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Media Yu-Gi-Oh discussion

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Updated the build a bit. Also identified the problems Morphs have on Pojo:

Morphtronics
Morphtronics are an archetype that parodies the Transformers franchise. As we all know, giant robots are very, very boss. That makes them amazing aesthetically. Competitively, they've always been a coin toss. Morphtronics are capable of pushing out big Synchro Monsters like Shooting Quasar Dragon and T.G. Blade Blaster with relative ease - that is, should everything go right. Their Special Summoning Engine - Morphtronic Celfon - is literally a dice roll. This is a problem for many reasons, because their ability to Special Summon is literally based on chance. There are two factors:

1) How high you roll
2) How well you top deck

How high you roll doesn't necessarily matter - the second one is always more important. As long as the next monster is a Morphtronic Monster you're hoping to roll into (another Celfon, Morphtronic Lantron, Morphtronic Scopen, Morphtronic Staplen, are usually really good ones), you could roll a 1 and still plus off of it. That brings us to another point - we can easily fix this problem by running a high monster count deck, right?

Wrong! Morphtronics are like Blackwings in that they suffer from having a bunch of useless support. Their best monsters, Morphtronic Celfon, Morphtronic Lantron, Morphtronic Scopen, Morphtronic Remoten, Morphtronic Radion, Morphtronic Boomboxen, Morphtronic Slingen and Morphtronic Staplen will clog your hand if you run them all in 3s. Even then, you only top out at 24 monsters, and not all of these cards should be run in the same deck together like that. For example, Morphtronic Boomboxen should be used in Equip Builds with Morphtronic Boarden for powerful OTK potential, while Morphtronic Slingen should only be run at 1, and only brought out to push for game. Morphtronic Remoten and Morphtronic Scopen serve different purposes and should never be maxed out together - there's too much conflict going on between what they want to do. Morphtronic Scopen should be run in 3's for Equip Builds while Morphtronic Remoten loves to be run in 3's for Machine Duplication builds so he can Banish Morphs and go into Leviair/XX-Saber Gottoms.

Their other monsters: Morphtronic Cameran, Morphtronic Videon, Morphtronic Clocken, Morphtronic Datatron, Morphtronic Magnen, and Morphtronic Mangen bar, straight up suck.

They never even got great Spell/Trap Support. Their best Spell Cards are Morphtronic Accelerator, Double Tool C&D, Junk Box and Morphtronic Repair Unit. Their best trap card, Morphtronic Forcefield, isn't even good unless your monsters are pumped by Radions, because their attacking stats are so low your opponent can just attack to destroy them. All the other cards suck.

A deck, who's boss monster, revolves entirely around fetching Equip Spell cards, can't even grab any of their exclusives because they're terrible. Their boss monster, who's the only one whose able to maintain field presence, can't even be saved by their own exclusive Counter Trap card because he doesn't have Morphtronic in his name.

And that's not even going into the fact that they don't have a single card that can grab Celfon from the deck to the hand without having him in the Graveyard first.

Draw power is another issue. Morphtronic Synchro builds are dependent on Formula Synchron and T.G. Hyper Librarian pluses for draw power, and other build don't really have any way to draw.

What they need:

Exclusive Searcher:
Morphtronics suffer from lack of field presence and defensive plays. Give them a monster similar to Wattdragonfly or Sangan to help keep monsters on the field and get Celfon into your hand.

Low Level Morphtronic Synchro Monsters:
They're low level, with low level tuners. This would be perfect for the times when Celfon can only fetch Scopen or Remoten (and not make real good use of them) without having to head straight into an Amory Arm or waste a Ally of Justice Catastor/T.G. Hyper Librarian.

Better Exclusive Equips:
This is the perfect way to fix their field presence and draw power issues. Give them an equip that boosts attack or helps prevent destruction, and another one that boosts attack and lets you draw a card when you kill a monster. The possibilities are endless for this kind of thing.

Their Own Union Monsters:
This is more aesthetic related, as well as for the whole field presence thing. If Celfon can roll into a monster that can protect it for a turn, do it. Or if you can equip it from your hand to a face-up Morphtronic monster you control and give them certain benefits, lets have it.

A Boss Monster Parodying Optimus Prime:
I don't need to explain this one.

It's unrealistic to expect any of this to happen, though. Maybe if I can find some way to make them top, haha.
 
I know it's unlikely, but I really hope Konami addresses the Wind-up hand loop in March. Most of the time, if you do not have Maxx "c" or Veiler on your first turn, you will end up with 0-3 cards in hand, depending on whether your opponent sacked into Avarice or not. I do not like how this makes winning the dice roll crucial to even have a chance at winning the game. Even Inzektors pale in comparison to how broken Wind-ups are at the moment.
 
I know it's unlikely, but I really hope Konami addresses the Wind-up hand loop in March. Most of the time, if you do not have Maxx "c" or Veiler on your first turn, you will end up with 0-3 cards in hand, depending on whether your opponent sacked into Avarice or not. I do not like how this makes winning the dice roll crucial to even have a chance at winning the game. Even Inzektors pale in comparison to how broken Wind-ups are at the moment.

