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Zapdos (Done) [Approval 2/2] [GP Checks 2/2]

Excellent work, Lockeness - the analysis has drastically improved in quality content-wise and prose-wise. I only have a few suggestions left:

Set Comment
Thunderbolt is less powerful than Thunder but its perfect accuracy gives it more consistency.
Elaborate more just how you elaborated on Thunder vs Tbolt's power diff. Thunderbolt's consistency comes in handy for Zapdos to better check mons like BellyZard, Growth Vaporeon, and the less common SD Tentacruel than Thunder, which can miss and cost Zapdos's life.

Additional Comment
This set can be hard to stop, but it will still have issues with tanks that boast high Special Defense.
Now that you revised your explanation on Drill Peck, this opening sentence does not really make sense. I would either cut it out or move it further down when you talk about teammates to deal with such special sponges. If you do the latter, you should probably make it a separate paragraph.
They lure in the four major walls that Zapdos has problems with- Blissey, Raikou, Quagsire, and Snorlax, and can use Explosion in conjunction with its high Special Attack to KO or severly weaken them.
Remove Quagsire, since Exeggutor does not lure it in.

Checks and Counters
Ground-types can also threaten Zapdos with powerful Rock attacks, forcing it to switch or risk being KO'd.
  • I would remove "powerful" since an unstabbed Rock Slide from Steelix or an unboosted HP Rock from Quagsire is hardly powerful.
  • Simply state "super effective"
  • Add Ice-type attacks, too, since Nidoking uses Ice Beam
Snorlax with RestTalk will be able to take on Zapdos, even if it has Thunder.
Include non-Sleep Talk Snorlax with Heal Bell support, since this is the primary way people let Snorlax to readily sponge Thunder hits, not Rest Talk.
Jolteon can use Zapdos for set-up bait while taking little from Zapdos' attacks. Once it grabs an Agility or Growth and assuming it doesn't get paralyzed Jolteon can baton pass a deadly Speed or offensive boost to a fellow teammate such as Marowak or Snorlax to hammer Zapdos' team.
Remove the part in Red, since even if Zapdos manages to paralyze Jolteon, it will still not stop Jolteon from passing boosts, unless it experience multiple fps.

I will still go ahead and approve this. I will trust that you will make the changes I just suggested. I am proud the way this came out - amazing job, Lockeness :)

Approved (1/2)
 
Yeh I agree with what Jorgen says. Many are minor suggestions but others are pretty good points. I agree with Pocket too.

Zapdos also enjoys support from Snorlax as it can take on problematic special tanks and walls like Raikou, Jolteon, and Blissey. On more defensive teams Zapdos will want support from a good Snorlax check such as Skarmory or Miltank. Raikou is an option to check opposing Electric-types.
This is kinda weird because you are mentioning two electric-types when you mention Snorlax and later, in a different line, you say that raikou is good for covering electric-types. I don't know why you decided to separate this in two sentences, but I liked it more before. You could add that Raikou is more specifically designed to take on electric-types. Snorlax offers offense and can is useful for capitalizing on Raikou and Blissey.

However, before you modify anything relating that, I'd like to know what other people think about this, since I'm not totally sure how I'd say it.

Pocket went ahead and approved it, but I guess the last approval should wait until you make a last edit regarding Pocket's suggestions. This is almost done!
 
Pocket's approval check has been implemented. Many thanks for your compliments. This set wouldn't reach any level of quality without the wonderful help I receive from the community!

@Crystal_ I did what I could with the sentence in question. If there's still an issue I'll be glad to fix it!

[Approval Check 1/2]
 
I Approve

Just this:

Ground-types like Quagsire -> Quagsire

or hammering Zapdos with a powerful STAB Thunderbolt of its own: Thudnerbolt -> move (raikou may have thunder and in fact tbolt might not be enough against zapdos)
 
fine
am check: done

[Overview]

<p>It may look like a distant second cousin to Big Bird, but Zapdos is no Seasame Street pushover. Zapdos has a wonderful base 125 Special Attack and 100 Speed, giving it the power and speed Speed to hammer many of GSC's top threats. Zapdos' STAB Thunder is not only incredibly powerful, but can also neuter opponents with paralysis. Zapdos also has great mixed defensive stats perfectly tailored for a RestTalk set. Base 90 HP, 85 Defense, and 90 Special Defense are excellent and combined with nifty resistances to Cross Chop and Megahorn Zapdos will be able to switch easily. Base 90 HP, 85 Defense, and 90 Special Defense, combined with nifty resistances to Megahorn and Cross Chop, allow Zapdos to switch in easily. However, the greatest benefit from Zapdos' brilliant dual Flying/Electric-typing is its immunity to the ubiquitous Earthquake and Spikes. Zapdos' ability to switch unimpaired by entry hazards is one of its biggest selling points. With its excellent all around stats, wide coverage, and few weaknesses,(add comma) Zapdos is an easy fit for many teams.</p>

[SET]
name: Sleep Talker
move 1: Thunder/Thunderbolt
move 2:Hidden Power Ice/ Hidden Power Water
move 3:Rest
move 4:Sleep Talk
item:Leftovers

[SET]
name: Sleep Talker
move 1: Thunder / Thunderbolt
move 2: Hidden Power Ice / Hidden Power Water
move 3: Rest
move 4: Sleep Talk
item: Leftovers


[Set CommentsSET COMMENTS]

