force to reckon with in gen 6. the set I use looks something like this -
Heracross @ Salac Berry
Ability: Moxie
EVs: 252 Atk / 4 SDef / 252 Spe
Jolly Nature
- Megahorn
- Knock Off
- Endure
- Reversal
Last generation, this Heracross set really struggled with the presence of ghosts. However, with the new dark buff and access to Knock Off, endure salac Heracross has gotten a whole lot better. the premise behind the set is something like this : go for megahorn or knock off, bluffing the scarf, and kill something off, or just force a switch into something that counters whatever move you're locked into. if they have the ability to kill you, endure, type offensive gg, and prepare to sweep their entire team.
The set still works best if common scarfers aren't around, but many people are caught off guard and end up misplaying and giving you more kills even with them. for instance, when you're down to your 1 HP and you kill something off and they bring scarfed victini in, they have to go for either bolt strike or zen headbutt, or they'll give you another kill. this is because you endure again on their move - if they v-create, you're faster, if they u-turn, they're forced to bring something else in. (P.s., this makes krookodile an awesome partner). the same thing goes to a lesser extent with scarf mienshao, scarf darmanitan, scarf flygon, scarf hydreigon, etc.
In conclusion, heracross and mienshao's access to incredible versatility both in sets and in abilities makes them constant threats to all teams, as there really are no hard counters. those who hard wall the basic sets risk getting set up on by sd cross or bp mienshao, and those that assume choice items get clocked in the face by reversal.