heavy storm: it punishes you for protecting yourself and leads to unfair scenarios. id rather the game be trench warfare (which it isnt but ill humor that notion) than keeping a card that leads to blowouts unfairly.
Fair enough. I'm just not a fan of (and this is obviously a hyperbole) "Summon Rai-Oh, set 4-5, pass" and I'd like to avoid a scenario where the opponent wins just because they had more traps. Being unable to do something turn after turn is just as bad as being OTK'd.
symbol of heritage: its the catalyst for all these degenerate ftks that shouldnt exist. get rid of it and we get rid of ftking
Game isn't better off with it, so why not. Have you heard of the new Mist Valley FTK going around with the Ancient Fairy/Faerie Dragons?
leviair: the point of the banished zone is you invest in cards to literally remove them from the game. leviair says fuck that and can lead to degenerate big boards and is an unfair toolbox
I'm going to have to ask for some examples. Leviair is only an unfair toolbox when it is Summoned for free (i.e. with Tour Guide), or when cards have poorly designed costs (Rescue Rabbit) OR the deck is already incredibly degenerate anyways (Infernity). Leviair is never the problem.
windup hunter: in what world is this card ever going to be fair? banning rat kills windups which i don't want to happen to any deck. lets just get rid of this so zenmaighty can come back.
Banning Wind-Up Rat doesn't kill Wind-Ups - banning Wind-Up Shark does. Wind-Up Hunter is garbage and will never be used consistently without Wind-Up Rat, who toolboxes the Graveyard for a free +1 without prior investment.
The card is only unfair if you can actually use it - which is only possibly by keeping Zenmaighty at higher numbers with Rat legal.
windup factory: so a card 10x better than black whirlwind isnt a problem at all? it gives windups a mad rush because opening this + rabbit is basically game in the current meta.
Yeah, because of Wind-Up Shark + Wind-Up Magician - which you've already taken care of under your list by limiting Wind-Up Magician.
There's no reason to hit Factory. What's it going to do? Set up an Xyz play for your next turn with Wind-Up Shark + Wind-Up that isn't a problem?
wind up mag: why ban it. limiting stops the ridiculous mag shark first turn combos
It does - I was just saying you could.
undine: this card is a +2, marksman and infantry are often 0s (discard from hand to pop something). remove the catalysts for this and keep atlanteans as a legitimate deck by keeping marksman.
Undine, without the Atlanteans, would just be a +1, and that +1 would be in the form of a jank vanilla that's only ever used as Allure of Darkness fodder or if they don't have anything better to waste their Normal Summon on, like Deep Sea Diva.
The Atlanteans mitigate the cost of every single WATER monster by turning -1s into 0s and 0s into +1s and +1s into +2s and so on. They remove the concept of costs from the Deck and pave the way for incredibly aggressive pushes thanks to the Abyss boss monsters being able to discard 1 or more at a time while also having effects that +1 on Summon themselves.
They aren't good for the game and are better off banned, but that's just my perspective.
also you're just flat out wrong, most atlantean decks have decided undine is too valuable to ditch because he sets up so many plays.
Corrected myself.
spellbook of secrets: why would i hit the decks power plays.
So you don't destroy the consistency of the Deck?
it hasnt made any impact in the meta yet and this is just a pre-emptive strike to it. secrets basically reads search any card in your deck considering how strong the other spellbooks are. you also still have master and magician to abuse it, and tower revives it (and preistess + eternity)
The deck is so good at recycling everything it has you're better off just hitting the stupidly powerful Spellbook cards the Deck has, like Spellbook of Life, Wisdom or Priestess.
tenki: broken support. beast warriors are mostly better than warriors atm and this card is really unfair when combod with bear or just searching things like windup rabbit. dragon and spirit...no.....
It's just versatile. How're Beast-Warriors better than Warriors? They have a different utility but Tenki only has a few targets worth actually mentioning outside of Fire Fist, which are:
Assault Beast (kinda)
Kaust
Wolfberk (busted anyways :I)
Fire King Barong/Yaksha (deck is mediocre so it's not like they're a problem)
Kao'ki Mieru Urnight/Crusader (which aren't a problem with or without Tenki)
Reborn Tengu (he's at 2 so w/e)
Wind-Up Rabbit (just a good card)
Shiba-Warrior Taro (???)
