AAA Yo Mama (Regenvest Alolan Muk) [QC 2/2] [GP 1/1] (DONE)

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April

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[SET]
name: RegenVest
move 1: Knock Off
move 2: Poison Fang / Poison Jab
move 3: Rock Slide
move 4: Ice Punch / Thunderbolt
item: Assault Vest
ability: Regenerator
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
With a great defensive typing, solid special bulk, and Knock Off, Alolan Muk is a great RegenVest user, repeatedly entering the battle and disrupting fierce special attackers like Iron Moth and Zapdos. Knock Off provides critical utility and disruption, deters potential answers from switching into it, and provides decent uninvested damage output against neutral targets. Poison Fang semi-reliably spreads Toxic poison onto opposing walls, while Poison Jab can 2HKO Enamorus-T and Meowscarada. Rock Slide hirs Zapdos, Volcanion, Talonflame, and Volcarona hard, punishing them for switching in. Ice Punch nails common switch-ins like Landorus-T and Garchomp, while Thunderbolt snipes Corviknight. Physical walls like Corviknight, Unaware Scream Tail, and Quaquaval are a natural pairing, as they can better deal with the physical attackers that threaten Alolan Muk like Garchomp, Chien-Pao, and Galarian Zapdos. Mixed attackers like Magic Guard Volcanion and Heatran threaten Alolan Muk out, so offensive answers to these like Sword of Ruin Garchomp, Chien-Pao, and Galarian Zapdos are recommended. Entry hazards wear down Alolan Muk over the course of the game and prevent it from properly dealing with repeated attacks from threats like Iron Moth and Iron Jugulis, so hazard removers like Iron Treads, Quaquaval, and Corviknight are all recommended teammates.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
Quality checked by:
https://www.smogon.com/forums/members/tranquility.475288/
https://www.smogon.com/forums/members/ut.523866/
Grammar checked by:
https://www.smogon.com/forums/members/tea-guzzler.577920/
 
Last edited:
add remove comment

[SET]
Name: RegenVest
Move 1: Knock Off
Move 2: Poison Jab
Move 3: Rock Slide
Move 4: Poison Fang / Ice Punch
Item: Assault Vest
Ability: Regenerator
Nature: Careful
EVs: 252 HP / 4 Def / 252 SpD


[SET COMMENTS]

With a great defensive typing of Poison/Dark, solid special bulk, and access to the sparsely distributed Knock Off, Alolan Muk is a great RegenVest user a great user of Regenerator and Assault Vest (Regenerator and Assault Vest can be shorten to RegenVest in analysis writing), repeatedly entering the battle and disrupting many of the tiers’ fiercest special attackers. Knock Off provides critical utility and disruption, deters potential answers from switching into it, and provides decent uninvested damage output against neutral targets. Poison Jab is a reliable STAB move that deals heavy damage on super effective targets like Scream Tail and Meowscarada, and Rock Slide provides a stronger hit on Zapdos, Volcanion, and Talonflame, and Volcarona Chien-Pao, punishing them for switching in. Poison Fang allows you to reliably spread status, further discouraging potential answers from using Alolan Muk as an entry point, while Ice Punch threatens heavy damage on Ground-type answers like Landorus-Therian and Garchomp on the switch. Careful nature, combined with Assault Vest, maximize your special bulk, allowing you to most effectively check the tier's special attackers. Physical walls like Corviknight, Unaware Scream Tail, and Quaquaval are a natural pairing, as they can better deal with the physical attackers that threaten Alolan Muk like Garchomp, Chien-Pao, (add comma) and Galarian Zapdos. Mixed attackers like Magic Guard Volcanion and Heatran threaten Alolan Muk out, so offensive answers to these like Sword of Ruin Garchomp, Chien-Pao, (add comma) and Galarian Zapdos are recommended. Entry hazards wear down Alolan Muk over the course of the game, and prevent it from properly dealing with repeated attacks from threats like Iron Moth and Iron Jugulis, so hazard removers like Iron Treads, Quaquaval, and Corviknight are all recommended teammates.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
Quality checked by:
https://www.smogon.com/forums/members/tranquility.475288/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/







