You find yourself stuck in a sandy vortex, with a mole?

You find yourself stuck in a sandy vortex, with a mole?


Hello there fellow smogonites! This is my 3rd RMT to date and probably not alot of you know me. I've been quite a long time lurker around smogon since late in the 4th generation back when Latias was banned from OU. I've given this thread a major overhall since before, to make it alot more "fun" to read. This is my 2nd version of my sandstorm team, the first being quite the failure having no check/ counter to Excadrill and as you know every 2-4 matches I was swept by Excadrill. Since then I wanted to lift my game and create a successful sand team. My goal was to achieve top 100 in the 5th generation OU on the smogon server, which infact I smashed and peaked around 30ish but I sunk down due to some bad play against opposing Volcarona.

My idea for this team was to build a sandstorm team consisting checks to major threats of todays metagame and be able to provide a Excadrill sweep. I managed to do this after 1 week of testing and adjustments to the first team. I'm going to show a brief overview rather then a team building process as I think they don't really tell much about a team, I will just say how my team has changed since I first made it.

My first prototype team consisted of | Tyranitar | Excadrill | Latias | Gastrodon | Gliscor | Jirachi |. It was nice but I found it was very stall orintated and with only 1 ice resist, Jirachi was put under the pump often and ended up being the 1st or 2nd to die just because it was my only ice resist. I thought I needed a bit of a offensive touch + an ice resist. I went through a list of possible pokemon that can fit the bill then BAM! I saw Rotom-W and I instantly knew that would be the perfect replacement for Gastrodon. I started with a defensive set, then I picked a specs set, then a scarf set and then back to specs. It also could counter rain which was one of sands worst nightmares because no-body likes turning into brown sludge. So the final product was..

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latias.png
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This was my 2nd product of a sandstorm team and was the most succesful. It has pretty good synergy with eachother and counters most of the major threats that I can think of. However thats what I can think of and this is when you awesome team raters help my team become the best it can be. So I suppose you've heard enough from me so lets take a inside look on how the team functions!

MUST READ: I'm going to expand the descriptions of my pokemon when I get time. It's nearly the end of the school term so homework is stacking up.

Changes will be UNDERLINED.

My team through the microscope!

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Tyranitar @ Choice scarf (F)
Trait: Sand stream
EVs: 252 Atk / 252 Spe / 4 HP
Jolly (+Spe, -SAtk)
-Stone edge
-Crunch
-Pursuit
-Superpower

Ah Tyranitar, you like the king chess piece because without you this team would just crumble and lose. He starts up sandstorm which is needed for Excadrill to sweep effectively. Winning a weather war is crucial and when in a weather war the idea is to keep your weather starter in tip top conditions which Jirachi does an amazing job at. Anyway this is choice scarf Tyranitar who can revenge a variety of threats like Gengar, Thundurus, Tornadus and believe it or not +1 DD Scrafty. He also provides surprise kills to various weather starters like Abomasnow and Ninetales. It's this reason why I believe that Tyranitar is the better sandstorm starter then Hippowdon.

So the moveset is quite simple. Stone edge is Tyranitars strongest attack with a nice 150 BP after stab. Crunch is a more reliable alternative that can provide a safe kill without the risk of missing. Pursuit traps the Lati twins, Gengar, Starmie and a few other pursuitable (Is that a word?) pokemon. Lastly superpower allows me to revenge dark types like Scrafty, Sazandora, scarfed Magnezone and other Tyranitar. It also deals some good damage to ferrothorn who is pretty good at putting this teams momentum to a halt. The EV spread provides maximum power and is able to kill opposing base 115+ pokemon.

I'm not really considering any changes other then perhaps change it to a specially defensive set so I can actually have a surefire way on killing Volcarona although after it sets up stealth rocks it generally becomes dead weight for my team which is one of the main reasons why Tyranitar is scarfed in the first place. The specially defensive set would also provide a fire attack which is something my team lacks and it would make it so much easier to kill Ferrothorn who as mentioned before puts a halt to my teams momentum, thunder waving Latias' attempt on HP fire and gyro ball really hurts Tyranitar.