If they open up with D-Fissure (which they usually main) you still lose, because it renders "C" and veiler useless
 
I know it's unlikely, but I really hope Konami addresses the Wind-up hand loop in March. Most of the time, if you do not have Maxx "c" or Veiler on your first turn, you will end up with 0-3 cards in hand, depending on whether your opponent sacked into Avarice or not. I do not like how this makes winning the dice roll crucial to even have a chance at winning the game. Even Inzektors pale in comparison to how broken Wind-ups are at the moment.

winning the dice roll is and always has been the most important thing in yugioh, some formats its just less immediately apparent

look at infernity format of a couple years ago; if they went first, they could pretty reliably end with stardust doom dragon archfiend double barrier. people complained about how important going first was, as if it was anything new

cut to a format or two later, super slow, triple warning format. going first and setting hamster/warning still won you the game though. it's less obvious than those 'unbeatable' t1 setups but if you went first, had a good set monster, and a warning for their summon you would win that game almost guaranteed

i'm not arguing for or against the brokenness of windups, but the die roll has always been the biggest factor in this game
 
That is certainly correct, but let's take a look at this format up until the release of Dino Rabbit in the TCG. In my experience, you had a pretty good chance to win even if you went second, because none of the tier 1 decks had game-breaking plays turn 1, barring a sacky opening hand from Plants or Karakuris. Now, we have things like Turn 1 Laggia with 3 backrow and the Wind-up loop. I don't like where Konami is taking the game in this respect.
 
do you guys play on dueling network? I am thecicada on DN.

Also got perma banned on DN forums =( and all i said was "fcking stupid". DN forums is too damned soft.
 
^ Lol wit

DN is really soft and it's unnecessary. It's not like children will never hear a curse in their life and COPPA should be enforced >.> it's whatecs though most on DN are scrubs anyways xD
 
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First turn Shooting Quasar Dragon

I just wish it hadn't been against a scrub

EDIT:

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Almost decked out a Kao'kuri Rock Stun deck

But he beat me );
 
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First turn Shooting Quasar Dragon

I just wish it hadn't been against a scrub

EDIT:

q5cnS.jpg


Almost decked out a Kao'kuri Rock Stun deck

But he beat me );

Wait, how did he OTK you with Koa'ki Rock Stun

Also that is a lesson for everybody, don't continue Special Summoning against a Maxx "C' if you can't make it game, you'll just lose next turn.
 
Wait, how did he OTK you with Koa'ki Rock Stun

Also that is a lesson for everybody, don't continue Special Summoning against a Maxx "C' if you can't make it game, you'll just lose next turn.

Well he didn't OTK me

But I had Machine Duped a Celfon and he chained Maxx "C" to Machine Duplication. All the monsters in his deck are 1900 beaters with Spell/Trap/Effect Monster Effect negation so there really wasn't anything I could do except try to deck him out.
 
mm5yt.jpg


Updated the build a bit. Also identified the problems Morphs have on Pojo:



It's unrealistic to expect any of this to happen, though. Maybe if I can find some way to make them top, haha.


I am going to be testing this. I needed a new deck to play and I think I just found it.
 
Finally I have waited for the day for my Tour Guide reprint to be $60.

Seriously I wouldn't be surprise if Tour Guide is quite hard to pull from this. Knowing Konami I would expect them to short print the rare version of it (which is already 1/55) and then the 1/220 chance you get it as a holo.
 
I agree Fabbles. It reminds me of when Judgment Dragon was reprinted from Secret in its original set to Ultimate in a Turbo Pack. His price dropped but it was still expensive as shit.
 
Tour Guide is getting a reprint on May 28th.

Dark Magician of Chaos and Witch of the Black Forest are also getting reprinted. It will be interesting to find out if one or both of them will get unbanned in March.

Personally, I wouldn't mind DMoC coming back at all. It's not splashable in the least, and outside of Monster Reborn, doesn't really have any broken interactions. Witch, on the other hand, would potentially be an issue, considering it can search out DAD in a pinch.

Here's a list from Konami's website
http://www.konami.com/yugioh/articles/?p=3585
 
Oh God, Witch of the Black Forest at 1 with Sangan still in the game? Terrible.

DMoC, I think I'm fine with. I was swayed a few pages back.
 
I doubt Konami will allow Sangan and Witch to be at 1 at the same time. Sangan might get banned as a "soft hit" to Tour Guide, and Witch may come back to fill that void. Witch is less splashable than Sangan since Summoner Monk is far inferior to Tour Guide, but is still pretty broken regardless. Keep in mind that Raigeki and Makyura the Destructor are also in this set, so it might be wise to take everything with a grain of salt.
 
DMoC could be interesting. Inzektors could potentially spawn the Tribute fodder if they keep the popping going with Dbagfly and Centipede.
 
i wouldn't be surprised if they bring witch to 1 haha , that would be hilarious .

trollkonami brought back BLS , reborn .etc , and they keep releasing broken archetypes like wind up and zektor , the format is already total chaos right now (see what i did here ) , witch won't even surprise me .

Oh yeah you guys tested holy marked ? sick deck with lots of combo !
 
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