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AAA Zapdos [DONE]

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Ducky

Aw Phooey
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[SET]
name: Primordial Sea
move 1: Hurricane
move 2: Thunder / Weather Ball
move 3: U-turn / Weather Ball
move 4: Roost
item: Heavy Duty Boots
ability: Primordial Sea
nature: Modest
evs: 184 HP / 252 SpA / 72 Spe

[SET COMMENTS]

Zapdos fills the role of a bulky Flying-type able of both offensively and defensively checking many Pokemon in the AAA metagame, such as Talonflame, Desolate Land Heatran, Volcarona, and Moltres, as well as most Fighting-types including Kommo-o. Zapdos's Electric- and Flying-type STAB moves allow it to hit almost every relevant Pokemon for at least neutral damage while also having a 30% chance to cripple something with paralysis or confusion. Weather Ball is another attacking option, most notably hitting Desolate Land Heatran for significant damage. U-turn allows Zapdos to pivot out on a predicted switch to a counter, which is a great trait to have in a momentum-reliant tier like AAA and allows it to still make progress against teams with reliable answers to it. Roost gives Zapdos significant longevity and allows it to absorb hits over the course of a longer battle. Zapdos's EVs are very customizable and can be changed depending on what a team needs it to do. Thise given spread maximizes Zapdos's bulk and power while still outspeeding Modest Heatran.

Zapdos can fit on many different team archetypes because of its ability to take neutral hits while threatening powerful attacks back. If Zapdos is not running Weather Ball, it is very weak to Desolate Land users such as Heatran, as it resists Hurricane and takes neutral damage from Thunder, as well as lowering the accuracy of both of those moves to 50% due to the harsh sun. Thus, Zapdos appreciates Pokemon such as Assault Vest Silvally-Dragon that can switch in on the Fire-types safely and then pivot out. Zapdos pairs very well with Pokemon that can threaten specially defensive Pokemon such as Blissey and Assault Vest Swampert that take neutral damage from its STAB attacks. Good partners for this include Zarude and Terrakion. These attackers pair very well with U-turn, as they are able to take advantage of the momentum Zapdos creates. In return, Zapdos can threaten their walls such as Corviknight and Kommo-o.

[STRATEGY COMMENTS]
Other Options
=============

Zapdos does not have any other viable coverage moves other than Weather Ball. Volt Switch can be used over Thunder, as it allows Zapdos to run Weather Ball. Zapdos's EVs can vary significantly, mostly depending on what it wants to outspeed. As mentioned above, 72 Speed EVs allows Zapdos to outspeed Modest maximum Speed investment Heatran, allowing Zapdos to either pivot out via U-turn or deal a large amount damage with Weather Ball, while 56 Speed EVs allow Zapdos to outspeed Adamant Tapu Bulu and then KO it with Hurricane. Maximum Speed investment can also be run on Zapdos to help its team's matchup against Tapu Lele, Genesect, and Adamant Zarude. Additionally, Zapdos can opt to run a more defensive spread to better fit into its role as a check to physical attackers such as Talonflame. Defog can also be run on Zapdos, but it is usually not a good option, as Zapdos already struggles with fitting all of the moves it wants.

Checks and Counters
===================
**Blissey**: Blissey, one of the tier's most common special walls, is very problematic for Zapdos, as it takes very little damage from both Hurricane and Thunder. This means that without an extreme amount of luck, Zapdos is never able to break it.

**Desolate Land Users**: Many Desolate Land users are able to comfortably switch in on Zapdos, taking its rain away and reducing the accuracy of its STAB attacks to 50% while also changing Weather Ball from a super effective hit to a resisted one.

**RegenVest**: Pokemon holding Assault Vest are difficult for Zapdos to break, as they take very little damage from Zapdos's attacks and can heal themselves easily thanks to Regenerator. Most of them, such as Silvally-Dragon, Swampert, and Jirachi, resist or are immune to either Thunder or Hurricane, allowing them to slowly pivot out against Zapdos and bring in a powerful breaker that threatens Zapdos.

**Offensive Rock- and Ice-types**: While Zapdos is bulky enough to take neutral hits without much investment, it is still weak to powerful breakers with super effective STAB moves such as Terrakion and Mamoswine that usually outspeed and OHKO it.

