Apologies in advance for any errors.
This is a squad that has carried me to the edge of 1400 on the BS ladder on Showdown. Currently I’m hovering between 1300 & 1350.
Team Building Process
I designed this team to function with two very separate cores that would be able to be functional, dependent on what I saw in team preview. The primary core is and always has been Hippowdon, Dragonite & Special Mega Lucario.
This is well renowned core in Battle Spot Singles and I am delighted that I tried it. The combination of the bulky, multi-purpose wall in Hippo is complimented brilliantly by the physical strength of Dragonite. Multiscale’s usefulness cannot be overestimated. The threat of Lucario lurking in the back is compounded by the fact that it is expected to be physical. It’s capabilities as a special attacker make it extremely potent.
The rest of this team is where I struggled. I went for Maw because I wanted to try out trick room. Porygon2 was the perfect partner as a TR setter. It’s bulky thanks to Eviolite and has a couple of attacks to punish opponents.
I had chosen Life Orb Hydreigon to punish certain threats. This choice compounds a severe fighting weakness which exists throughout the squad and would exacerbate the HP Ice Thundurus/Zapdos weakness that this main core was known for.
I replaced that with Rocky Helmet Zapdos.
I’m more than open to replacing this second trio but I would prefer to keep it functioning as a separate core, unless I can see something that could function alongside a combination of Hippo, Drag & Luc. On its’ day that trio can be potent and I believe the choices need to be compliment this. Alternatively, some alternative cores to compliment the main three would be interesting.
The sets:
Hippowdon @ Safety Goggles/Sitrus
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Roar/Slack Off
- Yawn
- Stealth Rock
- Earthquake
My Lead. Hippo does its’ job but I’ve yet to drill down on the set in a way that I am 100% happy with. Yawn & Stealth Rock are almost always the first two moves. That leaves a vulnerability to Taunt. Earthquake allows me to hit certain threat and even burnt, this does big damage to poison types like Mega Gengar and steel types like Aegislash.
Roar is a recent addition over Slack Off and I added this at the same time as Safety Goggles. I was fed up of getting Spore’d by lead Breloom. I’m sure it’s not optimal but it certainly has come in useful. I had thought about Sleep Talk or even Facade but it seems unreasonable to force two attacks onto my wall.
The EVs are taken from the analysis. Full HP & Special Defence compliment the nature for maximum bulk.
Lucario-Mega (F) @ Lucarionite
Ability: Adaptability
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flash Cannon
- Nasty Plot
- Vacuum Wave
- Aura Sphere
Luke’s set is really simple. STAB attacks get the Adaptability boost. Nasty Plot boosts the power of those attacks. Vacuum Wave is especially brutal priority. Maximum attack and speed to capitalise on all the POWAH.
Dragonite (F) @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Extreme Speed
- Fire Punch
DD ‘Nite is a crucial part of the team despite the compounded Ice weakness. Multiscale is in many ways the crucial part of this. It allows a DD set up to be almost guaranteed even in Sand. Lum is a one-time get out of jail card from status. Paralysis, burns and even confusion from Outrage all drastically affect Drag’s ability to sweep. Extreme Speed is another crucial priority move. Fire Punch is great coverage with grass and steel types being popular.
Mawile @ Mawilite
Ability: Huge Power
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Iron Head
- Play Rough
- Sucker Punch
Mawile is something I really wanted to fit onto this team. I know it’s really impressive when it actually attacks but it’s so slow and frail. STAB attacks in Iron Head and Play Rough make that work. Sucker Punch allows for Maw to exploit its’ vulnerability as a easy victim; it is crucial priority. Sword Dance is a potentially open slot. It’s a great move but Mawile doesn’t struggle for options here. Knock Off is somewhat viable here.
Porygon2 @ Eviolite
Ability: Trace
Level: 50
EVs: 244 HP / 252 Def / 12 SpA
Relaxed Nature
IVs: 0 Spe
- Ice Beam
- Foul Play
- Recover
- Trick Room
Pory2 was the obvious partner; the perfect TR setter and bulky as hell to boot. Eviolite is the only option on Pory2 as its’ not-fully-evolved forme means it has to have it to stay around. Ice Beam destroys the dragons that roam around Battle Spot and Foul Play hurts physical attackers. Pory2 does compound a fighting type weakness as does Lucario.
The EVs are taken from the analysis. Like Hippo, we have maximised bulk but this time it's in physical defence.
Zapdos @ Rocky Helmet
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Roost
- Thunderbolt
- Heat Wave
- Toxic/Thunder Wave/HP Ice
After getting rid of Hydreigon, Zapdos felt right. I was desperate to seal the fighting type weakness that exists as well as a vulnerability to powerful water types like Azu. The EV’s moves and item choice are all obvious as T’bolt and Roost give attacking potency plus durability. Heat Wave is another useful attack. The last move slot is where options come in and Toxic & HP Ice are just two.
I recently reset a Naive Zapdos with HP Grass. I genuinely wonder if a mixed attacking Zap could work as Drill Peck could be an interesting lure/solution for the likes of Breloom.
I’m keen on keeping the primary core but could alternate with good reason. The remaining three are open to change. I’ve no attachments to sets etc. The above sets cover all my tested alternate move options
Threats:
This is the importable with preferred sets.
Shoutouts: The regular crew in the Battle Spot section.
This is a squad that has carried me to the edge of 1400 on the BS ladder on Showdown. Currently I’m hovering between 1300 & 1350.
Team Building Process



