Hi!
This is only my second serious OU team (others were failed attempts at Rain Dance or Stall).
I am a nerd. I read every article, tip and analysis so I am no noob, despite only playing competitive Pokémon for a couple months. I am also a quick learner and good thinker.
Well, here is my team:
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Bronzong @ Air Mail
Trait: Heatproof
EVs: 252 HP / 136 Atk / 80 Def / 40 SDef
IVs: 0 Speed
Brave Nature (+Atk, -Spd)
- Stealth Rock
- Gyro Ball
- Earthquake
- Explosion
People have grown so used to Levitate Zong that they don't even try to Earthquake me at most times: they just switch to Heatran or whatever to use a fire attack straight away. That's when my own Earthquake is used: it OHKOs non-Shucca Heatran and most Infernapes. Gyro Ball gives me STAB and is great for the fast leads that are so common nowadays.
Bronzong is also my main switch-in for Thunder Wave, as he already has very low speed and Paralysis boosts Gyro Ball's power.
I don't know if this is good, but my playstyle with this lead is to, generally, hit first, setup rocks after. This sometimes scares away the opponent, hopefully bringing in something like Heatran.
I found Leftovers didn't help me that much, so I gave Zong a Mail which allows me to trick Trick Jirachi and other Trick users (pun intendend) and get some free turns.
How I deal with the top leads:
Azelf: Gyro Ball while he Taunts, Gyro Ball again for the KO while he sets his rocks up. I setup mine later.
Aerodactyl: Gyro Ball while he Taunts. He probably has a Focus Sash so Gyro Ball again for the KO while he sets his rocks up. I setup mine later.
Swampert: switch to Breloom, while he rocks, Substitute to scout, proceed as needed
Machamp: the defense EVs allow me to only be KOed after 2 DPunches and 1-2 confusion hits. I try to setup my rocks and, if possible, explode to kill him. If I don't get to explode, just go to Azelf and OHKO.
Metagross: EQ while he setup rocks, then my own rocks as he switches or Fire Punches or whatever.
Jirachi: watch as his Tricks fails and laugh, while using EQ on the first turn. Setup rocks on the obvious switch.
Infernape: EQ for the KO while he uses a resisted fire move on me, that'll hit for around 50%.
Ninjask: Gyro Ball all day, try to setup rocks on a predicted Protect. Gyro Ball will hurt the Baton Pass receiver for 150 base + STAB.
Roserade: sometimes I switch to Breloom and hope that Sleep Powder fails (and then my Toxic Orb kicks in), or just let Zong sleep and switch to Azelf for the OHKO.
Hippowdon: same as Swampert.
Tyranitar: EQ him first, setup rocks second.
Heatran: EQ while he hits me for 60%, killing him if he doesn't have Shucca.
Smeargle: let Zong sleep, switch to Infernape
Uxie: setup rocks and Gyro Ball while watching what he does. If threatening, explode.
Starmie: setup rocks and EQ while watching what he does. If threatening, explode.
Dragonite: Gyro Ball for the 51%~. If he DDs, it will hit harder. High chance for 2HKO. Then setup rocks.
Abomasnow: Gyo Ball for the potential OHKO, then setup rocks.
Yanmega @ Expert Belt
Trait: Speed Boost
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature (+SAtk, -Atk)
- Protect
- Air Slash
- Bug Buzz
- Hidden Power [Ground]
I love Yanmega. Many times he has ripped teams apart.
I usually switch to Yanmega when I have to deal with Breloom, Starmie, CeleTran, Tyranitar, Infernape, Azelf and some other Pokémon (usually Darks and Psychics). On the first turn, I usually use Protect, which will allow me to get a speed up from his ability and then outspeed any of these threats, given they are not Scarfed with >95 base Speed. When I predict a Substite or Agility, tough, I attack first to break their prediction. This is rare, tough, as people are not really used to see Yanmega and many don't predict my Protect.
On the second turn, if Bug Buzz doesn't have a chance to OHKO my foe, I'll probably go for the Air Slash because of the 30% flinch, and continue using Air Slash until he is in Bug Buzz KO range.
Yanmega tends to attract many Heatrans and Infernapes. HP Ground takes care of Heatran while its STAB-flinchhax move Air Slash OHKOs Infernape.
Expert Belt allows me to boost the often-SE moves I carry while not lowering my health. As Yanmega is 4x weak to SR, once he is out he doesn't usually come back, fearing a priority move while he has only 1HP. That's why I try to flinchhax many things that other members of my team would be able to handle well.
Starmie @
Trait: Natural Cure
EVs: 132 HP / 156 Def / 220 Spd
Timid Nature (+Spd, -Atk)
- Rapin Spin
- Surf
- Thunderbolt
- Recover
With Natural cure, Starmie is my standard switch in for statuses not named sleep. If it's a Toxic, then I go to Breloom, who loves Poison Heal. If it is Paralyze, I go to Bronzong, who enjoys boosted Gyro Balls and doesn't mind his already ridiculous speed being lowered.
The EVs given allows me to switch into a DDGyara Waterfall, take another one and kill it with TBolt. TBolt also allows me to KO other Starmies who are slower than me (noticed the 220 Speed instead of the standard 216 for this set?)
Breloom @ Toxic Orb
Trait: Poison Heal
EVs: 12 HP / 252 Atk / 244 Spd
Adamant Nature (+Atk, -SAtk)
- Spore
- Focus Punch
- Seed Bomb
- Substitute
Breloom is annoying. If I am facing an unexperienced player who does not switch when sleeping, I'll probably be able to sweep a big part of his team using just Breloom. When facing better players, tough, Breloom allows me to stop Tyranitar, Suicune, Snorlax, Scizor, Vaporeon, SkarmBliss, Bronzong and many other Pokémon who Breloom outspeeds and some others that can't OHKO Breloom.
After making my foe go to sleep, I'll get a Sub up to scout for my opponnent switch and score an attack even if it is not very effective, because a free 150pow+STAB attack still hits pretty well.
Infernape @ Life Orb
Trait: Blaze
EVs: 252 Atk / 192 Spd / 64 SAtk
Hasty Nature (+Spd, -Def)
- Close Combat
- U-turn
- Stone Edge
- Overheat
Infernape is the wallbreaker. He replaced Salamence when he was banned away to the Ubers valley. His powerful mixed attacks allow me to hit and many times OHKO (even with neutral typing) threats which other members of my team can't handle, like Zapdos and Rotom, as well as being a check for U-Turn abusers.
Tyranitar @ Choice Band
Trait: Sand Stream
EVs: 160 HP / 252 Atk / 96 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Crunch
- Pursuit
- Stone Edge
Tyranitar was the suggestion from dws93rd to counter my Rotom, Zapdos and Jolteon weakness. From him: "can easily take care of Jolteon and any Rotom formes by OHKOing them with Earthquake and Pursuit/Crunch respectively. While a HP Fighting from SpecsJolt can never OHKO thanks to Sandstorm(plus, you never see Hp Fighting on them anyway) and a HP Fighting from a SpecsRotom even with a Modest nature still can't OHKO."
This is only my second serious OU team (others were failed attempts at Rain Dance or Stall).
I am a nerd. I read every article, tip and analysis so I am no noob, despite only playing competitive Pokémon for a couple months. I am also a quick learner and good thinker.
Well, here is my team:






