Some suggestions:
Overview:
- Its offensive movepool is not necessarily "limited"; its three attacks give it pretty decent coverage, and Thunderbolt alone is enough for a tanky set like Tailwind.
- I know Lolk said not to boast its Speed tier, but I would at least mention that its Speed is definitely a boon for any Pokemon trying to perform Zapdos's role, as it allows Zapdos to naturally outspeed a whole bunch of threats, granting it automatic speed over the important base 70s.
Set:
grammar touch, spaces between words and / please ;-; (move 3)
Read this:
I think
252 HP / 144 SpA / 112 Spe Modest would be a better spread than the one listed. This is an extremely minor nitpick, however, so whether you should bother or not is up to the QC members. Here are the differences:
- Extra SpA gives you a significant leg up on a lot of OHKOs; for instance, you can actually OHKO Zard Y now. Generally, Zapdos's average OHKO chance rises by about 15-20%. Examples are against Breloom, Azumarill, Garchomp, Keldeo, and more that I don't find necessary to search for.
- At the cost of minor SpD that, tbh, doesn't even make a difference. Who even uses Mega Abomasnow?? And if you do face one, any amount of prior hail damage while easily make that extra SpD useless. But again, who even uses Mega Abomasnow??
- Kyu-B is the more significant opponent, but I don't think 252+ as popular enough (at least right now) to warrant the extra SpD. PS usage sucks but it's never totally off, and it shows that: 252 Modest: is only used
4.773% of the time. That's probably going to rise now that Mence is gone and sub set can be more popular but even still, Zappy doesn't really have any business staying in against Kyu-B anyway. If you stay in to set up the Tailwind and it subs up instead, you've put yourself in a terrible position, with a near useless Zapdos to face a Kyu-B behind a sub.
Tagging
Lolk and
BLOOD TOTEM
Usage Tips:
- Remove Light Screen mention since it's no longer on the set
- Heat Wave OHKOs Breloom sometimes so you shouldn't be hitting it with HP Ice anyway
- Not sure if good vs Rain is applicable now that Mega Swamp can be used
Team Options:
- Don't put Mega Mawile; it really doesn't belong under Tailwind. It needs significant Speed investment even under Tailwind to become close to being fast; 252 Spe barely even outpaces 252+ base 100s. Mawile is better off in TR. Also, Mawile is not as great of an offensive threat anyway now that Mence is gone.
- Team Options should really focus more on pairing Zapdos with something that can immediately benefit it as opposed to finding teammates that can patch up holes it will leave within a team. Therefore, when you mention Fire / Ground-types, talk instead about how they can immediately be useful to Zapdos in the field. For instance, Fire-types beat Ice and Ground beats Rock while Zappy beats Water for both of them. The vs Steels mention is kind of awkward and irrelevant.
Checks & Counters:
- Add Mega Diancie to Offensive type advantage, 252+ easily OHKOs with Diamond Storm
- Leave Swamp in Defensive type advantage; offensive type advantage is for Pokemon that don't necessarily have to take a hit but instead can KO Zapdos first because their STABs are super effective