OU Zeraora

[SET]
name: All-out Attacker
move 1: Plasma Fists
move 2: Close Combat
move 3: Play Rough / Knock Off
move 4: Grass Knot / Knock Off
item: Metronome
ability: Volt Absorb
nature: Hasty / Jolly
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Zeraora is an amazing Pokemon in OU; it's got an amazing offensive typing in Electric, is the fastest unboosted Pokemon in the entire metagame, is very versatile, and sports a useful immunity to Electric. Zeraora can consistently take advantage of Pokemon like Corviknight and force out common Pokemon such as Hydreigon and Togekiss. Close Combat allows Zeraora to pressure Pokemon such as Excadrill, Kyurem, and Ferrothorn. Play Rough allows Zeraora to deal with Kommo-o and Dragapult, two of the best Electric-resistant Pokemon in the metagame. Grass Knot allows Zeraora to get past Hippowdon and Seismitoad. Knock Off can be used instead of Play Rough or Grass Knot to provide teams with some more utility; it allows Zeraora to cripple Pokemon like Clefable and Rotom-H. Metronome is the preferred item to get past Clefable more easily. A Hasty nature is favored to a Naive nature to avoid weakening Grass Knot while taking slightly less damage from Clefable.

Zeraora can fit onto almost any team; it can provide incredible utility to most teams with its great Speed tier and ability to pressure Corviknight. Pivots that can lure Pokemon like Corviknight and Toxapex into play, such as Corviknight and Teleport Clefable, can provide Zeraora with many turns to switch into play to start breaking down teams. Even though Zeraora can overwhelm them, it's still important that you make sure that you're not weak to Seismitoad and Hippowdon, as Zeraora will be forced out if you predict wrong. As such, Pokemon like Clefable and Kyurem can prove to be useful. A check to Rotom-H is also incredibly important, so Pokemon like Gastrodon, Seismitoad, and Hydreigon are good partners.

[CREDITS]
- Written by: [[Jordy, 395754]]
- Quality checked by: [[Rabia, 336073], [curiosity, 443485]]
- Grammar checked by: [[Rabia, 336073]]
 
Last edited:

Rabia

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GP & NU Leader
[SET]
name: Offensive
move 1: Plasma Fists
move 2: Close Combat
move 3: Play Rough / Knock Off
move 4: Grass Knot / Bulk Up / Knock Off
item: Metronome / Leftovers
ability: Volt Absorb
nature: Hasty / Jolly
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Zeraora is an amazing Pokemon in OU; it's got an amazing offensive typing in Electric, is the fastest unboosted Pokemon in the entire metagame, is very versatile, and sports a useful immunity to Electric. Zeraora can consistently take advantage of Pokemon like Corviknight, while being able to force out common Pokemon such as Keldeo and Hydreigon. Close Combat allows Zeraora to pressure Pokemon such as Excadrill, Kyurem, and Ferrothorn. Play Rough allows Zeraora to deal with Kommo-o, one of the best Electric-resistant Pokemon in the metagame. Dragapult is worth mentioning here too imo Alternatively, Knock Off can be used to provide teams with some more utility; allowing Zeraora to cripple Pokemon like Clefable and Rotom-H. Grass Knot is the prefered option because it allows Zeraora to get past Hippowdon and Seismitoad, but Bulk Up can be used to put more immediate pressure on Clefable. Metronome is the prefered item to get past Clefable a little easier, but Leftovers can be used for some longevity. If you're running Bulk Up, you should always run Leftovers. explanation here might be nice because I could imagine someone wondering why you wouldn't want extra power beyond boosts A Hasty nature is prefered to a Naive nature to avoid weakening Grass Knot while taking slightly less damage from Clefable. A Jolly nature should be used if you're not running Grass Knot. given Knock Off is slashed behind both Play Rough and Grass Knot, it may be worth mentioning it after the latter and addressing the issues you run into

Zeraora can fit onto almost any team; it can provide incredible utility to most teams with its great Speed tier and ability to pressure Corviknight. Pivots that can lure Pokemon like Corviknight and Toxapex into play, such as Corviknight and Teleport Clefable can provide Zeraora with many turns to switch into play to start breaking down teams. Even though Zeraora can overwhelm them, it's still important that you make sure that you're not weak to Seismitoad and Hippowdon, as Zeraora will be forced out if you predict wrong. As such, Pokemon like Clefable and Kyurem can prove to be useful. A check to Rotom-H is also incredibly important, so Pokemon like Gastrodon, Seismitoad, and Hydreigon can prove to be useful.

