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ORAS OU ZardY +TTar Team

Introduction
Hello, arjsh here. A short while ago I posted a team similar to this one that was centered around a Garchomp MegaZard core. I got a number of constructive suggestions on that team - one of which was replacing Garchomp with TTar. This was mainly because Garchomp has trouble outspeeding many threats in the current metagame and had limited bulk in the set I was using. Although my team synergized well defensively, there were definitely a lot of holes that needed patching offensively. I hope that I've done a good job in creating what I think is a pretty good team, and I'd love to hear what the forums have to say about it. Thanks!
Team Building Process
I began with Charizard and Garchomp, but immediately replaced Garchomp with Tyranitar for reasons I elaborated on in the "Introduction" section. I began with this:
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From there, I looked for Pokemon that could sweep or revenge kill while being able to check Charizard's weaknesses. I first came upon Serperior, a powerful threat in the OU tier for sure, but found its setup difficult and unreliable. In the end I went with Thundurus, whose support options proved vital for my team. My team now looked like this.
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Now, I wanted to expand on Charizard's wall breaking capabilities with a Pokemon that could do the same. For this, I chose Keldeo, whose ability to burn physical attackers was a blessing for my team, especially Thundurus and Charizard. I now had two special attackers and two physical attackers:
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My final task was to create a defensive wing for my team. I chose Scizor for the same reasons as Keldeo: wall breaking capabilities. As an added plus, however, it could revenge kill with bullet punch and wall certain attacks. Latias was chosen because of its ability to OHKO certain Pokemon with Draco Meteor and because of its great special defense. My final team:
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The Team
Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Focus Blast
- Solar Beam
- Roost
The powerhouse of the team and a dangerous threat in OU. Drought + STAB makes Fire Blast ridiculously powerful against almost anything that doesn't resist it. One turn Solar Beam is great for predicted water switches. Focus Blast is great for rock types that would otherwise be hard for Zard to deal with. Running Roost was one of the suggestions I got on my previous team, and it was a good one. Stealth rock is dangerous for Charizard, and I can't always Defog.

Thundurus @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Psychic
A powerful support Pokemon and an OU threat. Priority Thunder Wave is great for crippling sweepers and revenge killers. Thunderbolt is the primary STAB move, while Hidden Power and Psychic hit Dragons and Rocks respectively.


Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Stone Edge
- Pursuit
- Superpower
- Crunch
The Choice Band turns what was already a great tank into an even better wall breaker. Stone Edge becomes a STAB move that wreaks havoc on a number of pokemon using Tar's huge attack stat. Pursuit and Crunch are great for Psychic types, while Superpower is good for hit-and-run situations.

Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
This is a great Pokemon, and Choice Specs make it even better. Scald's 30% burn chance is a very powerful boost, and Icy Wind is a great option against Dragons like Garchomp. Hydro Pump is a powerful STAB move that hits most pokemon with good coverage, while Secret Sword hits many hazard setters like Ferrothorn hard.

Scizor @ Life Orb
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Bullet Punch
- Superpower
- Bug Bite
A sweeper that is able to tank physical attacks as well. Swords Dance turns Scizor into a killing machine capable of sweeping with only bullet punch and Superpower, while Bug Bite's bonuses from STAB and technician are extremely valuable.

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
- Draco Meteor
- Healing Wish
- Defog
- Psyshock
Draco Meteor should only be used in a pinch, but Psyshock is a great option that makes good use of Latias's SpAttack. Healing Wish lets Latias give a sweeper another chance, while Defog is vital for Charizard.


This is a really fun team. Thanks for your suggestions!

P.S. Sorry there's no pictures; may put them in later.

 
Hello ars ! Pretty solid team there, but onto the rate!

*You may want a bit more details in your RMT. Specifically 3+ lines. Otherwise, a RMT moderator now lock this thread. ^^

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I would recommend the use of Kyurem-Black here. It is a faster wallbreaker. Also, with Earth Power it can handle the presence of Rotom-Wash (because of Teravolt).

