molk bribed me
sry this post happens to be on the next page and I recommend bolding your changes so they are easier to read anyway. I did read most of your check though so I will take some of your ideas.
sry this post happens to be on the next page and I recommend bolding your changes so they are easier to read anyway. I did read most of your check though so I will take some of your ideas.
Overview
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Zangoose is nothing to overlook, as it is one of the best physical attackers in the tier. Its already impressive Attack is increased after Toxic Boost, making it hit hard. one of the hardest hitters. 90 Speed is decent in RU and allows Zangoose to outspeed a lot of threats. Zangoose's movepool helps greatly, allowing Zangoose to hit Pokemon that would otherwise wall it. greatly aids it as it allows Zangoose to hit pokemon that wall it hard. However, Toxic Boost, however, takes a turn to activate because of Toxic Orb, making Zangoose very vulnerable and not as powerful. Zangoose's defensive typing isn't good either since it has 0 resists and 1 immunity. Also, Zangoose's defensive typing isn't good since it does not resist?s and has only one immunity. Furthermore, Zangoose is very frail, which means that it gets taken out easily. Toxic Orb wears Zangoose down very quickly, making it somewhat easy to stall out. makes Zangoose get worn down very quickly and easily stalled out. Still, Zangoose is still one of the top threats this meta and definitely something to be careful of.
Toxic Orb Attacker
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name: Toxic Orb Attacker
move 1: Facade
move 2: Knock Off
move 3: Quick Attack / Swords Dance
move 4: Close Combat
ability: Toxic Boost
item: Toxic Orb
evs: 252 Atk / 252 Spd / 4 Def
nature: Adamant / Jolly
Moves
========
Facade makes Zangoose one of the hardest hitters in this meta, as poison boosts both Zangoose's attack Attack stat and the power of this attack. Knock Off is important on Zangoose since it hits Ghost-type Pokemon very hard and can remove items that hinder it, such as Eviolite. (or something) pester Zangoose. Quick Attack is a STAB priority move that hits Pokemon that are faster than it,[keep comma] and while Swords Dance allows Zangoose to set up on Pokemon that cannot do much about it. Close Combat on Zangoose allows it to hit Steel- and Rock-type Pokemon, as they resist Zangoose's Normal-type STAB moves. Quick Attack is usually more useful than Swords Dance since it Zangoose very rarely needs the Attack boost and Toxic wears it down quickly. (my own stuff, saved a couple of my games before but I didn't realize until I did the calcs) Quick Attack hits deceptively hard neutrally, and can be used to clean up lategame even against faster threats such as Jolteon and Dugtrio if they have prior damage. Just make sure to do calculations before writing off a potential sweep., as Quick Attack can be used in more situations. Close Combat on Zangoose allows it to hit Steel- and Rock-type Pokemon, as they resist Zangoose's Normal-type STAB moves.
Set Details
========
Zangoose's nature can depend on the rest of your team and what role you want it to play, as an. An Adamant nature guarantees a 2HKO on max Defense Alomomola for example, while Jolly guarantees Zangoose outspeeds all Hitmonlee and deals 62% minimum with Quick Attack for a lategame kill (not sure how relevant the Hitmonlee example is, only 15% are Jolly. Can't really think of much else though). maximizes its damage while a Jolly one boosts its speed. Just keep in mind that because of Toxic Boost, the difference in power between Adamant and Jolly is greater than that of the average physical sweeper. With Swords Dance sets, you generally want Jolly, as your Attack will be boosted regardless, while and 4 attack sets can run either of the natures. Max Speed and Attack is self-explanatory to maximize its offensive stats. Toxic Orb and Toxic Boost work together to boost Zangoose's mediocre Attack stat for a physical attacker, and doubles Facades power.
Usage Tips
========
While using Zangoose, make sure to keep in mind that Zangoose it needs a turn to get Toxice'd to be used most effectively. Effective Good ways to do so consist of U-turning into Zangoose, finishing off weakened Pokemon, and predicting double switches. After being poisoned, Zangoose can freely switch into users of status moves. Predicting switch-ins for Zangoose is important,[comma] as Ghost-types don't take damage from either Close Combat or Facade. Zangoose's main jobs are job is still to break walls, so keep it alive for as long as possible. Be careful of Registeel and Rhyperior though, as neither are OHKOed by Close Combat.
Team Options
========
Shuckle is a great teammate for Zangoose since it works well with hazards up, especially Sticky Web since it allows Zangoose to outspeed almost everything that is affected and isn't a Choice Scarf user, and Zangoose forces switches a lot, so Stealth Rock will constantly be doing damage. Omastar is a great teammate for Zangoose; for example, with Stealth Rock and a layer of Spikes Zangoose can OHKO max Defense Aromatisse. A strong special attacker will help Zangoose take out physical tanks that can stall it and make it take a lot of Toxic Orb damage like Doublade and Gligar, so a partner like Delphox or Yanmega will work great with it. Pokemon with Volt Switch and Pokemon with U-turn such as Gligar or Rotom-C give Zangoose the momentum to come in and get itself poisoned.
Other Options
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To set up Toxic, Protect can be used,[comma] but it is just not worth wasting a move slot since move slots are so precious to Zangoose. Fire Punch can be used for coverage on Zangoose,[comma] but it is outclassed by Close Combat other than hitting Escavalier, who is KOed by Facade followed by Close Combat anyway., but it just isn't worth it. Taunt can be cool on Zangoose against Pokemon that like to set up,[comma] but Zangoose is way too frail to utilize it correctly.
Checks & Counters
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**Doublade** Doublade tanks Zangoose's hits with its amazing bulk and take it down with Iron Head.
