Rules...
3v3 LC Singles
36 hour DQ
All abilities
All items
5 Chills/2 Recovers
2 subs
Team YellowAdminSilver...
Nohr - Pancham (F).
Type: Fighting
Fighting STAB; ignores weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities: Iron Fist / Mold Breaker /Scrappy (U)
Nature: Adamant (+1 Atk / -1 SpA)
Stats:
HP - 100
Atk - 4 (+)
Def - 3
SpA - 1 (-)
SpD - 2
Spe - 43
Size class - 1
Weight class - 1
Total: 15
EC:4/6
MC:0
AC:5/5
Attacks (26)
Level up:
Tackle
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw
Vital Throw
Parting Shot
Sky Uppercut
Egg:
Foul Play
Me First
Quash
Quick Guard
Storm Throw
TM:
Toxic
Protect
Payback
Stone Edge
Substitute
Dig
Bulldoze
Tutor:
Gunk Shot
Drain Punch
Zen Headbutt
Credit for the animated battle sprite goes to N-Kin
Belladonna - Nohface (F).
Type: Ghost / Steel
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Can switch out while affected by a partial trapping move.
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray.
Abilities: Levitate / Levitate (H)
Nature: Jolly (+15% Spe / +5% Acc / -1 SpA)
Stats:
HP - 100
Atk - 2
Def - 3
SpA – 0 (-)
SpD - 3
Spe - 12 (+)
Size class - 1
Weight class - 3
Total: 13
EC: 5/6
MC: 0
AC: 3/5
KOC: 0
Attacks (26)
Level up:
Scratch
Iron Defense
Lick
Metal Burst
Odor Sleuth
Feint Attack
Shadow Sneak
Curse
Fake Out
ShadowStrike
Perish Song
Egg:
Flail
Foul Play
Meteor Mash
Phantom Force
Yawn
TM:
Protect
Torment
Endure
Will-O-Wisp
Substitute
Trick Room
Taunt
Gyro Ball
Tutor:
Magic Coat
Pain Split
Shamrock - Bulbasaur (M).
Type: Grass / Poison
Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks. Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities: Overgrow / Clorophyll (H)
Nature: Quirky (+1 SpD / -1 SpD)
Stats:
HP - 90
Atk - 2
Def - 2
SpA – 3
SpD - 3
Spe - 45
Size class - 1
Weight class - 1
Total: 14
EC: 0/9
MC: 0
AC: 0/5
KOC: 0
Attacks (20)
Level up:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Egg:
Endure
Grassy Terrain
Light Screen
Power Whip
Razor Wind
TM:
Venoshock
Hidden Power [Ice]
Protect
Sludge Bomb
Substitute
Team Ragnarokalex...
Eevee (Solyr)
Nature:
Bold
Type:
Normal: STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Run Away:
Type: Passive
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:
Type: Passive
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Anticipation (DW):
Type: Passive
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
DC: 0/5
MC: 0
Attacks: 22/93 Total
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby-Doll Eyes
Swift
Quick Attack
Bite
Refresh
Covet
Take Down
Endure
Flail
Stored Power
Wish
Yawn
Toxic
Protect
Shadow Ball
Facade
Echoed Voice
Mime Jr (TBD) Male
Nature:
Bold
Type:
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Soundproof:
Type: Passive
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Filter:
Type: Passive
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).
Technician (DW):
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Stats:
HP: 80
Atk: Rank 0 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 11
EC: 0/6
DC: 0/5
MC: 0
Attacks: 21/?? Total
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Double Slap
Mimic
Light Screen
Reflect
Psybeam
Fake Out
Future Sight
Trick
Nasty Plot
Hypnosis
Solar Beam
Thunderbolt
Torment
Shadow Ball
Protect
Amaura (Vonlia) Female
Nature:
Quiet
Type:
Ice:
STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Rock: STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Refrigerate:
Type: Toggle
By default, this Pokemon's Normal-type moves are Ice-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Refrigerate receive this boost, and not all Ice-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Snow Warning: (DW)
Type: Trigger
This Pokemon summons a massive hailstorm upon its entry into battle that lasts 4 rounds (6 with Icy Rock), expending 10 EN to do so.
Command: Activate Snow Warning - 9 En - Summons haily weather to the field.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40 (-) (-10% Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 15
EC: 0/6
DC: 0/5
MC: 0
Attacks: 18/63 Total
Growl
Powder Snow
Thunder Wave
Rock Throw
Icy Wind
Take Down
Mist
Aurora Beam
Barrier
Discharge
Haze
Mirror Coat
Magnet Rise
Flash Cannon
Dark Pulse
Protect
Reflect
Toxic
YellowAdminSilver sends out Pokemon and equips...
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VirajVora refs...
3v3 LC Singles
36 hour DQ
All abilities
All items
5 Chills/2 Recovers
2 subs
Team YellowAdminSilver...
Nohr was the first Pokémon to join Silver's team after leaving his hometown. Nohr comes from a very traditional family and has a strict sense of honour, which is why she aims to travel the world in search of combat that will bring glory for herself and for her House. Nohr is typically stern and calm; however, combat is her greatest release. In the midst of battle, she usually drops her serious demeanor and becomes much more relaxed, mainly because she can rarely keep herself from laughing in the heat of battle. All the guts, all the glory is her favorite phrase, and it kinda makes her wish she had Guts. Peanut butter on toast is her favorite food.
