Hey so I took some time and tried to build a team around Zard-Y. I used this guide to build it: http://www.smogon.com/forums/threads/force-of-nature-an-in-depth-guide-to-zard-y.3501476/
I'm not really experienced in building teams so this could be total shit, but that's why I am here right x).
Team building process:
Started with Zard-Y.
Since Zard-Y is really weak to SR I needed a spinner.
Next I chose Bisharp as a Pursuit Trapper.
Lucario checks Steel types and makes a great offensive role.
Ttar checks Bird spam and works great with Excadrill.
Hippowdon packing SR works great as a Bulky Ground with Ttar and Excadrill.
The Team In-Depth:
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
I chose Zard-Y because he is a very strong pick in this meta. He can OHKO many enemies if he has a bit support, like a Rapid Spinner. It covers many other Pokemon and can survive some attacks too. A Fire Blast in the Sun hits like a rock (if it hits :3), Solar Beam checks it's water enemies and Focus Blast hits hard on Steel and Rock types, that maybe want to hit him with Stone Edge or Rock Slide. Pretty much the standart Zard-Y setup.
Excadrill @ Life Orb
Ability: Mold Breaker
EVs: 120 HP / 136 Atk / 252 SpD
Adamant Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide
Excadrill supports my Zard-Y with Rapid spin. Zard-Y and Excadrill work great together, because Zard-Y resists Fight/Ground/Fire and Excadrill Rock/Electric, Zard-Y's weaknesses, and Zard-Y's sun helps Excadrill against water attacks. Mold-Breaker Excadrill can hit hard on enemies with Levitate, like Rotom-W.
Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Sucker Punch
- Pursuit
- Knock Off
- Iron Head
Bisharp is my offensive Pursuit Trapper, that checks Lati@s. Sucker Punch checks offensive frail enemies. Knock Off will help to break through walls and Iron Head is another powerful STAB with a flinch chance. He has a big weakness to Fight-Types, but other than that he can hit his enemies hard packing a Life Orb. Also he checks Fairy-Types with Iron Head.
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Earthquake
- Extreme Speed
Lucario is my Fighting-type. He resists Steel so that's great already. He breaks through Chansey/Blissey and I use him to switch into Bisharp, that he can destroy. Extreme Speed is a Priority Move that helps me revenge killing. With Swords Dance Lucario can also sweep through enemies like butter. Life Orb adds even more damage.
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pursuit
- Crunch
- Earthquake
- Stone Edge
Ttar is my answer to Bird Spam. His Sand Stream hurts enemies, while I can switch into Excadrill or Hippowdon. Also it doesn't hurt Zard-Y too much, since Zard-Y can change the weather. Crunch and Stone Edge are his powerful STABs, Pursuit helps me if Bisharp is somehow down. EQ is pretty standart. Packing a Choice Scarf makes Ttar reach much needed Speed, with that he can outspeed many threats.
Hippowdon (F) @ Leftovers
Ability: Sand Stream
EVs: 240 HP / 192 Def / 76 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- Slack Off
Hippowdon is my Bulky Ground-Type. He can stall enemies to death with Toxic and Slack Off, even better when a Sand Storm is up. He is mostly my lead setting up SR. Even if it's another weakness to water, he eats up attacks and can survive them. I chose a mixed EV Spread since I don't really have a special wall.
So this is my team, I tested it on PS and did quite well with it. Also note that this would be a team I can breed on my 2DS, otherwise I would pack Keldeo and Thundurus, but I can't breed these. I see a few weaknesses, like 4 types are weak to water, and that this team is really really offensive. So if you could leave a comment on how I could improve it I'd be happy :)
EDIT: In recent battles I saw that I have a heavy weakness to Landorous :/
Rebuilt Team after advices:
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
Stays the same
Excadrill @ Assault Vest
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Iron Head
- Rock Slide
No longer my Rapid Spinner. Now it's offensive to abuse Sand Rush. Therefore Rapid Spin was replaced with SD.
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Thunderbolt
Replaced Bisharp with Latios to check Fighting-Types and as a new Defogger. Thunderbolt to check Azumarill.
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
Replaced Lucario with Keldeo as my Fighting-Type. Ttar checks Keldeos counters and makes a good team.