<p>This set is what makes Zapdos such a powerful threat. Great Special Attack combined with the ability to perpetually get rid of status and restore health with virtually no drawbacks turns Zapdos into a powerful tank. This set abuses Zapdos great special attack Special Attack, allowing it to slam the numerous physically oriented GSC threats with its powerful STAB or Hidden Power. The choice between Thunder and Thunderbolt depends on what your team needs more- ,(add comma)power or consistency. Defensive teams will often prefer the consistent accuracy and high PP of Thunderbolt, while offensive teams will typically prize Thunder's significantly higher base power. Thunder will allow Zapdos to do far more damage to Snorlax. With Spikes support or a Critical hit Zapdos has a chance to 3HKO. With Thunder,(add comma) Zapdos can 2HKO Miltank, a feat it could not pull off with Thunderbolt. The 30% chance of paralysis from Thunder when it hits allows Zapdos to limit the effectiveness of switch-ins such as Raikou and Jolteon. Thunderbolt is less powerful than Thunder but its perfect accuracy gives it more consistency against such threats as Belly Drum Charizard, Growth Vaporeon, and the occasional Swords Dance Tentacruel. Hidden Power Ice offers wonderful coverage against many of the threats Thunder cannot deal with such as Rhydon, Exeggutor, and opposing Zapdos if you don't want to risk Thunder missing. Ice-(add hyphen) and Electric-type moves have great synergy, hitting every single Pokemon in OU for neutral damage. Hidden Power Water is a notable option if you want to hit Ground-types like Rhydon and Steelix harder. However, the extra coverage from Hidden Power Ice, especially against Exeggutor, is typically more useful. The lasts two slots are devoted to Rest and Sleep Talk. With these two moves,(add comma) Zapdos makes a great status absorber and tank. With Sleep Talk,(add comma) Zapdos makes a more consistent check to Vaporeon and Exeggutor. Sleep Talk eliminates almost all of the downside of using Rest and gives it the ability to stay healthy and viable as a threat. With its bulky defenses,(add comma) and RestTalk Zapdos will be difficult to kill without a critical hit or super effective Rock Slide or Ice Beam.</p>

[Additional CommentsADDITIONAL COMMENTS]

<p> Running Drill Peck over Hidden Power Ice will give Zapdos a better match up against certain threats such as Heracross, Machamp, and Exeggutor, but the loss of coverage is notable. Zapdos can also consider running Hidden Power Grass to deal a nasty surprise to a lot of damage to Quagsires(add letter s) that switch in expecting to absorb Thunder or Hidden Power Ice. I don't know if Zapdos kills Quagsire with HP Grass so you can say OHKO if it does. Zapdos loves Spikes support because its main counters are all grounded and will be far easier to deal with after Spikes damage. Cloyster makes a great partner in this regard, laying Spikes and hammering troublesome Ground-types with Surf. Offensive partners such as Gengar and Exeguutor are a great help to Zapdos. They lure in three major walls that Zapdos has problems with-,(add comma)Blissey, Raikou, and Snorlax,(add comma) and can use Explosion in conjunction with their high Special Attack to KO or severly weaken them. Exeggutor can check Quagsire with ease while Gengar will act acts as an effective lure. Zapdos also enjoys support from Snorlax as it can take on problematic opponents such as Raikou, Jolteon, and Blissey. A fellow Raikou will take on opposing Electric-types with ease. On more defensive teams,(add comma) Zapdos enjoys support from a good Snorlax check such as Skarmory or Miltank. With Toxic, Spikes, and phazing support Zapdos,(add comma) can become truly terrifying.</p>

[Other Options]

<p>Zapdos has a wide movepool for a legendary and has quite a few additional options it can abuse use. Zapdos can boost its team's defenses with Light Screen and Reflect(remove space),(add space) or carry Thunderwave Thunder Wave to cripple opponents, especially Raikou. Zapdos can also abusemake use of Spikes previously laid by a teammatewith Whirlwind as an offensive phazer. However, keep in mind that using any of these moves will force Zapdos to either give up Sleep Talk or even Rest if you choose to use two additional options. Without RestTalk,(add comma) Zapdos will be forced to play more conservatively as a general support option,(add comma) rather than as a tank. The loss in longevity is very noticeable and is not recommended unless your team really needs one of Zapdos' support options. Beyond support options,(add comma) Zapdos does have a few other offensive choices, Zapdos can run a set with Drill Peck over Sleep Talk in order to gain mixed coverage. However, running this set will decrease Zapdos' longevity and it will still have problems with Raikou, Blissey, Snorlax,(add comma) and Quagsire. The loss of Sleep Talk's consistency is usually to severe to warrant using Drill Peck.</p>

[Checks and Counters]

<p>Raikou is hands down the best counter to Zapdos. It can take any of its moves, including Hidden Powers, while either phazing or hammering Zapdos with a powerful STAB Thunder of its own. Blissey will wall Zapdos all day long. To put things in perspecitive,(add comma) Zapdos' STAB Drill Peck is at best a 4HKO against Blissey barring a critical hit. Blissey's only real issue with Zapdos is that it will be unable to do anything significant against it. Snorlax with RestTalk or Heal Bell support will easily take on Zapdos, even if it has Thunder. Pairing Snorlax with a Ground-type to lure Hidden Powers on the switch can be extremely useful. Ground-types can also threaten Zapdos with Super Effective super effective Rock or Ice attacks Rock- or Ice-type attacks, forcing it to switch or risk being KO'd. Quagsire is a wonderful groundGround-type counter as it doesn't mind taking Hidden Power Ice or Water and can absorb Thunder. Steelix also works as an effective pivot for teams looking to bring in a check to Zapdos against a weaker Hidden Power Ice. Steelix can also use Curse to threaten Zapdos with a +1 Rock Slide. Steelix is more likely to phaze or Explode against Zapdos in order to stop Zapdos from sweeping in emergency situations. Jolteon can use Zapdos for set-up bait while taking little from Zapdos' attacks. Once it grabs an Agility or Growth,(add comma) Jolteon can baton pass Baton Passa deadly Speed or offensive boost to a fellow teammate such as Marowak or Snorlax,(add comma) to hammer Zapdos' team. Tyranitar also gets a mention as a check because of its powerful Rock Slide, but it makes a poor switch-in switch in to Thunder.</p>
 
[Overview]

<p>It may look like a distant second cousin to Big Bird, but Zapdos is no Seasame Street pushover. Zapdos has a wonderful base 125 Special Attack and 100 Speed, giving it the power and Speed to hammer many of GSC's top threats. Zapdos' STAB Thunder is not only incredibly powerful, but can also neuter opponents with paralysis. Zapdos also has great mixed defensive stats perfectly tailored for a RestTalk set. Base 90 HP, 85 Defense, and 90 Special Defense, combined with nifty resistances to Megahorn and Cross Chop, allow Zapdos to switch in easily. However, the greatest benefit from Zapdos' brilliant dual Flying/Electric-typing is its immunity to the ubiquitous Earthquake and Spikes. Zapdos' ability to switch unimpaired by entry hazards is one of its biggest selling points. With its excellent all around stats, wide coverage, and few weaknesses, Zapdos is an easy fit for many teams.</p>