-----


Bronzong @ Air Mail
Trait: Heatproof
EVs: 252 HP / 136 Atk / 80 Def / 40 SDef
IVs: 0 Speed
Brave Nature (+Atk, -Spd)
- Stealth Rock
- Gyro Ball
- Earthquake
- Explosion
People have grown so used to Levitate Zong that they don't even try to Earthquake me at most times: they just switch to Heatran or whatever to use a fire attack straight away. That's when my own Earthquake is used: it OHKOs non-Shucca Heatran and most Infernapes. Gyro Ball gives me STAB and is great for the fast leads that are so common nowadays.
Bronzong is also my main switch-in for Thunder Wave, as he already has very low speed and Paralysis boosts Gyro Ball's power.
I don't know if this is good, but my playstyle with this lead is to, generally, hit first, setup rocks after. This sometimes scares away the opponent, hopefully bringing in something like Heatran.
I found Leftovers didn't help me that much, so I gave Zong a Mail which allows me to trick Trick Jirachi and other Trick users (pun intendend) and get some free turns.
How I deal with the top leads:
Azelf: Gyro Ball while he Taunts, Gyro Ball again for the KO while he sets his rocks up. I setup mine later.
Aerodactyl: Gyro Ball while he Taunts. He probably has a Focus Sash so Gyro Ball again for the KO while he sets his rocks up. I setup mine later.
Swampert: switch to Breloom, while he rocks, Substitute to scout, proceed as needed
Machamp: the defense EVs allow me to only be KOed after 2 DPunches and 1-2 confusion hits. I try to setup my rocks and, if possible, explode to kill him. If I don't get to explode, just go to Azelf and OHKO.
Metagross: EQ while he setup rocks, then my own rocks as he switches or Fire Punches or whatever.
Jirachi: watch as his Tricks fails and laugh, while using EQ on the first turn. Setup rocks on the obvious switch.
Infernape: EQ for the KO while he uses a resisted fire move on me, that'll hit for around 50%.
Ninjask: Gyro Ball all day, try to setup rocks on a predicted Protect. Gyro Ball will hurt the Baton Pass receiver for 150 base + STAB.
Roserade: sometimes I switch to Breloom and hope that Sleep Powder fails (and then my Toxic Orb kicks in), or just let Zong sleep and switch to Azelf for the OHKO.
Hippowdon: same as Swampert.
Tyranitar: EQ him first, setup rocks second.
Heatran: EQ while he hits me for 60%, killing him if he doesn't have Shucca.
Smeargle: let Zong sleep, switch to Infernape
Uxie: setup rocks and Gyro Ball while watching what he does. If threatening, explode.
Starmie: setup rocks and EQ while watching what he does. If threatening, explode.
Dragonite: Gyro Ball for the 51%~. If he DDs, it will hit harder. High chance for 2HKO. Then setup rocks.
Abomasnow: Gyo Ball for the potential OHKO, then setup rocks.


