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Copyediting Zamazenta Overview + OO [QC 2/2] [GP 0/1]

[OVERVIEW]

Zamazenta is one of SV OU’s most consistent glue pieces and win conditions, boasting an excellent Speed tier, respectable overall bulk augmented by a one-time physical enhancement from Dauntless Shield, and power across multiple sets. Zamazenta can function as an excellent win condition with Iron Defense +Body Press, a durable attacker with Heavy-Duty Boots, or a powerful wall-breaker by utilizing either Life Orb or Choice Band. However, Zamazenta dislikes chip from entry hazards, when lacking Heavy-Duty Boots, Rocky Helmet, and is crippled by Static and Flame Body from Zapdos and Moltres, respectively. Both Zapdos and Moltres can consistently threaten Zamazenta offensively if it lacks Stone Edge. or an adequate Tera-type. Gliscor, Toxapex, and Clodsire can check Zamazenta sets that lack coverage via Ice Fang or Psychic Fangs. Zamazenta can struggle to make progress against bulky Ghost-types such as Pecharunt, Sinistcha, and Gholdengo. Additionally, faster threats such as Deoxys-S, Dragapult, Booster Energy Iron Valiant, and Choice Scarf users such as Enamorus and Gholdengo threaten to cripple or revenge kill it. Galarian Weezing and Galarian Slowking offer options to both wall and cripple Zamazenta lacking Substitute with Will-O-Wisp and Thunder Wave respectively as well as with Strange Steam and Psychic Noise respectively for other sets. Common phazing options such as Dragon Tail, Whirlwind, Roar, and Red Card can also limit Iron Defense Zamazenta sweeping potential.



Other Options
=============

Tera Stellar can be a useful alternative on Life Orb sets, offering boosted flexible killing potential, such as netting a surprise OHKO against Walking Wake, a 2HKO against Corviknight with Close Combat and a 2HKO against Defensive Gholdengo with Crunch. Tera Ghost allows Iron Defense Zamazenta to hard check against opposing Iron Defense Zamazenta as well as allowing it both spin-blocking capabilities and an immunity to Dragonite's Extreme Speed. Zamazenta is able to run a Reflect + Light Screen set rather effectively, taking advantage of its naturally high Speed and bulk. Dual screens Zamazenta is typically reserved for Hyper Offense teams which typically favor Steel Beam as one of the last two move slots to quickly get in a teammate, but can optionally run Close Combat or Heavy Slam to get additional chip, or Roar to prevent foes from setting up. As far as items, Assault Vest Zamazenta behaves similarly to Heavy-Duty Boots Zamazenta and can be paired with a reliable spinner such as Great Tusk to more easily take special attacks from Enamorus, Iron Valiant, and Tornadus-T while minimizing it's exposure to entry hazard chip. Clear Amulet + Howl is another set that allows Zamazenta to ignore Landorus-Therian's Intimidate while setting up with howl. Clear Amulet has the added utility of blocking Parting Shot from Pecharunt and preventing Speed drop from Sticky Webs. Tera steel can be used to become immune to Pecharunt's Malignant chain and can be coupled with Iron Head to hit Garganacl and Tera Fairy Dragonite harder. Protective Pads prevent Zamazenta from being chipped via Rocky Helmet such as Corviknight and Pecharunt as well as Rough Skin from Garchomp, while protecting both its speed and offensive potential from Static and Flame Body respectively. Lum Berry offers a one-time cure to harmful status effects for sets that are lacking Rest.