[SET]
name: Sleep Talker
move 1: Thunder/ Thunderbolt
move 2: Hidden Power Ice / Hidden Power Water
move 3: Rest
move 4: Sleep Talk
item: Leftovers

[SET COMMENTS]

<p>This set is what makes Zapdos such a powerful threat. Great Special Attack combined with the ability to perpetually get rid of status and restore health with virtually no drawbacks turns Zapdos into a powerful tank. This set abuses Zapdos great Special Attack, allowing it to slam the numerous physically oriented GSC threats with its powerful STAB or Hidden Power. The choice between Thunder and Thunderbolt depends on what your team needs more, power or consistency. Defensive teams will often prefer the consistent accuracy and high PP of Thunderbolt, while offensive teams will typically prize Thunder's significantly higher base power. Thunder will allow Zapdos to do far more damage to Snorlax. With Spikes support or a Critical hit Zapdos has a chance to 3HKO. With Thunder,Zapdos can 2HKO Miltank, a feat it could not pull off with Thunderbolt. The 30% chance of paralysis from Thunder when it hits allows Zapdos to limit the effectiveness of switch-ins such as Raikou and Jolteon. Thunderbolt is less powerful than Thunder but its perfect accuracy gives it more consistency against such threats as Belly Drum Charizard, Growth Vaporeon, and the occasional Swords Dance Tentacruel. Hidden Power Ice offers wonderful coverage against many of the threats Thunder cannot deal with such as Rhydon, Exeggutor, and opposing Zapdos if you don't want to risk Thunder missing. Ice-and Electric-type moves have great synergy, hitting every single Pokemon in OU for neutral damage. Hidden Power Water is a notable option if you want to hit Ground-types like Rhydon and Steelix harder. However, the extra coverage from Hidden Power Ice, especially against Exeggutor, is typically more useful. The lasts two slots are devoted to Rest and Sleep Talk. With these two moves,Zapdos makes a great status absorber and tank. With Sleep Talk,Zapdos makes a more consistent check to Vaporeon and Exeggutor. Sleep Talk eliminates almost all of the downside of using Rest and gives it the ability to stay healthy and viable as a threat. With its bulky defenses, RestTalk Zapdos will be difficult to kill without a critical hit or super effective Rock Slide or Ice Beam.</p>

[ADDITIONAL COMMENTS]

<p> Running Drill Peck over Hidden Power Ice will give Zapdos a better match up against certain threats such as Heracross, Machamp, and Exeggutor, but the loss of coverage is notable. Zapdos can also consider running Hidden Power Grass to deal a lot of damage to Quagsires that switch in expecting to absorb Thunder or Hidden Power Ice. I don't know if Zapdos kills Quagsire with HP Grass so you can say OHKO if it does. Zapdos loves Spikes support because its main counters are all grounded and will be far easier to deal with after Spikes damage. Cloyster makes a great partner in this regard, laying Spikes and hammering troublesome Ground-types with Surf. Offensive partners such as Gengar and Exeguutor are a great help to Zapdos. They lure in three major walls that Zapdos has problems with, Blissey, Raikou, and Snorlax, and can use Explosion in conjunction with their high Special Attack to KO or severly weaken them. Exeggutor can check Quagsire with ease while Gengar acts as an effective lure. Zapdos also enjoys support from Snorlax as it can take on problematic opponents such as Raikou, Jolteon, and Blissey. A fellow Raikou will take on opposing Electric-types with ease. On more defensive teams, Zapdos enjoys support from a good Snorlax check such as Skarmory or Miltank. With Toxic, Spikes, and phazing support Zapdos, can become truly terrifying.</p>

[Other Options]

<p>Zapdos has a wide movepool for a legendary and has quite a few additional options it can use. Zapdos can boost its team's defenses with Light Screen and Reflect, or carry Thunder Wave to cripple opponents, especially Raikou. Zapdos can also make use of Spikes previously laid by a teammatewith Whirlwind as an offensive phazer. However, keep in mind that using any of these moves will force Zapdos to either give up Sleep Talk or Rest if you choose to use two additional options. Without RestTalk, Zapdos will be forced to play more conservatively as a general support option, rather than as a tank. The loss in longevity is very noticeable and is not recommended unless your team really needs one of Zapdos' support options. Beyond support options, Zapdos does have a few other offensive choices, Zapdos can run a set with Drill Peck over Sleep Talk in order to gain mixed coverage. However, running this set will decrease Zapdos' longevity and it will still have problems with Raikou, Blissey, Snorlax, and Quagsire. The loss of Sleep Talk's consistency is usually to severe to warrant using Drill Peck.</p>

[Checks and Counters]

<p>Raikou is hands down the best counter to Zapdos. It can take any of its moves, including Hidden Powers, while either phazing or hammering Zapdos with a powerful STAB Thunder of its own. Blissey will wall Zapdos all day long. To put things in perspecitive, Zapdos' STAB Drill Peck is at best a 4HKO against Blissey barring a critical hit. Blissey's only real issue with Zapdos is that it will be unable to do anything significant against it. Snorlax with RestTalk or Heal Bell support will easily take on Zapdos, even if it has Thunder. Pairing Snorlax with a Ground-type to lure Hidden Powers on the switch can be extremely useful. Ground-types can also threaten Zapdos with super effective Rock- or Ice-type attacks, forcing it to switch or risk being KO'd. Quagsire is a wonderful Ground-type counter as it doesn't mind taking Hidden Power Ice or Water and can absorb Thunder. Steelix also works as an effective pivot for teams looking to bring in a check to Zapdos against a weaker Hidden Power Ice. Steelix can also use Curse to threaten Zapdos with a +1 Rock Slide. Steelix is more likely to phaze or Explode against Zapdos in order to stop Zapdos from sweeping in emergency situations. Jolteon can use Zapdos for set-up bait while taking little from Zapdos' attacks. Once it grabs an Agility or Growth, Jolteon can Baton Passa deadly Speed or offensive boost to a fellow teammate such as Marowak or Snorlax, to hammer Zapdos' team. Tyranitar also gets a mention as a check because of its powerful Rock Slide, but it makes a poor switch in to Thunder.</p>

