* Yveltal boasts a number of traits that make it a top tier threat in the Ubers metagame. Well balanced stats and a solid movepool allow it to fulfil many different roles on a team, ranging from wallbreaking to stallbreaking to revenge killing and even physical wall. This makes Yveltal a highly versatile Pokémon, able to fit on and threaten all team archetypes, from hyper offensive to bulky teams.
* Against offensive teams, Yveltal can revenge kill many faster threats, such as Mega Gengar, Ultra Necrozma, Deoxys-A and Mega Mewtwo Y with Sucker Punch. Against bulkier teams, it can easily break through many prominent walls such as Necrozma-DM, Lugia, both Giratina forms, Zygarde-C, Chansey and Blissey with the combination of Taunt and its powerful Dark STAB.
* Dark Aura is a wonderful ability, giving Yveltal's Dark-type STABs a huge power boost. With a Choice Specs equipped, Yveltal is even able to 2HKO offensive Ho-Oh, which is one of the most specially bulky Pokémon in the tier.
* Yveltal's typing is overall very good offensively, allowing it to hit almost everything commonly seen in Ubers for neutral damage with its STAB moves alone. Combined with the aforementioned Dark Aura, there are very few Pokémon that can reliably switch into Yveltal. This also means it frequently has moveslots to spare, allowing you to customise its movesets to your liking depending on what you need it to check.
* While base 99 Speed lets it outpace the crowded 90-95 Speed tier, it also leaves it lagging behind faster threats such as Marshadow, Mega Salamence, Arceus forms and Mega Lucario, all of which can revenge kill Yveltal with the right move.
* Fairy-types such as Xerneas, Arceus-Fairy and Magearna are highly problematic for Yveltal. All of them are able to beat it one on one, with Xerneas and Arceus-Fairy able to use it as set up fodder.
name: Life Orb
move 1: Dark Pulse
move 2: Oblivion Wing
move 3: Taunt
move 4: Sucker Punch / Toxic
item: Life Orb
ability: Dark Aura
nature: Mild / Hasty
evs: 4 Atk / 252 SpA / 252 Spe
* Dark Pulse is Yveltal's strongest STAB. Dark Aura gives it massive power, letting it 2HKO practically everything that doesn't resist it - it can even 2HKO max HP Arceus formes that don't resist it. As a nice side effect, it can also potentially flinch slower targets.
* Oblivion Wing is the secondary STAB move, hitting most of the Pokémon that resist Dark Pulse neutrally. It 2HKOes Geomancy Xerneas, and its healing effect helps offset Life Orb recoil, Stealth Rock damage, and other forms of chip damage.
* Taunt allows Yveltal to avoid status from walls such as Chansey, Blissey, Zygarde-C, defensive Primal Groudon and support Arceus forms other than Fairy, letting Yveltal break through them. It also prevents slower sweepers, such as Rock Polish Primal Groudon, from setting up.
* Sucker Punch is a useful priority move which is boosted by STAB and Dark Aura, helpful for catching faster Pokémon. It OHKOes Mega Gengar, Mega Mewtwo Y, Ultra Necrozma and Deoxys-A.
* Toxic is another option this set can run to put opposing Pokemon on a timer, especially harmful to support Arceus formes
* Knock Off is another option that is also boosted by STAB and Dark Aura. It OHKOs offensive Ho-Oh after Stealth Rock or a switch in to Dark Pulse and 2HKOes Blissey. However, it is more situational that Sucker Punch or Toxic.
* Heat Wave can be used in the final slot, as that 2HKOes Magearna most of the time after Stealth Rock, which could otherwise wall this set. It also OHKOes Ferrothorn, although Ferrothorn can't do much to Yveltal once i
* Maximum Speed and Special Attack EVs along with a Mild nature give Yveltal as much power as it can get. A Mild nature is usually best, as with Sucker Punch's priority maximum speed is often unnecessary, although you could run a Hasty nature if you need to outrun the likes of Raquaza and Lunala. If you forgo Sucker Punch, a Timid nature is preferred so you can reliably outrun Rayquaza and Lunala; this also means you don't have to compromise bulk.
* A Mild nature is the best option, as it lets Yveltal take less damage from attacks such as support Arceus forms Ice Beam, defensive Primal Groudon's Overheat and Lunala's Moongeist Beam.
* Life Orb is the only item this set should run, as it provides a valuable power boost while letting Yveltal switch moves. Thanks to Oblivion Wing's healing effect, the recoil isn't too detrimental.