I designed this team to function with two very separate cores that would be able to be functional, dependent on what I saw in team preview. The primary core is and always has been Hippowdon, Dragonite & Special Mega Lucario.
This is well renowned core in Battle Spot Singles and I am delighted that I tried it. The combination of the bulky, multi-purpose wall in Hippo is complimented brilliantly by the physical strength of Dragonite. Multiscale’s usefulness cannot be overestimated. The threat of Lucario lurking in the back is compounded by the fact that it is expected to be physical. It’s capabilities as a special attacker make it extremely potent.


The rest of this team is where I struggled. I went for Maw because I wanted to try out trick room. Porygon2 was the perfect partner as a TR setter. It’s bulky thanks to Eviolite and has a couple of attacks to punish opponents.

I had chosen Life Orb Hydreigon to punish certain threats. This choice compounds a severe fighting weakness which exists throughout the squad and would exacerbate the HP Ice Thundurus/Zapdos weakness that this main core was known for.

I replaced that with Rocky Helmet Zapdos.
I’m more than open to replacing this second trio but I would prefer to keep it functioning as a separate core, unless I can see something that could function alongside a combination of Hippo, Drag & Luc. On its’ day that trio can be potent and I believe the choices need to be compliment this. Alternatively, some alternative cores to compliment the main three would be interesting.
The sets:

Hippowdon @ Safety Goggles/Sitrus
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Roar/Slack Off
- Yawn
- Stealth Rock
- Earthquake
My Lead. Hippo does its’ job but I’ve yet to drill down on the set in a way that I am 100% happy with. Yawn & Stealth Rock are almost always the first two moves. That leaves a vulnerability to Taunt. Earthquake allows me to hit certain threat and even burnt, this does big damage to poison types like Mega Gengar and steel types like Aegislash.
Roar is a recent addition over Slack Off and I added this at the same time as Safety Goggles. I was fed up of getting Spore’d by lead Breloom. I’m sure it’s not optimal but it certainly has come in useful. I had thought about Sleep Talk or even Facade but it seems unreasonable to force two attacks onto my wall.
The EVs are taken from the analysis. Full HP & Special Defence compliment the nature for maximum bulk.

Lucario-Mega (F) @ Lucarionite
Ability: Adaptability
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flash Cannon
- Nasty Plot
- Vacuum Wave
- Aura Sphere
Luke’s set is really simple. STAB attacks get the Adaptability boost. Nasty Plot boosts the power of those attacks. Vacuum Wave is especially brutal priority. Maximum attack and speed to capitalise on all the POWAH.

