[SET]
Name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Power Whip
move 4: Synthesis
item: Leftovers / Heavy-Duty Boots
tera type: Poison / Fire
ability: Leaf Guard
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Combining its great bulk, Swords Dance, excellent utility with Knock Off, and longevity from Synthesis, Zarude becomes an excellent wallbreaker that can repeatedly come in to destroy common defensive staples such as Ting-Lu and Dondozo. Swords Dance gives Zarude the breaking power to overcome usual checks, enabling it to 2HKO Corviknight after Stealth Rock with Knock Off. Along with being a powerful STAB option, Knock Off is used to remove crucial items such as Heavy-Duty Boots from foes like Dragonite, Zapdos, and Moltres, making it easier for Zarude to get past them with entry hazards. Zarude uses Synthesis to take advantage of the switches it forces to heal itself, making itself even harder to handle for defensive teams. Jungle Healing can be used instead to get rid of status, like Toxic poison from Pecharunt and Gliscor, paralysis from Gholdengo's Thunder Wave, and burns from Moltres, in exchange for less healing. Leftovers further increases Zarude's immense longevity with passive healing, while Heavy-Duty Boots lets Zarude work on teams that don't have hazard control. Tera Poison allows Zarude to block Pecharunt's Toxic while resisting Fairy-type attacks like Enamorus's and Iron Valiant's Moonblast. Importantly, Tera Poison also gives Zarude a Fighting-type resistance against the aformentioned Iron Valiant and lets it beat offensive Zamazenta in a one-on-one. Tera Fire gives a burn immunity against Galarian Weezing, Moltres, and Cinderace while also providing a Fairy resistance. Additionally, these Tera types allow Zarude to resist U-turn from a multitude of foes like Cinderace, Dragapult, Landorus-T, and Rillaboom.
Zarude finds itself on bulky offense and offense for its sheer strength and utility, capable of breaking down defensive structures for teammates to capitalize on, while also being able to work on balance as an excellent wallbreaker. To alleviate Zarude's crippling weakness to U-turn, teammates like Moltres and Zapdos can punish pivots like Dragapult, Rillaboom, and Landorus-T while also being able to pivot Zarude in themselves, helping it consistently break defensive cores. Entry hazard setters such as Landorus-T and Glimmora allow Zarude to be a true nightmare against bulky structures, as its Knock Off becomes an even more dangerous weapon. In return, Zarude can threaten or wear down hazard removers such as Great Tusk. If using Leftovers, Zarude appreciates teammates like Great Tusk and Iron Treads that can keep hazards off, while it can shatter common spinblockers like Gholdengo. Gholdengo is also one of its best allies, switching in on checks like Zamazenta and Kyurem while preventing opponents from removing hazards. In exchange, Zarude shatters Great Tusk and switches in on its Headlong Rush. Sun teams can also use Zarude, as both Leaf Guard's status immunity and Synthesis's increased recovery greatly improve its matchup against status spreaders like Clefable and Gliscor. The sun being set also gives Zarude the rare option of Solar Blade for a 100% accurate, strong Grass-type STAB move, which is paired with Life Orb because of the extra Synthesis healing to negate the damage. Zarude's unique defensive traits are very helpful for sun teams, being able to switch in on Ghost-type moves like Gholdengo's Shadow Ball, handling Ground-type attacks like Iron Treads's Earthquake for Ninetales, and resisting Raging Bolt's Thunderclap. Common sun staples like Walking Wake love Zarude's capabilities of breaking checks such as Assault Vest Alomomola and Galarian Slowking, which open giant holes that these teammates exploit. Raging Bolt is also an exceptional teammate, as it directly slams Moltres, Zapdos, and Corviknight while acting as a stopgap for Fire-types like Cinderace and Iron Moth. Zarude meanwhile switches in on and threatens Ground-types like Ting-Lu and Iron Treads. Sticky Web setters such as Araquanid and Ribombee provide crucial speed control for Zarude to outpace usual checks like Iron Moth and Iron Valiant. In return, Zarude is able to remove Heavy-Duty Boots from key foes like Darkrai that would pose a threat to Sticky Web teams.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/mcribs.677476/
Quality checked by:
https://www.smogon.com/forums/members/kd458.633798/
https://www.smogon.com/forums/members/raffe.649289/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