**Volt Absorb Corviknight**: Zapdos has a very hard time breaking Volt Absorb Corviknight, as it either resists or is immune to both of its STAB moves and can slowly pivot against Zapdos with U-turn to bring in a breaker that threatens Zapdos out.

[CREDITS]
- Written by: [[DuckeryDoodle, 525446]]
- Quality checked by: [[UT, 523886], [Osake, 524664]]
- Grammar checked by: [[Kris, 241023]]
 
Last edited:
add remove conjecture
[SET]
name: Primordial Sea Zapdos
move 1: Hurricane / Thunder
move 2: Thunder / Weather Ball
move 3: U-turn / Defog Weather Ball
move 4: Roost
item: Heavy Duty Boots
ability: Primordial Sea
nature: Modest
evs: 184 Hp / 252 Sp. Atk SpA / 72 Spe

[SET COMMENTS]

Zapdos fills the role of a bulky Flying-type that is able to both offensively and defensively check many Pokemon in the metagame, such as Talonflame, Desolate Land Heatran, Blacephalon, 2HKOed by Shadow Ball Volcarona, Moltres and Choice Banded Cinderace 2HKOed by Gunk Shot as well most Fighting-types including Kommo-o and Zapdos-Galar chance to lose to Thunderous Kick+Brave Bird. Zapdos's Electric- and Flying-type STAB allow it to hit almost every type combination for at every relevant Pokemon for at least neutral damage. I would also mention that Hurricane and Thunder have really good secondary effects Weather Ball can also be used in order to hit either Ground-types of Desolate Land users who are neutral to Fire like Heatran. Weather Ball is another attacking option, most notably hitting Desolate Land Heatran for significant damage. Having U-turn allows Zapdos to pivot on a predicted switch to a counter, which is a great trait to have in a momentum-reliant tier like AAA and allows it to still make progress against teams with reliable answers to it., while running Defog means having a reliable way to clear entry hazards, allowing Zapdos's teammates who lack consistent recovery to switch in more safely. Roost gives Zapdos significant longevity and allows it to absorb hits over the course of a longer battle. Zapdos's EVs are very customizable, able to and can be changed depending on what a team needs it to do. This spread takes advantage of Zapdos's great special base 125 Special Attack stat, while having enough speed to outspeed a Modest max-speed Heatran, with the rest in HP to make the most of its very consistent 90/85/90 defenses. maximizes Zapdos's bulk and power while still outspeeding Modest Heatran.

Zapdos can fit on many different team types because of its ability to take neutral hits while threatening powerful attacks back. If Zapdos is not running Weather Ball, it is very weak to Desolate Land user such as Heatran, as it resists Hurricane and takes neutral damage from Thunder, as well as lowering the accuracy of both of those moves to 50% due to the Harsh Sunlight. Thus, Zapdos appreciates Pokemon such as Assault Vest Silvally-Dragon who can switch-in the the Fire-types safely and then pivot out. Zapdos pairs very well with Pokemon who can threaten Specially Defensive Pokemon such as Blissey and Assault Vest Swampert who take neutral damage from its STAB attacks. Good partners for this include , such as Zarude and Dhelmise. I would mention that these physical attackers pair very well with U-turn, allowing Zapdos to generate momentum.

[STRATEGY COMMENTS]
Other Options
=============

Zapdos's does not have any other viable coverage moves other than Weather Ball. However, Zapdos's EVs can vary significantly, mostly related to what it wants to outspeed. As mentioned above, 72 Speed EVs allows Zapdos to outspeed Modest max-speed Heatran, allowing Zapdos to either pivot out via U-turn or deal a large amount damage with Weather Ball. While 56 Speed EVs outspeed Adamant Tapu Bulu and then KOing it with Hurricane. I would also add max speed as a suggestion if your team has trouble switching into breakers such as Tapu Lele, Genesect and Adamant Zarude. Additionally, Zapdos can opt to run a more defensive spread, to better fit into its role as a check to physical attackers like Talonflame. Physical Wall. I would add Defog here, but mention it's generally not a great option as Zapdos already has trouble fitting all the moves it wants


Checks and Counters
===================
Blissey and AV Swampert should definitely be added to checks, as it cannot break through either without a lot of hax
**Desolate Land Users*: As described briefly above, many Desolate Land users are able to comfortably switch in on Zapdos, taking its Rain away and reducing the accuracy of its STAB attacks to 50%, while also changing Weather ball from a super-effective hit to a resisted one.

