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YUM or YUCK: CAP Edition

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Moonlight
- Heal Bell
- Moonblast
- Fire Blast

252+ SpA Aurumoth Overheat vs. 252 HP / 4 SpD Clefable: 158-186 (40.1 - 47.2%) -- guaranteed 3HKO after Leftovers recovery
252+ SpA Aurumoth Psyshock vs. 252 HP / 252+ Def Clefable: 118-139 (29.9 - 35.2%) -- guaranteed 4HKO after Leftovers recovery
0 SpA Clefable Fire Blast vs. 248 HP / 0 SpD Aurumoth: 228-270 (53.9 - 63.8%) -- guaranteed 2HKO after Leftovers recovery

Switch in, recover health, and then cleanly 2HKO with Fire Blast.

By the way, the Tail Glow set in the calc is utter trash and if you use tg auru you should be using all out speed Life Orb.
 
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Lava Plume
- Earth Power
- Stealth Rock
- Taunt

0 SpA Clefable Moonblast vs. 0 HP / 4 SpD Heatran: 23-27 (7.1 - 8.3%) -- possibly the worst move ever

Walls Clefable for days and eventually KOs with Lava Plume.
 
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 16 SpD / 244 Spe
Timid Nature
- Scald
- Psyshock
- Recover
- Reflect Type

Starmie can switch into Heatran and 2HKO it with Scald.

252 SpA Heatran Earth Power vs. 248 HP / 16 SpD Starmie: 111-131 (34.3 - 40.5%) -- 48.6% chance to 3HKO after Leftovers recovery
0 SpA Starmie Scald vs. 0 HP / 4 SpD Heatran: 164-194 (50.7 - 60%) -- guaranteed 2HKO
 
Cyclohm @ Leftovers
Ability: Shield Dust
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Thunderbolt
- Thunder Wave
- Slack Off
- Toxic

Cyclohm can switch into defensive starmie, can't be burned with shield dust, paralyzing it with thunderwave, and 2hkoing it with t bolt.
0 SpA Starmie Scald vs. 248 HP / 252+ SpD Cyclohm: 39-46 (9.3 - 10.9%) -- possibly the worst move ever
0 SpA Cyclohm Thunderbolt vs. 248 HP / 16 SpD Starmie: 240-284 (74.3 - 87.9%) -- guaranteed 2HKO after Leftovers recovery
 
Well, Starmie can reflect type to block the para and take next to no damage. But.... it gets Toxic stalled even harder that way due to even more pathetic attacks once it lacks STAB, so I guess that works. But... if you really want to see something get shut down....

Fidgit @ Black Sludge
Ability: Vital Spirit
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Spikes
- Stealth Rock
- Taunt
- Sludge Bomb

Literally immune to everything that Cyclohm can do. Sure, it can only 5HKO in return, barring rolling max damage 4 times in a row (no, seriously, the max damage is 105 and Clohm has 420 HP), but 5HKO is better than the "I can never KO" that Cyclohm is doing in return. And, of course, Fidgit outspeeds and Taunts to prevent recovery. Simple really.
 
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 252 Atk / 56 SpA / 200 Spe
Lonely Nature
- Hyperspace Fury
- Psychic
- Drain Punch
- Gunk Shot

0 SpA Fidgit Sludge Bomb vs. 0 HP / 0 SpD Hoopa: 36-42 (11.9 - 13.9%) -- possible 8HKO
56 SpA Life Orb Hoopa Psychic vs. 252 HP / 0 SpD Fidgit: 476-562 (120.8 - 142.6%) -- guaranteed OHKO

Not as great as Fidgit shutting Cyclohm down but this comes pretty close.
 
So... like... the only good counter here is Mandibuzz, and like maybe one other thing. But that is boring. So how about this little guy.

Drapion @ Black Sludge
Ability: Battle Armor
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Poison Jab
- Earthquke

252+ Atk Life Orb Hoopa-U Drain Punch vs. 4 HP / 0 Def Drapion: 126-149 (44.6 - 52.8%) -- guaranteed 3HKO after Black Sludge recovery
+2 252+ Atk Drapion Knock Off (97.5 BP) vs. 0 HP / 0- Def Hoopa-U: 456-537 (151.4 - 178.4%) -- guaranteed OHKO

So... basically, the 4 HP EVs (and Battle Armor, and Black Sludge) is just enough to make it so that Drain Punch can never 2HKO. Meanwhile, you outspeed, can SD up, and OHKO.