[Checks and Counters]

<p>Raikou is hands down the best counter to Zapdos. It can take any of its moves, including Hidden Powers, while either phazing or hammering Zapdos with a powerful STAB Thunder of its own. Blissey will wall Zapdos all day long. To put things in perspecitive, Zapdos' STAB Drill Peck is at best a 4HKO against Blissey barring a critical hit. Blissey's only real issue with Zapdos is that it will be unable to do anything significant against it. Snorlax with RestTalk or Heal Bell support will easily take on Zapdos, even if it has Thunder. Pairing Snorlax with a Ground-type to lure Hidden Powers on the switch can be extremely useful. Ground-types can also threaten Zapdos with super effective Rock- or Ice-type attacks, forcing it to switch or risk being KO'd. Quagsire is a wonderful Ground-type counter as it doesn't mind taking Hidden Power Ice or Water and can absorb Thunder. Steelix also works as an effective pivot for teams looking to bring in a check to Zapdos against a weaker Hidden Power Ice. Steelix can also use Curse to threaten Zapdos with a +1 Rock Slide. Steelix is more likely to phaze or Explode against Zapdos in order to stop Zapdos from sweeping in emergency situations. Jolteon can use Zapdos for set-up bait while taking little from Zapdos' attacks. Once it grabs an Agility or Growth, Jolteon can Baton Passa deadly Speed or offensive boost to a fellow teammate such as Marowak or Snorlax, to hammer Zapdos' team. Tyranitar also gets a mention as a check because of its powerful Rock Slide, but it makes a poor switch in to Thunder.</p>

[Overview]

<p>It may look like a distant second cousin to Big Bird, but Zapdos is no Seasame Street pushover. Zapdos has a wonderful base 125 Special Attack and base 100 Speed, giving it the power and Speed to hammer many of GSC's top threats. Zapdos' STAB Thunder is not only incredibly powerful, but can also neuter opponents with paralysis. Zapdos also has great mixed defensive stats perfectly tailored for a RestTalk set. Base 90 HP, 85 Defense, and 90 Special D90 / 85 / 90 defenses, combined with nifty resistances to Megahorn and Cross Chop, allow Zapdos to switch in easily. However, the greatest benefit from Zapdos' brilliant dual Flying/Electric- / Flying typing is itsthe immunity it grants Zapdos to the ubiquitous Earthquake and Spikes.; Zapdos' ability to switch unimpaired by entry hazards is one of its biggest selling points. With its excellent all -around stats, wide coverage, and few weaknesses, Zapdos is an easy fit foron many teams.</p>

[SET]
name: RestTalk
move 1: Thunder / Thunderbolt
move 2: Hidden Power Ice / Hidden Power Water
move 3: Rest
move 4: Sleep Talk
item: Leftovers

[SET COMMENTS]

<p>This set is what makes Zapdos such a powerful threat. Great Special Attack combined with the ability to perpetually get rid of status and restore health with virtually no drawbacks turns Zapdos into a powerful tank. This set abuses Zapdos greatcapitalizes on Zapdos's high Special Attack, allowing it to slam the numerous physically oriented GSC threats with its powerful STAB or Hidden Power. The choice between Thunder and Thunderbolt depends on what your team needs more,: power or consistency. Defensive teams will often prefer the consistent accuracy and high PP of Thunderbolt, while offensive teams will typically prizefavor Thunder's significantly higher bBase pPower. Thunder will allow Zapdos to do far more damage to, specifically 2HKOing Miltank and possibly 3HKOing Snorlax. W with Spikes support or a Ccritical hit Zapdos has a chance to 3HKO. With Thunder,Zapdos can 2HKO Miltank, a feat it could not pull off with Thunderbolt. The 30% chance of paralysis from Thunder when it hits allows Zapdos to limit the effectiveness of. Thunder's 30% chance of paralysis also wards off potential switch-ins such as Raikou and Jolteon. Thunderbolt is less powerful than Thunder, but its perfect accuracy gives it more consistency against such threats as Belly Drum Charizard, Growth Vaporeon, and the occasional Swords Dance Tentacruel. Hidden Power Ice offers wonderful coverage against many of the threats Thunder cannot deal with, such as Rhydon, Exeggutor, and opposing Zapdos if you don't want to risk Thunder missing. Ice-and Electric-type moves haveTogether, the two moves have pseudo-BoltBeam coverage with great synergy, hitting every single Pokemon in OU for neutral damage. Hidden Power Water is a notable option if you want to hit Ground-types likesuch as Rhydon and Steelix harder. However, the extra coverage from Hidden Power Ice, especially against Exeggutor, is typically more useful. The lasts two slots are devoted to Rest and Sleep Talk. With these two moves, Zapdos makes a great status absorber and tank. With Sleep Talk,Zapdos make, as well as a more consistent check to Vaporeon and Exeggutor. Sleep Talk eliminates almost all of the downsides of using Rest and gives itZapdos the ability to stay healthy and viable aspose a threat. With its bulkygood defenses, RestTalk Zapdos will be difficult to kill without a critical hit or super effective Rock Slide or Ice Beam.</p>

[ADDITIONAL COMMENTS]

<p> Running Drill Peck over Hidden Power Ice will give Zapdos a better match up against certain threats such as Heracross, Machamp, and Exeggutor, but the loss of coverage is notable. Zapdos can also consider running Hidden Power Grass to deal a lot of damage to Quagsires that switch in expecting to absorbsponge Thunder or Hidden Power Ice. I don't know if Zapdos kills Quagsire with HP Grass so you can say OHKO if it does. </p>