**Delta Stream Corviknight and Skarmory**: Similarly to Desolate Land users, Corviknight or Skarmory with Delta Stream reduce the accuracy or Zapdos's STAB attacks to 70% and resist both Hurricane and Weather Ball, along with taking neutral damage from Thunder due the Strong Winds.

**Assault Vest Silvally Dragon and Rock**: Silvally Dragon and Rock holding an Assault Vest are difficult for Zapdos to break, as they resist either Thunder or Hurricane respectively, as well as both of them resisting Weather Ball, allowing them to slow-pivot out against Zapdos and bring in a powerful breaker that threatens Zapdos.

**Offensive Rock- and Ice-types**: While Zapdos is bulky enough to take neutral hits with much investment, it is still weak to powerful breakers with super-effective STABs such as Terrakion or Mamoswine, who both outspeed and OHKO Zapdos. Mamo does not outspeed all Zapdos spreads, might mention that

[CREDITS]
- Written by: [[DuckeryDoodle, 525446]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Generally a good start, but has a few things to clean up. Let me know if you have any questions or disagreements, or once you've implemented the changes, let me know and I can give another pass.
 
Last edited:
add remove conjecture

[SET]
name: Primordial Sea
move 1: Hurricane
move 2: Thunder / Weather Ball
move 3: U-turn / Weather Ball
move 4: Roost
item: Heavy Duty Boots
ability: Primordial Sea
nature: Modest
evs: 184 Hp / 252 SpA / 72 Spe

[SET COMMENTS]

Zapdos fills the role of a bulky Flying-type that is able to both offensively and defensively check many Pokemon in the metagame, such as Talonflame, Desolate Land Heatran, Volcarona and Moltres as well as most Fighting-types including Kommo-o . Zapdos's Electric- and Flying-type STAB allow it to hit almost every relevant Pokemon for at least neutral damage, while also having a 30% chance to cripple something with Paralysis or Confusion. Weather Ball is another attacking option, most notably hitting Desolate Land Heatran for significant damage. U-turn allows Zapdos to pivot on a predicted switch to a counter, which is a great trait to have in a momentum-reliant tier like AAA and allows it to still make progress against teams with reliable answers to it. Roost gives Zapdos significant longevity and allows it to absorb hits over the course of a longer battle. Zapdos's EVs are very customizable, and can be changed depending on what a team needs it to do. This spread maximizes Zapdos's bulk and power while still outspeeding Modest Heatran.

Zapdos can fit on many different team types because of its ability to take neutral hits while threatening powerful attacks back. If Zapdos is not running Weather Ball, it is very weak to Desolate Land user such as Heatran, as it resists Hurricane and takes neutral damage from Thunder, as well as lowering the accuracy of both of those moves to 50% due to the Harsh Sunlight. Thus, Zapdos appreciates Pokemon such as Assault Vest Silvally-Dragon who can switch-in the the Fire-types safely and then pivot out. Zapdos pairs very well with Pokemon who can threaten Specially Defensive Pokemon such as Blissey or Assault Vest Swampert who take neutral damage from its STAB attacks. Good partners for this include Zarude and Dhelmise. I would mention Terrakion over Dhelmise as Zarude and Dhelm are very similar These attackers pair very well with U-turn, as they are able to take advantage of the momentum Zapdos creates. In return, Zapdos can threaten their walls such as Corviknight or Kommo-o.

[STRATEGY COMMENTS]
Other Options
=============

Zapdos's does not have any other viable coverage moves other than Weather Ball. However, Zapdos's EVs can vary significantly, mostly depending on what it wants to outspeed. As mentioned above, 72 Speed EVs allows Zapdos to outspeed Modest max-speed Heatran, allowing Zapdos to either pivot out via U-turn or deal a large amount damage with Weather Ball. While 56 Speed EVs outspeed Adamant Tapu Bulu and then KOing it with Hurricane. Max Speed can also be run on Zapdos to help its teams matchup against Tapu Lele, Genesect, and Adamant Zarude. Additionally, Zapdos can opt to run a more defensive spread, to better fit into its role as a check to physical attackers such as Talonflame. Defog can also be run on Zapdos, but it is usually not a good option, as Zapdos already struggles with fitting all the moves it wants. I would mention Volt Switch + Hurricane + Weather Ball set (or just VS as an option) (as a compromise between 3A and pivot Zapdos)


Checks and Counters
===================
**Blissey**: Blissey, one of the tier's most common special walls, is very problematic for Zapdos, as it take very little damage from both Hurricane and Thunder. This means that without an extreme amount of hax, Zapdos is never able to break it.