But yeah, in case it isn't obvious, Unbound Hoopa is hard to switch into.
 
Landorus-Therian (M) @ Soft Sand
Ability: Intimidate
EVs: 224 HP / 252 Atk / 4 SpD / 28 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Swords Dance
- Rock Polish

Semi-Standard Double Dance Lando-T, the EVs are to hit 225 Speed before the boost which is in my experience the tier of Speed which is nice for +2 Sweepers.

252+ Atk Landorus-T Earthquake vs. 0 HP / 4 Def Drapion: 356-422 (126.6 - 150.1%) -- guaranteed OHKO
+1 252 Atk Drapion Knock Off (97.5 BP) vs. 224 HP / 0 Def Landorus-T: 202-238 (53.8 - 63.4%) -- guaranteed 2HKO after Leftovers recovery
-1 252 Atk Drapion Knock Off (97.5 BP) vs. 224 HP / 0 Def Landorus-T: 91-108 (24.2 - 28.8%) -- possible 5HKO after Leftovers recovery
+1 252 Atk Drapion Knock Off vs. 224 HP / 0 Def Landorus-T: 135-160 (36 - 42.6%) -- guaranteed 3HKO

You can even set up an RP on it, or sometimes both.
 
Hippowdon@ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Toxic
- Slack Off
- Earthquake
- Stone Edge

252+ Atk Landorus-T Earthquake vs. 252 HP / 252+ Def Hippowdon: 126-148 (30 - 35.2%) -- guaranteed 4HKO after Leftovers recovery
0 Atk Hippowdon Stone Edge vs. 224 HP / 0 Def Landorus-T: 87-103 (23.2 - 27.4%) -- possible 5HKO after Leftovers recovery
Hip toxics and slacks off damage and eventually wins
 
Actually,

+4 252+ Atk Soft Sand Landorus-T Earthquake vs. 252 HP / 252+ Def Hippowdon: 448-528 (106.6 - 125.7%) -- guaranteed OHKO

Lando only needs to boost twice to cleanly OHKO, and you sure as hell aren't KO'ing Lando back in two hits

Might I suggest this instead?

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 20 Atk / 252 SpA / 236 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost

252+ SpA Life Orb Teravolt Kyurem-B Ice Beam vs. 224 HP / 4 SpD Landorus-T: 951-1123 (253.6 - 299.4%) -- guaranteed OHKO
252+ Atk Landorus-T Stone Edge vs. 0 HP / 0- Def Kyurem-B: 290-342 (74.1 - 87.4%) -- guaranteed 2HKO

Kyubey takes a ton of damage switching in, but outspeeds and OHKOes twice the next turn.

EDIT: Nvm that last part
 
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I'm just bad lol

Avalugg@ leftovers
Ability: Sturdy
EVs: 252Def / 8 Atk / 248 HP
Impish Nature

-Avalanche
-Earthquake
-Rapid Spin
-recover

252+ Atk Landorus-T Stone Edge vs. 248 HP / 252+ Def Avalugg: 120-142 (30.5 - 36.1%) -- guaranteed 4HKO after Leftovers recovery
+2 252+ Atk Landorus-T Stone Edge vs. 248 HP / 252+ Def Avalugg: 238-282 (60.5 - 71.7%) -- guaranteed 2HKO after Leftovers recovery
8 Atk Avalugg Avalanche vs. 224 HP / 0 Def Landorus-T: 648-768 (172.8 - 204.8%) -- guaranteed OHKO

You're either switching into SD or stone edge, both of which avalugg easily wins in
 
charizard-mega-y.png

Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Tailwind

8 Atk Avalugg Avalanche (60BP) vs. 0 HP / 4 Def Charizard: 93-109 (31.3 - 36.7%) -- 68.6% chance to 3HKO
252 SpA Mega Charizard Y Fire Blast vs. 248 HP / 0+ SpD Avalugg in Sun: 1056-1244 (268.7 - 316.5%) -- guaranteed OHKO

Charizard takes around 30% from Avalanche on the switch and another 30-ish if Fire Blast misses, so unless Fire Blast misses twice in a row you should be fine and dandy (and even then, there's a 69% chance that you survive a second Fire Blast miss).
 
