name: Offensive
move 1: Bolt Strike
move 2: Dual Wingbeat
move 3: Outrage/Draco Meteor
move 4: Dragon Dance
item: Weakness Policy/Life Orb/Lum Berry
ability: Teravolt
nature: Jolly/Naive
evs: 252 Atk / 4 Def / 252 Spe
ivs: (This is only needed on Pokemon that specifically need a certain IV)


* Dragon Dance allows Zekrom to boost its Speed and Attack should the opponent try to play around the Weakness Policy or should Zekrom needs Speed boosts but Dynamax is unavalible.

* Outrage is Zekrom's best option for a Max Wyrmwind off its 150 Base Attack. In addition it creates awkward scenario for Ditto, as Ditto will have to lock itself into Outrage if it wants to revenge kill Zekrom; which a Fairy-type teammate can take advantage of since Ditto will not be able break out of the lock while using Outrage; or the Ditto must risk a speed tie should it Dynamax to avoid the lock. Draco Meteor provides Zekrom an option to batter physically defensive foes like Groudon, Hippowdon and Landorus-T.

* Dual Screens support from the like of Grimmsnarl and Dragapult make it much easier for Zekrom to setup Dragon Dance and activate Weakness Policy.

* If running Outrage, Fairy-types like Zacian-C, Xerneas, and Togekiss are great options to dispose of Ditto when it is locked into Outrage. Even without Outrage, they make good switch ins into predicted Dragon Attacks.

* Ground-Types are a huge concern for Zekrom, since they are immune to its powerful Electric STAB and force it to rely on its Weaker Dragon STAB. Kyogre, Rillaboom, Ferrothorn, and Darmanitan-Galar make for good teammates because of there ability to remove Ground-types. Rillaboom's Grassy Surge can even weaken the power of Earthquake and the recovery makes it harder to take down.

* Ferrothorn is a huge nuisance for Zekrom, thanks to resistance to STABs, access to recovery through Leech Seed, Iron Barbs and Rocky Helmet alongside Iron Defense make it near impossible to break through. As a result, partners that can dispose of Ferrothorn are required like Cinderace, Urshifu, and Zapdos.


* Weakness Policy Takes advanatage of Zekrom's amazing bulk when Dynamaxed alongside Max Airstream Speed Boosts to become one of the most fearsome sweepers in Series 12.

* Life Orb gives Zekrom a consistent boost without relying being hit by a super effective attacks at the cost of some HP

* Lum Berry can heavily punish Yawn and Will-O-Wisp users when setting up with Dragon Dance.

EV Spreads

* Max Speed and Attack with a Jolly Nature allows Zekrom to outspeed Zacian-C and Calyrex-S after a Dragon Dance. If running Draco Meteor, a Naive nature with 4 Special Attack EVs should be used instead.

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I miss the rage
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for the EV spreads section, it should be like this

252 Atk / 4 Def / 252 Spe with Jolly - this spread (what it does)

Having the actual EV values makes it easier for players to import the spreads they want into PS and such

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