T.G. Warwolf
And of those we only have 3 targets that are actually splashed into other decks thanks to Tenki:
Wind-Up Rabbit
Bear
Gorilla
And Warirors have a billion more useful targets.
book: 2 is good, book has ridiculous use in any format and i think 3 is pushing it, especially with gkers still being a deck.
It's got too much competition with Forbidden Lance in a Trap-Heavy format for you to worry about it being an issue at 3.
grand mole: its an out to any synchro or xyz, 3 is too much because you're basically forced to use removal on this thing. there are so many dprisons a deck can have...
However! Grand-Mole wastes a Normal Summon and the ability to bounce something only matters when you've already established field presence that your opponent cannot remove.
If you're using Grand Mole to remove a threat when it's the only monster on your side of the field that's not really going to help you.
priestess: card is nuts. its basically almost as good as hyperion and can be extremely difficult to beat because of wisdom. temperance isnt even being used anymore so yeah...
Card is nuts. So why not just limit it and ban Spellbook of Life?
dark hole: punishes over extension
You have 3 Torrential Tribute
mst: you have 3 night beam, 2 mst, and 3 dust tornado to work with. if backrow is really that scary to you, then you have all of these options.
I can only run so much Spell/Trap hate before I start to hurt the consistency of my deck, but I can run as many Traps as I need to.
chaos sorc: no it shouldnt. introducing more otk scenarios is garbage and i dont want mill decks to make a comeback via that
What OTK scenarios is Chaos Sorcerer a part of and why is it his fault that those scenarios exist?
lightpulsar: its still unfair and promotes more otk shenanighans. chaos dragons also got a boost with 2 new cards
List me a realistic OTK scenario that doesn't involve the easy to Summon 2800 beater with a +1 effect.
Why?
geargiarmor: idg how you can play geargias and think geargiarmor is not the power card in the deck like are you kidding me. armor is bad card design and i would have limited before but in the current meta, a semi limit is fine.
I've played the deck with 3 Armor 1 Accel and 3 Accel 1 Armor - that's why I know who's responsible.
Geargiarmor is a consistency card. Accel is the power card because I can just search all copies of him and then Special Summon them from my hand with no loss in advantage and, as a bonus, I haven't eaten my Normal Summon to accomplish this. Geargiaccel is just Kizan with a different name in a different deck and leads to OTKs and costless 3 Material Rank 4 spam.
zenmaighty: banning rat and magician like you suggest just kills windups so no id rather not do that. zenmaighty at 2 is a good fit with rat unbanned.
Banning Rat doesn't kill Wind-Ups as long as they still have 3 Shark and 3 Factory. But, that's just my perspective.
grandsoil: not really, this is a pre emptive strike before another earth deck comes along and abuses it. its not once per turn and it has one of the best mon effects in the game period. this leads to otks way too easily.
Then is would be better off banning then Semi-Limiting because it's degenerate by design and can be bounced and re-summoned for Graveyard spam.
dfly: with hornet gone the deck just runs as a toolbox rank 3-5 deck that doesnt punish you for playing cards.
I'm aware of how the Deck works without Hornet. I played against 3:3:0 (Dragonfly:Centipede:Hornet) and 3:2:0 (Dragonfly:Centipede:Hornet) and preferred the second ratio more. The deck is very good with both ratios but the Rank 5 spam quickly became overwhelming with 3/3/0, but with 3/2/0 the deck was forced to recover resources every other turn with Daigusto Emeral and remained powerful but manageable.
torrential tribute: again, punishes for over extension and keeps you in games vs big fields. again, if you cant handle a slower grind of yugioh then i think my list is doing its job of keeping the men and the boys separated
I play Geargia, Evilswarm, Hunder, and have played Watts, Machine Gadget and Tinplate Gadget. I think I played Gravekeepers for a little while. I think I can handle the grind game - in fact I prefer a grind game. But Torrential Tribute at 3 doesn't punish over extension - it punishes your opponent for trying to commit to the field.