AG Yveltal [QC 3/3] [GP 0/2]

#1
yveltal_x_y_sprite__animated___by_syl_veon-d7avqp0.gif


QC: Catalystic / PurpleGatorade / Chloe
GP: x / x


[OVERVIEW]

With a good offensive and defensive typing and an extensive movepool, Yveltal is able to be a premier threat in the Anything Goes metagame. A decent base 99 Speed stat allows Yveltal to outspeed most of the cramped base 90 Speed tier, notably outspeeding Primal Groudon, Primal Kyogre, bulky Arceus Formes, and Zygarde, while also allowing it to Speed tie with Xerneas. Its STAB combination allows it to beat a large number of Pokemon, like Marshadow, Lunala, and Necrozma-DM. Furthermore, its ability to viably utilize a multitude of sets allows it a degree of unpredictability and forces opponents to proceed with caution. However, Yveltal has a weakness to Stealth Rock, the most common hazard in the tier. It also has further weaknesses to Rock and Fairy, which are common offensive types; its unfavorable matchup against popular picks in the AG tier such as Arceus-Fairy and Arceus-Rock means that it will require some team support. Even with these flaws, Yveltal is still a versatile Pokemon and can act as a solid wallbreaker or wall on almost any team.

[SET]

Name: Life Orb
Move 1: Dark Pulse
Move 2: Oblivion Wing
Move 3: Taunt / Knock Off
Move 4: Sucker Punch / Knock Off
Item: Life Orb
Ability: Dark Aura
Nature: Rash / Naive
EVs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Dark Pulse is Yveltal's most powerful move, as it is boosted by Dark Aura, STAB, and Life Orb. Oblivion Wing hits almost everything that resists Dark Pulse neutrally, with the added benefit of providing a form of recovery to combat Life Orb recoil. Taunt is used to shut down defensive Pokemon attempting to status Yveltal or heal. It is preferred over Knock Off, as many of the Pokemon in the tier hold non-removable items. Knock Off can still be used to remove the items of many defensive Pokemon, notably Chansey's Eviolite. It also removes Mega Rayquaza's item, and allows Yveltal to 2HKO offensive Ho-Oh. Sucker Punch gives Yveltal a form of priority, allowing it to finish off foes such as Ultra Necrozma, Marshadow, and Mega Gengar.

Set details
========

Maximum Special Attack and Speed investment allows Yveltal to hit as hard as possible and outpace base 90 Pokemon and Zygarde. A Rash or Naive nature is chosen to preserve Yveltal's attack if using Knock Off or Sucker Punch. Rash provides a decent Special Attack boost, while Naive allows it to outspeed all Pokemon that have less than base 90 Speed and Speed tie with Xerneas. Life Orb provides a consistent boost to all of Yveltal's attacks at the cost of 10% of its health per attack. Dark Aura is Yveltal's only ability, and it provides it with a moderately large boost to its Dark-type moves. Be aware that Dark-type moves will also do more damage to Yveltal.

Usage tips
========

Yveltal's primary role is as a wallbreaker which can rip apart defensive cores that rely on status moves. It can also be a good revenge killer if utilizing Sucker Punch. Be advised that your opponent may attempt to predict that you will use Sucker Punch and use a status move. Do not carelessly use the move, and note that Taunt can help ease predictions with it. It is best not to switch Yveltal into powerful attacks, as this will leave it severely crippled and potentially only able to fire off a last few moves if using Life Orb. If there is an opposing defensive threat that Yveltal is needed to break, be sure to preserve it and keep it free of status.

Team options
========

Primal Groudon and Necrozma-DM are both great partners, as they can take on Fairy- and Rock-types and they also appreciate Yveltal's ability to switch into Ground-type attacks. Due to Yveltal's weakness to Stealth Rock, hazard removers are essential to preserve its health. A good partner is Arceus-Poison, as it can take on Fairy-types such as Xerneas and act as a secondary check to Marshadow. Yveltal is also immune to both types that Arceus-Poison is weak to, and can take on threats that are able to remove Arceus-Poison. Ho-Oh is also helpful as a Defog user, as even though it increases the Rock-type weaknesses on the team, it can also help burn foes and badly poison certain Pokemon that Yveltal cannot significantly damage. It also threatens Magearna, which is one of the only viable Pokemon that resist both of Yveltal's STAB types. Hazard setters are very useful, as Yveltal can often force switches with Taunt or by virtue of its typing. Setup sweepers like Extreme Killer Arceus, Bulk Up Marshadow, Dragon Dance Mega Rayquaza, and Double Dance Necrozma-DM appreciate Yveltal's ability to break through many physically bulky Pokemon such as Lugia, Toxapex, Giratina, Mega Sableye, Skarmory, Celesteela, and Zygarde-C. In return, they can wear down Yveltal's checks. Extreme Killer Arceus and Marshadow can also help revenge kill opposing Mega Rayquaza, which heavily threatens Yveltal, and they can help beat Rock-types as well. Yveltal functions well on Sticky Web teams due to its access to Taunt as well as a decent Speed tier, which means that Smeargle and Shuckle are decent partners.

[SET]

Name: Physically Defensive
Move 1: Foul Play
Move 2: Roost
Move 3: Taunt / Sucker Punch
Move 4: Toxic / Defog / U-turn
Item: Leftovers / Charti Berry / Rocky Helmet
Ability: Dark Aura
Nature: Bold / Impish
EVs: 248 HP / 180 Def / 80 Spe

[SET COMMENTS]
Moves
========

Foul Play is defensive Yveltal's bread and butter, allowing it to hit physical threats hard without the need for investment. Roost provides reliable recovery, allowing it to check threats throughout the game. Taunt helps Yveltal take on other defensive Pokemon such as Blissey and Chansey better, which otherwise wall it easily and can use Toxic on it or a teammate that Yveltal wishes to switch to. Toxic helps wear the foe down, giving Yveltal a way of dealing damage other than Foul Play. Defog provides hazard removal for the team, which works well with Yveltal's increased bulk from its defensive investment. Sucker Punch provides priority in a pinch; however, it is quite weak without a boosting item or Attack investment. U-turn allows a teammate a free turn against certain foes and eases prediction when pivoting.

Set details
========

180 Defense EVs with a +Defense nature allows Yveltal to stomach physical hits remarkably well, notably allowing it to always tank Mega Rayquaza's Dragon Ascent and retaliate back with an OHKO from Foul Play. 80 Speed EVs allow Yveltal to always outspeed Adamant Necrozma-DM. Leftovers provides passive recovery, which Yveltal greatly appreciates, as it is not always able to use Roost. Charti Berry can surprise some foes with Rock-type coverage, like Ultra Necrozma, who are expecting to OHKO Yveltal, only to be OHKOd in return by Foul Play. Rocky Helmet allows Yveltal to punish contact attackers, which it can make use of to chip Pokemon like Marshadow down without the need to use Toxic. An alternative EV spread of 248 HP / 252 Def / 8 SpD can be used for more bulk, at the cost of not outpacing Adamant Necrozma-DM.

Usage tips
========

Physically defensive Yveltal can switch into any physical attack weaker than Life Orb Mega Rayquaza's Dragon Ascent, taking a pitiful 25% or so damage from common moves like Extreme Speed from Extreme Killer Arceus. If using Rocky Helmet, it is advised to switch into weaker contact moves as much as possible, as that will result in free chip damage on the foe. Use Taunt and Toxic liberally, as that combination is Yveltal's best way to damage the foe. Taunt is especially important as that will result in the foe being unable to status Yveltal, heal themselves, or use Refresh. Avoid being hit by Toxic at all costs, as it will cut into Yveltal's longevity and force it to use Roost in less than ideal situations.

Team options
========

As avoiding Toxic is important, cleric support is a great benefit to defensive Yveltal. Chansey is particularly good for this role, as it can take on special attackers that may trouble physically defensive Yveltal. If Yveltal is not using Defog, hazard removal support is important to ensure that Yveltal can consistently switch in on powerful attacks. Defensive Ho-Oh is good for this role, as it provides a Fairy-type resistance and can also help take special hits better. If Yveltal must be sacrificed, a revenge killer such as Mega Gengar can guarantee that Yveltal will not faint in vain by removing the Pokemon which knocked out Yveltal. Primal Groudon and Ferrothorn are also helpful as hazard setters and checks to Primal Kyogre and Fairy-types. Necrozma-DM and Arceus-Poison are also very helpful as they can set hazards, check Fairy-types, and absorb Toxic.

Name: Choice Scarf
Move 1: Dark Pulse
Move 2: Oblivion Wing
Move 3: Foul Play
Move 4: U-turn / Toxic / Defog
Item: Choice Scarf
Ability: Dark Aura
Nature: Modest
EVs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Dark Pulse and Oblivion Wing are great STAB options that are boosted by Dark Aura and heal Yveltal respectively. Foul Play is used on this set as its lack of firepower otherwise makes it hard to kill even offensive threats, and Choice Scarf allows Yveltal to usually use Foul Play before the opponent can react, turning their own attack boosts and investment against them. For example, Foul Play can OHKO +2 Swords Dance Arceus-Ground and Choice Band Mega Rayquaza. U-turn allows Yveltal to pivot out of unfavorable matchups, such as against Chansey and allows a teammate which can force the foe out and do heavy damage to come in. Defog can provide hazard removal in a pinch. Toxic sets Pokemon that wall Yveltal otherwise, such as support Arceus Formes, on a timer.

Set details
========

Maximum Special Attack investment with a Modest nature gives Yveltal a decent damage output, even without a boosting item. Maximum Speed investment coupled with a Choice Scarf allows Yveltal to outpace many threats it could not before, notably including Deoxys-Attack, Mewtwo, Ultra Necrozma, Mega Gengar, Marshadow, and all Arceus Formes.

Usage tips
========

This Yveltal should not focus on wallbreaking, as it does not have the firepower to do so, but instead on revenge killing weakened threats or Pokemon that are weak to one of its STAB types. Paralysis cripples this set far more than any other set, as it essentially negates Yveltal's item while making it even slower and causing it to be fully paralyzed every so often, so it should be avoided unless there is no way to, or if there is a cleric on the team. Using U-turn on foes that Yveltal forces out gains momentum for the team. Think carefully before locking Yveltal into a move, as the wrong choice can cause loss of momentum and force Yveltal out. This is especially true for status moves like Toxic or Defog, as they do not offensively pressure the opponent and can result in Yveltal becoming setup fodder.

Team options
========

Lack of firepower also makes trappers good teammates, as they are able to remove defensive Pokemon with the combination of Taunt and attacks or PP Stall in the cases of Mega Gengar and Gothitelle respectively, and Yveltal is able to pivot into them and ease prediction with U-turn. Mega Gengar and Gothitelle are notably able to remove support Arceus Formes that Yveltal cannot break. Hard hitters like Choice Band Mega Rayquaza and Calm Mind Primal Kyogre go well with this set, as Yveltal is able to provide speed control while they are able to break walls. Mixed Rock Polish Primal Groudon and Swords Dance Necrozma-DM can also take on Pokemon that threaten Yveltal. In return, Yveltal is able to provide U-turn support for them which often allows them a free turn. Be aware that if using Mega Rayquaza, you are increasing Fairy- and Ice-type weaknesses on the team, as well as stacking a weakness to Stealth Rock. Cleric support is greatly appreciated, as the lessened damage output from Oblivion Wing means that Yveltal is not able to heal as much, and removing paralysis is necessary for Yveltal to function as a revenge killer. Hazard removal is greatly appreciated, as Yveltal will fall to strong priority after Stealth Rock sometimes. A support Arceus Forme is a good fit for this, as it will be able to take powerful hits directed at Yveltal.

[STRATEGY COMMENTS]
Other options
=============

A Choice Specs set can be used to pick up many more OHKOs and 2HKOs, notably netting a guaranteed OHKO against offensive Necrozma-DM and a 2HKO against Arceus Formes that have not invested in Special Defense. It generally uses Dark Pulse, Oblivion Wing or Hurricane, U-turn, and a coverage move such as Heat Wave or Focus Blast. However, this set suffers from being locked into a move and is sometimes even setup fodder for Pokemon it can force out otherwise, such as Necrozma-DM. Metronome, while less consistent than other boosting items, helps Yveltal break walls better, as the power of its moves is multiplied to up to 2x over time. This is especially useful against defensive Arceus, who may assume that Yveltal does not have a boosting item and attempt to heal all damage with Recover. Yveltal can also utilize a Dread Plate to give its Dark-type moves a boost with no drawbacks, but it has less power than Life Orb or Choice Specs. A set with Darkinium Z or Flyinium Z allows Yveltal to catch opponents by surprise, as often they do not expect Yveltal to OHKO a Pokemon from full or almost full health. However, the lack of a boosting item or a Choice Scarf afterward makes Yveltal's job much harder to do. Choice Band is a unexpected item on Yveltal, as it is very uncommon; a Choice Band set can let Yveltal blow past some of its usual checks like Chansey and Ho-Oh. However, the lack of a reliable physical Flying-type STAB move as well as Knock Off's inability to remove the items from most of the tier make this set less threatening to most foes.

Checks and counters
===================
**Fairy-types**: Fairy-types are able to easily come in on a Dark-type move and OHKO or almost OHKO Yveltal with their STAB attacks. Arceus-Fairy is Yveltal's worst enemy, as it can switch in on any attack and proceed to threaten it out, set or remove entry hazards, or heal itself with Recover. The other Fairy-types in the tier cannot come in safely; however, most Xerneas are 2HKOd by Life Orb or Choice Specs boosted Oblivion Wing, and Magearna must watch out for Heat Wave.

**Dark-types**: If Yveltal is not using Taunt, Tyranitar and Arceus-Dark wall it fairly easily and can either status it or use it as setup fodder for Stealth Rock, Defog, and Calm Mind. Both must be wary of Focus Blast, as it OHKOs Tyranitar and 2HKOs Arceus-Dark.

**Rock-types**: Rock-types, most notably Arceus-Rock, can switch in on a Flying-type attack and also hit Yveltal back hard. However, they are all 2HKO'd or better by Focus Blast.

**Calm Mind Arceus Formes**: Calm Mind Arceus Formes can shrug off the majority of Yveltal's attacks with Special Defense boosts and threaten it with their boosted attacks. They do not like taking Toxic, however, and are crippled by Taunt.