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Excadrill @ Life orb (F)
Trait: Sand rush
EVs: 252 Atk / 252 Spe / 4 HP
Adamant (+Atk, - SAtk)
-Sword dance
-Earthquake
-Rock slide
-X-scissor

Excadrill is the teams primary sweeper, just being so brutal to unprepared teams. Once the oppenents check has been wasted (Gliscor, Conkeldurr etc.) I will unleash the mole and it will bring havoc to the field with those base 150 with STAB earthquakes. Not to mention with life orb, adamant and under a sword dance anything that isn't immune is going to take a s**tload of damage. He deserved a spot in my team just because it's IMO the best sand sweeper in the game and that's why his deserved a spot in the team and the title not to mention. He is also my check to various +1 threats just because he has insane speed in the sand. Main threats are most dragon dancers (looking a gyarados and dragonite) and Volcarona (Yet again -.-).

His moveset is yet again quite simple and effective. Sword dance is just derp derp. Earthquake is Excadrills strongest attack with a blistering 150 BP with STAB. Rock slide is for those flying chipmunks that think the can beat Excadrill. X-scissor is mainly for slowbro but it's also for levitaters which are most commonly psychic types like the Lati twins, Pixie trio and if I'm under enough sword dances, dare I say it Bronzong. Spread of 252 / 252 is just because I want maximum power and maximum speed, because Excadrill isn't going to be tanking hits like a boss. I wouldn't run adamant nature if it weren't for my Gliscor because if I didn't have Gliscor it would be like my first sandstorm team all over again. Besides I see no point on running jolly other then to outspeed opposing Excadrill which Gliscor can beat.

Am I thinking of any changes? As a matter of fact yes! I'm tossing up between the last moveslot between x-scissor and frustration. They both have their pros and cons but you face Gliscor and go "Darn should of had frustration". Then you fight Bronzong and Slowbro and go "S**T, why did I use frustration.." It's really 2 sided but I've kept it to x-scissor just because Rotom-W handles gliscor like a boss. TO THE NEXT POKEMON!

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Gliscor @ Toxic orb (F)
Trait: Poison heal
EVs: 244 HP / 184 Def / 80 Spe
Impish nature (+Def, -SAtk)
-U-turn
-Earthquake
-Ice fang
-Protect

Gliscor is who I turn to take some physical attacks that nothing on my team wants to take. He earnt his spot for providing checks to pokemon who can rip this team like cloth such as Rock polish Terrakion, Sword dance Excadrill, Bulk up Conkeldurr. I'm glad Gliscor rose in usage in generation 5, he has been one of my favourite pokemon since the release of D/P. Ok lets not get off topic and get to why your reading this. So Gliscor got a new tool to use this generation, Poison heal. It just makes him such a better pokemon in general and thats part of the reason why he is on my team. He also is my go to man for status effects due to his toxic orb. That means breloom and SOME sun sweepers can't touch my buff zubat.

So the moveset might not be your average Gliscor. I wasn't happy with the sword dance varient, it just lacked power and speed to be a sweeper and every ice beam he had to switch out which is just g*y. I looked at alternatives and saw a u-turn set which synergizes perfectly with Rotom-W putting consistant pressure on the opponent with u-turn and volt switch. U-turn also racks up some damage that is always welcomed. Earthquake is Gliscors strongest move on my set coming of a respectable 226 attack. Ice fang helps against Landorus and Gliscor who are common switch ins to me. Protect helps with scouting to see who I should switch into and it can set up sweeps for Excadrill and Latias. It also allows me to recover with poison heal to survive some stuff like rivalry outrage coming off Haxorus. The EV spread is your average spread. 244 HP EVs is the magic poison heal number, providing 1+ health everyturn for the cost of 2 HP. 80 speed EVs is speed creaping on other Gliscors to get u-turns and ice fangs done faster and which is why I can win against opposing gliscors. The rest is chucked into defence to give Gliscor some extra bulk that to take physical hits even better.

Am I considering changes? Yup! I'm thinking of a different set on Gliscor again, I'm just never satisfied with the options there are. There are so many different things that would work like facade and taunt but I would really like some advice. Not sure what is the best for general play. Overall Gliscor is pretty good the way she is but I would like a tad of advice on the best set I should use for the team.
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Latias @ Leftovers (F)
Trait: Levitate
EVs: 252 HP / 252 Spe / 4 SAtk
Timid nature (+Spe, -Atk)
-Calm mind
-Dragon pulse
-Hidden power (Fire)
-Roost

Latias is my 2nd and last sweeper who is very good late game and cleans up the leftovers of a team. Roost is for people who think you can earthquake latias after I roost which is always funny. Nothing too special about it other then roost and hidden power fire to deal with ferrothorn and scizor who are such pest. Thinking of placing roar or substitute on it.