<p>
Zapdos loves Spikes support because its main counters, namely (who?) are all grounded and will be far easier to deal with after Spikes damage. Cloyster makes a great partner in this regard, layingas it can both lay Spikes and hammering troublesome Ground-types with Surf. Offensive partners such as Gengar and Exegugutor are a great help to Zapdos. T as well, because they lure in the three major walls that Zapdos has problems with, trouble Zapdos—Blissey, Raikou, and Snorlax, and can use a strong Explosion in conjunction with their high Special Attack to KO or severely weaken them. Exeggutor can check Quagsire with ease while Gengar acts as an effective lure to it. Zapdos also enjoys support from Snorlax as it can take on problematic opponents such as Raikou, Jolteon, and Blissey. A fellow Raikou, while a Raikou of your own will take on opposing Electric-types with ease. On more defensive teams, Zapdos enjoys support from a good Snorlax check such as Skarmory or Miltank. With Toxic, Spikes, and phazing support, Zapdos, can become truly terrifying.</p>

[Other Options]

<p>Zapdos has a wide movepool for a legendary and has quite a few additional options it can use. ZapdosIt can boost its team's defenses with Light Screen and Reflect, or carry Thunder Wave to cripple opponents, especially Raikou. Zapdos can also use Whirlwind to make use of Spikes previously laid by a teammatewith Whirlwind as and play the role of an offensive phazer. However, keep in mind that using any of these moves will force Zapdos to either give up either Sleep Talk or Rest if you choose to use two additional options. Without RestTalk, Zapdos will be forced to play more conservatively as a general support option, rather than as, rather than fill the role of a tank. The loss in longevity is very noticeable and is not recommended unless your team really needs one of Zapdos' support options. Beyond support options, Zapdos does have a few other offensive choices, Zapdos can run a set with Drill Peck over Sleep Talk in order to gain mixed coverage. However, running this set will decrease Zapdos'. It can go mixed by running Drill Peck over Sleep Talk, but again, it will lose longevity, and it will still have problems with Raikou, Blissey, Snorlax, and Quagsire. The loss of Sleep Talk's consistency is usually to severe to warrant using Drill Peck, so this is not recommended.</p>

[Checks and Counters]

<p>Raikou is hands down the best counter to Zapdos. I, as it can take any of itZapdos's moves, including Hidden Powers, while either phazing or hammering Zapdos with a powerful STAB Thunder of its own. Blissey will wall Zapdos all day long. To put things in perspecitive,, as Zapdos' STAB Drill Peck is at best a 4HKO againstonly 4HKOes Blissey, barring a critical hit. Blissey's only real issue with Zapdos is that it will beHowever, Blissey is largely unable to do anything significant against it. Snorlax wZapdos. With RestTalk or Heal Bell support, Snorlax will easily take on even Zapdos, even if it has Thunder. P that pack Thunder; nonetheless, pairing Snorlax with a Ground-type to lure Hidden Powers on the switch can be extremely useful. Ground-types can also threaten Zapdos with super effective Rock- or Ice-type attacks, forcing it to switch or risk being KO'ed. Quagsire is a wonderful Ground-typesuch counter as it doesn't mind taking either Hidden Power Ice or Water and can absorb Thunder. Steelix also works as an effective pivot for teams looking to bring in a check to Zapdos against a relatively weaker Hidden Power Ice. Steelix can also use Curse, tohen threaten Zapdos with a +1 Rock Slide. Steelix is more likely to phaze or Explode against Zapdos in order to stop Zapdos from sweeping in emergency situations.; it can also phaze or Explode against Zapdos in an emergency. As it takes little from Zapdos' attacks, Jolteon can use Zapdos foras set-up bait while taking little from Zapdos' attacks. Once. After it grabs an Agility or Growth, Jolteon can Baton Pass a deadly Speed or offensive boost to a fellow teammate, such as Marowak or Snorlax, tohen hammer Zapdos' team. Tyranitar also gets a mention as a check because of its powerful Rock Slide, but it makes a poor switch -in to Thunder.</p>

[Overview]

<p>It might look like a distant second cousin to Big Bird, but Zapdos is no Sesame Street pushover. Zapdos has a wonderful base 125 Special Attack and base 100 Speed, giving it the power and Speed to hammer many of GSC's top threats. Zapdos's STAB Thunder is not only incredibly powerful, but can also neuter opponents with paralysis. Zapdos also has great mixed defensive stats perfectly tailored for a RestTalk set. 90 / 85 / 90 defenses, combined with nifty resistances to Megahorn and Cross Chop, allow Zapdos to switch in easily. However, the greatest benefit from Zapdos's brilliant dual Electric / Flying typing is the immunity it grants Zapdos to the ubiquitous Earthquake and Spikes; Zapdos's ability to switch unimpaired by entry hazards is one of its biggest selling points. With its excellent all-around stats, wide coverage, and few weaknesses, Zapdos is an easy fit on many teams.</p>

[SET]
name: RestTalk
move 1: Thunder / Thunderbolt
move 2: Hidden Power Ice / Hidden Power Water
move 3: Rest
move 4: Sleep Talk
item: Leftovers

[SET COMMENTS]

<p>This set is what makes Zapdos such a powerful threat. Great Special Attack combined with the ability to perpetually get rid of status and restore health with virtually no drawbacks turns Zapdos into a powerful tank. This set capitalizes on Zapdos's high Special Attack, allowing it to slam the numerous physically oriented GSC threats with its powerful STAB or Hidden Power. The choice between Thunder and Thunderbolt depends on what your team needs more: power or consistency. Defensive teams will often prefer the consistent accuracy and high PP of Thunderbolt, while offensive teams will typically favor Thunder's significantly higher Base Power. Thunder will allow Zapdos to do far more damage, specifically 2HKOing Miltank and possibly 3HKOing Snorlax with Spikes support or a critical hit. Thunder's 30% chance of paralysis also wards off potential switch-ins such as Raikou and Jolteon. Thunderbolt is less powerful than Thunder, but its perfect accuracy gives it more consistency against such threats as Belly Drum Charizard, Growth Vaporeon, and the occasional Swords Dance Tentacruel. Hidden Power Ice offers wonderful coverage against many of the threats Thunder cannot deal with, such as Rhydon, Exeggutor, and opposing Zapdos if you don't want to risk Thunder missing. Together, the two moves have pseudo-BoltBeam coverage with great synergy, hitting every single Pokemon in OU for neutral damage. Hidden Power Water is a notable option if you want to hit Ground-types such as Rhydon and Steelix harder. However, the extra coverage from Hidden Power Ice, especially against Exeggutor, is typically more useful. The lasts two slots are devoted to Rest and Sleep Talk. With these two moves, Zapdos makes a great status absorber and tank, as well as a more consistent check to Vaporeon and Exeggutor. Sleep Talk eliminates almost all of the downsides of using Rest and gives Zapdos the ability to stay healthy and pose a threat. With its good defenses, RestTalk Zapdos will be difficult to kill without a critical hit or super effective Rock Slide or Ice Beam.</p>