**Ho-Oh**: Defensive Ho-Oh can shrug off all of Yveltal's attacks with Recover and Regenerator, though it must be wary of Taunt. Offensive Ho-Oh can threaten to do heavy damage with Sacred Fire or Brave Bird, but it is 2HKOd by Knock Off.

**Chansey and Blissey**: Chansey and Blissey take hardly any damage from any special attack from any set, and can easily heal themselves with Soft-Boiled and status Yveltal with Toxic. However, they are shut down completely by Taunt and crippled by Knock Off.

**Very powerful attackers**: Pokemon like Primal Groudon, Primal Kyogre, and Mega Rayquaza are able to threaten Yveltal with an OHKO from their high base powered moves backed by insane attacking stats. They are all heavily crippled by Dark Pulse or Sucker Punch, though.
 
Last edited:
#3
[OVERVIEW]

*The combination of a great stat spread, good typing and STAB combination, and a deep special movepool allow Yveltal to be one of the best offensive and defensive threats.
*Decent base 99 speed allows Yveltal to outspeed most of the cramped base 90 speed tier, notably outspeeding Primal Groudon, Primal Kyogre, and Zygarde, while also allowing it to Speed tie with Xerneas. can outspeed most fatceus, making it good
*Yveltal's ability to viably utilize a multitude of sets allows it a degree of unpredictability and forces opponents to proceed with caution.
*However, Yveltal has a weakness to Stealth Rock and further weaknesses to Ice and Fairy, which are common offensive types.
*Its inability to threaten popular threats in the AG tier such as Arceus-Dark and Arceus-Fairy, Tyranitar, Chansey, and Blissey means that it will require some support. Most Arc-Dark sets along with almost every blissey and chansey set struggle against taunt on Yveltal's main set, find other examples (CM rockceus, etc)
*Even with these flaws, Yveltal is still a powerful wallbreaker (mention versatility) and a good pick on almost any team.

[SET]

Name: The Beatdown (Life Orb / Metronome) Put that in OO
Move 1: Dark Pulse
Move 2: Oblivion Wing
Move 3: Taunt / Knock Off
Move 4: Sucker Punch / Toxic / Knock Off
Item: Life Orb / Metronome
Ability: Dark Aura
Nature: Mild / Hasty Yveltal wants to live espeeds and such, run Rash / Naive
EVs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

*Dark Pulse is Yveltal's highest powered move, as it is boosted by Dark Aura and the item of choice.
*Oblivion Wing hits almost everything that resists Dark Pulse neutrally, with the added benefit of providing a form of recovery to combat Life Orb recoil.
*Taunt is used to shut down defensive Pokemons' attempts to status Yveltal or heal. It is preferred over Knock Off, as many of the Pokemon in the tier hold non-removable items.
*Knock Off can still be used to remove the items of many defensive Pokemon, notably Chansey's Eviolite. More importantly, it beats ho-oh It also removes Mega Rayquaza's item.
*Sucker Punch gives Yveltal a form of priority, allowing it to finish off Ultra Necrozma, Marshadow, and Mega Gengar.
*Toxic allows Yveltal to put certain threats that it has difficulty damaging otherwise on a timer, such as Arceus-Dark, -Fairy, and -Rock. Can be an OO

Set details
========

*Maximum Special Attack and Speed investment allows Yveltal to hit as hard as possible and outpace base 90 Pokemon and Zygarde.
*A Hasty or Mild Rash or Naive nature is chosen to preserve Yveltal's attack if using Sucker Punch; otherwise, use Timid or Modest. These natures are preferable to Rash and Naive due to the higher amount of specially based Arceus formes in the AG tier, due to the lack of the Species Clause. Living physical attacks is more important generally
*Life Orb provides a consistent boost to all of Yveltal's attacks at the cost of 10% of its health per attack.
*Metronome, while less consistent, helps Yveltal break walls better, as the power of its moves are multiplied to amazing levels over time. This is especially useful against defensive Arceus, who may assume that Yveltal does not have a boosting item and attempt to heal all damage with Recover. Move this to OO
*Dark Aura is Yveltal's only ability, and it provides it with a moderately large boost to its Dark-type moves. Be aware that Dark-type moves will also do more damage to Yveltal.

Usage tips
========

*Yveltal's primary role is as a wallbreaker which can rip apart defensive cores that rely on status moves.
*It can also be a good revenge killer if utilizing Sucker Punch.
*Be advised that your opponent may attempt to predict that you will use Sucker Punch and use a status move. Do not carelessly use the move, and note that Taunt can help ease predictions with it.
*It is best not to switch Yveltal into powerful attacks, as this will leave it severely crippled and potentially only able to fire off a last few moves if using Life Orb.
*If there is an opposing defensive threat that Yveltal is needed to break, be sure to preserve it and keep it free from status.

Team options
========

*Due to Yveltal's weakness to Stealth Rock, hazard removers are essential to preserve its health. A good partner is Arceus-Poison, as it can take on Fairy-types such as Xerneas and act as a secondary check to Marshadow. Yveltal is also immune to both types that Arceus-Poison is weak to, and can take on trappersThreats that threaten to remove Arceus-Poison. Ho-Oh is also helpful as a Defog user, as even though it increases the Rock-type weaknesses on the team, it can also help burn foes and badly poison certain Pokemon that Yveltal cannot significantly damage. It also threatens Magearna, which is one of the only viable pokemon that resists both of Yveltal's STAB types.
*Hazard setters are very useful, as Yveltal can often force switches with Taunt or by virtue of its typing. Primal Groudon and Necrozma-DM are both great partners, as they can take on Fairy and Rock-types and both also appreciate Yveltal's ability to switch into Ground-type attacks.
*Setup sweepers like Extreme Killer Arceus, Bulk Up Marshadow, Dragon Dance Mega Rayquaza, and Double Dance Necrozma-DM appreciate Yveltal's ability to break through many physically bulky Pokemon such as Lugia, Toxapex, Giratina, Mega Sableye, Skarmory, Celesteela, and Zygarde-C. In return, they can help break special walls that Yveltal has some difficulty beating if it forgoes Taunt, such as Chansey. Instead, mention that those setup sweepers can also help pressure Yveltal's checks and work in tandem to break them. Extreme Killer Arceus and Marshadow can also help revenge kill opposing Mega Rayquaza, which heavily threatens Yveltal, and they can help beat Rock-types as well.

[SET]

Name: Bacon Bird (Choice Scarf) Put after Defensive Yveltal
Move 1: Dark Pulse
Move 2: Oblivion Wing
Move 3: Foul Play
Move 4: U-turn
Item: Choice Scarf
Ability: Dark Aura
Nature: Modest / Timid
EVs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

*Dark Pulse and Oblivion Wing are great STAB options that are boosted by Dark Aura and heal Yveltal respectively.
*Foul Play is used on this set as its lack of firepower otherwise makes it hard to kill even offensive threats, and Choice Scarf allows Yveltal to usually use Foul Play before the opponent can react, turning their own attack boosts and investment against them.
*U-turn allows Yveltal to pivot out of unfavorable matchups, such as against Chansey, and allows a teammate which can force the foe out and do heavy damage to come in..

Set details
========

*Maximum Special Attack investment with a Modest nature give Yveltal decent damage output, even without a boosting item.
*Maximum Speed investment coupled with a Choice Scarf allows Yveltal to outpace many threats it could not before, notably including Deoxys-Attack, Mewtwo, Ultra Necrozma, Mega Gengar, Marshadow, and all Arceus Formes.

Usage tips
========

*This Yveltal should not focus on wallbreaking, as it does not have the firepower to do so, but instead on revenge killing weakened threats or Pokemon that are weak to one of its STAB types.
*Paralysis cripples this set far more than any other set, as it essentially negates Yveltal's item while making it even slower and causing it to be fully paralyzed every so often, so it should be avoided unless there is no way to, or if there is a cleric on the team.
*Using U-turn on foes that Yveltal forces out gains momentum for the team.

Team options
========

*Hard hitters like Choice Band Mega Rayquaza and Calm Mind Primal Kyogre go well with this set, as Yveltal is able to provide speed control while they are able to break walls. Mixed Rock Polish Primal Groudon and Swords Dance Necrozma-DM can also take on Pokemon that threaten Yveltal. In return, Yveltal is able to provide U-turn support for them which often allows them a free turn. Be aware that if using Mega Rayquaza, you are increasing Fairy- and Ice-type weaknesses on the team, as well as stacking a weakness to Stealth Rock.
*Cleric support is greatly appreciated, as the lessened damage output from Oblivion Wing means that Yveltal is not able to heal as much, and removing paralysis is necessary for Yveltal to function as a revenge killer.
*Lack of firepower also makes trappers good teammates, as they are able to remove defensive Pokemon with the combination of Taunt and attacks or PP Stall in the cases of Mega Gengar and Gothitelle respectively.
*Hazard removal is greatly appreciated, as Yveltal will fall to strong priority after Stealth Rock sometimes. A support Arceus forme is a good fit for this, as it will be able to take powerful hits directed at Yveltal.

[SET] Move to OO, describe in detail

Name: Unbroken Silence (Choice Specs)
Move 1: Dark Pulse
Move 2: Oblivion Wing
Move 3: U-turn
Move 4: Focus Blast / Heat Wave
Item: Choice Specs
Ability: Dark Aura
Nature: Timid
EVs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

*Dark Pulse has amazing damage output, being able to 2HKO all Arceus variants that are neutral to Dark and have not invested in Special Defense.
*Oblivion Wing provides semi-reliable recovery, and does not have to fight against the recoil of Life Orb in a Choice Specs set.
*U-turn allows Yveltal to pivot out of unfavorable matchups.
*Focus Blast hits Rock- and Dark-types that Yveltal has difficulty against otherwise, while Heat Wave lets Yveltal threaten Magearna with a 2HKO and Ferrothorn with an OHKO.

Set details
========

*252 Special Attack EVs let Yveltal deal as much damage as possible.
*252 Speed EVs with a Timid nature allow Yveltal to always outspeed anything with less than base 99 Speed, and always Speed tie at worst with Xerneas that are not holding a Choice Scarf.
*Yveltal can potentially use a Modest nature to hit even harder, but this comes at the cost of speed creeping from many foes and being unable to reliably outpace base 90 Speed Pokemon.
*Choice Specs multiplies Yveltal's damage output by 1.5 times, meaning that it picks up on certain OHKOs or 2HKOs that it misses with a Life Orb, as well as being able to OHKO more chipped opponents.

Usage tips
========

*Try to switch Yveltal into Pokemon that it can force out, such as Lugia, Arceus-Ghost, and Marshadow. This will allow you to use U-turn to gain momentum.
*If opponents do not know you have Focus Blast or Heat Wave, they may try to switch Pokemon that would otherwise check Yveltal in, such as Tyranitar, Magearna, and Arceus-Dark. Be aware that using the appropriate coverage move will often catch your opponent off guard and either OHKO their check or weaken them enough so that they can not come in again.
*While this Yveltal set does not mind status conditions as much as some other Pokemon, as it is mostly unaffected by burns due to being specially based and can heal Toxic damage with Oblivion Wing, it is still good practice to avoid status as much as possible. This is especially true for paralysis as being paralyzed will cause Yveltal to be revenge killed very easily and sometimes allow foes free turns.

Team options
========

*While this set struggles more with defensive Pokemon due to the lack of Taunt, it does have U-turn which lets it safely bring in trappers such as Mega Gengar and Gothitelle, making them good teammates. They are also both able to eliminate Arceus-Fairy, which is otherwise often able to wall and eliminate Yveltal. Mega Gengar and Gothitelle also appreciate Yveltal's resistance to most of their weaknesses.
*Defensive Primal Groudon and Necrozma-DM are good teammates for any Yveltal set, as they can set Stealth Rock and check Fairy-types for it. In return, Yveltal is able to threaten Pokemon that can wall them, such as support Arceus formes.

[SET]

Name: Can't touch this (Physically Defensive)
Move 1: Foul Play
Move 2: Roost
Move 3: Taunt
Move 4: Toxic / Defog / Sucker Punch / U-Turn
Item: Leftovers / Rocky Helmet / Charti Berry
Ability: Dark Aura
Nature: Bold / Impish
EVs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
Moves
========

*Foul Play is defensive Yveltal's bread and butter, allowing it to hit physical threats hard even without investment.
*Roost provides reliable recovery, allowing it to check threats throughout the game.
*Taunt helps Yveltal take on other defensive Pokemon better, which otherwise wall it easily and can use Toxic on it or a teammate that Yveltal wishes to switch to.
*Toxic helps wear the foe down, giving Yveltal a way of dealing damage other than Foul Play.
*Defog provides hazard removal for the team, which works well with Yveltal's increased bulk from investment.
*Sucker Punch provides priority in a pinch; however, it is quite weak without a boosting item or attack investment.
*U-Turn (mention pivoting)

Set details
========

*Maximum Defense investment with a +Defense nature all Yveltal to stomach physical hits remarkably well, notably allowing it to always tank Mega Rayquaza's Dragon Ascent and retaliate back with an OHKO from Foul Play.
*Mention an alternative EV spread of EVs: 248 HP / 180 Def / 80 Spe to outspeed adamant Necrozma-Dusk-Mane
*Leftovers provide passive recovery, which Yveltal greatly appreciates, as it is not always able to use Roost.
*Rocky Helmet allows Yveltal to punish contact attackers, which it can make use of to chip Pokemon like Marshadow down without the need to use Toxic.
*Charti Berry can surprise some foes with Rock-type coverage, like Ultra Necrozma, who are expecting to OHKO Yveltal, only to be OHKOd in return by Foul Play. However, Rock-type coverage is not very common, which means that Leftovers and Rocky Helmet are generally preferred over Charti Berry.

Usage tips
========

*Physically defensive Yveltal can switch into any physical attack weaker than Life Orb Mega Rayquaza's Dragon Ascent, taking a pitiful 25% or so damage from common moves like Extreme Speed from Extreme Killer Arceus.
*If using Rocky Helmet, it is advised to switch into weaker contact moves as much as possible, as that will result in free chip damage on the foe.
*Use Taunt and Toxic liberally, as that combination is Yveltal's best way to damage the foe. Taunt is especially important as that will result in the foe being unable to status Yveltal, heal themselves, or use Refresh.
*Avoid Toxic at all costs, as it will cut into Yveltal's longevity and force it to use Roost in less than ideal situations.