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Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 20 Atk / 252 SpA / 236 Spe
Mild / Naive Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost / Outrage

236 Speed EVs and a Mild nature allow Kyurem-B to outspeed fully invested, positive-natured base 80 Speed Pokemon and Adamant Mega Garchomp, while a Naive nature can be used to outspeed Pokemon such as Jolly Landorus-T and Heracross prior to Mega Evolution. Full investment in Special Attack raises the power of Ice Beam and Earth Power to maximum levels, while the remaining EVs are dumped into Attack to increase the damage output of Kyurem-B's physical attacks. Life Orb is the preferred item to make Kyurem-B's attacks hit as hard as possible. Teravolt is useful for breaking through several defensive abilities, such as Dragonite's Multiscale and Rotom-W's Levitate.

There is another possible option that I think would work more than Kyurem-Black. Just a more support Tyranitar moveset; carrying stealth rocks.
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Tyranitar @ Smooth Rock / Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam / Fire Blast / Crunch

The given HP and Defense EVs allow Tyranitar to survive an Earthquake from +1 Dragonite and KO back with Ice Beam, assuming Multiscale is not intact. They also allow Tyranitar to take two +1 Dragon Claws from Mega Charizard X after Stealth Rock damage. The rest of the EVs are tossed into Special Defense to help Tyranitar take special attacks better, such as Latios's Draco Meteor and Heatran's Fire Blast. Smooth Rock is the preferred item because it maximizes the duration of sand and allows Tyranitar to support Excadrill. If Excadrill is not being paired with Tyranitar, Leftovers is an option to provide passive healing, which can help Tyranitar stay active longer in the match. A Chople Berry can be used as well, allowing Tyranitar to survive Gengar's Focus Blast and hit it back with Pursuit. This is especially useful considering Tyranitar cannot outpace Gengar without a Choice Scarf.

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At first I was thinking replacing this with the likes of Starmie, but you already have a form of hazard control. Instead, I found a good check to Charizard X for you. This is Slowbro.

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Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Slack Off
- Thunder Wave
- Psyshock / Fire Blast / Ice Beam

The given EV spread maximizes Slowbro's physical bulk while allowing it to survive two Hydro Pumps from Choice Specs Keldeo after Stealth Rock. An alternate spread of 252 HP / 80 Def / 176 SpD provides enough Special Defense for Slowbro to avoid the 2HKO from Mega Metagross's Grass Knot after Stealth Rock. This is a pretty solid check to Zard X. There is another option, which I will get into just now!

I do have another possible option for you, this option makes you less Weavile weak and still provides a good Charizard X check. That ended up being Quagsire!

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Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Earthquake
- Recover
- Toxic
Because Quagsire's primary role is checking physical attackers, an EV spread of 252 HP / 252 Def is needed to do the most with its otherwise mediocre bulk. A Relaxed nature enhances Quagsire's physical bulk even more, while also not lowering either of Quagsire's offenses. Leftovers is a mandatory item, as it gives Quagsire additional, consistent recovery, which benefits it immensely over time.

Hello, this section of my RMT is here because I do not want to make too many changes. here are some options you may want to consider. Of course, I have some threats to your team as well. These are threats I noticed right off the bat, and I have provided some tips you may find helpful when dealing with these threats. The potential additions have an explanation of what Pokemon it should be used over, why and a moveset(s). Feel free to consider these ideas if you feel the need to at some point!

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Probably over Scizor. It provides Spore support, and speed control with Rock Tomb. The nice STAB priority is nice as well.

Breloom @ Life Orb / Focus Sash
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Swords Dance / Focus Punch / Rock Tomb

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Regardless of Breloom / Scizor, this is still a threat. Say the get KO'd or something, now what? Try and keep Breloom (if you choose that) out of range of an Ice Shard KO. 252 Atk Life Orb Weavile Ice Shard vs. 0 HP / 4 Def Breloom: 195-229 (74.7 - 87.7%) -- guaranteed 2HKO after Stealth Rock Scizor handles hit much better, to be honest though.

