XY OU Zard X fears nothing, except landorus t. Fuck landorus t

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Charizard @ Charizardite X
Ability: Blaze
Shiny: Yes
EVs: 248 HP / 60 Atk / 200 Spe
Adamant Nature
- Flare Blitz
- Dragon Claw
- Dragon Dance
- Roost

I'm using charizard x because it destroys anything that doesn't resist it. This is my sweeper. DD, roost+ this ev spread=at least 2/3 kills. Fuck landorus t.

Manaphy @ Leftovers
Ability: Hydration
EVs: 48 HP / 208 SpA / 252 Spe
Timid Nature
- Tail Glow
- Scald
- Ice Beam
- Energy Ball

When in doubt whip manphy out. This thing with one tail glow just....fuck arrest manphy. Ev spread to tank hits. Mega sableye isn't a problem. Kills landorus t.

Wobbuffet @ Sitrus Berry
Ability: Shadow Tag
EVs: 56 HP / 228 Def / 224 SpD
Bold Nature
- Counter
- Mirror Coat
- Encore
- Safeguard

Wobbuffet. It traps, it kills threats. Landorus t used u turn, counter, bop.

Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Icicle Spear
- Ice Shard
- Earthquake

Lead/hazard setter. Can work as revenge killer. Icicle spear to break sashes, sub's, and landorus t.

Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Wave
- Shadow Ball
- Focus Blast
- Taunt
Spin blocker. Revenged killer. Taunts ferrothorn, landorus t. Have I said fuck landorus t.

Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Defog
- Roost
- Knock Off
- Bullet Punch

Originally went with zapdos buy fuck landorus t. Knocks off items can get rid of threats like mega altaria/ tank hits from (BAN ME PLEASE) ass landorus t and roost.
 
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 72 HP / 252 Atk / 184 Spe
Jolly Nature
- Flare Blitz
- Earthquake
- Dragon Claw
- Dragon Dance

Hello. I would recommend u use this zard set because it outspeeds scarf lando after a DD and can kill scarf lando with a neutral flare blitz after it takes stealth rock damage.
252 Atk Tough Claws Mega Charizard X Flare Blitz vs. 0 HP / 24 Def Landorus-T: 279-328 (87.4 - 102.8%) -- 93.8% chance to OHKO after Stealth Rock

Also you need to put more information for each poke a least 3 lines of description because thats part of RMT rules
 
Hiya! As stated by everyone else, you should probably add more description to your sets (e.g. description of the moveset, why did you choose the Pokemon? what role does it play on your team?) or your thread will be locked :/
Onto the rate!
---
  • It'd probably be best to use Gothitelle over Wobbuffet. While Wobbuffet is great at trapping and removing threats, Gothitelle is significantly better at this role with its infinitely better movepool. You could use a set like the following:
    ~~~
    Gothitelle @ Choice Specs
    Ability: Shadow Tag
    EVs: 252 SpA / 4 SpD / 252 Spe
    IVs: 0 Atk / 30 SpA / 30 Spe
    Modest Nature
    - Psychic
    - Thunderbolt
    - HP Fire/Energy Ball
    - Trick
    This set allows Gothitelle to assume the role of a supporting attacker, able to eliminate many threats to Pokemon on your team. Choice Specs is used on this set as it not only provides Gothitelle with immense power, but it can cripple set-up or physical (or both!) Pokemon with Trick. Modest over Timid is used since Timid wouldn't provide much support for Gothitelle. Psychic is the main STAB that will almost always OHKO both Mega Venusaur variants, which would allow Manaphy to keep Energy Ball. You can use Psyshock to hit Conk harder, but it would 2HKO Mega Venusaur at best and Psychic remains as the more powerful option in the end. Thunderbolt and HP Fire are coverage, with Thunderbolt hitting Skarmory and Gyarados and HP Fire hitting Ferrothorn and Scizor among others. However, you can use Energy Ball to get past Quagsire and Hippowdon, which Mega Charizard X struggles against and can hit hard without.
    ~~~
  • I'm not sure how well your team would benefit from Defog. Since Mamoswine will likely be KO'd fairly early into the game, using Defog would render your team unable to set up any more hazards. This is why I recommend the switch of Scizor to Excadrill. Excadrill is arguably the best OU spinner, and Gengar can get rid of spinblockers. This will prevent you from losing your hazards by your own team. Try a set like this:
    ~~~
    Excadrill @ Choice Scarf/Air Balloon
    Ability: Mold Breaker
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Earthquake
    - Iron Head
    - Rock Slide
    - Rapid Spin
    This set's main purpose is to Rapid Spin, which will keep your hazards intact. Air Balloon is slashed with Choice Scarf since your team is quite weak to Earthquake. You can switch in on a predicted one and hit the opponent hard, such as possibly OHKO'ing Mega Altaria after Stealth Rock. In addition, you wouldn't have to switch out after spinning. The rest of the set is the bread-and-butter set of Excadrill, with Earthquake acting as the main STAB and Iron Head and Rock Slide working as coverage. Gothitelle can get rid of most of Excadrill's checks and counters, such as Azumarill, Breloom, and Gyarados. Excadrill can provide hazard removal for the team in return, which assists Mega Charizard X's ability to sweep.
    ~~~
  • As a note, make sure that all of your specially-oriented Pokemon have 0 IVs in Attack. This reduces damage from confusion and moves like Foul Play. The Pokemon affected include: Manaphy, Gothitelle, and Gengar.
These are only suggestions; you don't have to use them all! I hope I helped, though!
Good luck on your team! =)
(my hides are broken so I couldn't put the sets in them :/)
 
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