* Dark Aura is Yveltal's only ability, giving Dark Pulse, Sucker Punch and Knock Off a noticeable power boost.
* This set is best used as an early to mid-game wallbreaker, smashing holes in the opponent's team so that other Pokémon can clear up more easily later on in the match.
* The Pokémon Life Orb Yveltal can threaten largely depends on which move it runs in the final slot. Running Sucker Punch gives it a great matchup against offensive teams, as it can prevent set up with Taunt and hit faster Pokémon with Sucker Punch.
* If Toxic is used in the final slot, this set is a great threat to bulkier teams, as it can shut down and cripple passive walls.
* Yveltal can switch into weaker defensive Pokémon such as defensive Primal Groudon, defensive Necrozma-DM and Lugia as they use recovery moves, or as they set or remove hazards. However, it must still be wary of Toxic from all of them, as well as Stone Edge from Primal Groudon or Swords Dance into Sunsteel Strike from Necrozma-DM. It can then either fire off strong attacks or look to cripple the potential switch in with Toxic. However, it should still be wary of a Stone Edge from Groudon and Necrozma.
* Xerneas greatly appreciates Yveltal's ability to weaken Primal Groudon, Necrozma-DM and cripple Blissey with Taunt. In turn, Xerneas can set up on the bulky Dark-types that wall Yveltal and 2HKO Tyranitar and Arceus-Dark with its Fairy Aura-boosted Moonblast. Defensive sets can remove Stealth Rock for Yveltal with Defog, and cure potential status problems with Aromatherapy.
* Yveltal's Dark Aura boosted Dark Pulse lets it check Lugia and Giratina-O, which can both stop Rock Polish Primal Groudon from sweeping. It can also weaken or outright break Zygarde-C. In turn, Groudon can threaten the Fairy-types Yveltal is weak to.
* Dragon Dance Mega Salamence that run Facade instead of Earthquake appreciate a check to Necrozma-DM, which Yveltal provides. In turn, Salamence can threaten defensive Ho-Oh, which Yveltal will struggle with if it lacks Knock Off.
* As all of Ubers' Fairy-types can defeat Yveltal one on one, checks to them are necessary teammates.
* Necrozma-DM resists the Fairy-, Rock- and Ice-type moves Yveltal is weak to, can set up Stealth Rock for Yveltal, and is able to threaten Chansey and Blissey. Necrozma-DM likes having a teammate that can check Primal Groudon, Zygarde-C and the Giratina formes.
* Mega Lucario can form a wallbreaking core with Yveltal, with Lucario able to threaten Xerneas, Mega Diancie, Chansey and Blissey with its Adaptability-boosted STABs, and Yveltal able to threaten Lugia, Giratina and Necrozma-DM with its Dark Aura boosted Dark Pulse.
* Ferrothorn is able to wall Arceus-Fairy, Mega Diancie and Magearna, and greatly appreciates Yveltal's ability to check Primal Groudon. It can set up Stealth Rock and Spikes to give Yveltal extra O-2HKOes.
* Yveltal can cover Mega Gengar's weaknesses perfectly, being immune to Ground- and Psychic-type moves and resisting Ghost- and Dark-type ones. Gengar can trap and remove and unboosted Geomancy Xerneas and Arceus-Fairy with its STAB Sludge Wave.
* Ho-Oh can wall Arceus-Fairy and Magearna for Yveltal, while Yveltal can check Giratina and Zygarde-C for Ho-Oh.
* Smeargle and Shuckle can both set up Sticky Web for Yveltal, which allows it to outrun the unboosted metagame, even when using a Mild nature, besides Mega Salamence, Arceus-Flying, Deoxys-S and Shaymin-S. Both of them greatly appreciate Yveltal's ability to take out Mega Sableye, which can prevent them setting up hazards with Magic Bounce.
name: Choice Specs
move 1: Dark Pulse
move 2: Oblivion Wing
move 3: U-turn
move 4: Heat Wave
item: Choice Specs
ability: Dark Aura
evs: 4 Def / 252 SpA / 252 Spe
* Dark Pulse is Yveltal's strongest STAB move. Backed up by Choice Specs and Dark Aura, it hits incredibly hard, notably 2HKOing Life Orb Ho-Oh most of the time.
* Oblivion Wing serves as the secondary STAB, with its healing effect giving Yveltal great sustainability. It can 2HKO many of the Pokemon that resist Dark, such as Xerneas and opposing Yveltal.