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Rotom-W @ Choice specs (N)
Trait: Levitate
EVs: 252 SAtk / 252 Spe / 4 HP
Timid nature (+Spe, -Atk)
-Volt switch
-Hydro pump
-Hidden power (Grass)
-Trick

Rotom-W is my cannon of them team just for throwing out hits that pokemon wont want to take apart from blissey. Hidden power grass is for gastrodon and quagsire who can both wall me. I can just hit them with hidden power grass and that would be the last of them. Volt switch with gliscor as said before is a great duo with u-turn. Considering swapping his role with tyranitar so rotom becomes choice scarf and tyranitar becomes choice band to deal with volcarona better.

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Jirachi @ Leftovers (N)
Trait: Serene grace
EVs: 252 HP / 252 SpD / 4 Spe
Careful nature (+ SDef, -SAtk)
-Iron head
-Body slam
-Wish
-Stealth rock

Jirachi is the teams special wall taking unwanted ice beams and also provides stealth rocks. It provides wish support for my team which helps gliscor and rotom who will be switching into hazards often. You cant really go wrong with a specially defensive jirachi with a very annoying flinchhax combo which will get people to rip their hairs out of their skull. Pretty standard and I'm not really considering any changes for jirachi.

Time to wrap up this team!

This is my team and my biggest problem at this stage is Volcarona. Sure Excadrill will have to switch into it when it sets up on Gliscor or something and thats very risky. If it does decide to quiver dance I'm in luck cause I can rock slide it to death but if it fiery dances get ready for a 6-0. Whenever I see these in the team preview I try to keep Excadrill as untouched as possible because if it does die I can say bye bye win streak and hello lose streak. Defensive ones can be killed by Tyranitar as he can take a +1 non life orb bug buzz and kill with stone edge. Although life orb 252 speed Volcarona are by far the biggest threat I've noticed. Best thing I can do is make sure I have stealth rocks up. The worst battle my team has ever faced was Ninetales + Dugtrio + Volcarona. I'm basically a sitting duck waiting to die. I've considered putting in scarf Landorus just for the sake of checking Volcarona. Although it would bring a nasty ice weakness again and ultimatly I think I would be better off with the team as it is now. So that was my team rate, hate or steal.​
 
Pretty standard, but solid team. Substitute Landorus might be problematic to face as you're stop to such Physical attackers is Gliscor who is taken down by HP Ice. Rotom-W can also get 2HKOed by Stone Edge once Landorus gets a sub up against its Thunderbolt or one of Tyranitar's choice locked moves. Latias and Excadrill outspeed it, but can't do much to it in return (while it 2HKOes the former with a combo of Stone Edge and EQ, and the latter with Stone Edge).

The easiest way to solve this problem is to try a Defensive spread of 248 HP / 252 Def / 8 Spe on Rotom-W with Thunderbolt or Volt Switch / Hydro Pump / Will-O-Wisp / Pain Split with Leftovers and a Bold nature. This will allow you to handle Landorus by taking its attacks and OHKOing it / crippling it. It also takes the pressure off of Gliscor in checking Physical threats. Speaking of Gliscor, try Swords Dance over U-turn and Taunt over Protect. Stall teams get certain opportunities to set-up hazards on you, and Gliscor will not be set-up fodder for such spikes users, and help you break down Stall, while posing an offensive threat.

I see you built the team around an Excadrill sweep, and to make it easier for the mole to sweep you need to lure and destroy 2 of its common counters: Skarmory and Gliscor, which currently, you have a bit of a hard time doing. A Mixed Jirachi over your current variant can do this well. Due to the abundance of the Specially Defensive variant, Skarmory and Gliscor will love to switch into Jirachi and set-up against it (or in Gliscor's case, KO it). You can surprise them, by crippling the former with Thunder Wave, meaning with the paralysis rate + the Rock Slide flinch rate from Excadrill, there's a good chance it won't be ending its sweep. In Gliscor's case, once it switches in to Jirachi, you can pull off the surprise KO with Hidden Power Ice. Jirachi's spread should be: 108 HP / 148 Atk / 100 SpA / 56 SpDef / 96 Spe with Leftovers and a Lonely Nature. With a moveset of Thunder Wave / Stealth Rock / Iron Head / Hidden Power Ice.


