Rules...
2v2 Singles (1FE 1NFE)
All Abilities
Training Items Only
36 Hours DQ
5 Chills / 2 Recoveries
3 Subs
Switch = OK
ASB Arena
Team YellowAdminSilver...
Soul - Absol (M).
Type: Dark
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities: Pressure / Super Luck /Justified (H)
Nature: Hasty (+15% Spe / +9% Acc / -1 Def)
Stats:
HP - 100
Atk - 5
Def - 1 (-)
SpA - 3
SpD - 2
Spe - 87 (+)
Size class - 3
Weight class - 3
Total: 18
EC: 0/0
MC: 0
AC: 0/5
Attacks
Level up:
Perish Song
Me First
Razor Wind
Detect
Scratch
Taunt
Feint
Leer
Quick Attack
Pursuit
Bite
Double Team
Swords Dance
Slash
Future Sight
Egg:
Magic Coat
Play Rough
Substitute
Sucker Punch
Zen Headbutt
TM:
Ice Beam
Rock Tomb
Torment
Will-O-Wisp
Payback
Zelda - Vulpix (F).
Type: Fire
Fire STAB; immune to burn status. Brighten Command.
Abilities: Flash Fire /Drought (H)
Nature: Timid (+15% Spe / +13% Acc / -1 Atk)
Stats:
HP - 90
Atk - 1 (-)
Def - 2
SpA - 2
SpD - 3
Spe - 75 (+)
Size class - 1
Weight class - 1
Total: 14
EC: 1/6
MC: 2
AC: 1/5
Attacks
Level up:
Ember
Tail Whip
Roar
Baby-Doll Eyes
Quick Attack
Will-O-Wisp
Fire Spin
Confuse Ray
Imprison
Flamethrower
Payback
Feint Attack
Flame Burst
Safeguard
Egg:
Disable
Energy Ball
Extrasensory
Hex
Hypnosis
TM:
Sunny Day
Protect
Dig
Flame Charge
Substitute
Team TSRD
Sprite by Gamefreak
Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Able to hit Pokémon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokémon on the field regardless of position.
Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four.
Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokémon. Unaffected by Spikes or Toxic Spikes when switching in.
Sprite by Cartoons!
Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Sprite by Vale98pm
Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities.
Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
YellowAdminSilver sends out his Pokemon and equips...
TSRD sends out his Pokemon and equips...
TSRD orders...
YellowAdminSilver orders...
2v2 Singles (1FE 1NFE)
All Abilities
Training Items Only
36 Hours DQ
5 Chills / 2 Recoveries
3 Subs
Switch = OK
ASB Arena
Team YellowAdminSilver...
Soul - Absol (M).
Type: Dark
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities: Pressure / Super Luck /
Nature: Hasty (+15% Spe / +9% Acc / -1 Def)
Stats:
HP - 100
Atk - 5
Def - 1 (-)
SpA - 3
SpD - 2
Spe - 87 (+)
Size class - 3
Weight class - 3
Total: 18
EC: 0/0
MC: 0
AC: 0/5
Attacks
Level up:
Perish Song
Me First
Razor Wind
Detect
Scratch
Taunt
Feint
Leer
Quick Attack
Pursuit
Bite
Double Team
Swords Dance
Slash
Future Sight
Egg:
Magic Coat
Play Rough
Substitute
Sucker Punch
Zen Headbutt
TM:
Ice Beam
Rock Tomb
Torment
Will-O-Wisp
Payback
Zelda - Vulpix (F).
Type: Fire
Fire STAB; immune to burn status. Brighten Command.
Abilities: Flash Fire /
Nature: Timid (+15% Spe / +13% Acc / -1 Atk)
Stats:
HP - 90
Atk - 1 (-)
Def - 2
SpA - 2
SpD - 3
Spe - 75 (+)
Size class - 1
Weight class - 1
Total: 14
EC: 1/6
MC: 2
AC: 1/5
Attacks
Level up:
Ember
Tail Whip
Roar
Baby-Doll Eyes
Quick Attack
Will-O-Wisp
Fire Spin
Confuse Ray
Imprison
Flamethrower
Payback
Feint Attack
Flame Burst
Safeguard
Egg:
Disable
Energy Ball
Extrasensory
Hex
Hypnosis
TM:
Sunny Day
Protect
Dig
Flame Charge
Substitute
Team TSRD
Sprite by Gamefreak
Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four.
Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokémon. Unaffected by Spikes or Toxic Spikes when switching in.
Insomnia [Passive]
This Pokemon is immune to sleep induced by other Pokemon. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action.
Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse.
If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Prankster [Passive] (Dream)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Super Luck [Passive]
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
This Pokemon is immune to sleep induced by other Pokemon. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action.
Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse.
If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Prankster [Passive] (Dream)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Super Luck [Passive]
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
|HP: 90|Atk: 3|Def: 2|SpA: 4|SpD: 2|Spe: 79|Size: 1|Weight: 1|BRT: 15|
|EC: 2/6|MC: 0|DC: 2/5|KOC: 0| Nature: Quiet (+SpA, -Spe) [-10% Evasion]
|EC: 2/6|MC: 0|DC: 2/5|KOC: 0| Nature: Quiet (+SpA, -Spe) [-10% Evasion]
Physical:
Assurance
Astonish
Brave Bird
Fly
Foul Play
Peck
Pusuit
Sky Attack
Sucker Punch
Wing Attack
Special:
Dark Pulse
Heat Wave
Icy Wind
Night Shade
Other:
Haze
Mirror Move
Perish Song
Protect
Psycho Shift
Roost
Substitute
Tailwind
Taunt
Torment
Whirlwind
Assurance
Astonish
Brave Bird
Fly
Foul Play
Peck
Pusuit
Sky Attack
Sucker Punch
Wing Attack
Special:
Dark Pulse
Heat Wave
Icy Wind
Night Shade
Other:
Haze
Mirror Move
Perish Song
Protect
Psycho Shift
Roost
Substitute
Tailwind
Taunt
Torment
Whirlwind
Sprite by Cartoons!
Flare Boost [Passive] (Dream)
This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities.
When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Rebound [Trigger]
The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Rebound Command: Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Storm Drain [Passive]
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon.
It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round.
This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities.
When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Rebound [Trigger]
The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Rebound Command: Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Storm Drain [Passive]
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon.
It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round.
|HP: 100|Atk: 2|Def: 2|SpA: 2|SpD: 3|Spe: 98|Size: 4|Weight: 9|BRT: 16|
|EC: 2/6|MC: 0|DC: 2/5|KOC: 0| Nature: Jolly (+Spe, -SpA) [+22% Accuracy]
|EC: 2/6|MC: 0|DC: 2/5|KOC: 0| Nature: Jolly (+Spe, -SpA) [+22% Accuracy]
Physical:
Bite
Body Slam
Bounce
Dig
Dive
Earthquake
Fake Out
Fire Fang
Iron Tail
Pursuit
Rapid Spin
Rock Slide
Sucker Punch
Tackle
U-Turn
Special:
Bubble Beam
Sludge Wave
Water Spout
Other:
Encore
Leer
Protect
Substitute
Taunt
Bite
Body Slam
Bounce
Dig
Dive
Earthquake
Fake Out
Fire Fang
Iron Tail
Pursuit
Rapid Spin
Rock Slide
Sucker Punch
Tackle
U-Turn
Special:
Bubble Beam
Sludge Wave
Water Spout
Other:
Encore
Leer
Protect
Substitute
Taunt
Sprite by Vale98pm
Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Keen Eye [Passive]
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means.
Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Prankster [Passive] (✓)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Stall [Passive]
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority.
If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail.
Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means.
Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Prankster [Passive] (✓)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Stall [Passive]
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority.
If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail.
Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
|HP: 90|Atk: 4|Def: 3|SpA: 3|SpD: 3|Spe: 43|Size: 1|Weight: 2|BRT: 16|
|EC: 0/0|MC: 0|DC: 5/5|KOC: 0| Nature: Brave (+Atk, -Spe) [-10% Evasion]
|EC: 0/0|MC: 0|DC: 5/5|KOC: 0| Nature: Brave (+Atk, -Spe) [-10% Evasion]
Physical:
Astonish
Brick Break
Fake Out
Feint
Feint Attack
Fury Swipes
Metal Burst
Payback
Poison Jab
Punishment
Scratch
Shadow Claw
Shadow Sneak
Sucker Punch
Zen Headbutt
Special:
Dazzling Gleam
Night Shade
Power Gem
Shadow Ball
Other:
Detect
Endure
Foresight
Imprison
Leer
Mean Look
Pain Split
Recover
Taunt
Torment
Will-O-Wisp
Astonish
Brick Break
Fake Out
Feint
Feint Attack
Fury Swipes
Metal Burst
Payback
Poison Jab
Punishment
Scratch
Shadow Claw
Shadow Sneak
Sucker Punch
Zen Headbutt
Special:
Dazzling Gleam
Night Shade
Power Gem
Shadow Ball
Other:
Detect
Endure
Foresight
Imprison
Leer
Mean Look
Pain Split
Recover
Taunt
Torment
Will-O-Wisp
YellowAdminSilver sends out his Pokemon and equips...
TSRD sends out his Pokemon and equips...
TSRD orders...
YellowAdminSilver orders...
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