* U-turn is used to scout switch ins and grab momentum.
* Heat Wave 2HKOes Magearna which could otherwise wall this set.
* Focus Blast OHKOes Tyranitar that lack Chople Berry, which can otherwise take anything Yveltal has. It also has a good chance to OHKO Arceus-Dark after Stealth Rock, which can avoid a 2HKO from any other attack. However, its poor accuracy makes it very unreliable.
* Hurricane acts as a more powerful secondary STAB than Oblivion Wing, notably allowing Yveltal to 2HKO Arceus-Fairy and Arceus-Dark without entry hazards. However, like Focus Blast, its low accuracy makes it very unreliable.
* Maximum Special Attack EVs give Yveltal as much power as possible, while letting it make the most of its semi unique Speed tier. A Timid nature is best, as it guarantees Yveltal will outrun the numerous Pokemon in the 90-97 Speed tiers such as Primal Groudon, Rayquaza and Lunala, as well as slower support Arceus formes, such as Ground and Water. Timid Choice Specs Yveltal will still outdamage Mild Life Orb Yveltal. A Modest nature can be used for some extra firepower, as it allows Yveltal to OHKO offensive Ho-Oh after Stealth Rock, 2HKO Zygarde-C after a layer of Spikes, and 2HKO defensive Primal Kyogre some of the time after Stealth Rock.
* Choice Specs boosts Yveltal's Special Attack, granting incredible power at the cost of locking it into one move. Luckily both of its STABs are very spammable, having no drawbacks and excellent netural coverage, so being locked into one move isn't too detrimental.
* Choice Specs Yveltal trades versatility for sheer power. Therefore, it is best used as a wallbreaker, smashing holes in the opponent's team for something else to clear up later.
* Yveltal should aim to use Dark Pulse most of the time, as thanks to Dark Aura it will hit neutral targets harder than anything else.
* Yveltal should mainly switch into weaker Ghost- and Psychic-types such as Giratina-O, Lugia and defensive Necrozma-DM. It can then use the switches it forces to either fire off powerful attacks, or use U-turn to grab momentum.
* U-turn is useful to scout switch ins, grab momentum and pivot out of Pokemon such as Tyranitar, Arcues-Fairy and Arceus-Dark and into a more favorable matchup.
* Be cautious of locking Yveltal into Heat Wave, as it leaves Yveltal easily set up on by the likes of Rock Polish Primal Groudon, Geomancy Xerneas and Calm Mind Arceus Fairy.
* Mega Gengar can trap and KO unboosted Xerneas and Arceus-Fairy with its STAB Sludge Wave, and greatly appreciates Yveltal's ability to get it in safely with U-turn, as well as the Yveltal's ability to switch into the Ground-, Ghost-, Dark- and Psychic-type moves it is weak to.
* Geomancy Xerneas greatly appreciates Yveltal's ability to threaten Primal Groudon, Necrozma-DM and offensive Ho-Oh. In turn, Xerneas can force out the bulky Dark-types that wall Yveltal such as Tyranitar and Arceus-Dark and possibly use them to set up.
* Rock Polish Primal Groudon can make good use of Choice Specs Yveltal's wallbreaking prowess, especially its ability to threaten Lugia, Giratina-O, support Arcues-Ground and Zygarde-C. In turn, it can check the Fairy-types that trouble Yveltal such as Magearna and Xerneas.
* Calm Mind Arceus-Fairy enjoys having a teammate that can threaten Necrozma-DM, and is able to lure and weaken Magearna and offensive Ho-Oh. In turn, Arceus can check the bulky Dark-types that trouble Yveltal, such as Arceus-Dark and Tyranitar.
* Ultra Necrozma can rest a little easier having a teammate that can switch into the Ghost-, Dark- and (before Ultra Burst) Ground-type moves it is weak to. It can wallbreak alongside Yveltal, threatening the special walls that give Yveltal problems such as Blissey.
* Mega Lucario can form a wallbreaking core with Yveltal, as both can capitalise on the other's checks. Lucario can force out Arceus-Dark, Tyranitar and Chansey, while Yveltal can check Lugia, Giratina and Zygarde-C.
name: Choice Scarf
move 1: Dark Pulse
move 2: Oblivion Wing
move 3: Foul Play
move 4: U-turn
item: Choice Scarf
ability: Dark Aura
evs: 4 Def / 252 SpA / 252 Spe
* Dark Pulse is Yveltal's strongest STAB factoring in the Dark Aura boost. It allows it to revenge kill Mega Gengar, Ultra Necrozma and Mega Mewtwo Y.