GL
 
nice team .... but u seem to have a weakness to dd nite. if it gets up 1 dd and has multi scale intact it can threaten a number of pokes on Ur team so i suggest a ferrothorn or a defensive heatran instead of ur jirachi . Otherwise its a pretty solid team and counters quite a lot of todays metagame
 
Consider 32 Spe EVs on Jirachi to outrun Jolly TTar. Even though the added Speed might seem a tad unnecessary with Jirachi's access to paralysis, it could prove to be crucial and the minor loss of bulk is insignificant as far as I know. Just something to try out. gl
 
Hey there,

If you want to fix the Volcarona problem you've mentioned (in case the Sun team has a Dugtrio and wins the weather war against Tyranitar), I suggest swapping your Jirachi to a Speciall Defensive Heatran. SpD Tran is a really useful pokemon to have against Sun teams, even if you have Latias, it may prove itself as a game winner. Most Volcarona don't carry HP Ground and you can Roar them away, forcing them to take more Entry Hazards damage, since Heatran is also able to set up Rocks. You can also damage it with your Fire move or poison it with Toxic. While Jirachi's Wish support can be a HUGE plus, I think Heatran will just help you a lot more. So, here's the Heatran set you should use (over Jirachi indeed) :

Heatran @ Leftovers
Calm
Flash Fire
EVs : 252 HP / 4 SpA / 252 SpD
-Lava Plume
-Toxic
-Stealth Rock
-Roar

So yeah, this is a generic SpD Heatran moveset, which will help you a lot against Sun teams.

Good luck!
 
Pretty standard, but solid team. Substitute Landorus might be problematic to face as you're stop to such Physical attackers is Gliscor who is taken down by HP Ice. Rotom-W can also get 2HKOed by Stone Edge once Landorus gets a sub up against its Thunderbolt or one of Tyranitar's choice locked moves. Latias and Excadrill outspeed it, but can't do much to it in return (while it 2HKOes the former with a combo of Stone Edge and EQ, and the latter with Stone Edge).

The easiest way to solve this problem is to try a Defensive spread of 248 HP / 252 Def / 8 Spe on Rotom-W with Thunderbolt or Volt Switch / Hydro Pump / Will-O-Wisp / Pain Split with Leftovers and a Bold nature. This will allow you to handle Landorus by taking its attacks and OHKOing it / crippling it. It also takes the pressure off of Gliscor in checking Physical threats. Speaking of Gliscor, try Swords Dance over U-turn and Taunt over Protect. Stall teams get certain opportunities to set-up hazards on you, and Gliscor will not be set-up fodder for such spikes users, and help you break down Stall, while posing an offensive threat.

I see you built the team around an Excadrill sweep, and to make it easier for the mole to sweep you need to lure and destroy 2 of its common counters: Skarmory and Gliscor, which currently, you have a bit of a hard time doing. A Mixed Jirachi over your current variant can do this well. Due to the abundance of the Specially Defensive variant, Skarmory and Gliscor will love to switch into Jirachi and set-up against it (or in Gliscor's case, KO it). You can surprise them, by crippling the former with Thunder Wave, meaning with the paralysis rate + the Rock Slide flinch rate from Excadrill, there's a good chance it won't be ending its sweep. In Gliscor's case, once it switches in to Jirachi, you can pull off the surprise KO with Hidden Power Ice. Jirachi's spread should be: 108 HP / 148 Atk / 100 SpA / 56 SpDef / 96 Spe with Leftovers and a Lonely Nature. With a moveset of Thunder Wave / Stealth Rock / Iron Head / Hidden Power Ice.


GL

I originallly had a defensive Rotom like the one you mentioned and I hated it. Although I think its a legit suggestion so I'm going to test that out although I might change the EV spread a tad.

I've noticed Gliscor and Skarmory tend to be last pokemon but thats because they don't do anything to my team but wall Excadrill. That Jirachi set looks like a defensive choice scarf set lol. I might change thunder wave to body slam, just because of the fact thunder wave is useless against ground types. I'm going to give it crack with hidden power ice and the different EV spread.

nice team .... but u seem to have a weakness to dd nite. if it gets up 1 dd and has multi scale intact it can threaten a number of pokes on Ur team so i suggest a ferrothorn or a defensive heatran instead of ur jirachi . Otherwise its a pretty solid team and counters quite a lot of todays metagame
With stealth rocks up it's not going to have multiscale intact and Excadrill
resists extremespeed and can 1HKO with rock slide after multiscale is broken. With sandstorm up it will need to have leftovers to keep its multiscale intact and those are defensive and generally are easier to deal with as they produce less damage.

