Team At A Glance:






Introduction:
Hey guys, it's another RMT from me, and a really successful team this has been. My friend from some other forum helped in making it. As you may have guessed by the name, this team is based around Zapdos. So, here goes:In Depth:

Ability: Levitate
EVs: 252 HP/104 Def/152 Spd
Impish nature (+Def, -SAtk)
- Stealth Rock
- Thunder Wave
- U-turn
- Trick
Comments: ScarfUxie has been one of the best leads I've ever used. After the Scarf boost, it reaches 396 speed, enough to outspeed most common non-scarfed leads. Trick the Scarf onto the other lead, then Thunder Wave the switch in. Awesome. Two pokemon crippled straight off the bat. That and Uxie's great defenses make Stealth Rock near certain to be set up. U-turn is a great way to switch.
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Ability: Sand Stream
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Crunch
- Stone Edge
- Fire Punch
Comments: Now, I needed a Latias and Blissey counter, since both are good Zapdos counters. Tyranitar was the first one to come to my mind, since unboosted Surfs from Latias do like 39% and Blissey's low Defense stat makes both vulnerable to Tyranitar. Dragon Dance boosts Tyranitar's only low stat, speed also boosting it's Attack. Crunch and Stone Edge are my STAB moves, and Fire Punch maims Forretress, Jirachi and Scizor.
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Ability: Sturdy
EVs: 252 HP/4 Def/252 SDef
Careful nature (+SDef, -SAtk)
- Rapid Spin
- Toxic Spikes
- Payback
- Earthquake
Comments: A Tyranitar counter and a Spinner was needed now, since Zapdos is setup fodder for Tyranitar and is weak to Stealth Rock . Forretress could do both, by Toxic Spikes and Rapid Spin. Also, Toxic Spikes help in handling Blissey if my Tyranitar was killed. Payback easily KO's the Spin blockers, only not if the Spin blocker is the rare Spiritomb. Earthquake gives good type coverage, also the ability to defeat Metagross and Electric types. Shed Shell is used for escaping Magnezone's, Forretress' main nemesis.
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Ability: Levitate
EVs: 252 HP/136 Def/120 SDef
Bold nature (+Def, -Atk)
- Discharge
- Shadow Ball
- Sleep Talk
- Rest
Comments: A status absorber was needed now, as well as a Spin blocker. Rotom does both really well, and I always prefer Rotom to Dusknoir as my Spin blocker, thanks to its great typing, with three immunities, and only two weaknesses. Discharge was chosen over Thunderbolt thanks to the paralysis chance, and Shadow Ball over Will-o-Wisp since I'm using Toxic Spikes. Rest and Sleep Talk are pretty self-explanatory.
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Ability: Intimidate
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Earthquake
- Bounce
Comments: Another Tyranitar counter was needed now. I tried Suicune here, but Gyarados did better than Suicune. Usually, Bounce is only seen on Bulky Gyarados'. I've used it now in the Offensive set, and no matter it works wonders. It also helps racking up Toxic Spikes damage. Dragon Dance is self-explanatory, Waterfall is for STAB and the occasional flinch, and Earthquake shreds Electric types (bar Zapdos) to tears.
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Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Roost
- Heat Wave
- Thunderbolt
- Hidden Power [Grass]
Comments: The star of the team, ZAPDOS!! It is so versitile, and can sweep teams easily with no effort. It's the best Special Sweeper in OU imo. Heat Wave maims Bronzong, Scizor, Metagross and Forretress, Thunderbolt OHKO's Salamence with Stealth Rock up, and also kills Skarmory, Gyarados, Crobat and <insert any water or flying type not named Swampert/Gastrodon/Quagsire/Gliscor>. Hidden Power Grass handles Rhyperior, <insert any Rock/Ground type>, and the aforementioned Swampert, Gastrodon and Quagsire.
Hope it was a nice read!
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