* Oblivion Wing is the secondary STAB, letting Yveltal revenge kill Marshadow. It has great coverage with Dark Pulse, hitting most of the tier for neutral damage. It can also heal off Stealth Rock damage and other forms of chip damage.
* Foul Play is also boosted by Dark Aura, and works off the target's Attack stat, 2HKOing Offensive Ho-Oh and OHKOing Swords Dance Primal Groudon and Arceus-Ground at +2 Attack.
* U-turn is used to scout switch ins, and prevent Yveltal from becoming set up fodder by locking itself into a bad move.
* The EV spread maximises Speed and power, thus maximising Yveltal's ability to revenge kill. A Modest nature is usually best, as Yveltal can still outrun positive natured Deoxys-A and neutral natured Choice Scarf Lunala. A Timid nature can be used to guarantee you will outrun +1 Jolly Rayquaza and positive natured Scarf Lunala, but the loss in power is usually not worth it. Yveltal still fails to outrun positive natured Deoxys-S with a Timid nature.
* Choice Scarf Yveltal is first and foremost a revenge killer, although it can clean heavily weakened teams later on in the match. Notably, it excels in revenge killing Psychic- and Ghost-types, as well as physical attackers that don't resist Foul Play.
* While it does well against hyper offensive teams, Choice Scarf Yveltal does struggle somewhat against stall and balanced teams due to its lack of power. Against such teams, it can be used to pressure Dark-weak walls such as Necrozma-DM, Lugia and Giratina and pivot into true stallbreakers such as SubCM Primal Kyogre.
* Choice scarf Yveltal needs high HP to reliably revenge kill. Therefore, be cautious of switching it into attacks, as it can quickly be worn down.
* It's important to note that this set is much weaker than the Life Orb and Choice Specs sets, and as a result struggles much more with specially bulky Pokémon such as Ho-Oh.
* Necrozma-DM values Yveltal's ability to check Primal Groudon, Giratina-O, physical Arceus-Ground and offensive Ho-Oh, as well as its ability to switch into the Dark-, Ghost- and Ground-type moves Necrozma is weak to. Necrozma can switch into the Ice-, Rock- and Fairy-type moves Yveltal is weak to, and set up Stealth Rock to help it get additional KOs.
* Mega Gengar can trap and eliminate unboosted Xerneas and Arceus-Fairy with Sludge Wave, and appreciates having a teammate that can both switch into all of the moves it is weak to, and bring it in safely with U-turn.
* Primal Groudon appreciates Yveltal's ability to check Lugia and Giratina-O, as well as switch into the Ground-type moves it is weak to. Groudon can check Magearna, Mega Diancie, Xerneas and Arceus-Fairy, which can all wall this set, and in the case of the latter 2, use it as set up fodder.
* Mega Lucario likes having a teammate that can soft check Primal Groudon and force out Lugia and Giratina. Lucario can soft check the Fairy-types that Yveltal is weak to.
* Giratina-O can provide Defog support to keep Yveltal healthy, and enjoys having something around to cover its Ghost- and Dark-type weaknesses.
name: Physically Defensive
move 1: Foul Play
move 2: Roost
move 3: Toxic / Taunt
move 4: Defog / Sucker Punch / Taunt
item: Charti Berry / Dread Plate
ability: Dark Aura
nature: Bold / Impish
evs: 248 HP / 180 Def / 80 Spe
* Foul Play is boosted by STAB and Dark Aura, and works off the target's Attack stat, 2HKOing Offensive Ho-Oh and OHKOing Swords Dance Primal Groudon and Arceus-Ground at +2 Attack.
* Roost provides Yveltal with reliable recovery, giving it much more longevity. It also removes its Rock-, Ice- and Electric-type weaknesses for the rest of the turn, letting it potentially beat Primal Groudon that lack Swords Dance and Tyranitar by stalling out their Stone Edge PP.
* Toxic puts opposing Pokemon on a timer, particularly harmful to the likes of Arcues Fairy and defensive Ho-Oh as it dramatically cuts into their durability.
* Taunt is another move this set can run to prevent slower Pokemon from setting up and walls from recovering their HP.
* Defog removes entry hazards for your team, giving this set some extra utility.
* Sucker Punch is a useful priority move boosted by Dark Aura. It OHKOes Mega Gengar, Deoxys-A, Mega Mewtwo Y and Ultra Necrozma after some chip damage.