Consider 32 Spe EVs on Jirachi to outrun Jolly TTar. Even though the added Speed might seem a tad unnecessary with Jirachi's access to paralysis, it could prove to be crucial and the minor loss of bulk is insignificant as far as I know. Just something to try out. gl

If LK's Jirachi set doesn't work I might try this but most jolly Tyranitar are either scarfed or dragon dancers so it probably isn't needed so much.

Hey there,

If you want to fix the Volcarona problem you've mentioned (in case the Sun team has a Dugtrio and wins the weather war against Tyranitar), I suggest swapping your Jirachi to a Speciall Defensive Heatran. SpD Tran is a really useful pokemon to have against Sun teams, even if you have Latias, it may prove itself as a game winner. Most Volcarona don't carry HP Ground and you can Roar them away, forcing them to take more Entry Hazards damage, since Heatran is also able to set up Rocks. You can also damage it with your Fire move or poison it with Toxic. While Jirachi's Wish support can be a HUGE plus, I think Heatran will just help you a lot more. So, here's the Heatran set you should use (over Jirachi indeed) :


Specially Defensive Heatran
Heatran @ Leftovers
Calm
Flash Fire
EVs : 252 HP / 4 SpA / 252 SpD
-Lava Plume
-Toxic
-Stealth Rock
-Roar




So yeah, this is a generic SpD Heatran moveset, which will help you a lot against Sun teams.

Good luck!
Yeah I thought of this myself but with 4 water weaknesses after that, I'm not going to be able to deal with rain teams.

This is so incredibly standard...I fight this team or a slight variation of it 5 out 10 times I'm on PO.

Sorry but not everyone has a nasty plot weavile or a choice band gengar.

Thanks for your rates! Keep them coming in please, I should have this done by tommorow!
 
Hi, got your VM

You got some solid suggestions so far so there isn't much I can suggest though.

Definitely put 32 Spe EV's on Jirachi to outspeed opposing Tyranitar. Just take them from SDef as they will hardly be missed there.

To help you against stall team you can consider Taunt on Gliscor, over either Protect or U-turn. Perhaps you can even try Sword Dance over the other move to make it easier to counter Scizor and Conkeldurr. Skarmory, Forretress and Ferrothorn gets to set up free Spikes on half your team, Taunt might be able to prevent it but to help you even more I also suggest Rapid Spin on Excadrill to get rid of those hazards and thus making it easier for you to switch around. There are no spinblocker that can safely switch into Excadrill so it's a really reliable spinner. Rapid Spin can be used over either Sword Dance or X-scissor. You have Latias to counter NP Celebi in the likes so X-scissor isn't that important.

Opposing bulky waters can be a bit problematic as your main checks won't enjoy a Toxic or any other status. Using Substitute over Hidden Power [Fire] on Latias can make it easier to deal with the likes of Gastrodon since they can't Toxic you anymore. Substitute also makes Latias less prone to being revenge killed.

Hope these suggestions helped and good luck with the team.
 
Hi, got your VM

You got some solid suggestions so far so there isn't much I can suggest though.

Definitely put 32 Spe EV's on Jirachi to outspeed opposing Tyranitar. Just take them from SDef as they will hardly be missed there.

To help you against stall team you can consider Taunt on Gliscor, over either Protect or U-turn. Perhaps you can even try Sword Dance over the other move to make it easier to counter Scizor and Conkeldurr. Skarmory, Forretress and Ferrothorn gets to set up free Spikes on half your team, Taunt might be able to prevent it but to help you even more I also suggest Rapid Spin on Excadrill to get rid of those hazards and thus making it easier for you to switch around. There are no spinblocker that can safely switch into Excadrill so it's a really reliable spinner. Rapid Spin can be used over either Sword Dance or X-scissor. You have Latias to counter NP Celebi in the likes so X-scissor isn't that important.

Opposing bulky waters can be a bit problematic as your main checks won't enjoy a Toxic or any other status. Using Substitute over Hidden Power [Fire] on Latias can make it easier to deal with the likes of Gastrodon since they can't Toxic you anymore. Substitute also makes Latias less prone to being revenge killed.