Team options
========

*As avoiding Toxic is important, cleric support is a great benefit to defensive Yveltal. Chansey is particularly good for this role, as it can take on special attackers that may trouble physically defensive Yveltal.
*If Yveltal is not using Defog, hazard removal support is important to ensure that Yveltal can consistently switch in on powerful attacks. Defensive Ho-Oh is good for this role, as it provides a Fairy-type resistance and can also help take special hits better.
*If Yveltal must be sacrificed, a revenge killer such as Mega Gengar can guarantee that Yveltal will not faint for nothing by removing the Pokemon which knocked out Yveltal.
*Mention Pdon + Ferrothorn as fairy checks and pogre checks

[STRATEGY COMMENTS]
Other options
=============
*Add Specs here
*Add Black Glasses


*A set with Darkinium Z or Flyinium Z allows Yveltal to catch opponents by surprise, as often they do not expect Yveltal to OHKO a Pokemon from full or almost full health. However, the lack of an boosting item or a Choice Scarf afterwards makes Yveltal's job much harder to do.

*Choice Band is a unexpected item on Yveltal, as it is very uncommon; a Choice Band set can let Yveltal blow past some of its usual checks like Chansey and Ho-Oh. However, the lack of a reliable physical Flying-type STAB move as well as Knock Off being unable to remove the items of most of the tier make this set less threatening to most foes.

Checks and counters
===================
**Fairy-types**: Fairy-types are able to easily come in on a Dark-type move and OHKO or almost OHKO Yveltal with their STAB attacks. However, most Xerneas are 2HKOd by Oblivion Wing backed by a boosting item, and Magearna must watch out for Heat Wave on the Choice Specs set.

**Dark-types**: If Yveltal is not using Taunt, Tyranitar and Arceus-Dark wall it fairly easily and can either status it or use it as setup fodder for Stealth Rock, Defog, and Calm Mind. Both must be wary of Focus Blast, as it OHKOs Tyranitar and 2HKOs Arceus-Dark.

**Rock-types**: Rock-types, most notably Arceus-Rock, can switch in on a Flying-type attack and also hit Yveltal back hard. Fortunately, they are all 2HKO'd or better by Focus Blast.

Consider add to this section to make it general CM Arceus Formes, as all of them work, not just Rockceus

**Ho-Oh**: Defensive Ho-Oh can shrug off all of Yveltal's attacks with Recover and Regenerator, though it must be wary of Taunt. Offensive Ho-Oh can threaten to do heavy damage with Sacred Fire or Brave Bird, but it is 2HKOd by Dark Pulse from the Choice Specs set. Must be wary of Knock Off 2hko

**Chansey and Blissey**: Chansey and Blissey take hardly any damage from any attack from any set, and can easily heal themselves with Soft-Boiled and status Yveltal with Toxic. However, they are shut down completely by Taunt. and Knock Off

**Very powerful attackers**: Pokemon like Primal Groudon, Primal Kyogre, and Mega Rayquaza are able to threaten Yveltal with an OHKO from their high base powered moves backed by insane attacking stats. They are all heavily crippled by Dark Pulse or Sucker Punch, though.
Good work overall!

QC 1/3
 
#6
Good work, but I'd like to see a few changes made before i approve this.
1.Intro- make sure to mention the relevant mons that yveltal beats with its stab combination (dusk mane, lunala, marshadow, etc.) Mention rock instead of ice (ice is not a common offensive type), and you can probably delete the bullet point afterward. There's no need for a separate mention of arc rock and fairy, just add that to the point about it's weaknesses. Yveltal does not have an 'inability' to threaten either of those mons, just say it is checked by two popular support arceus formes in fairy and rock. Replace 'good pick' at the end of the intro with something more specific like solid wallbreaker. Remove 'deep special movepool' in the first sentence' and replace it with 'utility options such as taunt and defog'.
2. Life orb set- the second bullet point under set details is a bit misleading, make sure to clarify that you would only run timid/modest if not running knock off OR sucker punch. Under set comments, specify that you 2hko offensive ho-oh.
3. Defensive- I don't think that taunt is mandatory, just keep it as one of the slashed options in moveslots 3 and 4. The 80 speed spread should be standard, one of the main uses of physdef yve is as a dusk mane answer. Charti berry should at least be the second item, I would even consider putting it first because that's the only way to guarantee that you beat every variant of necrozma.
4. Scarf- i'd mention a couple specific mons that foul play allows it to kill (sd arc ground, cb ray, etc). Under moves I'd also mention defog and toxic as utility options, to be used over uturn.
5. Other options- make sure you mention why specs is generally outclassed by the other sets- being locked into a move is extremely detrimental vs threats such as xerneas, necrozma-dm, etc, and you usually do not have room for sucker punch. Don't use 'amazing levels' do describe metronome, say instead that the power of its moves can potentially be twice as strong if used for 5 turns consecutively.
6. Checks and Counters: be sure to mention arceus-fairy again, it's probably the most viable check. For chansey/blissey, make sure to specify that they take little damage from any special attack. The way you wrote it atm sounds contradictory.

Good job once again, these are mostly nitpicks and you explained most of the sets very well. Feel free to tag me again after you make the changes and I'll be happy to approve it.
 
#7
Good work, but I'd like to see a few changes made before i approve this.
1.Intro- make sure to mention the relevant mons that yveltal beats with its stab combination (dusk mane, lunala, marshadow, etc.) Mention rock instead of ice (ice is not a common offensive type), and you can probably delete the bullet point afterward. There's no need for a separate mention of arc rock and fairy, just add that to the point about it's weaknesses. Yveltal does not have an 'inability' to threaten either of those mons, just say it is checked by two popular support arceus formes in fairy and rock. Replace 'good pick' at the end of the intro with something more specific like solid wallbreaker. Remove 'deep special movepool' in the first sentence' and replace it with 'utility options such as taunt and defog'.
2. Life orb set- the second bullet point under set details is a bit misleading, make sure to clarify that you would only run timid/modest if not running knock off OR sucker punch. Under set comments, specify that you 2hko offensive ho-oh.
3. Defensive- I don't think that taunt is mandatory, just keep it as one of the slashed options in moveslots 3 and 4. The 80 speed spread should be standard, one of the main uses of physdef yve is as a dusk mane answer. Charti berry should at least be the second item, I would even consider putting it first because that's the only way to guarantee that you beat every variant of necrozma.
4. Scarf- i'd mention a couple specific mons that foul play allows it to kill (sd arc ground, cb ray, etc). Under moves I'd also mention defog and toxic as utility options, to be used over uturn.
5. Other options- make sure you mention why specs is generally outclassed by the other sets- being locked into a move is extremely detrimental vs threats such as xerneas, necrozma-dm, etc, and you usually do not have room for sucker punch. Don't use 'amazing levels' do describe metronome, say instead that the power of its moves can potentially be twice as strong if used for 5 turns consecutively.
6. Checks and Counters: be sure to mention arceus-fairy again, it's probably the most viable check. For chansey/blissey, make sure to specify that they take little damage from any special attack. The way you wrote it atm sounds contradictory.

Good job once again, these are mostly nitpicks and you explained most of the sets very well. Feel free to tag me again after you make the changes and I'll be happy to approve it.
Implemented, thanks. I think this is 2/3? PurpleGatorade

Not ready for check 3 yet as I need to change everything to paragraphs, will edit this post when done.

EDIT: Changed to paragraphs, ready for check 3.
 
Last edited:

Chloe

heart made of glass
is a Forum Moderatoris a Community Contributoris a Battle Server Moderator
Moderator
#9
[OVERVIEW]

The combination of a great stat spread, good typing and STAB combination, and a deep support and offensive movepool containing great options such as Oblivion Wing and Defog allow Yveltal to be one of the best offensive and defensive threats. this sentence runs on for a while, simplify it a bit (something like "With a good offensive and defensive typing, boosted by an extensive movepool, Yveltal is able to be a premier threat within the Anything Goes metagame.")A decent base 99 speed stat allows Yveltal to outspeed most of the cramped base 90 speed tier, notably outspeeding Primal Groudon, Primal Kyogre, bulky Arceus Formes, and Zygarde, while also allowing it to Speed tie with Xerneas. Its STAB combination allows it to beat a large number of Pokemon, like Marshadow, Lunala, and Ultra Necrozma Necrozma-DM is much more important than Ultra. Furthermore, its ability to viably utilize a multitude of sets allows it a degree of unpredictability and forces opponents to proceed with caution. However, Yveltal has a weakness to Stealth Rock and further weaknesses to Rock and Fairy, which are common offensive types, meaning that its unfavorable matchup against popular picks in the AG tier such as Arceus-Fairy and -Rock means that it will require some support. feel free to break up sentences, mention why its sr weakness is detrimental and then in a separate sentence talk about its weakness to arc-rock and arc-fairy. Even with these flaws, Yveltal is still a versatile Pokemon and can act as a solid wallbreaker or wall on almost any team.

[SET]

Name: The Beatdown (Life Orb) please don't call it this.
Move 1: Dark Pulse
Move 2: Oblivion Wing
Move 3: Taunt / Knock Off
Move 4: Sucker Punch / Knock Off
Item: Life Orb
Ability: Dark Aura
Nature: Rash / Naive
EVs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Dark Pulse is Yveltal's highest powered move, as it is boosted by Dark Aura, STAB and the item of choice you mention lo as the sole item here so probably just mention that instead of item of choice. Oblivion Wing hits almost everything that resists Dark Pulse neutrally, with the added benefit of providing a form of recovery to combat Life Orb recoil. Taunt is used to shut down defensive Pokemons' attempts to status Yveltal or heal. It is preferred over Knock Off, as many of the Pokemon in the tier hold non-removable items. Knock Off can still be used to remove the items of many defensive Pokemon, notably Chansey's Eviolite. It also removes Mega Rayquaza's item, and allows Yveltal to 2HKO offensive Ho-Oh. Sucker Punch gives Yveltal a form of priority, allowing it to finish off foes such as Ultra Necrozma, Marshadow, and Mega Gengar.

Set details
========

Maximum Special Attack and Speed investment allows Yveltal to hit as hard as possible and outpace base 90 Pokemon and Zygarde. A Rash or Naive nature is chosen to preserve Yveltal's attack if using Knock Off or Sucker Punch; otherwise, use Timid or Modest. explain why you'd use rash over naive or vice versa, leave out timid/modest mentions imo since the set says it has to run either koff or sucker Life Orb provides a consistent boost to all of Yveltal's attacks at the cost of 10% of its health per attack. Dark Aura is Yveltal's only ability, and it provides it with a moderately large boost to its Dark-type moves. Be aware that its Dark-type moves will also do more damage to Yveltal.

Usage tips
========

Yveltal's primary role is as a wallbreaker which can rip apart defensive cores that rely on status moves. It can also be a good revenge killer if utilizing Sucker Punch. Be advised that your opponent may attempt to predict that you will use Sucker Punch and use a status move. Do not carelessly use the move, and note that Taunt can help ease predictions with it. It is best not to switch Yveltal into powerful attacks, as this will leave it severely crippled and potentially only able to fire off a last few moves if using Life Orb. If there is an opposing defensive threat that Yveltal is needed to break, be sure to preserve it and keep it free from status.

Team options
========

Due to Yveltal's weakness to Stealth Rock, hazard removers are essential to preserve its health. A good partner is Arceus-Poison, as it can take on Fairy-types such as Xerneas and act as a secondary check to Marshadow. Yveltal is also immune to both types that Arceus-Poison is weak to, and can take on threats that are able to remove Arceus-Poison. Ho-Oh is also helpful as a Defog user, as even though it increases the Rock-type weaknesses on the team, it can also help burn foes and badly poison certain Pokemon that Yveltal cannot significantly damage. It also threatens Magearna, which is one of the only viable pokemon that resists both of Yveltal's STAB types. i'd say dusk mane is a much more important partner than ho-oh, and should be listed beforehand, but this isn't exactly necessary if you think it's fine Hazard setters are very useful, as Yveltal can often force switches with Taunt or by virtue of its typing. Primal Groudon and Necrozma-DM are both great partners, as they can take on Fairy and Rock-types and both also appreciate Yveltal's ability to switch into Ground-type attacks. Setup sweepers like Extreme Killer Arceus, Bulk Up Marshadow, Dragon Dance Mega Rayquaza, and Double Dance Necrozma-DM appreciate Yveltal's ability to break through many physically bulky Pokemon such as Lugia, Toxapex, Giratina, Mega Sableye, Skarmory, Celesteela, and Zygarde-C. In return, they can wear down Yveltal's checks. Extreme Killer Arceus and Marshadow can also help revenge kill opposing Mega Rayquaza, which heavily threatens Yveltal, and they can help beat Rock-types as well. mention its utility on sticky web teams due to Taunt/list Smeargle as a team-option.

[SET]

Name: Can't touch this (Physically Defensive) please just call it Defensive and not Can't touch this, it's not an rmt, it's an analysis
Move 1: Foul Play
Move 2: Roost
Move 3: Taunt / Toxic / Defog / Sucker Punch
Move 4: Toxic / Defog / Sucker Punch / U-turn
Item: Leftovers / Charti Berry / Rocky Helmet
Ability: Dark Aura
Nature: Bold / Impish
EVs: 248 HP / 180 Def / 80 Spe
i have a few issues with this, you have far too many options, remove toxic from move 3, remove defog from move 3, remove sucker punch from move 4

[SET COMMENTS]
Moves
========

Foul Play is defensive Yveltal's bread and butter, allowing it to hit physical threats hard without the need for investment. Roost provides reliable recovery, allowing it to check threats throughout the game. Taunt helps Yveltal take on other defensive Pokemon better, which otherwise wall it easily such as Blissey and Chansey and can use Toxic on it or a teammate that Yveltal wishes to switch to. Toxic helps wear the foe down, giving Yveltal a way of dealing damage other than Foul Play. Defog provides hazard removal for the team, which works well with Yveltal's increased bulk from investment. Sucker Punch provides priority in a pinch; however, it is quite weak without a boosting item or attack investment. U-turn allows a teammate a free turn against certain foes and eases prediction when pivoting.

