Updated the build a bit. Also identified the problems Morphs have on Pojo:
Morphtronics
Morphtronics are an archetype that parodies the Transformers franchise. As we all know, giant robots are very, very boss. That makes them amazing aesthetically. Competitively, they've always been a coin toss. Morphtronics are capable of pushing out big Synchro Monsters like Shooting Quasar Dragon and T.G. Blade Blaster with relative ease - that is, should everything go right. Their Special Summoning Engine - Morphtronic Celfon - is literally a dice roll. This is a problem for many reasons, because their ability to Special Summon is literally based on chance. There are two factors:
1) How high you roll
2) How well you top deck
How high you roll doesn't necessarily matter - the second one is always more important. As long as the next monster is a Morphtronic Monster you're hoping to roll into (another Celfon, Morphtronic Lantron, Morphtronic Scopen, Morphtronic Staplen, are usually really good ones), you could roll a 1 and still plus off of it. That brings us to another point - we can easily fix this problem by running a high monster count deck, right?
Wrong! Morphtronics are like Blackwings in that they suffer from having a bunch of useless support. Their best monsters, Morphtronic Celfon, Morphtronic Lantron, Morphtronic Scopen, Morphtronic Remoten, Morphtronic Radion, Morphtronic Boomboxen, Morphtronic Slingen and Morphtronic Staplen will clog your hand if you run them all in 3s. Even then, you only top out at 24 monsters, and not all of these cards should be run in the same deck together like that. For example, Morphtronic Boomboxen should be used in Equip Builds with Morphtronic Boarden for powerful OTK potential, while Morphtronic Slingen should only be run at 1, and only brought out to push for game. Morphtronic Remoten and Morphtronic Scopen serve different purposes and should never be maxed out together - there's too much conflict going on between what they want to do. Morphtronic Scopen should be run in 3's for Equip Builds while Morphtronic Remoten loves to be run in 3's for Machine Duplication builds so he can Banish Morphs and go into Leviair/XX-Saber Gottoms.
Their other monsters: Morphtronic Cameran, Morphtronic Videon, Morphtronic Clocken, Morphtronic Datatron, Morphtronic Magnen, and Morphtronic Mangen bar, straight up suck.
They never even got great Spell/Trap Support. Their best Spell Cards are Morphtronic Accelerator, Double Tool C&D, Junk Box and Morphtronic Repair Unit. Their best trap card, Morphtronic Forcefield, isn't even good unless your monsters are pumped by Radions, because their attacking stats are so low your opponent can just attack to destroy them. All the other cards suck.
A deck, who's boss monster, revolves entirely around fetching Equip Spell cards, can't even grab any of their exclusives because they're terrible. Their boss monster, who's the only one whose able to maintain field presence, can't even be saved by their own exclusive Counter Trap card because he doesn't have Morphtronic in his name.
And that's not even going into the fact that they don't have a single card that can grab Celfon from the deck to the hand without having him in the Graveyard first.
Draw power is another issue. Morphtronic Synchro builds are dependent on Formula Synchron and T.G. Hyper Librarian pluses for draw power, and other build don't really have any way to draw.
What they need:
Exclusive Searcher:
Morphtronics suffer from lack of field presence and defensive plays. Give them a monster similar to Wattdragonfly or Sangan to help keep monsters on the field and get Celfon into your hand.
Low Level Morphtronic Synchro Monsters:
They're low level, with low level tuners. This would be perfect for the times when Celfon can only fetch Scopen or Remoten (and not make real good use of them) without having to head straight into an Amory Arm or waste a Ally of Justice Catastor/T.G. Hyper Librarian.
Better Exclusive Equips:
This is the perfect way to fix their field presence and draw power issues. Give them an equip that boosts attack or helps prevent destruction, and another one that boosts attack and lets you draw a card when you kill a monster. The possibilities are endless for this kind of thing.
Their Own Union Monsters:
This is more aesthetic related, as well as for the whole field presence thing. If Celfon can roll into a monster that can protect it for a turn, do it. Or if you can equip it from your hand to a face-up Morphtronic monster you control and give them certain benefits, lets have it.
A Boss Monster Parodying Optimus Prime:
I don't need to explain this one.
It's unrealistic to expect any of this to happen, though. Maybe if I can find some way to make them top, haha.