[CREDITS]
- Written by: [[Jordy, 395754]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
preferred is spelled with two rs btw not one :) qc 1/2 once done i think
 
[SET]
name: All-out Attacker
move 1: Plasma Fists
move 2: Close Combat
move 3: Play Rough / Knock Off
move 4: Grass Knot / Knock Off
item: Metronome
ability: Volt Absorb
nature: Hasty / Jolly
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Zeraora is an amazing Pokemon in OU; it's got an amazing offensive typing in Electric, is the fastest unboosted Pokemon in the entire metagame, is very versatile, and sports a useful immunity to Electric. Zeraora can consistently take advantage of Pokemon like Corviknight, while being able to force out common Pokemon such as Keldeo not overly keen on this mention; perhaps mention something more relevant like Togekiss? Also might be worth swapping this mention w/ the Hydra mention and Hydreigon. Close Combat allows Zeraora to pressure Pokemon such as Excadrill, Kyurem, and Ferrothorn. Play Rough allows Zeraora to deal with Kommo-o and Dragapult, two of the best Electric-resistant Pokemon in the metagame. Grass Knot is the preferred option because it allows Zeraora to get past Hippowdon and Seismitoad. Knock Off can be used instead of Play Rough or Grass Knot to provide teams with some more utility; it allows Zeraora to cripple Pokemon like Clefable and Rotom-H. Metronome is the preferred item to get past Clefable a little easier, but Leftovers can be used for some longevity. Do we really want to keep Lefties w/o BU? A Hasty nature is favored to a Naive nature to avoid weakening Grass Knot while taking slightly less damage from Clefable.

Zeraora can fit onto almost any team; it can provide incredible utility to most teams with its great Speed tier and ability to pressure Corviknight. Pivots that can lure Pokemon like Corviknight and Toxapex into play, such as Corviknight and Teleport Clefable can provide Zeraora with many turns to switch into play to start breaking down teams. Even though Zeraora can overwhelm them, it's still important that you make sure that you're not weak to Seismitoad and Hippowdon, as Zeraora will be forced out if you predict wrong. As such, Pokemon like Clefable and Kyurem can prove to be useful. A check to Rotom-H is also incredibly important, so Pokemon like Gastrodon, Seismitoad, and Hydreigon can prove to be useful.

[CREDITS]
- Written by: [[Jordy, 395754]]
- Quality checked by: [[Rabia, 336073], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]


small jotaro.gif


Stamp says it all. QC 2/2
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
add remove comments
[SET]
name: All-out Attacker
move 1: Plasma Fists
move 2: Close Combat
move 3: Play Rough / Knock Off
move 4: Grass Knot / Knock Off
item: Metronome
ability: Volt Absorb
nature: Hasty / Jolly
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Zeraora is an amazing Pokemon in OU; it's got an amazing offensive typing in Electric, is the fastest unboosted Pokemon in the entire metagame, is very versatile, and sports a useful immunity to Electric. Zeraora can consistently take advantage of Pokemon like Corviknight (RC) while being able to and force out common Pokemon such as Hydreigon and Togekiss. Close Combat allows Zeraora to pressure Pokemon such as Excadrill, Kyurem, and Ferrothorn. Play Rough allows Zeraora to deal with Kommo-o and Dragapult, two of the best Electric-resistant Pokemon in the metagame. Grass Knot is the preferred option because it allows Zeraora to get past Hippowdon and Seismitoad. Knock Off can be used instead of Play Rough or Grass Knot to provide teams with some more utility; it allows Zeraora to cripple Pokemon like Clefable and Rotom-H. Metronome is the preferred item to get past Clefable a little easier more easily. A Hasty nature is favored to a Naive nature to avoid weakening Grass Knot while taking slightly less damage from Clefable.

Zeraora can fit onto almost any team; it can provide incredible utility to most teams with its great Speed tier and ability to pressure Corviknight. Pivots that can lure Pokemon like Corviknight and Toxapex into play, such as Corviknight and Teleport Clefable,(AC) can provide Zeraora with many turns to switch into play to start breaking down teams. Even though Zeraora can overwhelm them, it's still important that you make sure that you're not weak to Seismitoad and Hippowdon, as Zeraora will be forced out if you predict wrong. As such, Pokemon like Clefable and Kyurem can prove to be useful. A check to Rotom-H is also incredibly important, so Pokemon like Gastrodon, Seismitoad, and Hydreigon can prove to be useful are good partners.

[CREDITS]
- Written by: [[Jordy, 395754]]
- Quality checked by: [[Rabia, 336073], [curiosity, 443485]]
- Grammar checked by: [[username1, userid1]]

gp 1/1 once done
 

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