Set details
========

180 defense EVswith a +Defense nature all Yveltal to stomach physical hits remarkably well, notably allowing it to always tank Mega Rayquaza's Dragon Ascent and retaliate back with an OHKO from Foul Play. 80 Speed EVs allow Yveltal to always outspeed Adamant Necrozma-DM. Leftovers provide passive recovery, which Yveltal greatly appreciates, as it is not always able to use Roost. Rocky Helmet allows Yveltal to punish contact attackers, which it can make use of to chip Pokemon like Marshadow down without the need to use Toxic. Charti Berry can surprise some foes with Rock-type coverage, like Ultra Necrozma, who are expecting to OHKO Yveltal, only to be OHKOd in return by Foul Play. please re-order these to fit the set above An alternative EV spread of 248 HP / 252 Def / 8 SpD can be used for more bulk, at the cost of not outpacing Adamant Necrozma-DM.

Usage tips
========

Physically defensive Yveltal can switch into any physical attack weaker than Life Orb Mega Rayquaza's Dragon Ascent, taking a pitiful 25% or so damage from common moves like Extreme Speed from Extreme Killer Arceus. If using Rocky Helmet, it is advised to switch into weaker contact moves as much as possible, as that will result in free chip damage on the foe. Use Taunt and Toxic liberally, as that combination is Yveltal's best way to damage the foe. Taunt is especially important as that will result in the foe being unable to status Yveltal, heal themselves, or use Refresh. Avoid being hit by Toxic (to disambiguate) at all costs, as it will cut into Yveltal's longevity and force it to use Roost in less than ideal situations.

Team options
========

As avoiding Toxic is important, cleric support is a great benefit to defensive Yveltal. Chansey is particularly good for this role, as it can take on special attackers that may trouble physically defensive Yveltal. If Yveltal is not using Defog, hazard removal support is important to ensure that Yveltal can consistently switch in on powerful attacks. Defensive Ho-Oh is good for this role, as it provides a Fairy-type resistance and can also help take special hits better. If Yveltal must be sacrificed, a revenge killer such as Mega Gengar can guarantee that Yveltal will not faint for nothing by removing the Pokemon which knocked out Yveltal. Primal Groudon and Ferrothorn are also helpful as hazard setters and checks to Primal Kyogre and Fairy-types. i think Necrozma-DM deserves a strong mention here due to resisting Fairy-types as well as being able to absorb Toxic, you should also mention Arceus-Poison again for similar reasons

Name: Bacon Bird (Choice Scarf) this name is horrible regardless if this is an rmt or an analysis, just call it Choice Scarf :x
Move 1: Dark Pulse
Move 2: Oblivion Wing
Move 3: Foul Play
Move 4: U-turn / Defog / Toxic
Item: Choice Scarf
Ability: Dark Aura
Nature: Modest / Timid
EVs: 252 SpA / 4 SpD / 252 Spe
definitely put toxic before defog, reorder moves section below to account for this, being locked into defog is much worse than being locked into toxic. mention that being locked into defog is detrimental because below makes it look like it's actually a no drawbacks move. remove timid as a slash, there's nothing relevant (other than timid scarf ogre and itself) that it outspeeds, you also haven't clarified why you would run it in set details below, and i'm struggling to think of any relevant reason.
[SET COMMENTS]
Moves
========

Dark Pulse and Oblivion Wing are great STAB options that are boosted by Dark Aura and heal Yveltal respectively. Foul Play is used on this set as its lack of firepower otherwise makes it hard to kill even offensive threats, and Choice Scarf allows Yveltal to usually use Foul Play before the opponent can react, turning their own attack boosts and investment against them. For example, Foul Play can OHKO +2 Swords Dance Arceus-Ground and Choice Band Mega Rayquaza. U-turn allows Yveltal to pivot out of unfavorable matchups, such as against Chansey, and allows a teammate which can force the foe out and do heavy damage to come in. Defog can provide Hazard removal in a pinch. Toxic sets Pokemon that wall Yveltal otherwise, such as support Arceus formes, on a timer.

Set details
========

Maximum Special Attack investment with a Modest nature give Yveltal decent damage output, even without a boosting item,. break up this sentence here please, you can address separate stat investments separately. and mMaximum Speed investment coupled with a Choice Scarf allows Yveltal to outpace many threats it could not before, notably including Deoxys-Attack, Mewtwo, Ultra Necrozma, Mega Gengar, Marshadow, and all Arceus Formes.

Usage tips
========

This Yveltal should not focus on wallbreaking, as it does not have the firepower to do so, but instead on revenge killing weakened threats or Pokemon that are weak to one of its STAB types. Paralysis cripples this set far more than any other set, as it essentially negates Yveltal's item while making it even slower and causing it to be fully paralyzed every so often, so it should be avoided unless there is no way to, or if there is a cleric on the team. Using U-turn on foes that Yveltal forces out gains momentum for the team. Think carefully before locking Yveltal into a move, as the wrong choice can cause loss of momentum and force Yveltal out. this is well written imo

Team options
========

Hard hitters like Choice Band Mega Rayquaza and Calm Mind Primal Kyogre go well with this set, as Yveltal is able to provide speed control while they are able to break walls. Mixed Rock Polish Primal Groudon and Swords Dance Necrozma-DM can also take on Pokemon that threaten Yveltal. In return, Yveltal is able to provide U-turn support for them which often allows them a free turn. Be aware that if using Mega Rayquaza, you are increasing Fairy- and Ice-type weaknesses on the team, as well as stacking a weakness to Stealth Rock. Cleric support is greatly appreciated, as the lessened damage output from Oblivion Wing means that Yveltal is not able to heal as much, and removing paralysis is necessary for Yveltal to function as a revenge killer. Lack of firepower also makes trappers good teammates, as they are able to remove defensive Pokemon with the combination of Taunt and attacks or PP Stall in the cases of Mega Gengar and Gothitelle respectively. there definitely needs to be more emphasis on pivoting into Mega Gengar to remove Fairy-types and Gothitelle's ability to remove support Arceus formes that Yveltal is unable to break, I'd even list it first in this team options section. Hazard removal is greatly appreciated, as Yveltal will fall to strong priority after Stealth Rock sometimes. A support Arceus forme is a good fit for this, as it will be able to take powerful hits directed at Yveltal.

[STRATEGY COMMENTS]
Other options
=============

A Choice Specs set can be used to pick up many more OHKOs and 2HKOs, notably netting a guaranteed OHKO against offensive Necrozma-DM and a 2HKO against Arceus formes that have not invested in Special Defense. It also more reliably KOs Mega Rayquaza after chip damage and 2HKOs all variants of Primal Groudon. list what it normally runs aka Dark Pulse, Hurricane, etc instead of listing so many calcs However, this set suffers from being locked into a move and is sometimes even setup fodder for Pokemon it can force out otherwise, such as Necrozma-DM. Metronome, while less consistent than other boosting items, helps Yveltal break walls better, as the power of its moves are multiplied to up to 2x over time. This is especially useful against defensive Arceus, who may assume that Yveltal does not have a boosting item and attempt to heal all damage with Recover. i love how this is actually a set now after i memed with it years ago :D Yveltal can also utilize a Dread Plate to give its Dark-type moves a boost with no drawbacks, but it has less power that Life Orb or Choice Specs. A set with Darkinium Z or Flyinium Z allows Yveltal to catch opponents by surprise, as often they do not expect Yveltal to OHKO a Pokemon from full or almost full health. However, the lack of an boosting item or a Choice Scarf afterwards makes Yveltal's job much harder to do. Choice Band is a unexpected item on Yveltal, as it is very uncommon; a Choice Band set can let Yveltal blow past some of its usual checks like Chansey and Ho-Oh. However, the lack of a reliable physical Flying-type STAB move as well as Knock Off being unable to remove the items of most of the tier make this set less threatening to most foes.

Checks and counters
===================
**Fairy-types**: Fairy-types are able to easily come in on a Dark-type move and OHKO or almost OHKO Yveltal with their STAB attacks. Arceus-Fairy is Yveltal's worst enemy, as it can switch in on any attack and proceed to threaten it out, set or remove entry hazards, or heal itself with Recover. Fortunately, most Xerneas are 2HKOd by Life Orb or Choice Specs boosted Oblivion Wing backed by a boosting item, and Magearna must watch out for Heat Wave.

**Dark-types**: If Yveltal is not using Taunt, Tyranitar and Arceus-Dark wall it fairly easily and can either status it or use it as setup fodder for Stealth Rock, Defog, and Calm Mind. Both must be wary of Focus Blast, as it OHKOs Tyranitar and 2HKOs Arceus-Dark.

**Rock-types**: Rock-types, most notably Arceus-Rock, can switch in on a Flying-type attack and also hit Yveltal back hard. Fortunately, they are all 2HKO'd or better by Focus Blast. fortunately isn't really analysis language. you're better off using "Yveltal can 2HKO Arceus-Rock with Focus Blast however."

**Calm Mind Arceus Formes**: Calm mind Arceus Formes can shrug off the majority of Yveltal's attacks with Special Defense boosts and threaten it with their boosted attacks. They do not like taking Toxic, however, and are crippled by Taunt.

**Ho-Oh**: Defensive Ho-Oh can shrug off all of Yveltal's attacks with Recover and Regenerator, though it must be wary of Taunt. Offensive Ho-Oh can threaten to do heavy damage with Sacred Fire or Brave Bird, but it is 2HKOd by Knock Off.

**Chansey and Blissey**: Chansey and Blissey take hardly any damage from any special attack from any set, and can easily heal themselves with Soft-Boiled and status Yveltal with Toxic. However, they are shut down completely by Taunt and crippled by Knock Off.

**Very powerful attackers**: Pokemon like Primal Groudon, Primal Kyogre, and Mega Rayquaza are able to threaten Yveltal with an OHKO from their high base powered moves backed by insane attacking stats. They are all heavily crippled by Dark Pulse or Sucker Punch, though.
i'm not stamping qc 3/3 yet just because there's a lot of stuff i want to get fixed before it goes to gp, but tell me when this is implemented and i'll finish the rest of it.
 

Chloe

heart made of glass
is a Forum Moderatoris a Community Contributoris a Battle Server Moderator
Moderator
#11
There are a few things you left out from my post above, including mentioning the drawbacks of being locked into Toxic and Defog in the Choice Scarf section, please just look over that post and ensure you've covered everything.

Revise grammar standards before posting in the GP queue, and amend the analysis accordingly. This is way too much work for GP.

QC 3/3
 
#12
There are a few things you left out from my post above, including mentioning the drawbacks of being locked into Toxic and Defog in the Choice Scarf section, please just look over that post and ensure you've covered everything.

Revise grammar standards before posting in the GP queue, and amend the analysis accordingly. This is way too much work for GP.

QC 3/3
Implemented, thanks. Hopefully I didn't miss anything major (now watch as I miss something major)...

I also checked over the grammar and stuff, so this should be ready for GP.
 
#13
amcheck addition removal (comment)
[OVERVIEW]

The combination of a great stat spread, good typing and STAB combination, and a deep supportive and offensive movepool containing great options such as Oblivion Wing and Defog allows Yveltal to be one of the best offensive and defensive threats. A decent base 99 Speed stat allows Yveltal to outspeed most of the cramped base 90 Speed tier, notably outspeeding Primal Groudon, Primal Kyogre, bulky Arceus Formes, and Zygarde, while also allowing it to Speed tie with Xerneas. Its STAB combination allows it to beat a large number of Pokemon, like Marshadow, Lunala, and all Necrozma Fformes. Furthermore, its ability to viably utilize a multitude of sets allows it a degree of unpredictability and forces opponents to proceed with caution. However, Yveltal has a weakness to Stealth Rock, the most common hazard in the tier. It also has further weaknesses to Rock and Fairy, which are common offensive types(Add ;), meaning that its unfavorable matchup against popular picks in the AG tier such as Arceus-Fairy and -Rock means that it will require some support. Even with these flaws, Yveltal is still a versatile Pokemon and can act as a solid wallbreaker or wall on almost any team.

[SET]

Name: Life Orb
Move 1: Dark Pulse
Move 2: Oblivion Wing
Move 3: Taunt / Knock Off
Move 4: Sucker Punch / Knock Off
Item: Life Orb
Ability: Dark Aura
Nature: Rash / Naive
EVs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Dark Pulse is Yveltal's highest powered most powerful move, as it is boosted by Dark Aura, STAB, and Life Orb. Oblivion Wing hits almost everything that resists Dark Pulse neutrally, with the added benefit of providing a form of recovery to combat Life Orb recoil. Taunt is used to shut down defensive Pokemons' attempts to status Yveltal or heal. It is preferred over Knock Off, as many of the Pokemon in the tier hold non-removable items. Knock Off can still be used to remove the items of many defensive Pokemon, notably Chansey's Eviolite. It also removes Mega Rayquaza's item, and allows Yveltal to 2HKO offensive Ho-Oh. Sucker Punch gives Yveltal a form of priority, allowing it to finish off foes such as Ultra Necrozma, Marshadow, and Mega Gengar.

Set details
========

Maximum Special Attack and Speed investment allows Yveltal to hit as hard as possible and outpace base 90 Pokemon and Zygarde. A Rash or Naive nature is chosen to preserve Yveltal's attack if using Knock Off or Sucker Punch. Rash provides a decent Special Attack boost, while Naive allows it to outspeed all Pokemon that have less than base 90 Speed and Speed tie with Xerneas. Life Orb provides a consistent boost to all of Yveltal's attacks at the cost of 10% of its health per attack. Dark Aura is Yveltal's only ability, and it provides it with a moderately large boost to its Dark-type moves. Be aware that Dark-type moves will also do more damage to Yveltal.

Usage tips
========

Yveltal's primary role is as a wallbreaker which can rip apart defensive cores that rely on status moves. It can also be a good revenge killer if utilizing Sucker Punch. Be advised that your opponent may attempt to predict that you will use Sucker Punch and use a status move. Do not carelessly use the move, and note that Taunt can help ease predictions with it. It is best not to switch Yveltal into powerful attacks, as this will leave it severely crippled and potentially only able to fire off a last few moves if using Life Orb. If there is an opposing defensive threat that Yveltal is needed to break, be sure to preserve it and keep it free from of status.

