Ya(w)nmega fun. Standard ladder RMT

This team originally started out with me wanting to use yanmega. He's an extremely fun lead to use and has swept several unprepared teams for me. Anyways, onto the team >.<

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Yawnmega @ Focus Sash
Trait: Speed Boost
EV's: 6 HP / 252 SpA / 252 Speed

Modest Nature (+SpA / -Atk)
- Bug Buzz
- Air Slash
- HP Ground (70)
- Hypnosis

Description: This lead is just so much fun to use. I normally start out with Hypnosis. But if i see suicide starters with taunt *cough* azelf *cough* I usually try to out predict and go with an attack. This has backfired occasionally because of the used-to-be popular scarf azelf leads. But I haven't had too much trouble getting past them. Bug Buzz and Air Slash are great STAB moves that always deal pretty efficient damage. It just bugs me when they miss. Unfortunately this lead has died to hacks several times. Normally it happens when hypnosis misses twice in a row. It always misses twice in a row for me, never just once.... anyways. Still a fun lead that can wreck havoc on unprepared teams.

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Duke @ Choice Scarf
Trait: Steadfast
EV's: 16HP / 252 Atk / 240 Speed

Adamant Nature (+Atk / -SpA)
-Ice Punch
-Night Slash
-Close Combat
-Thunderpunch

Description: For some reason choice scarf gallade catches a lot of people of guard. Whether they are expecting the swords dance version or a banded version, I have no idea. But this guy has gotten be a lot of surprise revenge kills. He attacks are for coverage and I almost wanted to fit psycho cut on here but could not find room. The attack i seem to use the least is thunderpunch. So I might try out psycho cut over that. Gallade is also pretty fairly bulky. Anything short of a supereffective hit or boosted attack probably will not KO.

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Boo? @ Leftovers
Trait: Pressure
EV's: HP 252 / Def 252 / 6 SpD

Impish Nature (+Def / -SpA)
-Will-o-wisp
-Thunderpunch
-Shadow Sneak
-Pain Split

Description: What a tank. This guy can take hits from the physical side like a freaking beast. He also absorbs explosions pretty well >.< Haha. But will-o-wisp is to burn usual switch-ins. I haven't seen the likes of heracross that much. So I'm probably a little more liberal with the will-o-wisps than i should be. T-punch is for gyarados coverage. Lots of people switch gyara into this and taunt only to be met with a t-punch in the face. It still 2HKO's after a intimidate so it is extremely nice. Sneak is to finish off sashers/endurers. Also for a nifty STAB attack. Not too powerful, but it has served its purpose.

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Sauna @ Life Orb
Trait: Flash Fire
Ev's: 6 Atk / 252 SpA / 252 Speed

Hasty Nature (+Speed / -Def)
-Flamethrower/Fire Blast
-Earth Power
-Stealth Rock
-Explosion

Description: What a little fire whore this guy is. Flash fire is amazing powering up his already incredible fire attacks. Earth Power for pretty good coverage. Stealth Rock because so many people switch when i bring heatran in and also because rocks hurt like heck. Explosion is to go out with a bang. And also to take out garchomps who like to try and SD =D It is extremely fun to go boom on a garchomp to tries and SDs in my face. This guy actually hasn't been that useful outside of going boom. But still serves his purpose to lure out and kill blissey and dragons though. Also good ole suicune.

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Genderless @ Light Clay
Trait: Levitate
EV's: HP 252 / 148 Atk / 110 SpD

Relaxed (+Def / -Speed)
-Gyro Ball
-Explosion
-Reflect
-Light Screen

Description: I saw this little beauty on Raikoulover's team and just had to try him out. And oh boy does he deliver. All credit goes to Raikoulover who i saw use this. Screens that last for 8 turns can be a pain in the butt. Gyro Ball is for obvious STAB and is fun to hit faster pokes with. Explosion is just so magnificent... Ever since I built a trick room team that had lots of exploders this move has just been a pleasure of mine to use. (Exploding Life-Orb Muk was the best though. Packed a freaking huge punch and was unconventional.) He only sees use in my toughest of battles. It also is fun to see people attempt to taunt the zong only to get exploded in their face.

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RappersDelight @ Leftovers
Trait: Natural Cure
EV's: HP 252 / 220 Def / 38 Speed

Bold (+Def / -Atk)
-Calm Mind
-Leech Seed
-Grass Knot
-Recover

Description: This guy is a little beast. He has destroyed many of the remainders of teams that are left when i bring him out. After a couple calm minds his defenses are extremely hard to break. One of the problems I have noticed that this Celebi has a hard time dealing with is Jirachi. With Jirachi also being very light, even after a couple calm minds grass knot does laughable damage. But with leech+recover, he can be a very annoying player.

The biggest trouble I have is fighting calm mind jirachi's. If I can somehow break its subs, then I have to hope gallade will come in and send it back to poke center. Another trouble I have faced is lead roserades. They outspeed my yanmega and sleep powder it. And then toxic spikes kind of screws over my walls.

So there's my team. Rate away!!
 
overall this team is really gyra weak. i would still keep thunder punch on gallade just for gyra.

@ yanmega: good one of the best leads overall can't really go wrong.

@ Gallade: hmmm never seen a scarf gallade before so i really have no comment but you might want to switch to medicham as it does have more attack.

@ Dusknoir: I like spiritomb more. has no weaknesses and the same moves. it also can threaten to sweep with calm mind.

@ heatran hasty aint the best nature explosion is still really powerfull and you might consider leftovers over life orb.

will edit and finish tomorrow
 
Thanks mailman for the rate.

To the supposed gyara weak, I actually haven't lost more than one poke to a gyara. Dusknoir T-punches hurt, and gallade can surprise revenge kill. On paper it does look gyara weak I will agree, but in practice gyara hasn't been a problem at all.

I will try out the medicham idea. The only thing that I might not like is that he isn't as bulky. But it doesn't hurt to play around a little.

And the spiritbomb idea is actually pretty interesting. I might try the resttalk version with calm mind. Does sound interesting. The only problem I foresee is that this will make a gyara problem. Dusknoir has helped so much in killing that flying snake that I am wary of replacing him. But again, it doesn't hurt to play around a little, so I might try him out.

Thanks again for the rate.
 
1. very heatran weak. you basically have to depend on prediction. if your own heatran is down, they don't even need to do that.

2. toxic spikes will give you a lot of grief especially since this team is quite stally.

3. ape is a big problem too. you have to rely on a revenge kill.

that's it so far. starmie should find herself somewhere on your team.
 
Yanmega without Spinner o.O dont make Yanmega sad :<.Replace Bronzong with Tentacruel to deal with Fire-Types,absorbs Toxic Spikes,spinns Stealth Rocks and set ups T-Spikes.Heatran as Resttalker,because you need something to switch in gengar's hypnosis etc.
 
Tentacruel doesn't fully counter Heatran, but it absorbs Toxic Spikes better than Starmie. It can still counter Infernape very well (except for variants with ThunderPunch) and it can Rapid Spin.

Heracross is pretty nasty to this team as well, especially since a Swords Dance version can set up on Bronzong or Yanmega. No Psycho Cut on Gallade really ruins your chance at revenge killing it too. Sure Dusknoir can wall it, but not effectively since his moves really won't do much, and in that time good ol' Heracross can Swords Dance up for a killer Megahorn (even if it is NVE, iirc). Psycho Cut > Night Slash on Gallade if you wish (I don't even know what Night Slash is covering other than Azelf), otherwise Dusknoir is gonna go for the likes of Gliscor or Gyarados.
 
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