Zekrom vs Gold

1v1 FE battle
All items
2 day DQ

Team Zekrom2525:
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Charizard
Male
Nature: Timid
Type:
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flying.gif

Abilities: Blaze/ [Hidden Locked - Solar Power)


Stats:
HP: 100
Atk: 2 [-]
Def: 3
SpA: 4
SpD: 3
Spe: 115 [+15%] & [+15% Acc]
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC: 9/9
MC: 3
AC: 5/5
KOC: 0

Attacks: (32/41)
Level Up
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Slash
Heat Wave
Shadow Claw
Air Slash
Flame Burst



Egg Moves


Ancient Power
Bite
Dragon Dance
Dragon Pulse
Flare Blitz


TM/HM

Dragon Claw
Protect
Flamethrower
Substitute
Power-Up Punch
Thunder Punch
Steel Wing
Shadow Claw
Bulldoze
Double Team
Flame Charge
Blast Burn

Team S0L1D G0LD:
Spr_5b_534_s.png

Magnus (Conkeldurr) (M)
Nature: Adamant
Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Guts

Sheer Force

Iron Fist (HA UNLOCKED)

Stats:

Hp: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 01
AC: 5/5
KOC: 0

Moves (46/72):

Pound (*)
Leer (*)
Focus Energy (*)
Bide (*)
Low Kick (*)
Rock Throw (*)
Wake-Up Slap (*)
Chip Away (*)
Rock Slide
Scary Face
Hammer Arm
Stone Edge
Focus Punch
Superpower

Comet Punch
Counter (*)
Drain Punch (*)
Endure (*)
Foresight
Mach Punch (*)
Reversal
Wide Guard (*)

Toxic (*)
Taunt (*)
Hyper Beam
Protect (*)
Smack Down
Earthquake
Dig
Double Team
Facade
Rest
Low Sweep
Focus Blast
Payback (*)
Giga Impact
Bulldoze
Poison Jab (*)
Sleep Talk
Substitute

Block
Helping Hand
Fire Punch
Ice Punch
Knock Off
Thunder Punch
VKGP2fy.png

Chaos Kin (Aurumoth) (M)
Nature: Mild
Type: Bug/Psychic

Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks

Abilities:

Weak Armor

No Guard

Illusion (HA UNLocked)

Stats:

Hp: 110
Atk: Rank 5
Def: Rank 3 (-)
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 94
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 0
AC: 5/5

Moves (45/85):

Dragon Dance
Quiver Dance
Tackle (*)
String Shot (*)
Bug Bite (*)
Sunny Day (*)
Silver Wind
Heal Pulse (*)
Confusion (*)
Will-O-Wisp
Final Gambit
Wish
Light Screen
Reflect
Zen Headbutt
Tail Glow

Bug Buzz
Close Combat (*)
Counter (*)
Disable (*)
Feint
Hydro Pump (*)
Megahorn (*)

Psyshock (*)
Toxic
Ice Beam
Blizzard
Protect (*)
Safeguard
Solar Beam
Thunderbolt
Thunder
Psychic
Shadow Ball (*)
Overheat
Focus Blast
Infestation (*)
Substitute (*)
Dazzling Gleam

Electroweb
Helping Hand
Icy Wind
Magic Coat
Role Play
Skill Swap
DfW5Az7.png

Lucas (Gallade) (M)
Nature: Naive
Type: Psychic/Fighting

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Steadfast

Justified (HA Unlocked)

Inner Focus (Mega)

Stats:

Hp: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 92 (+15% speed, +10% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

OmsMrwl.png

Lucas (Gallade) (M)
Nature: Naive
Type: Psychic/Fighting

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Stats:

Hp: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 126 (+15% speed, +19% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 9/9
MC: 0
AC: 5/5

Moves (57/133):

Stored Power
Close Combat
Leaf Blade
Night Slash
Leer
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Disarming Voice
Quick Guard
Fury Cutter
Lucky Chant (*)
Magical Leaf (*)
Draining Kiss
Heal Pulse (*)
Slash
Wide Guard
Calm Mind (*)
Psychic
Imprison
Psycho Cut
Helping Hand
Future Sight
Hypnosis
Feint
Dream Eater
Protect

Destiny Bond (*)
Disable (*)
Encore (*)
Shadow Sneak (*)
Skill Swap (*)

Toxic
Taunt (*)
Thunderbolt
Earthquake
Shadow Ball (*)
Rock Tomb
Torment (*)
Focus Blast
Will-O-Wisp (*)
Stone Edge
Thunder Wave (*)
X-Scissor
Poison Jab
Grass Knot
Dazzling Gleam

Drain Punch
Endure
Fire Punch
Ice Punch
Knock Off
Magic Coat
Pain Split
Snatch
Thunder Punch

Zekrom sends out and equips first.
 
........

You picked the EC/AC one again, Zekrom. And in an all items match to boot.

Lucas @ Expert Belt

Stone Edge - Stone Edge - Stone Edge
If Charizard has Double Team clones when you would act, use Dazzling Gleam that action.
If Smokescreen (usual) is used and you move after Charizard, use Protect that action, but only once.
 
Round 1
Zekrom vs Gold
6.png
vs
475.png

5|HP|86
85|EN|67

Fine|Status|Fine
2/3/4/3|Stats|5/3/3/3

Wow those were godawful orders, zekrom.
Charizard used Dragon Dance:
-7 en
+1 Atk/Spe

Gallade used Stone Edge!
Hit? (<1081) 657 no
Crit? (<151) 690 no
-7 en
-(10+2+3)*2.25=33.75 hp Charizard

----------

Charizard used Ancient Power!
+Stats? (<121) 229 no
Crit? (<76) 307 no
-4 en
-(6+1.5)/1.5=5 hp Gallade

Gallade used Stone Edge!
Hit? (<1081) 18 no
Crit? (<151) 1098 no
-11 en
-(10+2+3)*2.25=33.75 hp Charizard

----------

Charizard used Flame Charge!
Crit? (<76) 314 no
-4 en
-(5+3-1.5)+2=8.5 hp Gallade

Gallade used Stone Edge!
Hit? (<1081) 149 no
Crit? (<151) 67 yes
-15 en
-(10+3+2+3)*2.25=40.5 hp Charizard
KO

Gold wins!
Rewards:
Me: 3 UC
Zekrom: 1 CC
Charizard: 3 MC
Gold: 1 CC
Gallade: 3 MC, 1 KOC​
 
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