Team options
========

Primal Groudon and Necrozma-DM are both great partners, as they can take on Fairy- and Rock-types and they also appreciate Yveltal's ability to switch into Ground-type attacks. Due to Yveltal's weakness to Stealth Rock, hazard removers are essential to preserve its health. A good partner is Arceus-Poison, as it can take on Fairy-types such as Xerneas and act as a secondary check to Marshadow. Yveltal is also immune to both types that Arceus-Poison is weak to, and can take on threats that are able to remove Arceus-Poison. Ho-Oh is also helpful as a Defog user, as even though it increases the Rock-type weaknesses on the team, it can also help burn foes and badly poison certain Pokemon that Yveltal cannot significantly damage. It also threatens Magearna, which is one of the only viable pPokemon that resists both of Yveltal's STAB types. Hazard setters are very useful, as Yveltal can often force switches with Taunt or by virtue of its typing. Setup sweepers like Extreme Killer Arceus, Bulk Up Marshadow, Dragon Dance Mega Rayquaza, and Double Dance Necrozma-DM appreciate Yveltal's ability to break through many physically bulky Pokemon such as Lugia, Toxapex, Giratina, Mega Sableye, Skarmory, Celesteela, and Zygarde-C. In return, they can wear down Yveltal's checks. Extreme Killer Arceus and Marshadow can also help revenge kill opposing Mega Rayquaza, which heavily threatens Yveltal, and they can help beat Rock-types as well. Yveltal functions well on Sticky Web teams due to its access to Taunt as well as a decent Speed tier, which means that Smeargle and Shuckle are decent partners.

[SET]

Name: Physically Defensive
Move 1: Foul Play
Move 2: Roost
Move 3: Taunt / Sucker Punch
Move 4: Toxic / Defog / U-turn
Item: Leftovers / Charti Berry / Rocky Helmet
Ability: Dark Aura
Nature: Bold / Impish
EVs: 248 HP / 180 Def / 80 Spe

[SET COMMENTS]
Moves
========

Foul Play is defensive Yveltal's bread and butter, allowing it to hit physical threats hard without the need for investment. Roost provides reliable recovery, allowing it to check threats throughout the game. Taunt helps Yveltal take on other defensive Pokemon such as Blissey and Chansey better, which otherwise wall it easily and can use Toxic on it or a teammate that Yveltal wishes to switch to. Toxic helps wear the foe down, giving Yveltal a way of dealing damage other than Foul Play. Defog provides hazard removal for the team, which works well with Yveltal's increased bulk from investment. Sucker Punch provides priority in a pinch; however, it is quite weak without a boosting item or Attack investment. U-turn allows a teammate a free turn against certain foes and eases prediction when pivoting.

Set details
========

180 Defense EVs with a +Defense nature allows Yveltal to stomach physical hits remarkably well, notably allowing it to always tank Mega Rayquaza's Dragon Ascent and retaliate back with an OHKO from Foul Play. 80 Speed EVs allow Yveltal to always outspeed Adamant Necrozma-DM. Leftovers provides ("naturally plural items are treated as singular") passive recovery, which Yveltal greatly appreciates, as it is not always able to use Roost. Charti Berry can surprise some foes with Rock-type coverage, like Ultra Necrozma, who are expecting to OHKO Yveltal, only to be OHKOed in return by Foul Play. Rocky Helmet allows Yveltal to punish contact attackers, which it can make use of to chip Pokemon like Marshadow down without the need to use Toxic. An alternative EV spread of 248 HP / 252 Def / 8 SpD can be used for more bulk, at the cost of not outpacing Adamant Necrozma-DM. (Note: Should 0 Atk IVs be recommended/added in the absence of physical attacks barring Foul Play?)

Usage tips
========

Physically defensive Yveltal can switch into any physical attack weaker than Life Orb Mega Rayquaza's Dragon Ascent, taking a pitiful 25% or so damage from common moves like Extreme Speed from Extreme Killer Arceus. If using Rocky Helmet, it is advised to switch into weaker contact moves as much as possible, as that will result in free chip damage on the foe. Use Taunt and Toxic liberally, as that combination is Yveltal's best way to damage the foe. Taunt is especially important as that will result in the foe being unable to status Yveltal, heal themselves, or use Refresh. Avoid taking Toxic at all costs, as it will cut into Yveltal's longevity and force it to use Roost in less than ideal situations.

Team options
========

As avoiding Toxic is important, cleric support is a great benefit to defensive Yveltal. Chansey is particularly good for this role, as it can take on special attackers that may trouble physically defensive Yveltal. If Yveltal is not using Defog, hazard removal support is important to ensure that Yveltal can consistently switch in on powerful attacks. Defensive Ho-Oh is good for this role, as it provides a Fairy-type resistance and can also help take special hits better. If Yveltal must be sacrificed, a revenge killer such as Mega Gengar can guarantee that Yveltal will not faint for nothing by removing the Pokemon which knocked out Yveltal. Primal Groudon and Ferrothorn are also helpful as hazard setters and checks to Primal Kyogre and Fairy-types. Necrozma-DM and Arceus-Poison are also very helpful as they can set hazards, check Fairy-types, and absorb Toxic.

Name: Choice Scarf
Move 1: Dark Pulse
Move 2: Oblivion Wing
Move 3: Foul Play
Move 4: U-turn / Toxic / Defog
Item: Choice Scarf
Ability: Dark Aura
Nature: Modest
EVs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Dark Pulse and Oblivion Wing are great STAB options that are boosted by Dark Aura and heal Yveltal respectively. Foul Play is used on this set as its lack of firepower otherwise makes it hard to kill even offensive threats, and Choice Scarf allows Yveltal to usually use Foul Play before the opponent can react, turning their own attack boosts and investment against them. For example, Foul Play can OHKO +2 Swords Dance Arceus-Ground and Choice Band Mega Rayquaza. U-turn allows Yveltal to pivot out of unfavorable matchups, such as against Chansey, and allows a teammate which can force the foe out and do heavy damage to come in. Defog can provide Hhazard removal in a pinch. Toxic sets Pokemon that wall Yveltal otherwise, such as support Arceus Formes, on a timer.

Set details
========

Maximum Special Attack investment with a Modest nature give Yveltal decent damage output, even without a boosting item. Maximum Speed investment coupled with a Choice Scarf allows Yveltal to outpace many threats it could not before, notably including Deoxys-Attack, Mewtwo, Ultra Necrozma, Mega Gengar, Marshadow, and all Arceus Formes.

Usage tips
========

This Yveltal should not focus on wallbreaking, as it does not have the firepower to do so, but instead on revenge killing weakened threats or Pokemon that are weak to one of its STAB types. Paralysis cripples this set far more than any other set, as it essentially negates Yveltal's item while making it even slower and causing it to be fully paralyzed every so often, so it should be avoided unless there is no way to, or if there is a cleric on the team. Using U-turn on foes that Yveltal forces out gains momentum for the team. Think carefully before locking Yveltal into a move, as the wrong choice can cause loss of momentum and force Yveltal out. This is especially true for status moves like Toxic or Defog, as they do not offensively pressure the opponent and can result in Yveltal becoming setup fodder.

Team options
========

Hard hitters like Choice Band Mega Rayquaza and Calm Mind Primal Kyogre go well with this set, as Yveltal is able to provide speed control while they are able to break walls. Mixed Rock Polish Primal Groudon and Swords Dance Necrozma-DM can also take on Pokemon that threaten Yveltal. In return, Yveltal is able to provide U-turn support for them which often allows them a free turn. Be aware that if using Mega Rayquaza, you are increasing Fairy- and Ice-type weaknesses on the team, as well as stacking a weakness to Stealth Rock. Cleric support is greatly appreciated, as the lessened damage output from Oblivion Wing means that Yveltal is not able to heal as much, and removing paralysis is necessary for Yveltal to function as a revenge killer. Lack of firepower also makes trappers good teammates, as they are able to remove defensive Pokemon with the combination of Taunt and attacks or PP Stall in the cases of Mega Gengar and Gothitelle respectively, and Yveltal is able to pivot into them and ease prediction with U-turn. Hazard removal is greatly appreciated, as Yveltal will fall to strong priority after Stealth Rock sometimes. A support Arceus Forme is a good fit for this, as it will be able to take powerful hits directed at Yveltal.

[STRATEGY COMMENTS]
Other options
=============

A Choice Specs set can be used to pick up many more OHKOs and 2HKOs, notably netting a guaranteed OHKO against offensive Necrozma-DM and a 2HKO against Arceus Formes that have not invested in Special Defense. It generally uses Dark Pulse, Oblivion Wing, U-turn, and a coverage move such as Heat Wave or Focus Blast. However, this set suffers from being locked into a move and is sometimes even setup fodder for Pokemon it can force out otherwise, such as Necrozma-DM. Metronome, while less consistent than other boosting items, helps Yveltal break walls better, as the power of its moves are multiplied to up to 2x over time. This is especially useful against defensive Arceus, who may assume that Yveltal does not have a boosting item and attempt to heal all damage with Recover. Yveltal can also utilize a Dread Plate to give its Dark-type moves a boost with no drawbacks, but it has less power that Life Orb or Choice Specs. A set with Darkinium Z or Flyinium Z allows Yveltal to catch opponents by surprise, as often they do not expect Yveltal to OHKO a Pokemon from full or almost full health. However, the lack of an boosting item or a Choice Scarf afterwards makes Yveltal's job much harder to do. Choice Band is a unexpected item on Yveltal, as it is very uncommon; a Choice Band set can let Yveltal blow past some of its usual checks like Chansey and Ho-Oh. However, the lack of a reliable physical Flying-type STAB move as well as Knock Off's inability being unable to remove the items of most of the tier makes this set less threatening to most foes.

Checks and counters
===================
**Fairy-types**: Fairy-types are able to easily come in on a Dark-type move and OHKO or almost OHKO Yveltal with their STAB attacks. Arceus-Fairy is Yveltal's worst enemy, as it can switch in on any attack and proceed to threaten it out, set or remove entry hazards, or heal itself with Recover. The other Fairy-types in the tier cannot come in safely, however; most Xerneas are 2HKOd by Life Orb or Choice Specs boosted Oblivion Wing, and Magearna must watch out for Heat Wave.

**Dark-types**: If Yveltal is not using Taunt, Tyranitar and Arceus-Dark wall it fairly easily and can either status it or use it as setup fodder for Stealth Rock, Defog, and Calm Mind. Both must be wary of Focus Blast, as it OHKOes Tyranitar and 2HKOes Arceus-Dark.

**Rock-types**: Rock-types, most notably Arceus-Rock, can switch in on a Flying-type attack and also hit Yveltal back hard. However, they are all 2HKO'ed or better by Focus Blast.

**Calm Mind Arceus Fformes**: Calm mMind Arceus Fformes can shrug off the majority of Yveltal's attacks with Special Defense boosts and threaten it with their boosted attacks. They do not like taking Toxic, however, and are crippled by Taunt.

**Ho-Oh**: Defensive Ho-Oh can shrug off all of Yveltal's attacks with Recover and Regenerator, though it must be wary of Taunt. Offensive Ho-Oh can threaten to do heavy damage with Sacred Fire or Brave Bird, but it is 2HKOed by Knock Off.

**Chansey and Blissey**: Chansey and Blissey take hardly any damage from any special attack from any set, and can easily heal themselves with Soft-Boiled and status Yveltal with Toxic. However, they are shut down completely by Taunt and crippled by Knock Off.

**Very powerful attackers**: Pokemon like Primal Groudon, Primal Kyogre, and Mega Rayquaza are able to threaten Yveltal with an OHKO from their high base powered moves backed by insane attacking stats. They are all heavily crippled by Dark Pulse or Sucker Punch, though.
 
#14
amcheck addition removal (comment)
[OVERVIEW]

The combination of a great stat spread, good typing and STAB combination, and a deep supportive and offensive movepool containing great options such as Oblivion Wing and Defog allows Yveltal to be one of the best offensive and defensive threats. A decent base 99 Speed stat allows Yveltal to outspeed most of the cramped base 90 Speed tier, notably outspeeding Primal Groudon, Primal Kyogre, bulky Arceus Formes, and Zygarde, while also allowing it to Speed tie with Xerneas. Its STAB combination allows it to beat a large number of Pokemon, like Marshadow, Lunala, and all Necrozma Fformes. Furthermore, its ability to viably utilize a multitude of sets allows it a degree of unpredictability and forces opponents to proceed with caution. However, Yveltal has a weakness to Stealth Rock, the most common hazard in the tier. It also has further weaknesses to Rock and Fairy, which are common offensive types(Add ;), meaning that its unfavorable matchup against popular picks in the AG tier such as Arceus-Fairy and -Rock means that it will require some support. Even with these flaws, Yveltal is still a versatile Pokemon and can act as a solid wallbreaker or wall on almost any team.

[SET]

Name: Life Orb
Move 1: Dark Pulse
Move 2: Oblivion Wing
Move 3: Taunt / Knock Off
Move 4: Sucker Punch / Knock Off
Item: Life Orb
Ability: Dark Aura
Nature: Rash / Naive
EVs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Dark Pulse is Yveltal's highest powered most powerful move, as it is boosted by Dark Aura, STAB, and Life Orb. Oblivion Wing hits almost everything that resists Dark Pulse neutrally, with the added benefit of providing a form of recovery to combat Life Orb recoil. Taunt is used to shut down defensive Pokemons' attempts to status Yveltal or heal. It is preferred over Knock Off, as many of the Pokemon in the tier hold non-removable items. Knock Off can still be used to remove the items of many defensive Pokemon, notably Chansey's Eviolite. It also removes Mega Rayquaza's item, and allows Yveltal to 2HKO offensive Ho-Oh. Sucker Punch gives Yveltal a form of priority, allowing it to finish off foes such as Ultra Necrozma, Marshadow, and Mega Gengar.

Set details
========

Maximum Special Attack and Speed investment allows Yveltal to hit as hard as possible and outpace base 90 Pokemon and Zygarde. A Rash or Naive nature is chosen to preserve Yveltal's attack if using Knock Off or Sucker Punch. Rash provides a decent Special Attack boost, while Naive allows it to outspeed all Pokemon that have less than base 90 Speed and Speed tie with Xerneas. Life Orb provides a consistent boost to all of Yveltal's attacks at the cost of 10% of its health per attack. Dark Aura is Yveltal's only ability, and it provides it with a moderately large boost to its Dark-type moves. Be aware that Dark-type moves will also do more damage to Yveltal.

Usage tips
========

Yveltal's primary role is as a wallbreaker which can rip apart defensive cores that rely on status moves. It can also be a good revenge killer if utilizing Sucker Punch. Be advised that your opponent may attempt to predict that you will use Sucker Punch and use a status move. Do not carelessly use the move, and note that Taunt can help ease predictions with it. It is best not to switch Yveltal into powerful attacks, as this will leave it severely crippled and potentially only able to fire off a last few moves if using Life Orb. If there is an opposing defensive threat that Yveltal is needed to break, be sure to preserve it and keep it free from of status.