* Taunt can also be used in the 4th slot in conjunction with Toxic, to let Yveltal serve as more of a stallbreaker.
* 80 Speed EVs let Yveltal outrun maximum Speed Adamant Dusk Mane Necrozma, allowing you to have a goodchance to OHKO it with Foul Play before it can attack. 248 HP EVs give Yveltal great overall bulk without having a HP stat divisible by 4, thus reducing Stealth Rock damage. The rest is placed into Defense to give Yveltal better physical bulk.
* A Charti Berry is the best item to use, as that allows Yveltal to survive a +2 Stone Edge from Arceus Ground, Primal Groudon and Ultra Necrozma, even after Stealth Rock. It can then OHKO all of them with Foul Play.
* Dread Plate can be used to give Foul Play and Sucker Punch a 20% boost. With Stealth Rock down, Dread Plate allows Yveltal to 2HKO defensive Primal Groudon with Foul Play almost all of the time, OHKO Marshadow with Foul Play most of the time, and OHKO Ultra Necrozma with Sucker Punch.
* Leftovers is another item this set can run for the passive recovery, but the protection of Charti Berry and the extra power of a Dread Plate are more beneficial.
* If running Toxic or Defog in the final slot, use a Bold nature. If running Sucker Punch, use an Impish nature so as not to reduce its power.
* Defensive Yveltal's main function is to check physical attackers such as Primal Groudon, Swords Dance Arceus formes, Necrozma-DM and physical Ultra Necrozma. It should still be wary of Stone Edge from all of them if you're not running Charti Berry, however, as after a boost all of them can OHKO Yveltal.
* Opening with Toxic can allow Yveltal to outlast support Arceus formes that don't run Toxic themselves, such as Ground.
* Defensive Yveltal needs full HP to properly check the aforementioned physical attackers, and thus should be switched in cautiously. Bringing it in via a slow Volt Switch or U-turn from the likes of Magearna is extremely helpful in getting it in safely.
* Defensive Yveltal does still need to tread carefully aroung Primal Groudon and Ultra Necrozma until you know what moves they are running, as both can run sets that can get around defensive Yveltal. A Fire Blast or Overheat from mixed Primal Groudon OHKOes Yveltal after Stealth Rock, while Power Gem from special Ultra Necrozma 2HKOes Yveltal that lack Charti Berry.
* It also needs to tread carefully around Ho-Oh as well, as a burn from Sacred Fire will cut Foul Play's damage in half, and the passive damage will mean Yveltal will have to use Roost more often.
* Due to this set's lack of Leftovers, it is forced to Roost fairly often, which cedes momentum and could potentially give your opponent free switch turns. In some instances, it might be better to click Foul Play or Toxic rather than Roost to lure and potentially hit the switch in.
* As this set has far less offensive presence, it fits much better on bulkier, more defensive teams.
* Yveltal can form a great wall core with Blissey, as Yveltal can check the physical attackers Blissey fears such as Primal Groudon and Necrozma-DM, while Blissey can soak up the special Ice-, Electric- and Fairy-type moves that Yveltal is weak to, and cure potential status problems with Aromatherapy. It can also set up Stealth Rock.
* Primal Groudon can set up Stealth Rock and offers a check to Magearna, Xerneas, Arceus-Fairy, Ferrothorn and Mega Sableye, all of which give this set problems. In turn Yveltal can prevent Defog with Taunt, and cripple Groudon's checks such as Giratina-O and Lugia with Toxic.
* Necrozma-DM has a far easier time with Yveltal around to switch into the Ground-, Ghost- and Dark-type moves it is weak to. In turn, it can switch into the Fairy-, Ice- and Rock-type moves Yveltal is weak to.
* Ferrothorn appreciates Yveltal's access to Taunt to prevent opposing Defog. It can check the Fairy-types Yveltal is weak to, and chip away at the opponent's team with Leech Seed and Toxic.
* Yveltal provides a valuable service for Toxapex, as is immune to the Ground- and Psychic-type moves Toxapex is weak to. In turn, it can set up Toxic Spikes, meaning Yveltal will not necessarily need to run Toxic.
* Support Water Arceus offers a secondary check to Primal Groudon, easing the pressure on Yveltal. It can also check Ho-Oh, and provide Defog support.