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I see your sun, and I raise you rain

Politoed @ Damp Rock
Ability: Drizzle
EVs: 196 HP / 252 SpD / 60 Spe
Modest Nature
- Scald
- Ice Beam
- Focus Blast
- Encore

252 SpA Mega Charizard Y Focus Blast vs. 196 HP / 0 SpD Politoed: 153-180 (41.3 - 48.6%) -- guaranteed 3HKO
252+ SpA Politoed Scald vs. 0 HP / 0 SpD Mega Charizard Y in Rain: 300-354 (101 - 119.1%) -- guaranteed OHKO

Can take the a couple Focus Blasts, if they hit, and OHKO in return. And if you happen to catch Charizard on any other move, you barely even take anything at all.
 
plasmanta.gif

Plasmanta @ Life Orb
Ability: Storm Drain
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Thunder
- Sludge Wave
- Hidden Power [Fire]
- Thunderbolt

Plasmanta is immune to Scald, resists Focus Blast, and is only 4HKOed by Ice Beam. Plasmanta OHKOes back with a perfectly accurate Thunder (or 2HKOes with Thunderbolt if the 8 turns of rain are over). Politoed's only chance of winning is freeze hax on the switch-in.

252+ SpA Life Orb Plasmanta Thunder vs. 196 HP / 252+ SpD Politoed: 374-439 (101 - 118.6%) -- guaranteed OHKO
0 SpA Politoed Ice Beam vs. 0 HP / 4 SpD Plasmanta: 61-72 (23.3 - 27.5%) -- 71.5% chance to 4HKO
 
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Outrage
- Earthquake
- Fire Blast
- Poison Jab

252+ SpA Life Orb Plasmanta Sludge Wave vs. 0 HP / 0- SpD Garchomp: 143-168 (40 - 47%) -- guaranteed 3HKO

Garchomp can switch in to Sludge Wave and then OHKO with EQ
 
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Earthquake
- Ice Shard
- Icicle Spear
- Freeze-Dry

252 Atk Garchomp Earthquake vs. 0 HP / 0 Def Mamoswine: 196-232 (54.5 - 64.6%) -- guaranteed 2HKO
252 Atk Life Orb Mamoswine Ice Shard vs. 0 HP / 0 Def Garchomp: 359-426 (100.5 - 119.3%) -- guaranteed OHKO

Switches in to anything then KO's with Ice Shard
 
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Overheat
- Will-O-Wisp
- Pain Split
- Thunderbolt

252 Atk Life Orb Mamoswine Icicle Spear (5 hits) vs. 252 HP / 252+ Def Rotom-H: 90-110 (29.6 - 36.1%) -- approx. 100% chance to 4HKO after Leftovers recovery
0 SpA Rotom-H Overheat vs. 0 HP / 0- SpD Thick Fat Mamoswine: 246-290 (68.5 - 80.7%) -- guaranteed 2HKO

Even if Icicle Spear hits 5 times twice, it still won't 2HKO after rocks. Rotom can burn it in return or just 2HKO with Overheat.
 
mollux.gif

Mollux @ Life Orb
Ability: Dry Skin
EVs: 208 HP / 252 SpA / 48 Spe
Modest Nature
- Fire Blast
- Sludge Bomb
- Hidden Power Ground
- Recover

0 SpA Rotom-H Overheat vs. 208 HP / 0 SpD Dry Skin Mollux: 87-103 (22.7 - 26.8%) -- 40.1% chance to 4HKO
0 SpA Rotom-H Thunderbolt vs. 208 HP / 0 SpD Mollux: 97-115 (25.3 - 30%) -- guaranteed 4HKO

252+ SpA Life Orb Mollux Sludge Bomb vs. 252 HP / 4 SpD Rotom-H: 199-235 (65.4 - 77.3%) -- guaranteed 2HKO after Leftovers recovery

Even with Pain Split and Leftovers + Life Orb recoil, Recover and poison from Sludge Bomb should do the trick
 
Mollux@ Life Orb
Ability: Dry Skin
EVs: 232 HP / 12 Spe / 12 SpD / 252 SpA
Modest nature
- Sludge Wave
- Fire Blast
- Recover
- HP Ground

0 SpA Rotom-H Thunderbolt vs. 232 HP / 12 SpD Mollux: 97-115 (25.3 - 30%) -- guaranteed 4HKO
252+ SpA Life Orb Mollux Sludge Wave vs. 252 HP / 4 SpD Rotom-H: 211-250 (69.4 - 82.2%) -- guaranteed 2HKO after Leftovers recovery

Mollux swicthes in, recovers,sludge waves,goodbye rotom-h

Inb4 colo isnt the counter for this mon

Damn that 1 second snipe...