Team options
========

Primal Groudon and Necrozma-DM are both great partners, as they can take on Fairy- and Rock-types and they also appreciate Yveltal's ability to switch into Ground-type attacks. Due to Yveltal's weakness to Stealth Rock, hazard removers are essential to preserve its health. A good partner is Arceus-Poison, as it can take on Fairy-types such as Xerneas and act as a secondary check to Marshadow. Yveltal is also immune to both types that Arceus-Poison is weak to, and can take on threats that are able to remove Arceus-Poison. Ho-Oh is also helpful as a Defog user, as even though it increases the Rock-type weaknesses on the team, it can also help burn foes and badly poison certain Pokemon that Yveltal cannot significantly damage. It also threatens Magearna, which is one of the only viable pPokemon that resists both of Yveltal's STAB types. Hazard setters are very useful, as Yveltal can often force switches with Taunt or by virtue of its typing. Setup sweepers like Extreme Killer Arceus, Bulk Up Marshadow, Dragon Dance Mega Rayquaza, and Double Dance Necrozma-DM appreciate Yveltal's ability to break through many physically bulky Pokemon such as Lugia, Toxapex, Giratina, Mega Sableye, Skarmory, Celesteela, and Zygarde-C. In return, they can wear down Yveltal's checks. Extreme Killer Arceus and Marshadow can also help revenge kill opposing Mega Rayquaza, which heavily threatens Yveltal, and they can help beat Rock-types as well. Yveltal functions well on Sticky Web teams due to its access to Taunt as well as a decent Speed tier, which means that Smeargle and Shuckle are decent partners.

[SET]

Name: Physically Defensive
Move 1: Foul Play
Move 2: Roost
Move 3: Taunt / Sucker Punch
Move 4: Toxic / Defog / U-turn
Item: Leftovers / Charti Berry / Rocky Helmet
Ability: Dark Aura
Nature: Bold / Impish
EVs: 248 HP / 180 Def / 80 Spe

[SET COMMENTS]
Moves
========

Foul Play is defensive Yveltal's bread and butter, allowing it to hit physical threats hard without the need for investment. Roost provides reliable recovery, allowing it to check threats throughout the game. Taunt helps Yveltal take on other defensive Pokemon such as Blissey and Chansey better, which otherwise wall it easily and can use Toxic on it or a teammate that Yveltal wishes to switch to. Toxic helps wear the foe down, giving Yveltal a way of dealing damage other than Foul Play. Defog provides hazard removal for the team, which works well with Yveltal's increased bulk from investment. Sucker Punch provides priority in a pinch; however, it is quite weak without a boosting item or Attack investment. U-turn allows a teammate a free turn against certain foes and eases prediction when pivoting.

Set details
========

180 Defense EVs with a +Defense nature allows Yveltal to stomach physical hits remarkably well, notably allowing it to always tank Mega Rayquaza's Dragon Ascent and retaliate back with an OHKO from Foul Play. 80 Speed EVs allow Yveltal to always outspeed Adamant Necrozma-DM. Leftovers provides ("naturally plural items are treated as singular") passive recovery, which Yveltal greatly appreciates, as it is not always able to use Roost. Charti Berry can surprise some foes with Rock-type coverage, like Ultra Necrozma, who are expecting to OHKO Yveltal, only to be OHKOed in return by Foul Play. Rocky Helmet allows Yveltal to punish contact attackers, which it can make use of to chip Pokemon like Marshadow down without the need to use Toxic. An alternative EV spread of 248 HP / 252 Def / 8 SpD can be used for more bulk, at the cost of not outpacing Adamant Necrozma-DM. (Note: Should 0 Atk IVs be recommended/added in the absence of physical attacks barring Foul Play?)

Usage tips
========

Physically defensive Yveltal can switch into any physical attack weaker than Life Orb Mega Rayquaza's Dragon Ascent, taking a pitiful 25% or so damage from common moves like Extreme Speed from Extreme Killer Arceus. If using Rocky Helmet, it is advised to switch into weaker contact moves as much as possible, as that will result in free chip damage on the foe. Use Taunt and Toxic liberally, as that combination is Yveltal's best way to damage the foe. Taunt is especially important as that will result in the foe being unable to status Yveltal, heal themselves, or use Refresh. Avoid taking Toxic at all costs, as it will cut into Yveltal's longevity and force it to use Roost in less than ideal situations.

Team options
========

As avoiding Toxic is important, cleric support is a great benefit to defensive Yveltal. Chansey is particularly good for this role, as it can take on special attackers that may trouble physically defensive Yveltal. If Yveltal is not using Defog, hazard removal support is important to ensure that Yveltal can consistently switch in on powerful attacks. Defensive Ho-Oh is good for this role, as it provides a Fairy-type resistance and can also help take special hits better. If Yveltal must be sacrificed, a revenge killer such as Mega Gengar can guarantee that Yveltal will not faint for nothing by removing the Pokemon which knocked out Yveltal. Primal Groudon and Ferrothorn are also helpful as hazard setters and checks to Primal Kyogre and Fairy-types. Necrozma-DM and Arceus-Poison are also very helpful as they can set hazards, check Fairy-types, and absorb Toxic.

Name: Choice Scarf
Move 1: Dark Pulse
Move 2: Oblivion Wing
Move 3: Foul Play
Move 4: U-turn / Toxic / Defog
Item: Choice Scarf
Ability: Dark Aura
Nature: Modest
EVs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Dark Pulse and Oblivion Wing are great STAB options that are boosted by Dark Aura and heal Yveltal respectively. Foul Play is used on this set as its lack of firepower otherwise makes it hard to kill even offensive threats, and Choice Scarf allows Yveltal to usually use Foul Play before the opponent can react, turning their own attack boosts and investment against them. For example, Foul Play can OHKO +2 Swords Dance Arceus-Ground and Choice Band Mega Rayquaza. U-turn allows Yveltal to pivot out of unfavorable matchups, such as against Chansey, and allows a teammate which can force the foe out and do heavy damage to come in. Defog can provide Hhazard removal in a pinch. Toxic sets Pokemon that wall Yveltal otherwise, such as support Arceus Formes, on a timer.

Set details
========

Maximum Special Attack investment with a Modest nature give Yveltal decent damage output, even without a boosting item. Maximum Speed investment coupled with a Choice Scarf allows Yveltal to outpace many threats it could not before, notably including Deoxys-Attack, Mewtwo, Ultra Necrozma, Mega Gengar, Marshadow, and all Arceus Formes.

Usage tips
========

This Yveltal should not focus on wallbreaking, as it does not have the firepower to do so, but instead on revenge killing weakened threats or Pokemon that are weak to one of its STAB types. Paralysis cripples this set far more than any other set, as it essentially negates Yveltal's item while making it even slower and causing it to be fully paralyzed every so often, so it should be avoided unless there is no way to, or if there is a cleric on the team. Using U-turn on foes that Yveltal forces out gains momentum for the team. Think carefully before locking Yveltal into a move, as the wrong choice can cause loss of momentum and force Yveltal out. This is especially true for status moves like Toxic or Defog, as they do not offensively pressure the opponent and can result in Yveltal becoming setup fodder.

Team options
========

Hard hitters like Choice Band Mega Rayquaza and Calm Mind Primal Kyogre go well with this set, as Yveltal is able to provide speed control while they are able to break walls. Mixed Rock Polish Primal Groudon and Swords Dance Necrozma-DM can also take on Pokemon that threaten Yveltal. In return, Yveltal is able to provide U-turn support for them which often allows them a free turn. Be aware that if using Mega Rayquaza, you are increasing Fairy- and Ice-type weaknesses on the team, as well as stacking a weakness to Stealth Rock. Cleric support is greatly appreciated, as the lessened damage output from Oblivion Wing means that Yveltal is not able to heal as much, and removing paralysis is necessary for Yveltal to function as a revenge killer. Lack of firepower also makes trappers good teammates, as they are able to remove defensive Pokemon with the combination of Taunt and attacks or PP Stall in the cases of Mega Gengar and Gothitelle respectively, and Yveltal is able to pivot into them and ease prediction with U-turn. Hazard removal is greatly appreciated, as Yveltal will fall to strong priority after Stealth Rock sometimes. A support Arceus Forme is a good fit for this, as it will be able to take powerful hits directed at Yveltal.

[STRATEGY COMMENTS]
Other options
=============

A Choice Specs set can be used to pick up many more OHKOs and 2HKOs, notably netting a guaranteed OHKO against offensive Necrozma-DM and a 2HKO against Arceus Formes that have not invested in Special Defense. It generally uses Dark Pulse, Oblivion Wing, U-turn, and a coverage move such as Heat Wave or Focus Blast. However, this set suffers from being locked into a move and is sometimes even setup fodder for Pokemon it can force out otherwise, such as Necrozma-DM. Metronome, while less consistent than other boosting items, helps Yveltal break walls better, as the power of its moves are multiplied to up to 2x over time. This is especially useful against defensive Arceus, who may assume that Yveltal does not have a boosting item and attempt to heal all damage with Recover. Yveltal can also utilize a Dread Plate to give its Dark-type moves a boost with no drawbacks, but it has less power that Life Orb or Choice Specs. A set with Darkinium Z or Flyinium Z allows Yveltal to catch opponents by surprise, as often they do not expect Yveltal to OHKO a Pokemon from full or almost full health. However, the lack of an boosting item or a Choice Scarf afterwards makes Yveltal's job much harder to do. Choice Band is a unexpected item on Yveltal, as it is very uncommon; a Choice Band set can let Yveltal blow past some of its usual checks like Chansey and Ho-Oh. However, the lack of a reliable physical Flying-type STAB move as well as Knock Off's inability being unable to remove the items of most of the tier makes this set less threatening to most foes.

Checks and counters
===================
**Fairy-types**: Fairy-types are able to easily come in on a Dark-type move and OHKO or almost OHKO Yveltal with their STAB attacks. Arceus-Fairy is Yveltal's worst enemy, as it can switch in on any attack and proceed to threaten it out, set or remove entry hazards, or heal itself with Recover. The other Fairy-types in the tier cannot come in safely, however; most Xerneas are 2HKOd by Life Orb or Choice Specs boosted Oblivion Wing, and Magearna must watch out for Heat Wave.

**Dark-types**: If Yveltal is not using Taunt, Tyranitar and Arceus-Dark wall it fairly easily and can either status it or use it as setup fodder for Stealth Rock, Defog, and Calm Mind. Both must be wary of Focus Blast, as it OHKOes Tyranitar and 2HKOes Arceus-Dark.

**Rock-types**: Rock-types, most notably Arceus-Rock, can switch in on a Flying-type attack and also hit Yveltal back hard. However, they are all 2HKO'ed or better by Focus Blast.

**Calm Mind Arceus Fformes**: Calm mMind Arceus Fformes can shrug off the majority of Yveltal's attacks with Special Defense boosts and threaten it with their boosted attacks. They do not like taking Toxic, however, and are crippled by Taunt.

**Ho-Oh**: Defensive Ho-Oh can shrug off all of Yveltal's attacks with Recover and Regenerator, though it must be wary of Taunt. Offensive Ho-Oh can threaten to do heavy damage with Sacred Fire or Brave Bird, but it is 2HKOed by Knock Off.

**Chansey and Blissey**: Chansey and Blissey take hardly any damage from any special attack from any set, and can easily heal themselves with Soft-Boiled and status Yveltal with Toxic. However, they are shut down completely by Taunt and crippled by Knock Off.

**Very powerful attackers**: Pokemon like Primal Groudon, Primal Kyogre, and Mega Rayquaza are able to threaten Yveltal with an OHKO from their high base powered moves backed by insane attacking stats. They are all heavily crippled by Dark Pulse or Sucker Punch, though.



Implemented most of this stuff, thanks. I didn't put in the part about 0 Atk IVs because idk where to put that on the set and also the teambuilder should do that by itself.
 

Aaronboyer

Pullin' Out the Big Guns
is a Pre-Contributor
#15
This is another AM check :-O Implement Only What You Want
ADD REMOVE (COMMENTS)

[OVERVIEW]

The combination of a great stat spread, good typing and STAB combination, and a deep(deep? I would change to like "expansive") supportive support (okay, I get you are trying to promote parallelism with your adjectives, but I don't think it works in this instance. I would never call it a supportive movepool, I would call it a support movepool) and offensive movepool containing great options such as Oblivion Wing and Defog allows Yveltal to be one of the best offensive and defensive threats. A decent base 99 Speed stat allows Yveltal to outspeed most of the cramped base 90 Speed tier, notably outspeeding Primal Groudon, Primal Kyogre, bulky Arceus Formes, and Zygarde, while also allowing it to Speed tie with Xerneas. Its STAB combination allows it to beat a large number of Pokemon, like Marshadow, Lunala, and all Necrozma Formes. Furthermore, its ability to viably utilize a multitude of sets allows it a degree of unpredictability and forces opponents to proceed with caution. However, Yveltal has a weakness to Stealth Rock, the most common hazard in the tier. It also has further weaknesses to Rock and Fairy, which are common offensive types; its unfavorable matchup against popular picks in the AG tier such as Arceus-Fairy and Arceus-Rock means that it will require some team support. Even with these flaws, Yveltal is still a versatile Pokemon and can act as a solid wallbreaker or wall on almost any team.

[SET]

Name: Life Orb
Move 1: Dark Pulse
Move 2: Oblivion Wing
Move 3: Taunt / Knock Off
Move 4: Sucker Punch / Knock Off
Item: Life Orb
Ability: Dark Aura
Nature: Rash / Naive
EVs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Dark Pulse is Yveltal's most powerful move, as it is boosted by Dark Aura, STAB, and Life Orb. Oblivion Wing hits almost everything that resists Dark Pulse neutrally, with the added benefit of providing a form of recovery to combat Life Orb recoil. Taunt is used to shut down defensive Pokemons' attempts Pokemon attempting to status Yveltal or heal. It is preferred over Knock Off, as many of the Pokemon in the tier hold non-removable items. Knock Off can still be used to remove the items of many defensive Pokemon, notably Chansey's Eviolite. It also removes Mega Rayquaza's item, and allows Yveltal to 2HKO offensive Ho-Oh. Sucker Punch gives Yveltal a form of priority, allowing it to finish off foes such as Ultra Necrozma, Marshadow, and Mega Gengar.