Yanmega @ Expert Belt
Trait: Speed Boost
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature (+SAtk, -Atk)
- Protect
- Air Slash
- Bug Buzz
- Hidden Power [Ground]
I love Yanmega. Many times he has ripped teams apart.
I usually switch to Yanmega when I have to deal with Breloom, Starmie, CeleTran, Tyranitar, Infernape, Azelf and some other Pokémon (usually Darks and Psychics). On the first turn, I usually use Protect, which will allow me to get a speed up from his ability and then outspeed any of these threats, given they are not Scarfed with >95 base Speed. When I predict a Substite or Agility, tough, I attack first to break their prediction. This is rare, tough, as people are not really used to see Yanmega and many don't predict my Protect.
On the second turn, if Bug Buzz doesn't have a chance to OHKO my foe, I'll probably go for the Air Slash because of the 30% flinch, and continue using Air Slash until he is in Bug Buzz KO range.
Yanmega tends to attract many Heatrans and Infernapes. HP Ground takes care of Heatran while its STAB-flinchhax move Air Slash OHKOs Infernape.
Expert Belt allows me to boost the often-SE moves I carry while not lowering my health. As Yanmega is 4x weak to SR, once he is out he doesn't usually come back, fearing a priority move while he has only 1HP. That's why I try to flinchhax many things that other members of my team would be able to handle well.


Starmie @

Trait: Natural Cure
EVs: 132 HP / 156 Def / 220 Spd
Timid Nature (+Spd, -Atk)
- Rapin Spin
- Surf
- Thunderbolt
- Recover
With Natural cure, Starmie is my standard switch in for statuses not named sleep. If it's a Toxic, then I go to Breloom, who loves Poison Heal. If it is Paralyze, I go to Bronzong, who enjoys boosted Gyro Balls and doesn't mind his already ridiculous speed being lowered.
The EVs given allows me to switch into a DDGyara Waterfall, take another one and kill it with TBolt. TBolt also allows me to KO other Starmies who are slower than me (noticed the 220 Speed instead of the standard 216 for this set?)


Breloom @ Toxic Orb
Trait: Poison Heal
EVs: 12 HP / 252 Atk / 244 Spd
Adamant Nature (+Atk, -SAtk)
- Spore
- Focus Punch
- Seed Bomb
- Substitute
Breloom is annoying. If I am facing an unexperienced player who does not switch when sleeping, I'll probably be able to sweep a big part of his team using just Breloom. When facing better players, tough, Breloom allows me to stop Tyranitar, Suicune, Snorlax, Scizor, Vaporeon, SkarmBliss, Bronzong and many other Pokémon who Breloom outspeeds and some others that can't OHKO Breloom.
After making my foe go to sleep, I'll get a Sub up to scout for my opponnent switch and score an attack even if it is not very effective, because a free 150pow+STAB attack still hits pretty well.


Infernape @ Life Orb
Trait: Blaze
EVs: 252 Atk / 192 Spd / 64 SAtk
Hasty Nature (+Spd, -Def)
- Close Combat
- U-turn
- Stone Edge
- Overheat
Infernape is the wallbreaker. He replaced Salamence when he was banned away to the Ubers valley. His powerful mixed attacks allow me to hit and many times OHKO (even with neutral typing) threats which other members of my team can't handle, like Zapdos and Rotom, as well as being a check for U-Turn abusers.

Tyranitar @ Choice Band
Trait: Sand Stream
EVs: 160 HP / 252 Atk / 96 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Crunch
- Pursuit
- Stone Edge
Tyranitar was the suggestion from dws93rd to counter my Rotom, Zapdos and Jolteon weakness. From him: "can easily take care of Jolteon and any Rotom formes by OHKOing them with Earthquake and Pursuit/Crunch respectively. While a HP Fighting from SpecsJolt can never OHKO thanks to Sandstorm(plus, you never see Hp Fighting on them anyway) and a HP Fighting from a SpecsRotom even with a Modest nature still can't OHKO."