* Giratina greatly appreciates a secondary check to the likes of Primal Groudon and Swords Dance Arceus forms, to take some of the pressure off it. It can remove Stealth Rock with Defog, a vital support as this Yveltal set needs full health to reliably check Primal Groudon, Arceus Ground and Necrozma-DM.
* Defensive Xerneas appreciates Yveltal's ability to check Ho-Oh and Necrozma-DM; it can also remove Stealth Rock with Defog, letting Yveltal run another move in that slot, and cure potential status with Aromatherapy.
* Magearna needs a teammate to take the physical attacks its struggles to stomach and something that can switch into Ground-type attacks. Yveltal fills both of those roles admirably, while Magearna can check the likes of Xerneas for Yveltal in addition to providing cleric support. It can also bring Yveltal in safely with Volt Switch.
* Yveltal has few other viable options that haven't been covered already. Hurricane paired with a Flyinium Z provides Yveltal with an extremely strong Supersonic Skystrike, which can OHKO Geomancy Xerneas after Stealth Rock. However, there are other Pokémon that need the Z crystal more, and Hurricane is too unreliable otherwise due to its shaky accuracy.
* The Life Orb set can also use Substitute to help muscle through defensive Pokémon - unlike Taunt it also provides a barrier against revenge killing. However, combined with Life Orb recoil and Yveltal's Stealth Rock weakness, it will cause Yveltal to be worn down very quickly.
* The defensive set can use Protect to scout opponent's moves and grab an extra turn of Leftovers recovery. However, Toxic, Defog and Sucker Punch are all superior options.
* Toxic can be used on the Choice Scarf set to cripple defensive Ho-Oh and Arceus-Fairy, but is generally inferior to Foul Play and U-turn and being locked into Toxic renders Yveltal set up fodder for the likes of Necrozma-DM.
Checks and Counters
**Fairy-types**: While Xerneas can be 2HKOed by Oblivion Wing on the switch, one on one it can always beat Yveltal - it can endure any attack and OHKO back with its Fairy Aura-boosted Moonblast. It can use the Choice Scarf and defensive sets as set up fodder. Arceus Fairy outruns and OHKOes Yveltal after Stealth Rock with its super effective Judgment, and from full HP isn't 2HKOed by a Choice Specs boosted Oblivion Wing. Calm Mind variants can use Yveltal as set up fodder, fearing only Toxic. Magearna can take anything apart from a boosted Heat Wave and OHKO with Fleur Cannon. Mega Diancie resists both STABs and Heat Wave, outruns and OHKOes with Moonblast, and can even bounce back Taunt and Toxic with Magic Bounce.
**Rock-types**: A resistance to both of Yveltal's STABs and massive Special bulk courtesy of Sand Stream lets Tyranitar shrug off anything bar the rare Focus Blast and 2HKO with Stone Edge. The defensive set can stall out Stone Edge's PP with Roost, however. Arceus-Rock is not OHKOed by any attack from full HP, even the rare Focus Blast, and after Stealth Rock OHKOes Yveltal with Judgment.
**Support Arceus-Formes with Ice Beam**: Support Arceus-Dark can 3HKO offensive Yveltal with Ice Beam and is only 2HKOed by the rare Focus Blast or Hurricane. Arceus-Ground and Water are 2HKOed by a Life Orb boosted Dark Pulse most of the time, but they can still outrun Yveltal, Recover off the damage it does and wear it down with Ice Beam. However, all of them will hate Toxic.
**Ho-Oh**: Defensive Ho-Oh only has a tiny chance to be 2HKOed by a Choice Specs boosted Dark Pulse if Yveltal is running a Modest nature, can 2HKO Yveltal with Sacred Fire, or cripple the defensive set with Toxic. More offensive sets can be 2HKOed by Dark Pulse, Knock Off or Foul Play, however.
**Stealth Rock**: Stealth Rock takes 25% of Yveltal's HP upon switch in, wearing it down quickly, especially if it's using a Life Orb.
**Primal Kyogre**: Calm Mind Primal Kyogre only has a tiny chance to be 2HKOed by a Life Orb boosted Dark Pulse, and can OHKO Yveltal most of the time with Origin Pulse. The defensive set is never 2HKOed by Dark Pulse and can 2HKO in turn with rain boosted Scald.
**Ice-types**: Kyurem-W can OHKO any set with Ice Beam, and from full HP can endure a Choice Specs boosted Dark Pulse. Arceus-Ice can endure a Choice Specs boosted Heat Wave even after Stealth Rock and OHKO Yveltal with Judgment after Stealth Rock damage.