Colossoil@ Assault Vest
Ability: Guts
EVs: 252 Atk / 80 Def / 176 SpD
Adamamnt Nature
- Earthquake
- Sucker Punch
- Knock off
- Rapid Spin

252+ SpA Life Orb Mollux Fire Blast vs. 0 HP / 176 SpD Assault Vest Colossoil: 183-216 (44.9 - 53%) -- 29.7% chance to 2HKO
252+ Atk Colossoil Earthquake vs. 208 HP / 0 Def Mollux: 804-948 (209.9 - 247.5%) -- guaranteed OHKO


gg mollux
 
Colossoil @ Life Orb
Ability: Guts
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Knock Off
- Fire Fang
- Superpower
 
Mandibuzz@ Leftovers
Ability: Big Pecks
EVs: 252 Def / 248 HP / 8 SpD
Bold Nature
- Foul Play
- Toxic
- Roost
- Defog

252+ Atk Life Orb Colossoil Superpower vs. 248 HP / 252+ Def Mandibuzz: 125-148 (29.5 - 34.9%) -- 100% chance to 4HKO after Leftovers recovery
- Atk Mandibuzz Foul Play vs. 4 HP / 0 Def Colossoil: 107-126 (26.2 - 30.8%) -- guaranteed 4HKO

Even w/o toxic, mandi can switch in and kill with fou play+ roost
 
Mandibuzz@ Lum Berry
Ability: Overcoat
EVs: 248 HP / 240 Def / 20 SpD
Bold Nature
- Foul Play
- Toxic
- Roost
- Taunt

Switch in on anything, even Toxic because of Lum, and proceed to toxic stall it with Taunt + Toxic.

lol why do people post stuff like defog or rocks on these
 
Terrakion @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Close Combat
- Earthquake
- Swords Dance

0- Atk Mandibuzz Foul Play vs. 0 HP / 0 Def Terrakion: 84-99 (26 - 30.6%) -- guaranteed 4HKO
+2 0- Atk Mandibuzz Foul Play vs. 0 HP / 0 Def Terrakion: 168-198 (52 - 61.3%) -- guaranteed 2HKO

252 Atk Life Orb Terrakion Stone Edge vs. 248 HP / 252+ Def Mandibuzz: 296-351 (69.9 - 82.9%) -- guaranteed 2HKO
+1 252 Atk Life Orb Terrakion Stone Edge vs. 248 HP / 252+ Def Mandibuzz: 439-523 (103.7 - 123.6%) -- guaranteed OHKO

Easily Switches in and 2HKOs or sets up and OHKOs. Or if it switches into Foul Play, just OHKOs thanks to the boost from justified.

And yes I know the calcs are for a 252 Def Mandibuzz cause you guys are being ridiculous. I don't care. It still works. Stop being stupid with the posts people.
 
Hippowdon@ Leftovers
Ability: Sand Stream
Evs: 252 Def / 252 HP / 4 SpD
Impish Nature
- Earthquake
-Toxic
- Stone Edge
- Slack Off

52 Atk Life Orb Terrakion Close Combat vs. 252 HP / 252+ Def Hippowdon: 164-192 (39 - 45.7%) -- guaranteed 3HKO after Leftovers recovery
0 Atk Hippowdon Earthquake vs. 0 HP / 0 Def Terrakion: 260-308 (80.4 - 95.3%) -- guaranteed 2HKO
 
That actually doesn't necessarily work. If Hippo switches in on an SD, EQ + CC will 2HKO, meaning it could go either way depending on damage rolls. Sure it would kill itself with LO recoil, but that makes it a tie. You would need enough offense to let Hippo OHKO to make it a complete stop.

EDIT: Actually, SD on the switch and then SD again followed by CC might even let Terrak win without dying depending on the damage roll for Hippo's EQ
 
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