[ADDITIONAL COMMENTS]

<p>Running Drill Peck over Hidden Power Ice will give Zapdos a better match up against certain threats such as Heracross, Machamp, and Exeggutor, but the loss of coverage is notable. Zapdos can also consider running Hidden Power Grass to deal a lot of damage to Quagsire that switch in expecting to sponge Thunder or Hidden Power Ice.</p>

<p>Zapdos loves Spikes support because its main counters, namely (who?) are all grounded and will be far easier to deal with after Spikes damage. Cloyster makes a great partner in this regard, as it can both lay Spikes and hammer troublesome Ground-types with Surf. Offensive partners such as Gengar and Exeggutor are a great help to Zapdos as well, because they lure in the three major walls that trouble Zapdos—Blissey, Raikou, and Snorlax—and can use a strong Explosion to KO or severely weaken them. Exeggutor can check Quagsire with ease while Gengar acts as an effective lure to it. Zapdos also enjoys support from Snorlax as it can take on problematic opponents such as Raikou, Jolteon, and Blissey, while a Raikou of your own will take on opposing Electric-types with ease. On more defensive teams, Zapdos enjoys support from a good Snorlax check such as Skarmory or Miltank. With Toxic, Spikes, and phazing support, Zapdos, can become truly terrifying.</p>


[Other Options]

<p>Zapdos has a wide movepool for a legendary and has quite a few additional options it can use. It can boost its team's defenses with Light Screen and Reflect, or carry Thunder Wave to cripple opponents, especially Raikou. Zapdos can also use Whirlwind to make use of Spikes previously laid by a teammate and play the role of an offensive phazer. However, keep in mind that using any of these moves will force Zapdos to give up either Sleep Talk or Rest. Without RestTalk, Zapdos will be forced to play more conservatively, rather than fill the role of a tank. The loss in longevity is very noticeable and is not recommended unless your team really needs one of Zapdos's support options. Beyond support options, Zapdos does have a few other offensive choices. It can go mixed by running Drill Peck over Sleep Talk, but again, it will lose longevity, and it will still have problems with Raikou, Blissey, Snorlax, and Quagsire, so this is not recommended.</p>

[Checks and Counters]

<p>Raikou is hands down the best counter to Zapdos, as it can take any of Zapdos's moves, including Hidden Power, while either phazing or hammering Zapdos with a powerful STAB Thunder of its own. Blissey will wall Zapdos all day long, as Zapdos's STAB Drill Peck at best only 4HKOes Blissey, barring a critical hit. However, Blissey is largely unable to do anything significant against Zapdos. With RestTalk or Heal Bell support, Snorlax will easily take on even Zapdos that pack Thunder; nonetheless, pairing Snorlax with a Ground-type to lure Hidden Power can be extremely useful. Ground-types can also threaten Zapdos with super effective Rock- or Ice-type attacks, forcing it to switch or risk being KOed. Quagsire is a wonderful such counter as it doesn't mind taking either Hidden Power Ice or Water and can absorb Thunder. Steelix also works as an effective pivot for teams looking to bring in a check to Zapdos against a relatively weak Hidden Power Ice. Steelix can also use Curse, then threaten Zapdos with a +1 Rock Slide; it can also phaze or Explode against Zapdos in an emergency. As it takes little from Zapdos's attacks, Jolteon can use Zapdos as setup bait. After it grabs an Agility or Growth, Jolteon can Baton Pass a deadly Speed or offensive boost to a fellow teammate, such as Marowak or Snorlax, then hammer Zapdos's team. Tyranitar also gets a mention as a check because of its powerful Rock Slide, but it makes a poor switch-in to Thunder.</p>

@Sir, you missed some errors (eg. Quagsires(add letter s) / KO'd / set-up bait / Critical hit) so try and be a little more thorough next time. Well done catching the obvious errors (capitalization and such) though -- also do note that Zapdos' refers to several Zapdos, and Zapdos's is the singular form.

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Many thanks to both Sir and Sirndpt! Grammar checks implemented. This set needs just one more GP check to be complete!
 
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[Overview]

<p>It might look like a distant second cousin to Big Bird, but Zapdos is no Sesame Street pushover. Zapdos has a wonderful base 125 Special Attack and base 100 Speed, giving it the power tools and Speed to hammer through (hammer "through" is optional) many of GSC's top threats. Zapdos's STAB Thunder is not only incredibly powerful, but can also neuter opponents with paralysis. Zapdos also has great mixed defensive stats perfectly tailored for a RestTalk set. 90 / 85 / 90 defenses, combined with nifty resistances to Megahorn and Cross Chop, allow Zapdos to switch in easily. However, the greatest benefit from Zapdos's brilliant dual Electric / Flying typing is the immunity it grants Zapdos to the ubiquitous Earthquake and Spikes; Zapdos's ability to switch unimpaired by entry hazards is one of its biggest selling points. With its excellent all-around stats, wide coverage, and few weaknesses, Zapdos is an easy fit on many teams.</p>

[SET]
name: RestTalk
move 1: Thunder / Thunderbolt
move 2: Hidden Power Ice / Hidden Power Water
move 3: Rest
move 4: Sleep Talk
item: Leftovers

[SET COMMENTS]