**Desolate Land Users*: As described briefly above, many Desolate Land users are able to comfortably switch in on Zapdos, taking its Rain away and reducing the accuracy of its STAB attacks to 50%, while also changing Weather Ball from a super-effective hit to a resisted one.

**Delta Stream Corviknight and Skarmory**: Similarly to Desolate Land users, Corviknight or Skarmory with Delta Stream reduce the accuracy or Zapdos's STAB attacks to 70% and resist both Hurricane and Weather Ball, along with taking neutral damage from Thunder due the Strong Winds. 0 SpA Zapdos Thunder vs. 252 HP / 4 SpD Skarmory in Strong Winds: 192-226 (57.4 - 67.6%) -- guaranteed 2HKO so Skarm is definitely not relevant (70% is high enough + para chance) and Corviknight still takes a lot on offensive Zapdos, and if your answer to Zap is Corv well it's not good, so I don't think this part is really useful (especially compared to the other counters that can really wall Zapdos)

**RegenVest Silvally Dragon and Rock and Swampert**: Silvally Dragon and Rock or Swampert holding an Pokemon holding an Assault Vest are difficult for Zapdos to break, as they resist either Thunder or Hurricane respectively, or in Swampert's case being immune to Thunder, as well as all three of them taking very little damage Weather Ball as they take very little damage from Zapdos attacks and can heal themselves easily thanks to Regenerator. Most of them, such as Silvally-Dragon, Swampert, or Garchomp, resist or are immune to either Thunder or Hurricane, allowing them to slow-pivot out against Zapdos and bring in a powerful breaker that threatens Zapdos. With the rise of Garchomp/Jirachi AV etc, I think its better to just mention AV in general than specific examples

I think a part for Volt Absorb users could be worth mentioning, as VA Corv specifically exists to counter Zap (and Koko)

**Offensive Rock- and Ice-types**: While Zapdos is bulky enough to take neutral hits with much investment, it is still weak to powerful breakers with super-effective STABs such as Terrakion or Mamoswine, who usually outspeed and OHKO Zapdos.

[CREDITS]
- Written by: [[DuckeryDoodle, 525446]]
- Quality checked by: [[UT, 523886], [Osake, 524664]]
- Grammar checked by: [[username1, userid1]]
Very good analysis, let me know if you have any questions / disagreements, or once you've implemented the changes !
 
add remove conjecture


Very good analysis, let me know if you have any questions / disagreements, or once you've implemented the changes !
Implemented, wasnt super sure whether or not you wanted me to talk about VA corv or VA in general and didnt have much to say about VA corv, so lmk if that needs fixing. otherwise thanks for the helpful edits!
 
The only thing I would change is Jirachi > Garchomp in the RegenVest part (I know I said Garchomp but with the rest of the sentence "allowing them to slow-pivot out" it's more clear with Jirachi)

Looks pretty good otherwise, QC 2/2 !
 
[SET]
name: Primordial Sea
move 1: Hurricane
move 2: Thunder / Weather Ball
move 3: U-turn / Weather Ball
move 4: Roost
item: Heavy Duty Boots
ability: Primordial Sea
nature: Modest
evs: 184 HpP / 252 SpA / 72 Spe

[SET COMMENTS]

Zapdos fills the role of a bulky Flying-type that is able tof both offensively and defensively checking many Pokemon in the AAA metagame, such as Talonflame, Desolate Land Heatran, Volcarona, and Moltres, as well as most Fighting-types including Kommo-o. Zapdos's Electric- and Flying-type STAB moves allow it to hit almost every relevant Pokemon for at least neutral damage, while also having a 30% chance to cripple something with Paralysis or Cparalysis or confusion. Weather Ball is another attacking option, most notably hitting Desolate Land Heatran for significant damage. U-turn allows Zapdos to pivot out on a predicted switch to a counter, which is a great trait to have in a momentum-reliant tier like AAA and allows it to still make progress against teams with reliable answers to it. Roost gives Zapdos significant longevity and allows it to absorb hits over the course of a longer battle. Zapdos's EVs are very customizable, and can be changed depending on what a team needs it to do. Thise given spread maximizes Zapdos's bulk and power while still outspeeding Modest Heatran.

