So this is a team I made to fit around Sub-CM Jirachi. Mostly offensive based, its been working pretty nicely. But as with all teams, theres kinks, and although I kinda forgot what some where, I know there are some. Anyways, here it is:
Overview:
Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/140 Def/116 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Stealth Rock
- Roost
- Stone Edge/Taunt
Since this team was gonna be based around jirachi, I needed something to take the ground hits it dreads, and later to help with the vaporeon who takes the fire hits for jirachi take electric hits. So I needed a lead, and this seemed like the perfect thing. Now at first glance, it looks like a weird EV spread. The speed given allows it to outspeed adamant lucario, and allows more defense for gliscor. So lays up rocks quick, EQ for STAB, roost for recovery. Stone Edge hits fliers that gliscor normally cant hit, while on the other hand, taunt stops other forms of set-up.
Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Pursuit
- Superpower
My team was mostly built, only lacking a good dragon check. Scizor came to mind, and fit well in. Scizor helps check the ever popular mence and latias with BP, also providing a strong STAB to get a good revenge kill in. U-Turn for scouting and obvious STAB, Pursuit is one of those lesser used things in my arsenal, but helps kill off rotom, which is ever so useful. Superpower takes out blissey and steels, especially those pesky predicted heatran switch-ins.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/176 Spd/80 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Substitute
- Calm Mind
- Flash Cannon/Psychic
Originally meant to be the star of the team, it isnt always able to shine through. But when it can get in and set-up, theres no stopping it. So, come in, sub up, CM up, and goto town. Thunderbolt for waters and to hit steels for neutral at the very least. The last slot is a really hard choice, as whenever I use one, half the time the other is more useful. Flash Cannon provides a safer hit for latias, celebi, and tyranitar. While psychic can help against fighting types, swampert, and the such. The last slot is really torn tbh, most of the time I think I use flash cannon, but I guess its all situational.
Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 Spd
Bold nature (+Def, -Atk)
- Surf
- Wish
- Protect
- Hidden Power [Electric]
Vaporeon is a very useful tool for this team. First, it provides the handy fire resist for both scizor and jirachi. Second, it gives some wish support, which is always greatly appreciated. So Surf for the STAB, wish protect for healing and scouting, HP electric seemed like a more sound choice here. Gyara runs through once rotom is dead, and vaporeon can absorb it waterfalls and kill it. Plus it can help against anyother waters like starmie or suicune that try to come in.
Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Trick
- Thunderbolt
- Shadow Ball
- Overheat
Another means of revenge killing, the ever popular rotom-h. T-Bolt for STAB, and take out any waters that vaporeon might miss, Shadow Ball takes down ghosts that stand in my way, plus psychics, and a nice STAB. Overheat was the main reason for choosing this form. As I had no fire types on this team otherwise, grasses and steels would provide a bit more trouble, and since rotom is a great check to steels, it was the perfect choice. Trick for when I need to cripple a wall like blissey.
Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/6 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Payback
- Stone Edge
- Ice Punch
When I was making this team, I had four pokes done. Neither this or scizor were in this team. So obviously I needed some means of physical strength, and blissey killage. Machamp seemed like a good choice. The choice to not use restalk was tough, but I decided the extra coverage, combined with vaporeon being able to send wishes around, I should be fine. So D-Punch for STAB and the ever so nice confusion. Payback hits ghosts that try to give trouble, like rotom. Stone Edge hits fliers, Ice Punch allows a better way to take out a popular switch-in to machamp, gliscor, plus helps against mence a bit.
So thats it, any help would be appreciated. So rate away.
Overview:







Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/140 Def/116 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Stealth Rock
- Roost
- Stone Edge/Taunt
Since this team was gonna be based around jirachi, I needed something to take the ground hits it dreads, and later to help with the vaporeon who takes the fire hits for jirachi take electric hits. So I needed a lead, and this seemed like the perfect thing. Now at first glance, it looks like a weird EV spread. The speed given allows it to outspeed adamant lucario, and allows more defense for gliscor. So lays up rocks quick, EQ for STAB, roost for recovery. Stone Edge hits fliers that gliscor normally cant hit, while on the other hand, taunt stops other forms of set-up.

Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Pursuit
- Superpower
My team was mostly built, only lacking a good dragon check. Scizor came to mind, and fit well in. Scizor helps check the ever popular mence and latias with BP, also providing a strong STAB to get a good revenge kill in. U-Turn for scouting and obvious STAB, Pursuit is one of those lesser used things in my arsenal, but helps kill off rotom, which is ever so useful. Superpower takes out blissey and steels, especially those pesky predicted heatran switch-ins.

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/176 Spd/80 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Substitute
- Calm Mind
- Flash Cannon/Psychic
Originally meant to be the star of the team, it isnt always able to shine through. But when it can get in and set-up, theres no stopping it. So, come in, sub up, CM up, and goto town. Thunderbolt for waters and to hit steels for neutral at the very least. The last slot is a really hard choice, as whenever I use one, half the time the other is more useful. Flash Cannon provides a safer hit for latias, celebi, and tyranitar. While psychic can help against fighting types, swampert, and the such. The last slot is really torn tbh, most of the time I think I use flash cannon, but I guess its all situational.

Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 Spd
Bold nature (+Def, -Atk)
- Surf
- Wish
- Protect
- Hidden Power [Electric]
Vaporeon is a very useful tool for this team. First, it provides the handy fire resist for both scizor and jirachi. Second, it gives some wish support, which is always greatly appreciated. So Surf for the STAB, wish protect for healing and scouting, HP electric seemed like a more sound choice here. Gyara runs through once rotom is dead, and vaporeon can absorb it waterfalls and kill it. Plus it can help against anyother waters like starmie or suicune that try to come in.

Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Trick
- Thunderbolt
- Shadow Ball
- Overheat
Another means of revenge killing, the ever popular rotom-h. T-Bolt for STAB, and take out any waters that vaporeon might miss, Shadow Ball takes down ghosts that stand in my way, plus psychics, and a nice STAB. Overheat was the main reason for choosing this form. As I had no fire types on this team otherwise, grasses and steels would provide a bit more trouble, and since rotom is a great check to steels, it was the perfect choice. Trick for when I need to cripple a wall like blissey.

Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/6 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Payback
- Stone Edge
- Ice Punch
When I was making this team, I had four pokes done. Neither this or scizor were in this team. So obviously I needed some means of physical strength, and blissey killage. Machamp seemed like a good choice. The choice to not use restalk was tough, but I decided the extra coverage, combined with vaporeon being able to send wishes around, I should be fine. So D-Punch for STAB and the ever so nice confusion. Payback hits ghosts that try to give trouble, like rotom. Stone Edge hits fliers, Ice Punch allows a better way to take out a popular switch-in to machamp, gliscor, plus helps against mence a bit.
So thats it, any help would be appreciated. So rate away.