Name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Power Whip
move 4: Synthesis
item: Leftovers / Heavy-Duty Boots
tera type: Poison / Fire
ability: Leaf Guard
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Combining its great bulk, Swords Dance, excellent utility with Knock Off, and longevity from Synthesis, Zarude becomes an excellent wallbreaker that can repeatedly come in to destroy common defensive staples such as Ting-Lu and Dondozo. Swords Dance gives Zarude the breaking power to overcome usual checks, enabling it to 2HKO Corviknight after Stealth Rock with Knock Off. Along with being a powerful STAB option, Knock Off is used to remove crucial items such as Heavy-Duty Boots from foes like Dragonite, Zapdos, and Moltres, making it easier for Zarude to get past them with entry hazards. Zarude uses Synthesis to take advantage of the switches it forces to heal itself, making itself even harder to handle for defensive teams. Jungle Healing can be used instead to get rid of status, like Toxic poison from Pecharunt and Gliscor, paralysis from Gholdengo's Thunder Wave, and burns from Moltres, in exchange for less healing. Leftovers further increases Zarude's immense longevity with passive healing, while Heavy-Duty Boots lets Zarude work on teams that don't have hazard control. Tera Poison allows Zarude to block Pecharunt's Toxic while resisting Fairy-type attacks like Enamorus's and Iron Valiant's Moonblast. Importantly, Tera Poison also gives Zarude a Fighting-type resistance against the aformentioned Iron Valiant and lets it beat offensive Zamazenta in a one-on-one. Tera Fire gives a burn immunity against Galarian Weezing, Moltres, and Cinderace while also providing a Fairy resistance. Additionally, these Tera types allow Zarude to resist U-turn from a multitude of foes like Cinderace, Dragapult, Landorus-T, and Rillaboom.
Zarude finds itself on bulky offense and offense for its sheer strength and utility, capable of breaking down defensive structures for teammates to capitalize on, while also being able to work on balance as an excellent wallbreaker. To alleviate Zarude's crippling weakness to U-turn, teammates like Moltres and Zapdos can punish pivots like Dragapult, Rillaboom, and Landorus-T while also being able to pivot Zarude in themselves, helping it consistently break defensive cores. Entry hazard setters such as Landorus-T and Glimmora allow Zarude to be a true nightmare against bulky structures, as its Knock Off becomes an even more dangerous weapon. In return, Zarude can threaten or wear down hazard removers such as Great Tusk. If using Leftovers, Zarude appreciates teammates like Great Tusk and Iron Treads that can keep hazards off, while it can shatter common spinblockers like Gholdengo. Gholdengo is also one of its best allies, switching in on checks like Zamazenta and Kyurem while preventing opponents from removing hazards. In exchange, Zarude shatters Great Tusk and switches in on its Headlong Rush. Sun teams can also use Zarude, as both Leaf Guard's status immunity and Synthesis's increased recovery greatly improve its matchup against status spreaders like Clefable and Gliscor. The sun being set also gives Zarude the rare option of Solar Blade for a 100% accurate, strong Grass-type STAB move, which is paired with Life Orb because of the extra Synthesis healing to negate the damage. Zarude's unique defensive traits are very helpful for sun teams, being able to switch in on Ghost-type moves like Gholdengo's Shadow Ball, handling Ground-type attacks like Iron Treads's Earthquake for Ninetales, and resisting Raging Bolt's Thunderclap. Common sun staples like Walking Wake love Zarude's capabilities of breaking checks such as Assault Vest Alomomola and Galarian Slowking, which open giant holes that these teammates exploit. Raging Bolt is also an exceptional teammate, as it directly slams Moltres, Zapdos, and Corviknight while acting as a stopgap for Fire-types like Cinderace and Iron Moth. Zarude meanwhile switches in on and threatens Ground-types like Ting-Lu and Iron Treads. Sticky Web setters such as Araquanid and Ribombee provide crucial speed control for Zarude to outpace usual checks like Iron Moth and Iron Valiant. In return, Zarude is able to remove Heavy-Duty Boots from key foes like Darkrai that would pose a threat to Sticky Web teams.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/mcribs.677476/
Quality checked by:
https://www.smogon.com/forums/members/kd458.633798/
https://www.smogon.com/forums/members/raffe.649289/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
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