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[OVERVIEW]
Zamazenta is one of SV OU’s most consistent glue pieces and win conditions, boasting an excellent Speed tier top-tier speed control (base 138), a one-time physical buffer from Dauntless Shield could emphasize Zama's respectable bulk as a whole; even without Dauntless Shield, this is a mon that brings a lot of defensive utility to the table for such an offensive powerhouse; you'll be cutting down on a lot of text here, so it'll be easy enough to fit here, and power across multiple viable sets. IronPress (Iron Defense + Body Press + Crunch) is the headline, with a flexible fourth option between Roar (phazing as well as racking up Entry Hazard chip), Substitute (block status and Future Sight), and Heavy Slam for Fairy-types paired with either Leftovers for sustain or slotting Rest + Chesto Berry for an immediate reset. Some attacking variants appreciate Heavy-Duty Boots for speed control and to avoid chip from Entry Hazards and pack Close Combat + Crunch + Stone Edge and either Heavy Slam, Ice Fang, or Roar. Other attacking sets aim to break key defensive cornerstones by utilizing either Life Orb or Choice Band, trading sustainability or the ability to change moves respectively for additional firepower. Try to condense this a little bit. I think how you wrote the LO/Band part of this excerpt is a good model for how you could condense IronPress and Boots. Something like (and you can word this how you wish) "Zamazenta can function as an excellent win condition with Iron Defense+Body Press, a durable attacker with Heavy-Duty Boots, or a powerful wallbreaker by utilizing either Life Orb or Choice Band" would accomplish the same goal you're accomplishing here in a way that better fits what an Overview accomplishes. Each of the individual analyses can elaborate further on how these sets work. Tera choices are matchup-driven and depend heavily on the weaknesses of its partners. Tera Fire offers burn immunity as well as a resistance to Fairy & Ice-Type moves and weakening attacks from common priority attackers such as Rillaboom and Scizor. Tera Dark can supercharge Crunch and provide an immunity to Psychic-Type moves such as Psycho Boost and Future Sight as well as provide a resistance to Ghost-Type attacks such as Shadow Ball. Tera Fighting provides consistent offensive pressure on Life Orb and Banded sets to increase its wallbreaking potency into physical walls like Dondozo & Corviknight. Tera Steel flips Fairy, Psychic & Flying-type matchups and powers up Heavy Slam. Zamazenta fits best on Balance and Offensive structures that can provide pivoting and Entry Hazard support. Zamazenta pairs quite naturally with Dark-types like Kingambit, which provide pressure to Ghost and Psychic-Types. Fairy-resistant partners aid Zamazenta lacking Heavy Slam. See the commentary for the set mentions; while all this info is absolutely correct and relevant to many Zamazenta sets, this is information that each set's analysis can cover in the level of detail you covered. You can keep this sort of information out of an OOO section since these are meant to be a quick little intro to how this mon works. Again, this is good info, especially since SV OU hasn't had these for a while, but it's not needed for a brief overview of a mon, even one as important as Zama. However, Zamazenta dislikes chip from both Eentry Hhazards and Rocky Helmet, (RC) and is crippled by the abilities of common bulky Flying-Types (Zapdos and Moltres) with Static & and Flame Body from Zapdos and Moltres, respectively. Both Zapdos and Moltres can consistently threaten Zamazenta offensively if it lacks Rock-Type coverage. Gliscor, Landorus-T, Toxapex, and Clodsire can wall Zamazenta sets that lack Ice Fang or Psychic Fangs. Bulky Ghost-Types like Gholdengo, Pecharunt, (AC) & Sinistcha, and defensive Gholdengo offensive Ghold doesn't want to deal with repeatedly switching into Crunch, even from IronPress sets that lack Attack investment, but defensive Ghold is a massive roadblock for many Zama sets which is why I think it's specifically worth mentioning. also wall most Zamazenta sets. Additionally, faster threats such as Deoxys-Speed, Dragapult, Booster Speed Iron Valiant, and Choice Scarf users threaten to cripple or revenge kill it, especially if Dauntless Shield is already spent. Weezing-Galar and Slowking-Galar offer options to both wall and cripple Zamazenta lacking Substitute with Will-O-Wisp and Thunder Wave respectively. Common phazing options such as Dragon Tail, Whirlwind, Roar, and Red Card are viable to can also limit Zamazenta's sweeping potential.