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pursuit
- Crunch
- Earthquake
- Stone Edge
Stays the same
Hippowdon (F) @ Leftovers
Ability: Sand Stream
EVs: 240 HP / 192 Def / 76 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- Slack Off
Stays the same
I'm not really experienced in building teams so this could be total shit, but that's why I am here right x).
Team building process:
Started with Zard-Y.
Since Zard-Y is really weak to SR I needed a spinner.
Next I chose Bisharp as a Pursuit Trapper.
Lucario checks Steel types and makes a great offensive role.
Ttar checks Bird spam and works great with Excadrill.
Hippowdon packing SR works great as a Bulky Ground with Ttar and Excadrill.
The Team In-Depth:
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
I chose Zard-Y because he is a very strong pick in this meta. He can OHKO many enemies if he has a bit support, like a Rapid Spinner. It covers many other Pokemon and can survive some attacks too. A Fire Blast in the Sun hits like a rock (if it hits :3), Solar Beam checks it's water enemies and Focus Blast hits hard on Steel and Rock types, that maybe want to hit him with Stone Edge or Rock Slide. Pretty much the standart Zard-Y setup.
Excadrill @ Life Orb
Ability: Mold Breaker
EVs: 120 HP / 136 Atk / 252 SpD
Adamant Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide
Excadrill supports my Zard-Y with Rapid spin. Zard-Y and Excadrill work great together, because Zard-Y resists Fight/Ground/Fire and Excadrill Rock/Electric, Zard-Y's weaknesses, and Zard-Y's sun helps Excadrill against water attacks. Mold-Breaker Excadrill can hit hard on enemies with Levitate, like Rotom-W.
Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Sucker Punch
- Pursuit
- Knock Off
- Iron Head
Bisharp is my offensive Pursuit Trapper, that checks Lati@s. Sucker Punch checks offensive frail enemies. Knock Off will help to break through walls and Iron Head is another powerful STAB with a flinch chance. He has a big weakness to Fight-Types, but other than that he can hit his enemies hard packing a Life Orb. Also he checks Fairy-Types with Iron Head.
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Earthquake
- Extreme Speed
Lucario is my Fighting-type. He resists Steel so that's great already. He breaks through Chansey/Blissey and I use him to switch into Bisharp, that he can destroy. Extreme Speed is a Priority Move that helps me revenge killing. With Swords Dance Lucario can also sweep through enemies like butter. Life Orb adds even more damage.
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pursuit
- Crunch
- Earthquake
- Stone Edge
Ttar is my answer to Bird Spam. His Sand Stream hurts enemies, while I can switch into Excadrill or Hippowdon. Also it doesn't hurt Zard-Y too much, since Zard-Y can change the weather. Crunch and Stone Edge are his powerful STABs, Pursuit helps me if Bisharp is somehow down. EQ is pretty standart. Packing a Choice Scarf makes Ttar reach much needed Speed, with that he can outspeed many threats.
Hippowdon (F) @ Leftovers
Ability: Sand Stream
EVs: 240 HP / 192 Def / 76 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- Slack Off
Hippowdon is my Bulky Ground-Type. He can stall enemies to death with Toxic and Slack Off, even better when a Sand Storm is up. He is mostly my lead setting up SR. Even if it's another weakness to water, he eats up attacks and can survive them. I chose a mixed EV Spread since I don't really have a special wall.
So this is my team, I tested it on PS and did quite well with it. Also note that this would be a team I can breed on my 2DS, otherwise I would pack Keldeo and Thundurus, but I can't breed these. I see a few weaknesses, like 4 types are weak to water, and that this team is really really offensive. So if you could leave a comment on how I could improve it I'd be happy :)
EDIT: In recent battles I saw that I have a heavy weakness to Landorous :/
Rebuilt Team after advices:
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
Stays the same
Excadrill @ Assault Vest
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Iron Head
- Rock Slide
No longer my Rapid Spinner. Now it's offensive to abuse Sand Rush. Therefore Rapid Spin was replaced with SD.
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Thunderbolt
Replaced Bisharp with Latios to check Fighting-Types and as a new Defogger. Thunderbolt to check Azumarill.
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
Replaced Lucario with Keldeo as my Fighting-Type. Ttar checks Keldeos counters and makes a good team.
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pursuit
- Crunch
- Earthquake
- Stone Edge
Stays the same
Hippowdon (F) @ Leftovers
Ability: Sand Stream
EVs: 240 HP / 192 Def / 76 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- Slack Off
Stays the same
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