Dragonite (F) @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Extreme Speed
- Fire Punch
DD ‘Nite is a crucial part of the team despite the compounded Ice weakness. Multiscale is in many ways the crucial part of this. It allows a DD set up to be almost guaranteed even in Sand. Lum is a one-time get out of jail card from status. Paralysis, burns and even confusion from Outrage all drastically affect Drag’s ability to sweep. Extreme Speed is another crucial priority move. Fire Punch is great coverage with grass and steel types being popular.

Mawile @ Mawilite
Ability: Huge Power
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Iron Head
- Play Rough
- Sucker Punch
Mawile is something I really wanted to fit onto this team. I know it’s really impressive when it actually attacks but it’s so slow and frail. STAB attacks in Iron Head and Play Rough make that work. Sucker Punch allows for Maw to exploit its’ vulnerability as a easy victim; it is crucial priority. Sword Dance is a potentially open slot. It’s a great move but Mawile doesn’t struggle for options here. Knock Off is somewhat viable here.

Porygon2 @ Eviolite
Ability: Trace
Level: 50
EVs: 244 HP / 252 Def / 12 SpA
Relaxed Nature
IVs: 0 Spe
- Ice Beam
- Foul Play
- Recover
- Trick Room
Pory2 was the obvious partner; the perfect TR setter and bulky as hell to boot. Eviolite is the only option on Pory2 as its’ not-fully-evolved forme means it has to have it to stay around. Ice Beam destroys the dragons that roam around Battle Spot and Foul Play hurts physical attackers. Pory2 does compound a fighting type weakness as does Lucario.
The EVs are taken from the analysis. Like Hippo, we have maximised bulk but this time it's in physical defence.

