[SET]
Assault Vest (Okidogi) @ Assault Vest
Ability: Toxic Chain
EVs: 240 HP / 252 Atk / 16 Spe
Tera Type: Water / Dark
Adamant Nature
- Drain Punch
- Gunk Shot
- Knock Off
- Ice Punch
[SET COMMENTS]
Assault Vest-boosted mixed bulk and a strong offensive and defensive typing render Okidogi a potent bulky attacker able to make considerable progress throughout the game with the combination of Knock Off and Toxic Chain. Defensively, resistances to Dark and Fighting and a neutrality to Fairy let Okidogi respond to Pokemon like Zamazenta, Darkrai, and Iron Valiant and find ample opportunities to begin forcing progress. Offensively, Okidogi's Poison typing heavily discourages Fairy-types like Clefable and Primarina from attempting to absorb Knock Off, while its Fighting-type STAB move makes it especially threatening to certain poison-immune foes like Kingambit and Garganacl that can avoid Toxic Chain. Knock Off both removes items from switch-ins like Moltres and Great Tusk and rounds out Okidogi's coverage against would-be checks like Gholdengo, Pecharunt, and Galarian Slowking. Lastly, Ice Punch provides valuable coverage against checks like Gliscor, Landorus-T, and Dragonite. 16 Speed EVs let Okidogi outspeed Adamant Kingambit and Ursaluna, letting it serve as a secondary check to them. Tera Water is a robust defensive typing that lets Okidogi shed its Ground- and Psychic-type weaknesses to become a more effective check to Enamorus and Hatterene while improving its matchup into wallbreakers like Walking Wake and Primarina. Alternatively, Tera Dark flips Okidogi's Psychic weakness into an immunity, turning the tables on Gholdengo and Iron Valiant carrying Psyshock, and confers a Ghost resistance alongside STAB on Knock Off to more strongly threaten Pecharunt and Gholdengo.
Assault Vest Okidogi slots comfortably into balance teams in need of a strong progress-maker able to sponge hits from offensive threats like Iron Valiant and Darkrai and punch holes into common physical walls like Zapdos, Zamazenta, and Moltres. Okidogi is highly vulnerable to entry hazard damage, as it repeatedly enters the field to force progress, and it thus greatly appreciates the hazard removal provided by Great Tusk. Okidogi answers fast threats like Iron Valiant and Zamazenta that scare Great Tusk out, while Great Tusk is able to provide more consistent hazard removal with less fear of Moltres and Pecharunt, helping Okidogi maintain its longevity. Ting-Lu is a synergistic defensive teammate that answers threats like Iron Moth and Iron Crown that trouble Okidogi. Beyond handling Fighting- and Fairy-types like Iron Valiant and Zamazenta that scare out Ting-Lu, both work together to hold off threats like Darkrai and Gholdengo, and Ting-Lu's ability to set entry hazards greatly complements Okidogi's ease of removing items. This greatly enables powerful teammates like Ogerpon-W, which shreds through checks to Okidogi like Great Tusk and Corviknight in return. Likewise, Dragonite provides a switch-in to threatening Ground-types like Landorus-T and Gliscor and easily picks off weakened teams with Extreme Speed. Kingambit is another brutal endgame cleaner that scares out Psychic-types like Iron Crown and Latios that threaten Okidogi and greatly appreciates their shared checks being weakened.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/demon-queen.608211/
Quality checked by:
https://www.smogon.com/forums/members/kd458.633798/
https://www.smogon.com/forums/members/autumn.384270/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
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