[STRATEGY COMMENTS]
Other Options

Tera Electric is a niche choice that protects Zamazenta's important speed tier, providing an immunity to common speed control options in Static, Thunder Wave, and Nuzzle. Good mention! Tera Electric has the secondary benefit of increasing a team's resilience versus Steel and Flying-Type Pokemon such as Gholdengo, Zapdos, and Tornadus-Therian. Tera Stellar can be a useful alternative on Life Orb sets, offering boosted flexible killing potential. Again, perfectly good mention here. I know the current LO Zama analysis mentions this, but we'll likely cut it from there once your OOO gets implemented. In terms of additional attacking options, Psychic Fangs helps against common bulky Poison-Types such as Toxapex and Clodsire and while greatly improving Zamazenta's matchup into dual-screens HO teams. As far as items, Protective Pads prevent Zamazenta from being chipped by Rocky Helmet Should mention about 2-3 relevant Helmet users, I.E. Corv, Defensive Pecharunt, etc. You could add Rough Skin as a mention here, but I acknowledge Chomp's not super meta-relevant even though Zama basically KOes itself to take Chomp down, so I'll leave that up to you. while protecting both its speed and offensive potential from Static and Flame Body respectively. Additionally, Lum Berry offers a one-time reset to harmful statuses effects for sets that are lacking rRest.

Expert Belt could get a nod; it can accomplish relatively similar rolls as LO into targets weak to Zama's attacks without compromising its good bulk, and it can bluff other items that don't give themselves away immediately like Band or Chesto if Zama's revenge killing something. It's pretty fringe since it hurts Zamazenta's neutral damage considerably, but there are some niche upsides worth considering.

You should mention Tera Fire for the same reasons why Tera Electric gets a mention; it's already slashed for ID+BP, but the more immediately threatening Zama sets (HDB, LO, Band) can also utilize it to bypass Flame Body and Wisp, give it Fire/Grass/Fairy resists, etc. so it can more freely throw out attacks against teams featuring Moltres.

Tera Ghost and Tera Fairy could also get some mentions; the former lets ID Zama hard check opposing ID Zama while giving it Spinblocking capabilities/an ESpeed immunity if needed, and Fairy's a generally good defensive typing that can flip the script on Specs Pult trying to get it out of the picture with Draco. These two are more fringe, so probably leave them out for now and focus on implementing the other changes I've suggested.

IIRC Assault Vest gets a surprising amount of usage, but I'm not informed enough about what this set does yet so I'd probably leave it out a-la Tera Ghost/Tera Fairy. Perhaps whoever does QC 2 (probably Setsu) has some insight into this one?


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Let me know when this is implemented; you can either ping me here or on Discord so I can give this a second look. This is NOT QC1 yet.
 
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[OVERVIEW]
Zamazenta is one of SV OU’s most consistent glue pieces and win conditions, boasting an excellent Speed tier, respectable overall bulk augmented by a one-time physical enhancement from Dauntless Shield, and power across multiple viable sets. Zamazenta can function as an excellent win condition with Iron Defense+Body Press, a durable attacker with Heavy-Duty Boots, or a powerful wallbreaker by utilizing either Life Orb or Choice Band . However, Zamazenta dislikes chip from both entry hazards and Rocky Helmet and is crippled by Static and Flame Body from Zapdos and Moltres, respectively. Both Zapdos and Moltres can consistently threaten Zamazenta offensively if it lacks Rock-Type coverage. Gliscor, Landorus-T, Toxapex, and Clodsire can wall Zamazenta sets that lack Ice Fang or Psychic Fangs. Bulky Ghost-Types like Pecharunt, Sinistcha, and defensive Gholdengo also wall most Zamazenta sets. Additionally, faster threats such as Deoxys-Speed, Dragapult, Booster Speed Energy I know SpA/Atk are occasional options, but usually the assumption is just that Booster Energy = Speed Booster Iron Valiant, and Choice Scarf users name one or two; Enam comes to mind first, but you might have other options in mind. Since you mentioned Dauntless Shield, a physical scarfer could be worth mentioning here. threaten to cripple or revenge kill it, especially if Dauntless Shield is already spent. Weezing-Galar and Slowking-Galar offer options to both wall and cripple Zamazenta lacking Substitute with Will-O-Wisp and Thunder Wave respectively. Common phazing options such as Dragon Tail, Whirlwind, Roar, and Red Card can also limit Iron Defense Zamazenta's sweeping potential. Added the ID nod to clarify which set; the non-setup variants don't like being phazed since that can burn up its Dauntless Shield boost, but it's outright ruinous for ID sets that aren't in a last-mon situation, especially ones lacking Roar.