Set details
========

Maximum Special Attack and Speed investment allows Yveltal to hit as hard as possible and outpace base 90 Pokemon and Zygarde. A Rash or Naive nature is chosen to preserve Yveltal's attack if using Knock Off or Sucker Punch. Rash provides a decent Special Attack boost, while Naive allows it to outspeed all Pokemon that have less than base 90 Speed and Speed tie with Xerneas. Life Orb provides a consistent boost to all of Yveltal's attacks at the cost of 10% of its health per attack. Dark Aura is Yveltal's only ability, and it provides it with a moderately large boost to its Dark-type moves. Be aware that Dark-type moves will also do more damage to Yveltal.

Usage tips
========

Yveltal's primary role is as a wallbreaker which can rip apart defensive cores that rely on status moves. It can also be a good revenge killer if utilizing Sucker Punch. Be advised that your opponent may attempt to predict that you will use Sucker Punch and use a status move. Do not carelessly use the move, and note that Taunt can help ease predictions with it. It is best not to switch Yveltal into powerful attacks, as this will leave it severely crippled and potentially only able to fire off a last few moves if using Life Orb. If there is an opposing defensive threat that Yveltal is needed to break, be sure to preserve it and keep it free of status.

Team options
========

Primal Groudon and Necrozma-DM are both great partners, as they can take on Fairy- and Rock-types and they also appreciate Yveltal's ability to switch into Ground-type attacks. Due to Yveltal's weakness to Stealth Rock, hazard removers are essential to preserve its health. A good partner is Arceus-Poison, as it can take on Fairy-types such as Xerneas and act as a secondary check to Marshadow. Yveltal is also immune to both types that Arceus-Poison is weak to, and can take on threats that are able to remove Arceus-Poison. Ho-Oh is also helpful as a Defog user, as even though it increases the Rock-type weaknesses on the team, it can also help burn foes and badly poison certain Pokemon that Yveltal cannot significantly damage. It also threatens Magearna, which is one of the only viable Pokemon that resist both of Yveltal's STAB types. Hazard setters are very useful, as Yveltal can often force switches with Taunt or by virtue of its typing. Setup sweepers like Extreme Killer Arceus, Bulk Up Marshadow, Dragon Dance Mega Rayquaza, and Double Dance Necrozma-DM appreciate Yveltal's ability to break through many physically bulky Pokemon such as Lugia, Toxapex, Giratina, Mega Sableye, Skarmory, Celesteela, and Zygarde-C. In return, they can wear down Yveltal's checks. Extreme Killer Arceus and Marshadow can also help revenge kill opposing Mega Rayquaza, which heavily threatens Yveltal, and they can help beat Rock-types as well. Yveltal functions well on Sticky Web teams due to its access to Taunt as well as a decent Speed tier, which means that Smeargle and Shuckle are decent partners.

[SET]

Name: Physically Defensive
Move 1: Foul Play
Move 2: Roost
Move 3: Taunt / Sucker Punch
Move 4: Toxic / Defog / U-turn
Item: Leftovers / Charti Berry / Rocky Helmet
Ability: Dark Aura
Nature: Bold / Impish
EVs: 248 HP / 180 Def / 80 Spe

[SET COMMENTS]
Moves
========

Foul Play is defensive Yveltal's bread and butter, allowing it to hit physical threats hard without the need for investment. Roost provides reliable recovery, allowing it to check threats throughout the game. Taunt helps Yveltal take on other defensive Pokemon such as Blissey and Chansey better, which otherwise wall it easily and can use Toxic on it or a teammate that Yveltal wishes to switch to. Toxic helps wear the foe down, giving Yveltal a way of dealing damage other than Foul Play. Defog provides hazard removal for the team, which works well with Yveltal's increased bulk from its defensive investment. Sucker Punch provides priority in a pinch; however, it is quite weak without a boosting item or Attack investment. U-turn allows a teammate a free turn against certain foes and eases prediction when pivoting.

Set details
========

180 Defense EVs with a +Defense nature allows Yveltal to stomach physical hits remarkably well, notably allowing it to always tank Mega Rayquaza's Dragon Ascent and retaliate back with an OHKO from Foul Play. 80 Speed EVs allow Yveltal to always outspeed Adamant Necrozma-DM. Leftovers provides passive recovery, which Yveltal greatly appreciates, as it is not always able to use Roost. Charti Berry can surprise some foes with Rock-type coverage, like Ultra Necrozma, who are expecting to OHKO Yveltal, only to be OHKOd in return by Foul Play. Rocky Helmet allows Yveltal to punish contact attackers, which it can make use of to chip Pokemon like Marshadow down without the need to use Toxic. An alternative EV spread of 248 HP / 252 Def / 8 SpD can be used for more bulk, at the cost of not outpacing Adamant Necrozma-DM.

Usage tips
========

Physically defensive Yveltal can switch into any physical attack weaker than Life Orb Mega Rayquaza's Dragon Ascent, taking a pitiful 25% or so damage from common moves like Extreme Speed from Extreme Killer Arceus. If using Rocky Helmet, it is advised to switch into weaker contact moves as much as possible, as that will result in free chip damage on the foe. Use Taunt and Toxic liberally, as that combination is Yveltal's best way to damage the foe. Taunt is especially important as that will result in the foe being unable to status Yveltal, heal themselves, or use Refresh. Avoid taking Toxic at all costs, as it will cut into Yveltal's longevity and force it to use Roost in less than ideal situations.

Team options
========

As avoiding Toxic is important, cleric support is a great benefit to defensive Yveltal. Chansey is particularly good for this role, as it can take on special attackers that may trouble physically defensive Yveltal. If Yveltal is not using Defog, hazard removal support is important to ensure that Yveltal can consistently switch in on powerful attacks. Defensive Ho-Oh is good for this role, as it provides a Fairy-type resistance and can also help take special hits better. If Yveltal must be sacrificed, a revenge killer such as Mega Gengar can guarantee that Yveltal will not faint for nothing fainting will not be in vain (originally your sentence was a double negative) by removing the Pokemon which knocked out Yveltal. Primal Groudon and Ferrothorn are also helpful as hazard setters and checks to Primal Kyogre and Fairy-types. Necrozma-DM and Arceus-Poison are also very helpful as they can set hazards, check Fairy-types, and absorb Toxic.

Name: Choice Scarf
Move 1: Dark Pulse
Move 2: Oblivion Wing
Move 3: Foul Play
Move 4: U-turn / Toxic / Defog
Item: Choice Scarf
Ability: Dark Aura
Nature: Modest
EVs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Dark Pulse and Oblivion Wing are great STAB options that are boosted by Dark Aura and heal Yveltal respectively. Foul Play is used on this set as its lack of firepower otherwise makes it hard to kill even offensive threats, and Choice Scarf allows Yveltal to usually use Foul Play before the opponent can react, turning their own attack boosts and investment against them. For example, Foul Play can OHKO +2 Swords Dance Arceus-Ground and Choice Band Mega Rayquaza. U-turn allows Yveltal to pivot out of unfavorable matchups, such as against Chansey,(RC) and allows a teammate which can force the foe out and do heavy damage to come in. Defog can provide hazard removal in a pinch. Toxic sets Pokemon that wall Yveltal otherwise, such as support Arceus Formes, on a timer.

Set details
========

Maximum Special Attack investment with a Modest nature give gives Yveltal a decent damage output, even without a boosting item. Maximum Speed investment coupled with a Choice Scarf allows Yveltal to outpace many threats it could not before, notably including Deoxys-Attack, Mewtwo, Ultra Necrozma, Mega Gengar, Marshadow, and all Arceus Formes.

Usage tips
========

This Yveltal should not focus on wallbreaking, as it does not have the firepower to do so, but instead on revenge killing weakened threats or Pokemon that are weak to one of its STAB types. Paralysis cripples this set far more than any other set, as it essentially negates Yveltal's item while making it even slower and causing it to be fully paralyzed every so often, so it should be avoided unless there is no way to, or if there is a cleric on the team. Using U-turn on foes that Yveltal forces out gains momentum for the team. Think carefully before locking Yveltal into a move, as the wrong choice can cause loss of momentum and force Yveltal out. This is especially true for status moves like Toxic or Defog, as they do not offensively pressure the opponent and can result in Yveltal becoming setup fodder.

Team options
========

Hard hitters like Choice Band Mega Rayquaza and Calm Mind Primal Kyogre go well with this set, as Yveltal is able to provide speed control while they are able to break walls. Mixed Rock Polish Primal Groudon and Swords Dance Necrozma-DM can also take on Pokemon that threaten Yveltal. In return, Yveltal is able to provide U-turn support for them which often allows them a free turn. Be aware that if using Mega Rayquaza, you are increasing Fairy- and Ice-type weaknesses on the team, as well as stacking a weakness to Stealth Rock. Cleric support is greatly appreciated, as the lessened damage output from Oblivion Wing means that Yveltal is not able to heal as much, and removing paralysis is necessary for Yveltal to function as a revenge killer. Lack of firepower also makes trappers good teammates, as they are able to remove defensive Pokemon with the combination of Taunt and attacks or PP Stall in the cases of Mega Gengar and Gothitelle respectively, and Yveltal is able to pivot into them and ease prediction with U-turn. Hazard removal is greatly appreciated, as Yveltal will fall to strong priority after Stealth Rock sometimes. A support Arceus Forme is a good fit for this, as it will be able to take powerful hits directed at Yveltal.

[STRATEGY COMMENTS]
Other options
=============

A Choice Specs set can be used to pick up many more OHKOs and 2HKOs, notably netting a guaranteed OHKO against offensive Necrozma-DM and a 2HKO against Arceus Formes that have not invested in Special Defense. It generally uses Dark Pulse, Oblivion Wing, U-turn, and a coverage move such as Heat Wave or Focus Blast. However, this set suffers from being locked into a move and is sometimes even setup fodder for Pokemon it can force out otherwise, such as Necrozma-DM. Metronome, while less consistent than other boosting items, helps Yveltal break walls better, as the power of its moves are is ("of its moves" is a prepositional phrase; therefore moves cannot be the subject for which the verb is supposed to agree with. The actual subject is power which is singular) multiplied to up to 2x over time. This is especially useful against defensive Arceus, who may assume that Yveltal does not have a boosting item and attempt to heal all damage with Recover. Yveltal can also utilize a Dread Plate to give its Dark-type moves a boost with no drawbacks, but it has less power that than Life Orb or Choice Specs. A set with Darkinium Z or Flyinium Z allows Yveltal to catch opponents by surprise, as often they do not expect Yveltal to OHKO a Pokemon from full or almost full health. However, the lack of an a boosting item or a Choice Scarf afterwards afterward makes Yveltal's job much harder to do. Choice Band is a an unexpected item on Yveltal, as it is very uncommon; a Choice Band set can let Yveltal blow past some of its usual checks like Chansey and Ho-Oh. However, the lack of a reliable physical Flying-type STAB move as well as Knock Off's inability to remove the items of from (can't tell if you mean "of" or "off" here. if you meant "off" change "of" to "off")most of the tier make this set less threatening to most foes.

Checks and counters
===================
**Fairy-types**: Fairy-types are able to easily come in on a Dark-type move and OHKO or almost OHKO Yveltal with their STAB attacks. Arceus-Fairy is Yveltal's worst enemy, as it can switch in on any attack and proceed to threaten it out, set or remove entry hazards, or heal itself with Recover. The other Fairy-types in the tier cannot come in safely, however; most Xerneas are 2HKOd by Life Orb or Choice Specs-boosted(AH) Oblivion Wing, and Magearna must watch out for Heat Wave.

**Dark-types**: If Yveltal is not using Taunt, Tyranitar and Arceus-Dark wall it fairly easily and can either status it or use it as setup fodder for Stealth Rock, Defog, and Calm Mind. Both must be wary of Focus Blast, as it OHKOs Tyranitar and 2HKOs Arceus-Dark.

**Rock-types**: Rock-types, most notably Arceus-Rock, can switch in on a Flying-type attack and also hit Yveltal back hard. However, they are all 2HKO'd or better by Focus Blast.

**Calm Mind Arceus Formes**: Calm Mind Arceus Formes can shrug off the majority of Yveltal's attacks with Special Defense boosts and threaten it with their boosted attacks. They do not like taking Toxic, however, and are crippled by Taunt.

**Ho-Oh**: Defensive Ho-Oh can shrug off all of Yveltal's attacks with Recover and Regenerator, though it must be wary of Taunt. Offensive Ho-Oh can threaten to do heavy damage with Sacred Fire or Brave Bird, but it is 2HKOd by Knock Off.

**Chansey and Blissey**: Chansey and Blissey take hardly any damage from any special attack from any set, and can easily heal themselves with Soft-Boiled and status Yveltal with Toxic. However, they are shut down completely by Taunt and crippled by Knock Off.

**Very powerful attackers**: Pokemon like Primal Groudon, Primal Kyogre, and Mega Rayquaza are able to threaten Yveltal with an OHKO from their high base powered moves backed by insane attacking stats. They are all heavily crippled by Dark Pulse or Sucker Punch, though.
 
#17
Lavaclaw please actually implement my QC check. I'm still finding different things you chose to leave out even after I mentioned them explicitly twice.
I looked over your post again and tried to fix everything, please tell me if i missed something else.
This is another AM check :-O Implement Only What You Want
ADD REMOVE (COMMENTS)

[OVERVIEW]

The combination of a great stat spread, good typing and STAB combination, and a deep(deep? I would change to like "expansive") supportive support (okay, I get you are trying to promote parallelism with your adjectives, but I don't think it works in this instance. I would never call it a supportive movepool, I would call it a support movepool) and offensive movepool containing great options such as Oblivion Wing and Defog allows Yveltal to be one of the best offensive and defensive threats. A decent base 99 Speed stat allows Yveltal to outspeed most of the cramped base 90 Speed tier, notably outspeeding Primal Groudon, Primal Kyogre, bulky Arceus Formes, and Zygarde, while also allowing it to Speed tie with Xerneas. Its STAB combination allows it to beat a large number of Pokemon, like Marshadow, Lunala, and all Necrozma Formes. Furthermore, its ability to viably utilize a multitude of sets allows it a degree of unpredictability and forces opponents to proceed with caution. However, Yveltal has a weakness to Stealth Rock, the most common hazard in the tier. It also has further weaknesses to Rock and Fairy, which are common offensive types; its unfavorable matchup against popular picks in the AG tier such as Arceus-Fairy and Arceus-Rock means that it will require some team support. Even with these flaws, Yveltal is still a versatile Pokemon and can act as a solid wallbreaker or wall on almost any team.

