Zeraora

dex

As far as I know, I'm immortal
is a Pre-Contributor
[SET]
name: Offensive Pivot
move 1: Plasma Fists
move 2: Volt Switch / Toxic
move 3: Knock Off
move 4: Close Combat / Toxic
item: Heavy-Duty Boots
ability: Volt Absorb
nature: Jolly
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Set Details
===================
Zeraora brings many unique qualities to the table as a pivot: an uncontested Speed tier, a rare strong physical Electric-type STAB move, and outstanding coverage in Knock Off and Close Combat, allowing it to force progress on the enemy team. Knock Off punishes common Ground-type switch-ins to Zeraora, such as Landorus-T, Garchomp, and Hippowdon. Removing Leftovers from these Ground-types makes them much easier to wear down over the course of a game, allowing Zeraora more opportunities to pivot. Additionally, Knock Off notably hits Dragapult super effectively. Close Combat is the preferred option for the final moveslot, as it hits Pokemon such as Equilibra and Hydreigon super effectively, reaching a 2HKO on both. Toxic is another option that further punishes Landorus-T, Garchomp, and Jumbao for switching in on Zeraora.

Due to Zeraora's frailty, it can find difficulty switching in. This makes it an excellent choice to add to any VoltTurn core with Pokemon like Kerfluffle, Dragapult, and Rillaboom. Rillaboom in particular helps Zeraora deal with the Ground-types that counter it, while Zeraora pressures Flying-types such as Tornadus-T and Corviknight. Zeraora also appreciates the passive recovery from Rillaboom's Grassy Terrain. Scizor and Tornadus-T form a pivot core with Zeraora while also checking opposing Rillaboom. Defensive pivots such as Corviknight and Slowking help immensely in getting Zeraora in on stronger, frailer targets such as Weavile and Blacephalon. Slowking has the added benefit of Future Sight support, allowing Zeraora to pressure Pokemon immune to Volt Switch. Kyurem is another great choice, greatly threatening the Ground- and Grass-types that like to come in on Zeraora with STAB Ice-type moves. In return, Zeraora can revenge kill Dragapult, Kerfluffle, and Urshifu-R.

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Plasma Fists
move 3: Close Combat / Blaze Kick
move 4: Knock Off
item: Leftovers / Heavy-Duty Boots
ability: Volt Absorb
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
===================
Bulk Up turns Zeraora into a dangerous wincon given its Speed tier and coverage. Furthermore, Bulk Up allows it to tank priority moves from common revenge killers, notably avoiding an OHKO from Rillaboom's Grassy Glide. Zeraora gets ample setup chances, forcing out common defensive Pokemon such as Tomohawk, Slowking, and Corviknight. Close Combat hits Heatran, Kyurem, and Equilibra super effectively, while Knock Off mainly hits Dragapult and Galarian Slowking. Blaze Kick is excellent as coverage for Jumbao but does not hit anything else meaningfully. Longevity from Leftovers allows Zeraora to sweep more easily. Heavy-Duty Boots is an option on more offensive teams, as negating entry hazard chip damage ensures one bulk up puts Zeraora out of range of Rillaboom's Grassy Glide.

Bulk Up Zeraora fits best on hyper offense teams. Dual screens support from Tapu Koko and Regieleki lets Zeraora set up more easily and be much harder to revenge kill. Tapu Koko comes with the added benefit of powering up Plasma Fists with Electric Terrain. Rillaboom is an excellent teammate, as Zeraora appreciates Rillaboom countering Ground-types, while Rillaboom values Zeraora's ability to pressure Corviknight and Tornadus-T. Cawmodore is an excellent pairing with Bulk Up Zeraora on hyper offense teams, as it appreciates Zeraora hitting Dragapult and Tornadus-T super effectively. Bulk Up Zeraora can also operate as a wincon on more balanced offensive teams, where it appreciates teammates like Garchomp and Clefable, which excel at chipping foes into range of a Zeraora sweep.