[STRATEGY COMMENTS]
Other Options

Other Options
=============


That's the format we're currently using for this segment IIRC. Not a huge deal either way since QC2 or GP would've covered this anyway.

Tera Electric is a niche choice that protects Zamazenta's important speed tier, providing an immunity to common speed control options in Static, Thunder Wave, and Nuzzle. Tera Electric has the secondary benefit of increasing a team's resilience versus Steel and Flying-Type Pokemon such as Gholdengo, Zapdos, and Tornadus-Therian. Tera Stellar can be a useful alternative on Life Orb sets, offering boosted flexible killing potential.
Tera Fire grants Zamazenta an immunity to burn allowing more offensive sets to ignore Flame Body and Will-O-Wisp so it can more easily pressure common counters checks Molt doesn't like Stone Edge; this is more an option to just make sure this isn't proccing Flame Body or an unfortunate Stone Edge miss doesn't result in Zama getting Wisped and crippled. like Moltres. Tera Fire also gives Zamazenta a resistance to Fairy & Ice-Type moves and weakens attacks from common priority attackers such as Rillaboom and Scizor. In terms of additional attacking options, Psychic Fangs helps against common bulky Poison-Types such as Toxapex and Clodsire and while greatly improving Zamazenta's matchup into dual-screens teams. Tera Ghost allows Iron Defense Zamazenta to hard check against opposing Iron Defense Zamazenta as well as allowing it both spinblocking capabilities and an immunity to Extreme Speed. As far as items, Protective Pads prevent Zamazenta from being chipped via Rocky Helmet such as Corviknight and or Pecharunt as well as Rough Skin from Garchomp, while protecting both its speed and offensive potential from Static and Flame Body respectively. Additionally, Lum Berry offers a one-time reset to buffer against, perhaps? Semantics, so I wouldn't worry about this much unless QC2 says otherwise harmful status effects for sets that are lacking Rest. Additionally Expert Belt is a viable alternative to Life Orb that offers similar offensive pressure into targets weak to Zamazenta's attacks, allowing it to bluff other items and preserve its longevity at the cost of damage against neutral targets with the upside of preserving its health.

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Nice work! This is QC 1/2 once implemented!
 
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Removed a fair bit of things in the second paragraph since they are covered in existing analyses, but please reach out in analysis-discussion if you feel any of them would be better in OO. I personally dont think so, but perhaps Tera Electric could be. That said, added a fair bit of things after the second paragraph, please lmk if you are not familiar with them and I can provide extra context. In any case, please let me know once you implement it and I can look at it again, thank you!