Herta QC Approve.gif


QC 1/2
 
add remove conjecture
[SET]
Name: RegenVest
Move 1: Knock Off
Move 2: Poison Jab Poison Fang / Poison Jab
Move 3: Rock Slide
Move 4: Poison Fang / Ice Punch / Thunderbolt
Item: Assault Vest
Ability: Regenerator
Nature: Careful
EVs: 252 HP / 4 Def / 252 SpD


[SET COMMENTS]
With a great defensive typing of Poison/Dark, solid special bulk, and access to the sparsely distributed Knock Off, Alolan Muk is a great RegenVest user, repeatedly entering the battle and disrupting many of the tiers’ fiercest fierce special attackers like Iron Moth and Zapdos. Knock Off provides critical utility and disruption, deters potential answers from switching into it, and provides decent uninvested damage output against neutral targets. Poison Jab is a reliable STAB move that deals heavy damage on super effective targets like Scream Tail and Meowscarada, and Poison Fang semi-reliably spreads Toxic poison onto opposing walls, while Poison Jab can 2HKO Scream Tail and Mewoscarada. Rock Slide provides a stronger hit on Zapdos, Volcanion, Talonflame, and Volcarona, punishing them for switching in. Poison Fang allows you to reliably spread status, further discouraging potential answers from using Alolan Muk as an entry point, while Ice Punch threatens heavy damage on Ground-type answers like Landorus-T and Garchomp on the switch. Ice Punch nails common switch-ins like Landorus-T and Garchomp, while Thunderbolt snipes Corviknight. Careful nature, combined with Assault Vest, maximize your special bulk, allowing you to most effectively check the tier's special attackers. dex info Physical walls like Corviknight, Unaware Scream Tail, and Quaquaval are a natural pairing, as they can better deal with the physical attackers that threaten Alolan Muk like Garchomp, Chien-Pao, and Galarian Zapdos. Mixed attackers like Magic Guard Volcanion and Heatran threaten Alolan Muk out, so offensive answers to these like Sword of Ruin Garchomp, Chien-Pao, and Galarian Zapdos are recommended. Entry hazards wear down Alolan Muk over the course of the game, and prevent it from properly dealing with repeated attacks from threats like Iron Moth and Iron Jugulis, so hazard removers like Iron Treads, Quaquaval, and Corviknight are all recommended teammates.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
Quality checked by:
https://www.smogon.com/forums/members/tranquility.475288/
https://www.smogon.com/forums/members/ut.523866/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
QC 2/2!

C0YL0WW.gif
 
add remove conjecture
[SET]
Name: RegenVest
Move 1: Knock Off
Move 2: Poison Jab Poison Fang / Poison Jab
Move 3: Rock Slide
Move 4: Poison Fang / Ice Punch / Thunderbolt
Item: Assault Vest
Ability: Regenerator
Nature: Careful
EVs: 252 HP / 4 Def / 252 SpD


[SET COMMENTS]
With a great defensive typing of Poison/Dark, solid special bulk, and access to the sparsely distributed Knock Off, Alolan Muk is a great RegenVest user, repeatedly entering the battle and disrupting many of the tiers’ fiercest fierce special attackers like Iron Moth and Zapdos. Knock Off provides critical utility and disruption, deters potential answers from switching into it, and provides decent uninvested damage output against neutral targets. Poison Jab is a reliable STAB move that deals heavy damage on super effective targets like Scream Tail and Meowscarada, and Poison Fang semi-reliably spreads Toxic poison onto opposing walls, while Poison Jab can 2HKO Scream Tail and Mewoscarada. Rock Slide provides a stronger hit on Zapdos, Volcanion, Talonflame, and Volcarona, punishing them for switching in. Poison Fang allows you to reliably spread status, further discouraging potential answers from using Alolan Muk as an entry point, while Ice Punch threatens heavy damage on Ground-type answers like Landorus-T and Garchomp on the switch. Ice Punch nails common switch-ins like Landorus-T and Garchomp, while Thunderbolt snipes Corviknight. Careful nature, combined with Assault Vest, maximize your special bulk, allowing you to most effectively check the tier's special attackers. dex info Physical walls like Corviknight, Unaware Scream Tail, and Quaquaval are a natural pairing, as they can better deal with the physical attackers that threaten Alolan Muk like Garchomp, Chien-Pao, and Galarian Zapdos. Mixed attackers like Magic Guard Volcanion and Heatran threaten Alolan Muk out, so offensive answers to these like Sword of Ruin Garchomp, Chien-Pao, and Galarian Zapdos are recommended. Entry hazards wear down Alolan Muk over the course of the game, and prevent it from properly dealing with repeated attacks from threats like Iron Moth and Iron Jugulis, so hazard removers like Iron Treads, Quaquaval, and Corviknight are all recommended teammates.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
Quality checked by:
https://www.smogon.com/forums/members/tranquility.475288/
https://www.smogon.com/forums/members/ut.523866/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
QC 2/2!

