https://pokepast.es/897a061a90a1d457
This is a standard zamazenta balance team based around chipping down the opponent and taking easy KOs for zamazenta to clean in the endgame. With this team I managed to get to the upper 1500s but noticed I started hitting a plateau.
The first pokemon I picked is
Great Tusk @ Rocky Helmet
Ability: Protosynthesis
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Rapid Spin
- Ice Spinner
- Stealth Rock
It's a standard offensive utility set with rocks and rapid spin. I chose rocky helmet specifically to punish alomomola and landorus pivoting freely and guarantee a kill against sash sweepers such as ceruledge. I rarely use tera on tusk but ghost allows me to preserve rocks against opposing spinners.
The second pokemon I picked is
Zamazenta @ Heavy-Duty Boots
Ability: Dauntless Shield
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Crunch
- Stone Edge
- Heavy Slam
It's also a standard offensive set however I chose boots over ironpress to avoid setup and deal immediate damage. I chose heavy slam over ice fang to better deal with opposing fairies. Tera dark strengthens my matchup into opposing bulky ghost types such as gholdengho and pecharunt and allows me to 1v1 psychic types such as deoxys-speed and glowking.
My third pokemon is
Zapdos @ Choice Specs
Ability: Static
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Heat Wave
- Hurricane
- Thunderbolt
I chose a 4 attacks specs zapdos for wallbreaking and pivoting. Zapdos specifically allows me to get paras against pivots or rapid spins and provides a strong ground immunity. Heat wave with tera fire is a guaranteed ohko on defensive gholdengo sets.
My fourth pokemon is
Gholdengo @ Choice Scarf
Ability: Good as Gold
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Make It Rain
- Trick
- Nasty Plot
I chose scarf to help with speed control and and tera steel to obliterate mons with make it rain. Trick and nasty plot allows me to set up freely on kingambit as well as functioning as a slower and stronger wallbreaker in the late game.
My fifth pokemon is
Alomomola @ Assault Vest
Ability: Regenerator
Tera Type: Fairy
EVs: 8 HP / 248 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Body Slam
- Mirror Coat
- Flip Turn
- Liquidation
With the bulky nature of my team I chose an assault vest set to better handle special attackers with body slam to fish for paras and mirror coat to frequently ohko or weaken opposing special attackers my team doesn't want to take repeatedly such as specs kyurem's freeze dry. I chose tera fairy as a standard defensive typing to assist with matchups and pivot on dragons such as dragapult.
My final slot is between
and
Heatran @ Leftovers
Ability: Flash Fire
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Will o Wisp
Heatran assists with the stall matchup and works much more offensively than slowking allowing me to get consistent chip. Will o Wisp helps me cripple physical attackers setting up zamazenta for the end game. Tera grass is chosen to resist ground types.
Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Sludge Bomb
- Chilly Reception
- Flamethrower
Glowking works as a pivot and anti-weather mon as well as a future sight support to pick up KOs. It notably is good into special or mixed iron valiant threatening kos with sludge bomb; however, it frequently feels too passive although in many games I noticed it clutching in zamazenta-less endgames.
This is a standard zamazenta balance team based around chipping down the opponent and taking easy KOs for zamazenta to clean in the endgame. With this team I managed to get to the upper 1500s but noticed I started hitting a plateau.
The first pokemon I picked is
Great Tusk @ Rocky Helmet
Ability: Protosynthesis
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Rapid Spin
- Ice Spinner
- Stealth Rock
It's a standard offensive utility set with rocks and rapid spin. I chose rocky helmet specifically to punish alomomola and landorus pivoting freely and guarantee a kill against sash sweepers such as ceruledge. I rarely use tera on tusk but ghost allows me to preserve rocks against opposing spinners.
The second pokemon I picked is
Zamazenta @ Heavy-Duty Boots
Ability: Dauntless Shield
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Crunch
- Stone Edge
- Heavy Slam
It's also a standard offensive set however I chose boots over ironpress to avoid setup and deal immediate damage. I chose heavy slam over ice fang to better deal with opposing fairies. Tera dark strengthens my matchup into opposing bulky ghost types such as gholdengho and pecharunt and allows me to 1v1 psychic types such as deoxys-speed and glowking.
My third pokemon is
Zapdos @ Choice Specs
Ability: Static
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Heat Wave
- Hurricane
- Thunderbolt
I chose a 4 attacks specs zapdos for wallbreaking and pivoting. Zapdos specifically allows me to get paras against pivots or rapid spins and provides a strong ground immunity. Heat wave with tera fire is a guaranteed ohko on defensive gholdengo sets.
My fourth pokemon is
Gholdengo @ Choice Scarf
Ability: Good as Gold
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Make It Rain
- Trick
- Nasty Plot
I chose scarf to help with speed control and and tera steel to obliterate mons with make it rain. Trick and nasty plot allows me to set up freely on kingambit as well as functioning as a slower and stronger wallbreaker in the late game.
My fifth pokemon is
Alomomola @ Assault Vest
Ability: Regenerator
Tera Type: Fairy
EVs: 8 HP / 248 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Body Slam
- Mirror Coat
- Flip Turn
- Liquidation
With the bulky nature of my team I chose an assault vest set to better handle special attackers with body slam to fish for paras and mirror coat to frequently ohko or weaken opposing special attackers my team doesn't want to take repeatedly such as specs kyurem's freeze dry. I chose tera fairy as a standard defensive typing to assist with matchups and pivot on dragons such as dragapult.
My final slot is between
Heatran @ Leftovers
Ability: Flash Fire
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Will o Wisp
Heatran assists with the stall matchup and works much more offensively than slowking allowing me to get consistent chip. Will o Wisp helps me cripple physical attackers setting up zamazenta for the end game. Tera grass is chosen to resist ground types.
Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Sludge Bomb
- Chilly Reception
- Flamethrower
Glowking works as a pivot and anti-weather mon as well as a future sight support to pick up KOs. It notably is good into special or mixed iron valiant threatening kos with sludge bomb; however, it frequently feels too passive although in many games I noticed it clutching in zamazenta-less endgames.