[OVERVIEW]
Zamazenta is one of SV OU’s most consistent glue pieces and win conditions, boasting an excellent Speed tier, respectable overall bulk augmented by a one-time physical enhancement from Dauntless Shield, and power across multiple viable Flavor text sets. Zamazenta can function as an excellent win condition with Iron Defense+Body Press, a durable attacker with Heavy-Duty Boots, or a powerful wallbreaker by utilizing either Life Orb or Choice Band. However, Zamazenta dislikes chip from both entry hazards Might be worth mentioning this is when not running Heavy-Duty Boots(?) Up to your consideration and Rocky Helmet and is crippled by Static and Flame Body from Zapdos and Moltres, respectively. Both Zapdos and Moltres can consistently threaten Zamazenta offensively if it lacks Rock-Type coverage. Just mention Stone Edge straight up, there is no other move. You could also write something like "or an adequate Tera-type", but also up to your consideration. Gliscor, Landorus-T, Toxapex, and Clodsire can wall Zamazenta sets that lack Ice Fang or Psychic Fangs. Wall is a strong word, perhaps just remove Landorus-T from this part, but you can also try to relax the wording a bit Bulky Ghost-Types like Pecharunt, Sinistcha, and defensive Gholdengo also wall most Zamazenta sets. Zamazenta can struggle to make progress against bulky Ghost-types such as Pecharunt, Sinistcha, and Gholdengo. Just relaxing the wording a bit Additionally, faster threats such as Deoxys-Speed, Dragapult, Booster Energy Iron Valiant, and Choice Scarf users such as Enamorus, Gholdengo, and Landorus-Therian and Gholdengo Lets chill a bit with the examples threaten to cripple or revenge kill it, especially if Dauntless Shield is already spent. Overselling since you already wrote revenge kill and most of these are special attackers anyway Weezing-Galar and Slowking-Galar offer options to both wall and cripple Zamazenta lacking Substitute with Will-O-Wisp and Thunder Wave respectively. Common phazing options such as Dragon Tail, Whirlwind, Roar, and Red Card can also limit Iron Defense Zamazenta's sweeping potential.

Other Options
=============

Tera Electric is a niche choice that protects Zamazenta's important speed tier, providing an immunity to common speed control options in Static, Thunder Wave, and Nuzzle. Tera Electric has the secondary benefit of increasing a team's resilience versus Steel and Flying-Type Pokemon such as Gholdengo, Zapdos, and Tornadus-Therian. Tera Electric is already a mention in an existing set
Tera Stellar can be a useful alternative on Life Orb sets, offering boosted flexible killing potential. Any notable calcs for Tera Stellar? Tera Fire grants Zamazenta an immunity to burn allowing more offensive sets to ignore Flame Body and Will-O-Wisp so it can more easily pressure common checks like Moltres. Tera Fire also gives Zamazenta a resistance to Fairy & Ice-Type moves and weakens attacks from common priority attackers such as Rillaboom and Scizor. Tera Fire is already the mainslash on Iron Defense Zamazenta In terms of additional attacking options, Psychic Fangs helps against common bulky Poison-Types such as Toxapex and Clodsire and while greatly improving Zamazenta's matchup into dual-screens teams. Psychic Fangs is already a mention in an existing set Tera Ghost allows Iron Defense Zamazenta to hard check against opposing Iron Defense Zamazenta as well as allowing it both spinblocking capabilities and an immunity to Dragonite's Extreme Speed. As far as items, Protective Pads prevent Zamazenta from being chipped via Rocky Helmet such as Corviknight and Pecharunt as well as Rough Skin from Garchomp, while protecting both its speed and offensive potential from Static and Flame Body respectively. I have never seen Protective Pads. Do you have any replays or things to point out to please? Lum Berry offers a one-time cure to harmful status effects for sets that are lacking Rest. Expert Belt is a viable alternative to Life Orb that offers similar offensive pressure into targets weak to Zamazenta's attacks, allowing it to bluff other items and preserve its longevity at the cost of damage against neutral targets. Already a mention in an existing set

A few big other options missing:

- Zamazenta is able to run a Reflect + Light Screen set rather effectively, taking advantage of its Speed and bulk, with the last 2 moves usually going to Steel Beam to quickly setup room for a teammate, and / or options like Close Combat and Heavy Slam for chip, or Roar to avoid foes setting up.
- Assault Vest Zamazenta is worth a small mention, acting similarly to Boots with the added benefit of being able to more easily stomach attacks from the likes of Enamorus, Iron Valiant, and Tornadus-T. One of the sample teams currently uses this set: https://pokepast.es/09121cdcb82e3929
- Clear Amulet + Howl has seen some use, ignoring Landorus-T's Intimidate while setting up with Howl, blocking Pecharunt's Parting Shot, and Sticky Webs drops. It may be ran all the way with Tera Steel to become immune to Pecharunt's Malignant Chain; here is a replay https://replay.pokemonshowdown.com/smogtours-gen9ou-833164
- Linked to the above but Ig it could be written separately, Iron Head is an alternative over Heavy Slam that hits Garganacl and Tera Fairy Dragonite harder.