Zapdos can fit on many different team archetypes because of its ability to take neutral hits while threatening powerful attacks back. If Zapdos is not running Weather Ball, it is very weak to Desolate Land users such as Heatran, as it resists Hurricane and takes neutral damage from Thunder, as well as lowering the accuracy of both of those moves to 50% due to the Harsh Sunlightharsh sun. Thus, Zapdos appreciates Pokemon such as Assault Vest Silvally-Dragon who can switch-in thethat can switch in on the Fire-types safely and then pivot out. Zapdos pairs very well with Pokemon who can threaten Specially Dthat can threaten specially defensive Pokemon such as Blissey or Assault Vest Swampert whoand Assault Vest Swampert that take neutral damage from its STAB attacks. Good partners for this include Zarude and Terrakion. These attackers pair very well with U-turn, as they are able to take advantage of the momentum Zapdos creates. In return, Zapdos can threaten their walls such as Corviknight orand Kommo-o.

[STRATEGY COMMENTS]
Other Options
=============

Zapdos's does not have any other viable coverage moves other than Weather Ball. Volt Switch can be used over Thunder, as it allows Zapdos to run Weather Ball without However,. Zapdos's EVs can vary significantly, mostly depending on what it wants to outspeed. As mentioned above, 72 Speed EVs allows Zapdos to outspeed Modest max-speedimum Speed investment Heatran, allowing Zapdos to either pivot out via U-turn or deal a large amount damage with Weather Ball. W, while 56 Speed EVs allow Zapdos to outspeed Adamant Tapu Bulu and then KOing it with Hurricane. Maximum Speed investment can also be run on Zapdos to help its team's matchup against Tapu Lele, Genesect, and Adamant Zarude. Additionally, Zapdos can opt to run a more defensive spread, to better fit into its role as a check to physical attackers such as Talonflame. Defog can also be run on Zapdos, but it is usually not a good option, as Zapdos already struggles with fitting all of the moves it wants.

Checks and Counters
===================
**Blissey**: Blissey, one of the tier's most common special walls, is very problematic for Zapdos, as it takes very little damage from both Hurricane and Thunder. This means that without an extreme amount of haxluck, Zapdos is never able to break it.

**Desolate Land Users**: As described briefly above, mMany Desolate Land users are able to comfortably switch in on Zapdos, taking its Rrain away and reducing the accuracy of its STAB attacks to 50%, while also changing Weather Ball from a super- effective hit to a resisted one.

**RegenVest**: Pokemon holding an Assault Vest are difficult for Zapdos to break, as they take very little damage from Zapdos's attacks and can heal themselves easily thanks to Regenerator. Most of them, such as Silvally-Dragon, Swampert, orand Jirachi, resist or are immune to either Thunder or Hurricane, allowing them to slow-ly pivot out against Zapdos and bring in a powerful breaker that threatens Zapdos.

**Offensive Rock- and Ice-types**: While Zapdos is bulky enough to take neutral hits without much investment, it is still weak to powerful breakers with super-effective STABs such as Terrakion or Mamoswine, who usually outspeed and OHKO Zapdos effective STAB moves such as Terrakion and Mamoswine that usually outspeed and OHKO it.

**Volt Absorb Corviknight**: Zapdos has a very hard time breaking Volt Absorb Corviknight as it either is immune resists both of its STABs, and can slow-, as it either resists or is immune to both of its STAB moves and can slowly pivot against Zapdos with U-turn to bring in a breaker that threatens Zapdos out.
GP 1/1
 
[SET]
name: Primordial Sea
move 1: Hurricane
move 2: Thunder / Weather Ball
move 3: U-turn / Weather Ball
move 4: Roost
item: Heavy Duty Boots
ability: Primordial Sea
nature: Modest
evs: 184 HpP / 252 SpA / 72 Spe

[SET COMMENTS]