Checks and Counters
===================

**Ground-types**: Ground-type Pokemon such as Landorus-T, Garchomp, and Hippowdon all wall Zeraora, block its Volt Switch, and force it out. These Pokemon also commonly run items such as Rocky Helmet, which forces chip damage on Zeraora, leaving it more vulnerable to being revenge killed. All of these Pokemon loathe getting hit with Toxic, however.

**Contact Effects**: Chip damage from Rocky Helmet users such as defensive Clefable or Iron Barbs from Ferrothorn can put Zeraora in range of being revenge killed and overall decrease its ability to pivot.

**Revenge Killers**: Pokemon with strong priority such as Rillaboom, Miasmaw, Weavile, and Urshifu-R all can force out Zeraora, not allowing it to pivot. Rillaboom and Miasmaw in particular are notable, as they have a chance to OHKO it, while Weavile and Urshifu-R require prior chip damage to properly pressure Zeraora. Choice Scarf users such as Landorus-T, Kartana, and Victini fulfill a similar role.

**Bulky Grass-types**: Bulky Grass-types such as Jumbao, Tapu Bulu, and Amoonguss resist Zeraora's Plasma Fists and Volt Switch, and they are hard for it to wear down thanks to consistent recovery. Because of Jumbao's Trace and Fairy typing, it either resists or is immune to all of Zeraora's attacking options bar Blaze Kick, including a very useful Volt Switch immunity, making it a particularly excellent check.

[CREDITS]
- Written by: [[dex, 277988]]
- Quality checked by: [[snake_rattler, 227784], [Rabia, 336073]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:

snake_rattler

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CAP Co-Leader
However, due to Zeraora's frailty, it can find it difficult at times to switch in.
Move this to the front of the teammates paragraph

Toxic is another option, which further punishes Landorus-T and Garchomp for switching in on Zeraora.
you might want to add this to the Knock Off point also, but crippling Jumbao is good too

checking opposing Rillaboom.
more frail frailer
to pressure opposing teams even more than it normally would
something like "to pressure Pokemon immune to Volt Switch" would be more specific

Knock Off is used mainly to hit Dragapult
I'm less familiar with BU Zera, but if Zera's knock utility is useful midgame, it might be useful to mention. Could also be worth mentioning the OHKO roll on Galarian Slowking or being able to push through a weakened Landorus-T

Heavy-Duty Boots is the preferred item as it negates any chip damage Zeraora might take from hazards, keeping it out of range of Rillaboom's Grassy Glide. Leftovers can be used for more longevity, however.
would this choice be dependent on whether you're running this with screens or not? if yes, specify that please

Zeraora's +1 boosted attacks
Bulk Up Zeraora fits best on offensive teams. Screens support from Tapu Koko and Regieleki lets Zeraora setup more easily and be much harder to revenge kill. Tapu Koko also comes with the added benefit of providing Zeraora with Electric Terrain, powering up its Plasma Fists. Hazard setters such as Garchomp and Landorus-T help by chipping opponents closer into range of Zeraora's +1 attacks. Rillaboom pairs well with Bulk Up Zeraora, as the trio confused what this trio is, I see Rillaboom + Zeraora overcomes each others checks. Zeraora appreciates Rillaboom countering Ground-types while Rillaboom values Zeraora's ability to pressure Corviknight and Tornadus-T. Finally, Cawmodore is an excellent pairing with Bulk Up Zeraora on hyper offense teams, as it appreciates Zeraora's ability to hit Dragapult and Tornadus-T super effectively and to force damage on Zapdos.
On this section, I'd like to see all the non-screens offense stuff together and all the screens offense stuff together.