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QC 2/2
after implemented, thank you!

[OVERVIEW]

Zamazenta is one of SV OU’s most consistent glue pieces and win conditions, boasting an excellent Speed tier, respectable overall bulk augmented by a one-time physical enhancement from Dauntless Shield, and power across multiple sets. Zamazenta can function as an excellent win condition with Iron Defense +Body Press, a durable attacker with Heavy-Duty Boots, or a powerful wall-breaker by utilizing either Life Orb or Choice Band. However, Zamazenta dislikes chip from both entry hazards, when lacking Heavy-Duty Boots, and Rocky Helmet, (AC) and is crippled by Static and Flame Body from Zapdos and Moltres, respectively. Both Zapdos and Moltres can consistently threaten Zamazenta offensively if it lacks Stone Edge. or an adequate Tera-type. Gliscor, Toxapex, and Clodsire can check Zamazenta sets that lack coverage via Ice Fang or Psychic Fangs. Zamazenta can struggle to make progress against bulky Ghost-types such as Pecharunt, Sinistcha, and Gholdengo. Additionally, faster threats such as Deoxys-Speed, Deoxys-S, Dragapult, Booster Energy Iron Valiant, and Choice Scarf users such as Enamorus and Gholdengo threaten to cripple or revenge kill it. Weezing-Galar and Slowking-Galar Galarian Weezing and Galarian Slowking offer options to both wall and cripple Zamazenta lacking Substitute You can probably drop this and instead mention attacks that threaten it, such as Psychic Noise and Strange Steam, but up to you with Will-O-Wisp and Thunder Wave respectively. Common phazing options such as Dragon Tail, Whirlwind, Roar, and Red Card can also limit Iron Defense Zamazenta sweeping potential.



Other Options
=============

Tera Stellar can be a useful alternative on Life Orb sets, offering boosted flexible killing potential, such as netting a surprise OHKO against Walking Wake, a 2HKO against Corviknight with Close Combat and a 2HKO against Defensive Gholdengo with Crunch. Tera Ghost allows Iron Defense Zamazenta to hard check against opposing Iron Defense Zamazenta as well as allowing it both spin-blocking capabilities and an immunity to Dragonite's Extreme Speed. Zamazenta is able to run a Reflect + Light Screen set rather effectively, taking advantage of its naturally high Speed and bulk. Dual screens Zamazenta is typically reserved for Hyper Offense teams which typically favor Steel Beam as one of the last two move slots to quickly get in a teammate, but can optionally run Close Combat + or They dont have to be ran together Idt, but up to you Heavy Slam to get additional chip, or Roar to prevent foes from setting up. As far as items, Protective Pads prevent Zamazenta from being chipped via Rocky Helmet such as Corviknight and Pecharunt as well as Rough Skin from Garchomp, while protecting both its speed and offensive potential from Static and Flame Body respectively. Lum Berry offers a one-time cure to harmful status effects for sets that are lacking Rest. Assault Vest Zamazenta behaves similarly to Heavy-Duty Boots Zamazenta and can be paired with a reliable spinner such as Great Tusk to more easily take special attacks from Enamorus, Iron Valiant, and Tornadus-T while minimizing it's exposure to entry hazard chip. Clear Amulet + Howl is another set that allows Zamazenta to ignore Landorus-Therian's Intimidate while setting up with howl. Clear Amulet has the added utility of blocking Parting Shot from Pecharunt and preventing Speed drop from Sticky Webs. Tera steel can be used to become immune to Pecharunt's Malignant chain and can be coupled with Iron Head to hit Garganacl and Tera Fairy Dragonite harder. This is all fine content wise. It might be worth rearranging the options in order of importance. Think I would put Screens at the start of the paragraph, and Pads and Lum Berry at the very end; the rest is more arguable, but whatever you decide is fine, just noting it


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