**Faster Attackers** With Zangoose's low bulk, faster attackers can take out Zangoose with ease. Strong priority moves such as Mach Punch or Sucker Punch also dispatch Zangoose.
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Zangoose is nothing to overlook, as it is one of the best physical attackers in the tier. Its already impressive Attack is increased after Toxic Boost, making it hit hard. one of the hardest hitters. 90 Speed is decent in RU and allows Zangoose to outspeed a lot of threats. Zangoose's movepool helps greatly, allowing Zangoose to hit Pokemon that would otherwise wall it. greatly aids it as it allows Zangoose to hit pokemon that wall it hard. However, Toxic Boost, however, takes a turn to activate because of Toxic Orb, making Zangoose very vulnerable and not as powerful. Zangoose's defensive typing isn't good either since it has 0 resists and 1 immunity. Also, Zangoose's defensive typing isn't good since it does not resist?s and has only one immunity. Furthermore, Zangoose is very frail, which means that it gets taken out easily. Toxic Orb wears Zangoose down very quickly, making it somewhat easy to stall out. makes Zangoose get worn down very quickly and easily stalled out. Still, Zangoose is still one of the top threats this meta and definitely something to be careful of.
Toxic Orb Attacker
########
name: Toxic Orb Attacker
move 1: Facade
move 2: Knock Off
move 3: Quick Attack / Swords Dance
move 4: Close Combat
ability: Toxic Boost
item: Toxic Orb
evs: 252 Atk / 252 Spd / 4 Def
nature: Adamant / Jolly
Moves
========
Facade makes Zangoose one of the hardest hitters in this meta, as poison boosts both Zangoose's attack Attack stat and the power of this attack. Knock Off is important on Zangoose since it hits Ghost-type Pokemon very hard and can remove items that hinder it, such as Eviolite. (or something) pester Zangoose. Quick Attack is a STAB priority move that hits Pokemon that are faster than it,[keep comma] and while Swords Dance allows Zangoose to set up on Pokemon that cannot do much about it. Close Combat on Zangoose allows it to hit Steel- and Rock-type Pokemon, as they resist Zangoose's Normal-type STAB moves. Quick Attack is usually more useful than Swords Dance since it Zangoose very rarely needs the Attack boost and Toxic wears it down quickly. (my own stuff, saved a couple of my games before but I didn't realize until I did the calcs) Quick Attack hits deceptively hard neutrally, and can be used to clean up lategame even against faster threats such as Jolteon and Dugtrio if they have prior damage. Just make sure to do calculations before writing off a potential sweep., as Quick Attack can be used in more situations. Close Combat on Zangoose allows it to hit Steel- and Rock-type Pokemon, as they resist Zangoose's Normal-type STAB moves.
Set Details
========
Zangoose's nature can depend on the rest of your team and what role you want it to play, as an. An Adamant nature guarantees a 2HKO on max Defense Alomomola for example, while Jolly guarantees Zangoose outspeeds all Hitmonlee and deals 62% minimum with Quick Attack for a lategame kill (not sure how relevant the Hitmonlee example is, only 15% are Jolly. Can't really think of much else though). maximizes its damage while a Jolly one boosts its speed. Just keep in mind that because of Toxic Boost, the difference in power between Adamant and Jolly is greater than that of the average physical sweeper. With Swords Dance sets, you generally want Jolly, as your Attack will be boosted regardless, while and 4 attack sets can run either of the natures. Max Speed and Attack is self-explanatory to maximize its offensive stats. Toxic Orb and Toxic Boost work together to boost Zangoose's mediocre Attack stat for a physical attacker, and doubles Facades power.
Usage Tips
========
While using Zangoose, make sure to keep in mind that Zangoose it needs a turn to get Toxice'd to be used most effectively. Effective Good ways to do so consist of U-turning into Zangoose, finishing off weakened Pokemon, and predicting double switches. After being poisoned, Zangoose can freely switch into users of status moves. Predicting switch-ins for Zangoose is important,[comma] as Ghost-types don't take damage from either Close Combat or Facade. Zangoose's main jobs are job is still to break walls, so keep it alive for as long as possible. Be careful of Registeel and Rhyperior though, as neither are OHKOed by Close Combat.
Team Options
========
Shuckle is a great teammate for Zangoose since it works well with hazards up, especially Sticky Web since it allows Zangoose to outspeed almost everything that is affected and isn't a Choice Scarf user, and Zangoose forces switches a lot, so Stealth Rock will constantly be doing damage. Omastar is a great teammate for Zangoose; for example, with Stealth Rock and a layer of Spikes Zangoose can OHKO max Defense Aromatisse. A strong special attacker will help Zangoose take out physical tanks that can stall it and make it take a lot of Toxic Orb damage like Doublade and Gligar, so a partner like Delphox or Yanmega will work great with it. Pokemon with Volt Switch and Pokemon with U-turn such as Gligar or Rotom-C give Zangoose the momentum to come in and get itself poisoned.
Other Options
########
To set up Toxic, Protect can be used,[comma] but it is just not worth wasting a move slot since move slots are so precious to Zangoose. Fire Punch can be used for coverage on Zangoose,[comma] but it is outclassed by Close Combat other than hitting Escavalier, who is KOed by Facade followed by Close Combat anyway., but it just isn't worth it. Taunt can be cool on Zangoose against Pokemon that like to set up,[comma] but Zangoose is way too frail to utilize it correctly.
Checks & Counters
########
**Doublade** Doublade tanks Zangoose's hits with its amazing bulk and take it down with Iron Head.
**Faster Attackers** With Zangoose's low bulk, faster attackers can take out Zangoose with ease. Strong priority moves such as Mach Punch or Sucker Punch also dispatch Zangoose.
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