C0YL0WW.gif
Ready to implement these, but I do have a few things I want to mention before i do

Poison Jab really doesn't 2hko Scream, or at least the most common sets (unaware physdef and max hp regen), so I'm not sure I should include that there. I used the term heavy damage pretty specifically for that reason; it's not a 2HKO, but it's quite solid damage
0 Atk Muk-Alola Poison Jab vs. 252 HP / 236+ Def Scream Tail: 134-158 (30.8 - 36.4%) -- guaranteed 4HKO after Leftovers recovery
0 Atk Muk-Alola Poison Jab vs. 252 HP / 0 Def Scream Tail: 182-216 (41.9 - 49.7%) -- guaranteed 3HKO

Similarly, Thunderbolt barely dents Corv, if it's going to be slashed I feel like muk should be runny Sassy > Careful
0- SpA Muk-Alola Thunderbolt vs. 252 HP / 4 SpD Corviknight: 94-112 (23.5 - 28%) -- possible 5HKO after Leftovers recovery
0 SpA Muk-Alola Thunderbolt vs. 252 HP / 4 SpD Corviknight: 104-124 (26 - 31%) -- 4.6% chance to 4HKO after Leftovers recovery
 
add remove comment (ac) = add comma
[SET]
Name: RegenVest
Move 1: Knock Off
Move 2: Poison Fang / Poison Jab
Move 3: Rock Slide
Move 4: Ice Punch / Thunderbolt
Item: Assault Vest
Ability: Regenerator
Nature: Careful

EVs: 252 HP / 4 Def / 252 SpD
name: RegenVest
move 1: Knock Off
move 2: Poison Fang / Poison Jab
move 3: Rock Slide
move 4: Ice Punch / Thunderbolt
item: Assault Vest
ability: Regenerator
nature: Careful

evs: 252 HP / 4 Def / 252 SpD
first word should be fully lower-case

[SET COMMENTS] (removed gap)
With a great defensive typing, solid special bulk, and Knock Off, Alolan Muk is a great RegenVest user, repeatedly entering the battle and disrupting fierce special attackers like Iron Moth and Zapdos. Knock Off provides critical utility and disruption, deters potential answers from switching into it, and provides decent uninvested damage output against neutral targets. Poison Fang semi-reliably spreads Toxic poison onto opposing walls, while Poison Jab can 2HKO Enamorus-T and Meowscarada. Rock Slide provides a stronger hit on hits Zapdos, Volcanion, Talonflame, and Volcarona hard, punishing them for switching in. Ice Punch nails common switch-ins like Landorus-T and Garchomp, while Thunderbolt snipes Corviknight. Physical walls like Corviknight, Unaware Scream Tail, and Quaquaval are a natural pairing, as they can better deal with the physical attackers that threaten Alolan Muk like Garchomp, Chien-Pao, and Galarian Zapdos. Mixed attackers like Magic Guard Volcanion and Heatran threaten Alolan Muk out, so offensive answers to these like Sword of Ruin Garchomp, Chien-Pao, and Galarian Zapdos are recommended. Entry hazards wear down Alolan Muk over the course of the game, (remove comma) and prevent it from properly dealing with repeated attacks from threats like Iron Moth and Iron Jugulis, so hazard removers like Iron Treads, Quaquaval, and Corviknight are all recommended teammates.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
Quality checked by:
https://www.smogon.com/forums/members/tranquility.475288/
https://www.smogon.com/forums/members/ut.523866/
Grammar checked by:
https://www.smogon.com/forums/members/tea-guzzler.577920/
gp1/1 GP Team done
 
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