<p>This set is what makes Zapdos such a powerful threat. Great Special Attack combined with the ability to perpetually get rid of status and restore health with virtually no drawbacks turns Zapdos into a powerful tank. This set capitalizes on Zapdos's high Special Attack, allowing it to slam the numerous physically oriented GSC threats with its powerful STAB or Hidden Power. The choice between Thunder and Thunderbolt depends on what your team needs more: power or consistency. Defensive teams will often prefer the consistent accuracy and high PP of Thunderbolt, while offensive teams will typically favor Thunder's significantly higher Base Power. Thunder will allow Zapdos to do far more damage, specifically 2HKOing Miltank and possibly 3HKOing Snorlax with Spikes support or a critical hit. Thunder is a much more powerful move than Thunderbolt, and allows Zapdos to 2HKO Miltank and possibly 3HKO Snorlax with Spikes support. Thunder's 30% chance of paralysis also wards off potential switch-ins such as Raikou and Jolteon. Thunderbolt is less powerful than Thunder, but its perfect accuracy gives it more consistency against such threats as Belly Drum Charizard, Growth Vaporeon, and the occasional Swords Dance Tentacruel. Hidden Power Ice offers wonderful coverage against many of the threats Thunder cannot deal with, such as Rhydon, Exeggutor, and opposing Zapdos if you don't want to risk Thunder missing. Together, the two moves have pseudo-BoltBeam coverage with great synergy, hitting every single Pokemon in OU for neutral damage. Hidden Power Water is a notable option if you want to hit Ground-types such as Rhydon and Steelix harder. However, the extra coverage from Hidden Power Ice, especially against Exeggutor, is typically more useful. The lasts two slots are devoted to Rest and Sleep Talk. With these two moves, Zapdos makes a great status absorber and tank, as well as a more consistent check to Vaporeon and Exeggutor. Sleep Talk eliminates almost all of the downsides of using Rest and gives Zapdos the ability to stay healthy and pose a threat. With its good defenses, RestTalk Zapdos will be difficult to kill without a critical hit or super effective Rock Slide or Ice Beam.</p>

[ADDITIONAL COMMENTS]

<p>Running Drill Peck over Hidden Power Ice will give Zapdos a better match up against certain threats such as Heracross, Machamp, and Exeggutor, but the loss of coverage is notable. Zapdos can also consider running Hidden Power Grass to deal a lot of damage to Quagsire that switch in expecting to sponge Thunder or Hidden Power Ice.</p>

<p>Zapdos loves Spikes support because its main counters, namely (who?) (if you could add the counters, that would be great) are all grounded and will be far easier to deal with after Spikes damage. Cloyster makes a great partner in this regard, as it can both lay Spikes and hammer troublesome Ground-types with Surf. Offensive partners such as Gengar and Exeggutor are a great help to Zapdos as well, because they lure in the three major walls that trouble Zapdos—Blissey, Raikou, and Snorlax—and can use a strong Explosion to KO or severely weaken them. Exeggutor can check Quagsire with ease while Gengar acts as an effective lure to it. Zapdos also enjoys support from Snorlax as it can take on problematic opponents such as Raikou, Jolteon, and Blissey, while a Raikou of your own will take on opposing Electric-types with ease. On more defensive teams, Zapdos enjoys support from a good Snorlax check such as Skarmory or Miltank. With Toxic, Spikes, and phazing support, Zapdos, can become truly terrifying.</p>


[Other Options]

<p>Zapdos has a wide movepool for a legendary and has quite a few additional options it can use. It can boost its team's defenses with Light Screen and Reflect, or carry Thunder Wave to cripple opponents, especially Raikou. Zapdos can also use Whirlwind to make use of Spikes previously laid by a teammate and play the role of an offensive phazer. However, keep in mind that using any of these moves will force Zapdos to give up either Sleep Talk or Rest. Without RestTalk, Zapdos will be forced to play more conservatively, rather than fill the role of a tank. The loss in longevity is very noticeable and is not recommended unless your team really needs one of Zapdos's support options. Beyond support options, Zapdos does have a few other offensive choices. It can go mixed by running Drill Peck over Sleep Talk, but again, it will lose longevity, and it will still have problems with Raikou, Blissey, Snorlax, and Quagsire, so this is not recommended.</p>

[Checks and Counters]

<p>Raikou is hands down the best counter to Zapdos, as it can take any of Zapdos's moves, including Hidden Power, while either phazing or hammering Zapdos with a powerful STAB Thunder of its own. Blissey will wall Zapdos all day long, as Zapdos's STAB Drill Peck at best only 4HKOes Blissey, barring a critical hit. However, Blissey is largely unable to do anything significant against Zapdos. With RestTalk or Heal Bell support, Snorlax will easily take on even Zapdos that pack Thunder; nonetheless, pairing Snorlax with a Ground-type to lure Hidden Power can be extremely useful. Ground-types can also threaten Zapdos with super effective Rock- or Ice-type attacks, forcing it to switch or risk being KOed. Quagsire is a wonderful such counter as it doesn't mind taking either Hidden Power Ice or Water and can absorb Thunder. Steelix also works as an effective pivot for teams looking to bring in a check to Zapdos against a relatively weak Hidden Power Ice. Steelix can also use Curse, then threaten Zapdos with a +1 Rock Slide; it can also phaze or Explode against Zapdos in an emergency. As it takes little from Zapdos's attacks, Jolteon can use Zapdos as setup bait. After it grabs an Agility or Growth, Jolteon can Baton Pass a deadly Speed or offensive boost to a fellow teammate, such as Marowak or Snorlax, then hammer Zapdos's team. Tyranitar also gets a mention as a check because of its powerful Rock Slide, but it makes a poor switch-in to Thunder.</p>
 
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I am working on top of Redew's amateur check.