That is all I have. Good team and good luck! :]
 
This team looks pretty good overall. You mention that you used to run Garchomp over Tyranitar before you changed it, but honestly, there are 2 things it provides you with which you sorely lack : a SR setter, and a way to beat Mega Lopunny, so it could actually be a decent pick for your team. You mention that it didn't have enough bulk, but running a physically defensive Rocky Helmet set gives it a lot of physical bulk, so maybe try that. Running it over Tyranitar isn't a great idea though, it makes you much weaker to Latis and Mega Charizard X which you probably don't want, and besides, YZard has excellent synergy with Tyranitar. But you can probably get away with running it over Thundurus, the main things it provides are a check to Water-types which you handle well enough, an emergency check to sweepers which Garchomp can sort of provide via Dragon Tail and huge recoil damage on physical attackers, and a MMetagross check which Garchomp already serves as, so I don't think you lose too much by running Garchomp over it compared to what you gain.

Other Pokemon you can run over Thundurus which set up SR and check Lopunny: Clefable is a bit passive, but it does have access to Thunder Wave to prevent it from being setup fodder, and provides you with a check to Thundurus, Raikou, Mega Manectric and Starmie all 3 of which which you are kinda weak to. It also completes a Steel/Fairy/Dragon core, and gives you a potential lure for Heatran, which is a huge pain for YZard, Latas and Scizor and which you probably want removed. Celebi completes a different kind of core, a Fire/Water/Grass one, and it also has Thunder Wave, acts as a secondary Keldeo check and can even lure Heatran with Earth Power or give you a secondary Healing Wish user if you really want it to.

If you do keep Thundurus, I would replace Psychic since it doesn't really make much sense on it : it only really hits MVenu which you already have 2 good checks to and isn't really a threat to your team, so I don't think you really need to lure it. There are a couple of other options you can run in the 4th slot, Focus Blast is probably the best since it hits XZard and MManectric harder than any other move. It also targets Heatran which, as mentioned, can be pretty annoying (By the way, I would run enough speed on Scizor to outspeed standard Heatran, since otherwise it's easily checked by it, which kinda defeats the point of Superpower). However, I would run a Life Orb on Thundurus if you run Focus Blast, since that gives it a necessary power boost. Nasty Plot is also a pretty good option on Thundurus, enabling it to overwhelm defensive Pokemon in general. Finally, Grass Knot can lure Hippowdon which TTar and YZard both want removed

Finally, maybe you could try running a Choice Scarf on either Keldeo or Tyranitar. In Keldeo's case, it enables it to check Lopunny as well as weakened Raikou and MManectric, therefore reducing your weakness to them. Also, I would run HP Electric on it, especially if you replace Thundurus, since that enables it to hit Starmie and Gyarados, and Icy Wind's main targets, Latios and Latias, are trapped by Tyranitar anyway.
In Tyranitar's case, it makes it a better check to XZard and severely reduces your weakness to both Starmie and Thundurus by giving it the ability to outspeed and Pursuit them.
You really don't need 2 Choiced wallbreakers on top of YZard who is already a stellar wallbreaker.

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Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 76 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic / Endure / Fire Blast

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Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Soft-Boiled
- Stealth Rock
- Thunder Wave / Focus Blast

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Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 156 Def / 84 SpD / 16 Spe
Bold Nature
- Giga Drain
- Recover
- Stealth Rock
- Thunder Wave / Earth Power / Healing Wish

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Thundurus @ Life Orb / Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast / Nasty Plot / Grass Knot

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Scizor @ Life Orb
Ability: Technician
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Superpower
- Bug Bite

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Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Electric]

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Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly
Nature
- Stone Edge
- Pursuit
- Superpower
- Crunch
 
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