Hope these suggestions helped and good luck with the team.

I'm currently testing taunt and substitute but I think rapid spin isn't needed because 4 of my team resist stealth rock, 3 immune to spikes and 5 immune to toxic spikes.

This is a pretty good team! However, I suggest that you use return over X-Scisscors on Excadrill, Return give you better power, better coverage

I tested frustration which is practically the same and the trade off of being wall by bronzong and slowbro is too risky cause they are harder to kill for my team.

Hey man cool team, though it is standard!!! Your team struggles against Ferrothorn a lot actually. Leech Seed + Protect would be pretty efficient at wearing down your team. Latias is a decent enough lure but this won't always work, and Latias is easily Pursuited by one of the most common Pokemon in the game. Other problems people have highlighted are substitute Landorus and Volcarona in the sun. Volcarona + Dugtrio in Sun can be extremely threatening since you rely on Excadrill to revenge in sand. Landorus can OHKO or 2HKO everyone on your team also, and it finds a couple opportunities to get up a Substitute.

Let's start by giving Ferrothorn less time to set up on you. You don't need to run Swords Dance for Taunt to be effective on Gliscor(though I'd still suggest it to beat Conkeldurr). Taunt still gives you a decent 'check' to stall teams and prevents mons such as Ferrothorn, Forretress, and Skarmory from using you as setup fodder. U-turn + Volt Switch is cool, but the reason it works so well is because in general mons such as Scizor and Landorus U-turning are so much more threatening than Gliscor. Also, HP Grass on Rotom-w just for Gastrodon seems slightly redundant when Trick shuts it down anyway. I'd suggest dropping that for HP Fire so once again, Ferrothorn finds less time to set up. If you still find yourself Gastrodon weak try running Substitute on Latias over HP Fire to setup in its face. Substitute also lets you escape Pursuit users which is cool. I know this sounds weird when I've been suggesting Ferrothorn-proofing your team, but Latias wasn't doing much with those unboosted HP Fires anyway.

To help with Dugtrio Sun and Landorus I have a couple of suggestions. First, change Rotom-w to the 112 HP / 252 SAtk / 144 Spe variant as the extra bulk helps with Landorus quite a bit actually. The next suggestion I'll make will help with both Dugtrio Sun and help the Landorus problem even more. You already have most of the things Scarf Tar checks checked well by the rest of your team, so I'd recommend trying a Specially Defensive variant with Shuca Berry. This helps with Landorus, and Dugtrio will find it much harder to trap and KO. Shuca Tar also allows you to run Protect on Jirachi, giving it much more reliable Recovery, and allowing it to spread Wishes to the other members of your team more reliably. It's one less place for Ferrothorn to set up as well. Anyway, I think these changes will help your team greatly so try them out. Good Luck.


Tyranitar set Tyranitar @ Shuca Berry
Sassy | 252 HP / 176 SAtk / 80 SDef
Crunch / Fire Blast / Ice Beam / Stealth Rock

Testing taunt as mentioned before but I really hate hidden power fire but I guess so many people suggest it so I will have to test after I'm done with the defensive set. Substitute was mentioned before and is currently being tested.

I will try the Rotom spread after I test the defensive suggestion. I suggested myself SDef Tar but I never was set due to it being dead weight once it set up stealth rocks. I'm going to give it a go cause it seems like quite a great suggestion with all the positives you mentioned.

Keep the rates coming in :D
 
Hey, I got your VM. Anyways, as you said, this team can have some trouble with Volcarona. He pretty much outspeeds and KOs your whole team and you have to rely on Excadrill to revenge kill him which is never a good thing, especially since sand won't always be up and Excadrill can't switch in safely.

A fairly simple change to fix this would be using a Double Dance Terrakion over Excadrill. Terrakion is a great offensive Volcarona counter with a Bug Buzz and Fiery Dance resist and a Special Defense boost in the sand. While Excadrill is a great sweeper, so is Terrakion and he can muscle through things Excadrill can't like Bronzong, Skarmory and Gliscor. Really, you won't be trading Excadrill for an inferior sweeper. The exact set is:

639.gif
Terrakion @ Air Balloon | Justified
Jolly | 4 HP / 252 Atk / 252 Spe
Rock Polish / Swords Dance / Close Combat / Stone Edge


Good luck!
 
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