Nohr - Pancham (F).
Type: Fighting
Fighting STAB; ignores weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities: Iron Fist / Mold Breaker /Scrappy (U)
Nature: Adamant (+1 Atk / -1 SpA)
Stats:
HP - 100
Atk - 4 (+)
Def - 3
SpA - 1 (-)
SpD - 2
Spe - 43
Size class - 1
Weight class - 1
Total: 15
EC:4/6
MC:0
AC:5/5
Attacks (26)
Level up:
Tackle
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw
Vital Throw
Parting Shot
Sky Uppercut
Egg:
Foul Play
Me First
Quash
Quick Guard
Storm Throw
TM:
Toxic
Protect
Payback
Stone Edge
Substitute
Dig
Bulldoze
Tutor:
Gunk Shot
Drain Punch
Zen Headbutt
Credit for the animated battle sprite goes to N-Kin
Belladonna is the first--and so far only--Pokémon Silver caught. Silver only caught Belladonna because she was scaring Zelda, and he thought that if he caught the Ghost Pokémon she would stop staring. Belladonna's red-eyed stared remains, however, as does Zelda's apprehension for her newest teammate. The fact that Belladonna has yet to speak a word only makes Zelda even more nervous, although her lack of words could be explained by the fact that the small Nohface doesn't have a face.
Silver hopes that Belladonna will grow a face after evolution, and maybe even be able to speak.
Zelda just wishes B would stop staring at her.
Silver hopes that Belladonna will grow a face after evolution, and maybe even be able to speak.
Zelda just wishes B would stop staring at her.
Belladonna - Nohface (F).
Type: Ghost / Steel
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Can switch out while affected by a partial trapping move.
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray.
Abilities: Levitate / Levitate (H)
Nature: Jolly (+15% Spe / +5% Acc / -1 SpA)
Stats:
HP - 100
Atk - 2
Def - 3
SpA – 0 (-)
SpD - 3
Spe - 12 (+)
Size class - 1
Weight class - 3
Total: 13
EC: 5/6
MC: 0
AC: 3/5
KOC: 0
Attacks (26)
Level up:
Scratch
Iron Defense
Lick
Metal Burst
Odor Sleuth
Feint Attack
Shadow Sneak
Curse
Fake Out
ShadowStrike
Perish Song
Egg:
Flail
Foul Play
Meteor Mash
Phantom Force
Yawn
TM:
Protect
Torment
Endure
Will-O-Wisp
Substitute
Trick Room
Taunt
Gyro Ball
Tutor:
Magic Coat
Pain Split
Shamrock - Bulbasaur (M).
Type: Grass / Poison
Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks. Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities: Overgrow / Clorophyll (H)
Nature: Quirky (+1 SpD / -1 SpD)
Stats:
HP - 90
Atk - 2
Def - 2
SpA – 3
SpD - 3
Spe - 45
Size class - 1
Weight class - 1
Total: 14
EC: 0/9
MC: 0
AC: 0/5
KOC: 0
Attacks (20)
Level up:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Egg:
Endure
Grassy Terrain
Light Screen
Power Whip
Razor Wind
TM:
Venoshock
Hidden Power [Ice]
Protect
Sludge Bomb
Substitute
Team Ragnarokalex...
Eevee (Solyr)
Nature:
Bold
Type:
Normal: STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Run Away:
Type: Passive
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:
Type: Passive
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Anticipation (DW):
Type: Passive
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
DC: 0/5
MC: 0
Attacks: 22/93 Total
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby-Doll Eyes
Swift
Quick Attack
Bite
Refresh
Covet
Take Down
Endure
Flail
Stored Power
Wish
Yawn
Toxic
Protect
Shadow Ball
Facade
Echoed Voice
Mime Jr (TBD) Male
Nature:
Bold
Type:
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Soundproof:
Type: Passive
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Filter:
Type: Passive
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).
Technician (DW):
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Stats:
HP: 80
Atk: Rank 0 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 11
EC: 0/6
DC: 0/5
MC: 0
Attacks: 21/?? Total
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Double Slap
Mimic
Light Screen
Reflect
Psybeam
Fake Out
Future Sight
Trick
Nasty Plot
Hypnosis
Solar Beam
Thunderbolt
Torment
Shadow Ball
Protect
Amaura (Vonlia) Female
Nature:
Quiet
Type:
Ice:
STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Rock: STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Refrigerate:
Type: Toggle
By default, this Pokemon's Normal-type moves are Ice-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Refrigerate receive this boost, and not all Ice-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Snow Warning: (DW)
Type: Trigger
This Pokemon summons a massive hailstorm upon its entry into battle that lasts 4 rounds (6 with Icy Rock), expending 10 EN to do so.
Command: Activate Snow Warning - 9 En - Summons haily weather to the field.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40 (-) (-10% Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 15
EC: 0/6
DC: 0/5
MC: 0
Attacks: 18/63 Total
Growl
Powder Snow
Thunder Wave
Rock Throw
Icy Wind
Take Down
Mist
Aurora Beam
Barrier
Discharge
Haze
Mirror Coat
Magnet Rise
Flash Cannon
Dark Pulse
Protect
Reflect
Toxic
YellowAdminSilver sends out Pokemon and equips...
Ragnarokalex sends out Pokemon and equips...
Ragnarokalex orders...
YellowAdminSilver orders...
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