Zapdos fills the role of a bulky Flying-type that is able tof both offensively and defensively checking many Pokemon in the AAA metagame, such as Talonflame, Desolate Land Heatran, Volcarona, and Moltres, as well as most Fighting-types including Kommo-o. Zapdos's Electric- and Flying-type STAB moves allow it to hit almost every relevant Pokemon for at least neutral damage, while also having a 30% chance to cripple something with Paralysis or Cparalysis or confusion. Weather Ball is another attacking option, most notably hitting Desolate Land Heatran for significant damage. U-turn allows Zapdos to pivot out on a predicted switch to a counter, which is a great trait to have in a momentum-reliant tier like AAA and allows it to still make progress against teams with reliable answers to it. Roost gives Zapdos significant longevity and allows it to absorb hits over the course of a longer battle. Zapdos's EVs are very customizable, and can be changed depending on what a team needs it to do. Thise given spread maximizes Zapdos's bulk and power while still outspeeding Modest Heatran.

Zapdos can fit on many different team archetypes because of its ability to take neutral hits while threatening powerful attacks back. If Zapdos is not running Weather Ball, it is very weak to Desolate Land users such as Heatran, as it resists Hurricane and takes neutral damage from Thunder, as well as lowering the accuracy of both of those moves to 50% due to the Harsh Sunlightharsh sun. Thus, Zapdos appreciates Pokemon such as Assault Vest Silvally-Dragon who can switch-in thethat can switch in on the Fire-types safely and then pivot out. Zapdos pairs very well with Pokemon who can threaten Specially Dthat can threaten specially defensive Pokemon such as Blissey or Assault Vest Swampert whoand Assault Vest Swampert that take neutral damage from its STAB attacks. Good partners for this include Zarude and Terrakion. These attackers pair very well with U-turn, as they are able to take advantage of the momentum Zapdos creates. In return, Zapdos can threaten their walls such as Corviknight orand Kommo-o.

[STRATEGY COMMENTS]
Other Options
=============

Zapdos's does not have any other viable coverage moves other than Weather Ball. Volt Switch can be used over Thunder, as it allows Zapdos to run Weather Ball without However,. Zapdos's EVs can vary significantly, mostly depending on what it wants to outspeed. As mentioned above, 72 Speed EVs allows Zapdos to outspeed Modest max-speedimum Speed investment Heatran, allowing Zapdos to either pivot out via U-turn or deal a large amount damage with Weather Ball. W, while 56 Speed EVs allow Zapdos to outspeed Adamant Tapu Bulu and then KOing it with Hurricane. Maximum Speed investment can also be run on Zapdos to help its team's matchup against Tapu Lele, Genesect, and Adamant Zarude. Additionally, Zapdos can opt to run a more defensive spread, to better fit into its role as a check to physical attackers such as Talonflame. Defog can also be run on Zapdos, but it is usually not a good option, as Zapdos already struggles with fitting all of the moves it wants.

Checks and Counters
===================
**Blissey**: Blissey, one of the tier's most common special walls, is very problematic for Zapdos, as it takes very little damage from both Hurricane and Thunder. This means that without an extreme amount of haxluck, Zapdos is never able to break it.

**Desolate Land Users**: As described briefly above, mMany Desolate Land users are able to comfortably switch in on Zapdos, taking its Rrain away and reducing the accuracy of its STAB attacks to 50%, while also changing Weather Ball from a super- effective hit to a resisted one.

**RegenVest**: Pokemon holding an Assault Vest are difficult for Zapdos to break, as they take very little damage from Zapdos's attacks and can heal themselves easily thanks to Regenerator. Most of them, such as Silvally-Dragon, Swampert, orand Jirachi, resist or are immune to either Thunder or Hurricane, allowing them to slow-ly pivot out against Zapdos and bring in a powerful breaker that threatens Zapdos.

**Offensive Rock- and Ice-types**: While Zapdos is bulky enough to take neutral hits without much investment, it is still weak to powerful breakers with super-effective STABs such as Terrakion or Mamoswine, who usually outspeed and OHKO Zapdos effective STAB moves such as Terrakion and Mamoswine that usually outspeed and OHKO it.

**Volt Absorb Corviknight**: Zapdos has a very hard time breaking Volt Absorb Corviknight as it either is immune resists both of its STABs, and can slow-, as it either resists or is immune to both of its STAB moves and can slowly pivot against Zapdos with U-turn to bring in a breaker that threatens Zapdos out.
GP 1/1
implemented! thanks for the thoughtful edits!
 
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