[SET]

Name: Life Orb
Move 1: Dark Pulse
Move 2: Oblivion Wing
Move 3: Taunt / Knock Off
Move 4: Sucker Punch / Knock Off
Item: Life Orb
Ability: Dark Aura
Nature: Rash / Naive
EVs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Dark Pulse is Yveltal's most powerful move, as it is boosted by Dark Aura, STAB, and Life Orb. Oblivion Wing hits almost everything that resists Dark Pulse neutrally, with the added benefit of providing a form of recovery to combat Life Orb recoil. Taunt is used to shut down defensive Pokemons' attempts Pokemon attempting to status Yveltal or heal. It is preferred over Knock Off, as many of the Pokemon in the tier hold non-removable items. Knock Off can still be used to remove the items of many defensive Pokemon, notably Chansey's Eviolite. It also removes Mega Rayquaza's item, and allows Yveltal to 2HKO offensive Ho-Oh. Sucker Punch gives Yveltal a form of priority, allowing it to finish off foes such as Ultra Necrozma, Marshadow, and Mega Gengar.

Set details
========

Maximum Special Attack and Speed investment allows Yveltal to hit as hard as possible and outpace base 90 Pokemon and Zygarde. A Rash or Naive nature is chosen to preserve Yveltal's attack if using Knock Off or Sucker Punch. Rash provides a decent Special Attack boost, while Naive allows it to outspeed all Pokemon that have less than base 90 Speed and Speed tie with Xerneas. Life Orb provides a consistent boost to all of Yveltal's attacks at the cost of 10% of its health per attack. Dark Aura is Yveltal's only ability, and it provides it with a moderately large boost to its Dark-type moves. Be aware that Dark-type moves will also do more damage to Yveltal.

Usage tips
========

Yveltal's primary role is as a wallbreaker which can rip apart defensive cores that rely on status moves. It can also be a good revenge killer if utilizing Sucker Punch. Be advised that your opponent may attempt to predict that you will use Sucker Punch and use a status move. Do not carelessly use the move, and note that Taunt can help ease predictions with it. It is best not to switch Yveltal into powerful attacks, as this will leave it severely crippled and potentially only able to fire off a last few moves if using Life Orb. If there is an opposing defensive threat that Yveltal is needed to break, be sure to preserve it and keep it free of status.

Team options
========

Primal Groudon and Necrozma-DM are both great partners, as they can take on Fairy- and Rock-types and they also appreciate Yveltal's ability to switch into Ground-type attacks. Due to Yveltal's weakness to Stealth Rock, hazard removers are essential to preserve its health. A good partner is Arceus-Poison, as it can take on Fairy-types such as Xerneas and act as a secondary check to Marshadow. Yveltal is also immune to both types that Arceus-Poison is weak to, and can take on threats that are able to remove Arceus-Poison. Ho-Oh is also helpful as a Defog user, as even though it increases the Rock-type weaknesses on the team, it can also help burn foes and badly poison certain Pokemon that Yveltal cannot significantly damage. It also threatens Magearna, which is one of the only viable Pokemon that resist both of Yveltal's STAB types. Hazard setters are very useful, as Yveltal can often force switches with Taunt or by virtue of its typing. Setup sweepers like Extreme Killer Arceus, Bulk Up Marshadow, Dragon Dance Mega Rayquaza, and Double Dance Necrozma-DM appreciate Yveltal's ability to break through many physically bulky Pokemon such as Lugia, Toxapex, Giratina, Mega Sableye, Skarmory, Celesteela, and Zygarde-C. In return, they can wear down Yveltal's checks. Extreme Killer Arceus and Marshadow can also help revenge kill opposing Mega Rayquaza, which heavily threatens Yveltal, and they can help beat Rock-types as well. Yveltal functions well on Sticky Web teams due to its access to Taunt as well as a decent Speed tier, which means that Smeargle and Shuckle are decent partners.

[SET]

Name: Physically Defensive
Move 1: Foul Play
Move 2: Roost
Move 3: Taunt / Sucker Punch
Move 4: Toxic / Defog / U-turn
Item: Leftovers / Charti Berry / Rocky Helmet
Ability: Dark Aura
Nature: Bold / Impish
EVs: 248 HP / 180 Def / 80 Spe

[SET COMMENTS]
Moves
========

Foul Play is defensive Yveltal's bread and butter, allowing it to hit physical threats hard without the need for investment. Roost provides reliable recovery, allowing it to check threats throughout the game. Taunt helps Yveltal take on other defensive Pokemon such as Blissey and Chansey better, which otherwise wall it easily and can use Toxic on it or a teammate that Yveltal wishes to switch to. Toxic helps wear the foe down, giving Yveltal a way of dealing damage other than Foul Play. Defog provides hazard removal for the team, which works well with Yveltal's increased bulk from its defensive investment. Sucker Punch provides priority in a pinch; however, it is quite weak without a boosting item or Attack investment. U-turn allows a teammate a free turn against certain foes and eases prediction when pivoting.

Set details
========

180 Defense EVs with a +Defense nature allows Yveltal to stomach physical hits remarkably well, notably allowing it to always tank Mega Rayquaza's Dragon Ascent and retaliate back with an OHKO from Foul Play. 80 Speed EVs allow Yveltal to always outspeed Adamant Necrozma-DM. Leftovers provides passive recovery, which Yveltal greatly appreciates, as it is not always able to use Roost. Charti Berry can surprise some foes with Rock-type coverage, like Ultra Necrozma, who are expecting to OHKO Yveltal, only to be OHKOd in return by Foul Play. Rocky Helmet allows Yveltal to punish contact attackers, which it can make use of to chip Pokemon like Marshadow down without the need to use Toxic. An alternative EV spread of 248 HP / 252 Def / 8 SpD can be used for more bulk, at the cost of not outpacing Adamant Necrozma-DM.

Usage tips
========

Physically defensive Yveltal can switch into any physical attack weaker than Life Orb Mega Rayquaza's Dragon Ascent, taking a pitiful 25% or so damage from common moves like Extreme Speed from Extreme Killer Arceus. If using Rocky Helmet, it is advised to switch into weaker contact moves as much as possible, as that will result in free chip damage on the foe. Use Taunt and Toxic liberally, as that combination is Yveltal's best way to damage the foe. Taunt is especially important as that will result in the foe being unable to status Yveltal, heal themselves, or use Refresh. Avoid taking Toxic at all costs, as it will cut into Yveltal's longevity and force it to use Roost in less than ideal situations.

Team options
========

As avoiding Toxic is important, cleric support is a great benefit to defensive Yveltal. Chansey is particularly good for this role, as it can take on special attackers that may trouble physically defensive Yveltal. If Yveltal is not using Defog, hazard removal support is important to ensure that Yveltal can consistently switch in on powerful attacks. Defensive Ho-Oh is good for this role, as it provides a Fairy-type resistance and can also help take special hits better. If Yveltal must be sacrificed, a revenge killer such as Mega Gengar can guarantee that Yveltal will not faint for nothing fainting will not be in vain (originally your sentence was a double negative) by removing the Pokemon which knocked out Yveltal. Primal Groudon and Ferrothorn are also helpful as hazard setters and checks to Primal Kyogre and Fairy-types. Necrozma-DM and Arceus-Poison are also very helpful as they can set hazards, check Fairy-types, and absorb Toxic.

Name: Choice Scarf
Move 1: Dark Pulse
Move 2: Oblivion Wing
Move 3: Foul Play
Move 4: U-turn / Toxic / Defog
Item: Choice Scarf
Ability: Dark Aura
Nature: Modest
EVs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Dark Pulse and Oblivion Wing are great STAB options that are boosted by Dark Aura and heal Yveltal respectively. Foul Play is used on this set as its lack of firepower otherwise makes it hard to kill even offensive threats, and Choice Scarf allows Yveltal to usually use Foul Play before the opponent can react, turning their own attack boosts and investment against them. For example, Foul Play can OHKO +2 Swords Dance Arceus-Ground and Choice Band Mega Rayquaza. U-turn allows Yveltal to pivot out of unfavorable matchups, such as against Chansey,(RC) and allows a teammate which can force the foe out and do heavy damage to come in. Defog can provide hazard removal in a pinch. Toxic sets Pokemon that wall Yveltal otherwise, such as support Arceus Formes, on a timer.

Set details
========

Maximum Special Attack investment with a Modest nature give gives Yveltal a decent damage output, even without a boosting item. Maximum Speed investment coupled with a Choice Scarf allows Yveltal to outpace many threats it could not before, notably including Deoxys-Attack, Mewtwo, Ultra Necrozma, Mega Gengar, Marshadow, and all Arceus Formes.

Usage tips
========

This Yveltal should not focus on wallbreaking, as it does not have the firepower to do so, but instead on revenge killing weakened threats or Pokemon that are weak to one of its STAB types. Paralysis cripples this set far more than any other set, as it essentially negates Yveltal's item while making it even slower and causing it to be fully paralyzed every so often, so it should be avoided unless there is no way to, or if there is a cleric on the team. Using U-turn on foes that Yveltal forces out gains momentum for the team. Think carefully before locking Yveltal into a move, as the wrong choice can cause loss of momentum and force Yveltal out. This is especially true for status moves like Toxic or Defog, as they do not offensively pressure the opponent and can result in Yveltal becoming setup fodder.

Team options
========

Hard hitters like Choice Band Mega Rayquaza and Calm Mind Primal Kyogre go well with this set, as Yveltal is able to provide speed control while they are able to break walls. Mixed Rock Polish Primal Groudon and Swords Dance Necrozma-DM can also take on Pokemon that threaten Yveltal. In return, Yveltal is able to provide U-turn support for them which often allows them a free turn. Be aware that if using Mega Rayquaza, you are increasing Fairy- and Ice-type weaknesses on the team, as well as stacking a weakness to Stealth Rock. Cleric support is greatly appreciated, as the lessened damage output from Oblivion Wing means that Yveltal is not able to heal as much, and removing paralysis is necessary for Yveltal to function as a revenge killer. Lack of firepower also makes trappers good teammates, as they are able to remove defensive Pokemon with the combination of Taunt and attacks or PP Stall in the cases of Mega Gengar and Gothitelle respectively, and Yveltal is able to pivot into them and ease prediction with U-turn. Hazard removal is greatly appreciated, as Yveltal will fall to strong priority after Stealth Rock sometimes. A support Arceus Forme is a good fit for this, as it will be able to take powerful hits directed at Yveltal.

[STRATEGY COMMENTS]
Other options
=============

A Choice Specs set can be used to pick up many more OHKOs and 2HKOs, notably netting a guaranteed OHKO against offensive Necrozma-DM and a 2HKO against Arceus Formes that have not invested in Special Defense. It generally uses Dark Pulse, Oblivion Wing, U-turn, and a coverage move such as Heat Wave or Focus Blast. However, this set suffers from being locked into a move and is sometimes even setup fodder for Pokemon it can force out otherwise, such as Necrozma-DM. Metronome, while less consistent than other boosting items, helps Yveltal break walls better, as the power of its moves are is ("of its moves" is a prepositional phrase; therefore moves cannot be the subject for which the verb is supposed to agree with. The actual subject is power which is singular) multiplied to up to 2x over time. This is especially useful against defensive Arceus, who may assume that Yveltal does not have a boosting item and attempt to heal all damage with Recover. Yveltal can also utilize a Dread Plate to give its Dark-type moves a boost with no drawbacks, but it has less power that than Life Orb or Choice Specs. A set with Darkinium Z or Flyinium Z allows Yveltal to catch opponents by surprise, as often they do not expect Yveltal to OHKO a Pokemon from full or almost full health. However, the lack of an a boosting item or a Choice Scarf afterwards afterward makes Yveltal's job much harder to do. Choice Band is a an unexpected item on Yveltal, as it is very uncommon; a Choice Band set can let Yveltal blow past some of its usual checks like Chansey and Ho-Oh. However, the lack of a reliable physical Flying-type STAB move as well as Knock Off's inability to remove the items of from (can't tell if you mean "of" or "off" here. if you meant "off" change "of" to "off")most of the tier make this set less threatening to most foes.

Checks and counters
===================
**Fairy-types**: Fairy-types are able to easily come in on a Dark-type move and OHKO or almost OHKO Yveltal with their STAB attacks. Arceus-Fairy is Yveltal's worst enemy, as it can switch in on any attack and proceed to threaten it out, set or remove entry hazards, or heal itself with Recover. The other Fairy-types in the tier cannot come in safely, however; most Xerneas are 2HKOd by Life Orb or Choice Specs-boosted(AH) Oblivion Wing, and Magearna must watch out for Heat Wave.

**Dark-types**: If Yveltal is not using Taunt, Tyranitar and Arceus-Dark wall it fairly easily and can either status it or use it as setup fodder for Stealth Rock, Defog, and Calm Mind. Both must be wary of Focus Blast, as it OHKOs Tyranitar and 2HKOs Arceus-Dark.

**Rock-types**: Rock-types, most notably Arceus-Rock, can switch in on a Flying-type attack and also hit Yveltal back hard. However, they are all 2HKO'd or better by Focus Blast.

**Calm Mind Arceus Formes**: Calm Mind Arceus Formes can shrug off the majority of Yveltal's attacks with Special Defense boosts and threaten it with their boosted attacks. They do not like taking Toxic, however, and are crippled by Taunt.

**Ho-Oh**: Defensive Ho-Oh can shrug off all of Yveltal's attacks with Recover and Regenerator, though it must be wary of Taunt. Offensive Ho-Oh can threaten to do heavy damage with Sacred Fire or Brave Bird, but it is 2HKOd by Knock Off.

**Chansey and Blissey**: Chansey and Blissey take hardly any damage from any special attack from any set, and can easily heal themselves with Soft-Boiled and status Yveltal with Toxic. However, they are shut down completely by Taunt and crippled by Knock Off.

**Very powerful attackers**: Pokemon like Primal Groudon, Primal Kyogre, and Mega Rayquaza are able to threaten Yveltal with an OHKO from their high base powered moves backed by insane attacking stats. They are all heavily crippled by Dark Pulse or Sucker Punch, though.
I'll do this in a bit.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top