Excellent work, Lockeness - the analysis has drastically improved in quality content-wise and prose-wise. I only have a few suggestions left:
Set Comment
Additional Comment
Checks and Counters
I will still go ahead and approve this. I will trust that you will make the changes I just suggested. I am proud the way this came out - amazing job, Lockeness :)
Approved (1/2)
Set Comment
Elaborate more just how you elaborated on Thunder vs Tbolt's power diff. Thunderbolt's consistency comes in handy for Zapdos to better check mons like BellyZard, Growth Vaporeon, and the less common SD Tentacruel than Thunder, which can miss and cost Zapdos's life.Thunderbolt is less powerful than Thunder but its perfect accuracy gives it more consistency.
Additional Comment
Now that you revised your explanation on Drill Peck, this opening sentence does not really make sense. I would either cut it out or move it further down when you talk about teammates to deal with such special sponges. If you do the latter, you should probably make it a separate paragraph.This set can be hard to stop, but it will still have issues with tanks that boast high Special Defense.
Remove Quagsire, since Exeggutor does not lure it in.They lure in the four major walls that Zapdos has problems with- Blissey, Raikou, Quagsire, and Snorlax, and can use Explosion in conjunction with its high Special Attack to KO or severly weaken them.
Checks and Counters
Ground-types can also threaten Zapdos with powerful Rock attacks, forcing it to switch or risk being KO'd.
- I would remove "powerful" since an unstabbed Rock Slide from Steelix or an unboosted HP Rock from Quagsire is hardly powerful.
- Simply state "super effective"
- Add Ice-type attacks, too, since Nidoking uses Ice Beam
Include non-Sleep Talk Snorlax with Heal Bell support, since this is the primary way people let Snorlax to readily sponge Thunder hits, not Rest Talk.Snorlax with RestTalk will be able to take on Zapdos, even if it has Thunder.
Remove the part in Red, since even if Zapdos manages to paralyze Jolteon, it will still not stop Jolteon from passing boosts, unless it experience multiple fps.Jolteon can use Zapdos for set-up bait while taking little from Zapdos' attacks. Once it grabs an Agility or Growth and assuming it doesn't get paralyzed Jolteon can baton pass a deadly Speed or offensive boost to a fellow teammate such as Marowak or Snorlax to hammer Zapdos' team.
I will still go ahead and approve this. I will trust that you will make the changes I just suggested. I am proud the way this came out - amazing job, Lockeness :)
Approved (1/2)



