Zapdos @ Rocky Helmet
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Roost
- Thunderbolt
- Heat Wave
- Toxic/Thunder Wave/HP Ice
After getting rid of Hydreigon, Zapdos felt right. I was desperate to seal the fighting type weakness that exists as well as a vulnerability to powerful water types like Azu. The EV’s moves and item choice are all obvious as T’bolt and Roost give attacking potency plus durability. Heat Wave is another useful attack. The last move slot is where options come in and Toxic & HP Ice are just two.
I recently reset a Naive Zapdos with HP Grass. I genuinely wonder if a mixed attacking Zap could work as Drill Peck could be an interesting lure/solution for the likes of Breloom.
I’m keen on keeping the primary core but could alternate with good reason. The remaining three are open to change. I’ve no attachments to sets etc. The above sets cover all my tested alternate move options
Threats:
Mega Heracross: It’s Skill Link that does it. Bullet Seed wrecks Hippo, doesn’t really fear anything from Luc and its’ team-mates often handle Dragonite. The same applies for Cloyster to a lesser extent.
Greninja: Especially with Life Orb. It’s not terribly difficult to predict but Ice Beams goes through Multiscale and does a huge amount to Hippo. Even Lucario is destroyed by Hydro Pump, speaking of both ‘Ninja’s power and Luc’s frailty.
Talonflame: The sheer versatility of this bird is remarkable. It’s not necessarily difficult to take down but it’s strong and quick and it’s everywhere.
Mega Kanga: If I can’t set up with Dragonite or Lucario respectively the chances of KO’ing straight away go down. Yawning can work but Fake Out is crucial for it especially as a lead. Elemental punches have been a clever weapon against this team and as you might imagine, Ice Punch and Fire Punch goes through the majority of the squad and both megas.
Breloom: Perfectly accurate Spore is a problem to the extent that I’ve pondered fitting on Sleep Talk somewhere. Beyond that, Rock Tomb hurts Dragonite (but Lum Berry secures an awakening and can be counter attacked with Fire Punch and Extreme Speed) and fighting moves kills or does a chunk to Luc.
Mega-Slowbro: Because it won the Break The Core for Hip Dra Luc that time. It’s extremely powerful and there is a temptation to put Thunder Punch on Drag.
Scald: I swear it’s broken on PS...
Taunt: Wrecks Hippo especially if it comes turn 1 from a flying type.
Pranskter: Mega Sableye on its’ first turn, can burn Hippowdon with priority status and then reflect Stealth Rock or Roar or deflect Yawn. THundurus doesn’t do anything to Hippo with TWve but can carry Grass Knot or HP Ice.
Mamoswine: This is one of my favourites on BSS and it can destroy Hippo & Dragonite with STAB Ice moves and beat Luc with EQ.
So yes, if it’s not clear status is bad. Strong attackers are bad. Bulk is troublesome.
Greninja: Especially with Life Orb. It’s not terribly difficult to predict but Ice Beams goes through Multiscale and does a huge amount to Hippo. Even Lucario is destroyed by Hydro Pump, speaking of both ‘Ninja’s power and Luc’s frailty.
Talonflame: The sheer versatility of this bird is remarkable. It’s not necessarily difficult to take down but it’s strong and quick and it’s everywhere.
Mega Kanga: If I can’t set up with Dragonite or Lucario respectively the chances of KO’ing straight away go down. Yawning can work but Fake Out is crucial for it especially as a lead. Elemental punches have been a clever weapon against this team and as you might imagine, Ice Punch and Fire Punch goes through the majority of the squad and both megas.
Breloom: Perfectly accurate Spore is a problem to the extent that I’ve pondered fitting on Sleep Talk somewhere. Beyond that, Rock Tomb hurts Dragonite (but Lum Berry secures an awakening and can be counter attacked with Fire Punch and Extreme Speed) and fighting moves kills or does a chunk to Luc.
Mega-Slowbro: Because it won the Break The Core for Hip Dra Luc that time. It’s extremely powerful and there is a temptation to put Thunder Punch on Drag.
Scald: I swear it’s broken on PS...
Taunt: Wrecks Hippo especially if it comes turn 1 from a flying type.
Pranskter: Mega Sableye on its’ first turn, can burn Hippowdon with priority status and then reflect Stealth Rock or Roar or deflect Yawn. THundurus doesn’t do anything to Hippo with TWve but can carry Grass Knot or HP Ice.
Mamoswine: This is one of my favourites on BSS and it can destroy Hippo & Dragonite with STAB Ice moves and beat Luc with EQ.
So yes, if it’s not clear status is bad. Strong attackers are bad. Bulk is troublesome.
Hippowdon @ Sitrus Berry
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Slack Off
- Yawn
- Stealth Rock
- Earthquake
Lucario-Mega (F) @ Lucarionite
Ability: Adaptability
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flash Cannon
- Nasty Plot
- Vacuum Wave
- Aura Sphere
Dragonite (F) @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Extreme Speed
- Fire Punch
Mawile @ Mawilite
Ability: Huge Power
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Iron Head
- Play Rough
- Sucker Punch
Porygon2 @ Eviolite
Ability: Trace
Level: 50
EVs: 244 HP / 252 Def / 12 SpA
Relaxed Nature
IVs: 0 Spe
- Ice Beam
- Foul Play
- Recover
- Trick Room
Zapdos @ Rocky Helmet
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Roost
- Thunderbolt
- Heat Wave
- Toxic
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Slack Off
- Yawn
- Stealth Rock
- Earthquake
Lucario-Mega (F) @ Lucarionite
Ability: Adaptability
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flash Cannon
- Nasty Plot
- Vacuum Wave
- Aura Sphere
Dragonite (F) @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Extreme Speed
- Fire Punch
Mawile @ Mawilite
Ability: Huge Power
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Iron Head
- Play Rough
- Sucker Punch
Porygon2 @ Eviolite
Ability: Trace
Level: 50
EVs: 244 HP / 252 Def / 12 SpA
Relaxed Nature
IVs: 0 Spe
- Ice Beam
- Foul Play
- Recover
- Trick Room
Zapdos @ Rocky Helmet
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Roost
- Thunderbolt
- Heat Wave
- Toxic
Shoutouts: The regular crew in the Battle Spot section.