[Overview]

<p>It might look like a distant second cousin to Big Bird, but Zapdos is no Sesame Street pushover. Zapdos has a wonderful base 125 Special Attack and base 100 Speed, giving it the power and Speed to hammer many of GSC's top threats. Zapdos's Its STAB Thunder is not only incredibly powerful, but can also neuter opponents with paralysis. Zapdos also has great mixed defensive stats perfectly tailored for a RestTalk set; 90 / 85 / 90 defenses, combined with nifty resistances to Megahorn and Cross Chop, allow Zapdos it to switch in easily. However, the greatest benefit from Zapdos's brilliant dual Electric / Flying typing is the immunity it grants Zapdos to the ubiquitous Earthquake and Spikes; Zapdos's ability to switch in unimpaired by entry hazards is one of its biggest selling points. With its excellent all-around stats, wide coverage, and few weaknesses, Zapdos is an easy fit on many teams.</p>

[SET]
name: RestTalk
move 1: Thunder / Thunderbolt
move 2: Hidden Power Ice / Hidden Power Water
move 3: Rest
move 4: Sleep Talk
item: Leftovers

[SET COMMENTS]

<p>This set is what makes Zapdos such a powerful threat. Great Special Attack combined with the ability to perpetually get rid of status and restore health with virtually no drawbacks turns Zapdos into a powerful tank. This set capitalizes on Zapdos's high Special Attack, allowing it to slam the numerous physically oriented GSC physical threats with its powerful STAB or Hidden Power. The choice between Thunder and Thunderbolt depends on what your team needs more: power or consistency. Defensive teams will often prefer the consistent accuracy and high PP of Thunderbolt, while offensive teams will typically favor Thunder's significantly higher Base Power. Thunder will allow Zapdos to do far more damage, however, specifically 2HKOing Miltank and possibly 3HKOing Snorlax with Spikes support or a critical hit; its Thunder's 30% chance of paralysis also wards off potential switch-ins such as Raikou and Jolteon. Thunderbolt is less powerful than Thunder, but its perfect accuracy gives it more consistency against such threats such as Belly Drum Charizard, Growth Vaporeon, and the occasional Swords Dance Tentacruel. Hidden Power Ice offers wonderful coverage against many of the threats Thunder cannot deal with, such as Rhydon, and Exeggutor, and as well as opposing Zapdos if you don't want to risk Thunder missing. Together, the two moves have pseudo-BoltBeam coverage with great synergy, hitting every single Pokemon in OU for neutral damage. Hidden Power Water is a notable option if you want to hit Ground-types such as Rhydon and Steelix harder. However, the extra coverage from Hidden Power Ice, especially against Exeggutor, is typically generally more useful. The lasts two slots are devoted to Rest and Sleep Talk. With these two moves, Zapdos makes a great status absorber and tank, as well as a more consistent check to Vaporeon and Exeggutor. Sleep Talk eliminates almost all of the downsides of using Rest and gives Zapdos the ability to stay healthy and pose a threat. With its good defenses, RestTalk Zapdos will be difficult to kill take down without a critical hit or a powerful, super effective attack, such as Rock Slide or Ice Beam.</p>

[ADDITIONAL COMMENTS]

<p>Running Drill Peck over Hidden Power Ice will give Zapdos a better match-up against certain threats such as Heracross, Machamp, and Exeggutor, but the loss of coverage is notable. Zapdos can also consider running Hidden Power Grass to deal a lot of damage to Quagsire that switch in expecting to sponge Thunder or Hidden Power Ice.</p>

<p>Zapdos loves Spikes support because its main counters, namely (who?) (if you could add the counters, that would be great) are all grounded and will be far easier to deal with after Spikes damage. Cloyster makes a great partner in this regard, as it can both lay Spikes and hammer troublesome Ground-types with Surf. Offensive partners such as Gengar and Exeggutor are a great help to Zapdos as well, because they lure in the three major walls that trouble Zapdos—Blissey, Raikou, and Snorlax—and can use a strong Explosion to KO or severely weaken them. Exeggutor can check Quagsire with ease while Gengar acts as an effective lure to it. Zapdos also enjoys support from Snorlax, which as it can take on problematic opponents such as Raikou, Jolteon, and Blissey, while a Raikou of your own will take on opposing Electric-types with ease. On more defensive teams, Zapdos enjoys support from a good Snorlax check such as Skarmory or Miltank. With Toxic, Spikes, and phazing support, Zapdos, can become truly terrifying.</p>
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[Other Options]

<p>Zapdos has a wide movepool for a legendary and (your sentence implies that Zapdos has a big movepool even though it is a legendary) Being a legendary Pokemon, Zapdos has quite a few additional options it can use. It can boost its team's defenses with Light Screen and Reflect, or carry Thunder Wave to cripple opponents, especially Raikou. Zapdos can also use Whirlwind to make use of Spikes previously laid by a teammate and play the role of an offensive phazer. However, keep in mind that using any of these moves will force Zapdos to give up either Sleep Talk or Rest. Without RestTalk, Zapdos will be forced to play more conservatively, rather than and cannotfill the role of a tank. The loss in longevity is very noticeable and is not recommended unless your team really needs one of Zapdos's support options. Beyond support options, Zapdos does have a few other offensive choices. It can go mixed by running Drill Peck over Sleep Talk, but again, it will lose longevity, and it will still have problems with Raikou, Blissey, Snorlax, and Quagsire, so this is not recommended.</p>

[Checks and Counters]

<p>Raikou is hands down the best counter to Zapdos, as it can take any of Zapdos's moves, including Hidden Power, while either phazing or hammering Zapdos with a powerful STAB Thunder of its own. Blissey will wall Zapdos all day long, as Zapdos's STAB Drill Peck at best only 4HKOes Blissey it at best, barring a critical hit; however, Blissey is largely unable to do anything significant against to Zapdos. With RestTalk or Heal Bell support, Snorlax will easily take on even Zapdos that pack Thunder; nonetheless, pairing Snorlax with a Ground-type to lure Hidden Power can be extremely useful. Ground-types can also threaten Zapdos with super effective Rock- or Ice-type attacks, forcing it to switch or risk being KOed. Quagsire is a wonderful such counter as it doesn't mind taking either Hidden Power Ice or Water and can absorb Thunder. Steelix also works as an effective pivot for teams looking to bring in a check to Zapdos against a relatively weak Hidden Power Ice. Steelix can also use set up Curse, then and threaten Zapdos with a +1 Rock Slide; it can also phaze or Explode use Explosion against Zapdos in an emergency. As it takes little from Zapdos's attacks, Jolteon can use Zapdos as setup bait. After it grabs an Agility or Growth, Jolteon can Baton Pass a deadly Speed or offensive boost to a fellow teammate, such as Marowak or Snorlax, then hammer to help them sweep Zapdos's team. Tyranitar also gets a mention as a check because of its powerful Rock Slide, but it makes a poor switch-in to Thunder.</p>

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