**Chip Damage** Contact Effects
I think this is the more proper term here.

Pokemon with strong priority such as Rillaboom, Miasmaw, Weavile, and Urshifu-R and Choice Scarf users such as Landorus-T, Kartana, and Victini all can force Zeraora out, not letting it pivot. Rillaboom and Miasmaw in particular are notable, as they have a chance to OHKO with Choice Band Grassy Glide and First Impression, respectively, while Weavile and Urshifu-R require prior chip to properly pressure Zeraora.
Here you talk about priority users, then choice scarf users, then back to priority users again. Reorganize the priority user stuff together, then the choice scarf stuff together.

overall very good, QC 1/2
 

dex

As far as I know, I'm immortal
is a Pre-Contributor
Move this to the front of the teammates paragraph



you might want to add this to the Knock Off point also, but crippling Jumbao is good too







something like "to pressure Pokemon immune to Volt Switch" would be more specific



I'm less familiar with BU Zera, but if Zera's knock utility is useful midgame, it might be useful to mention. Could also be worth mentioning the OHKO roll on Galarian Slowking or being able to push through a weakened Landorus-T



would this choice be dependent on whether you're running this with screens or not? if yes, specify that please





On this section, I'd like to see all the non-screens offense stuff together and all the screens offense stuff together.



I think this is the more proper term here.



Here you talk about priority users, then choice scarf users, then back to priority users again. Reorganize the priority user stuff together, then the choice scarf stuff together.

overall very good, QC 1/2
done, i have not edited the part about screens offense stuff because those mons all fit on screens offense imo, so i wasn't quite sure what you meant
 

Rabia

Ganyu my beloved
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[SET]
name: Offensive Pivot
move 1: Plasma Fists
move 2: Volt Switch
move 3: Knock Off
move 4: Close Combat / Toxic
item: Heavy-Duty Boots
ability: Volt Absorb
nature: Jolly
evs: 252 Atk / 4 SpA / 252 Spe
(There's probably a world in which Volt Switch is also slashed with Toxic, especially with how the most common answers to Zeraora are Ground-types as opposed to say, Regenerator Grass-types, which you'd otherwise freely gain momentum on. Plasma Fists / Close Combat / Knock Off / Toxic is a pretty acceptable set all things considered imo.)

[SET COMMENTS]
Set Details
===================

Zeraora brings many unique qualities to the table as a pivot: an uncontested speed tier, rare strong physical electric STAB, and outstanding coverage in Knock Off and Close Combat, allowing it to force progress on the enemy team. Knock Off is used to punish common Ground-type switch-ins to Zeraora, such as Landorus-T, Garchomp, and Equilibra Hippowdon. Removing Leftovers from these Ground-types makes them much easier to wear down over the course of a game, allowing Zeraora more opportunities to pivot. Additionally, Knock Off notably hits Dragapult super effectively. Close Combat is the preferred option for the final slot, as it hits Pokemon such as Equilibra and Hydreigon super effectively, reaching a 2HKO on both. Toxic is another option, which further punishes Landorus-T, Garchomp, and Jumbao for switching in on Zeraora.

Due to Zeraora's frailty, it can find difficulty switching in. This makes Zeraora is an excellent choice to add to any VoltTurn core, so Pokemon like Kerfluffle, Dragapult, and Rillaboom all enjoy Zeraora's presence on a team. Rillaboom in particular is notable, as it helps Zeraora deal with the Ground-types that counter it, while Zeraora pressures Flying types such as Tornadus-T and Corviknight. Rillaboom also has the added benefit of giving Zeraora Grassy Terrain, which halves the damage of otherwise super-effective Earthquakes (When is Zeraora tanking an Earthquake? I struggle to even think of times there'd be a misprediction on the Zeraora user's end that'd result in this happening.)and gives Zeraora some passive recovery should it get chipped. Scizor and Tornadus-T make for good teammates, as they too form a pivot core with Zeraora while also checking opposing Rillaboom. Defensive pivots such as Corviknight and Slowking help immensely in getting Zeraora in on stronger, frailer targets such as Weavile and Urshifu-R.(I can see the Slowking v. Weavile interaction here, but I'm unsure how Corviknight and Urshifu-R would be linked. Maybe replaced Urshifu-R with Blacephalon?) Slowking has the added benefit of Future Sight support, allowing Zeraora to pressure Pokemon immune to Volt Switch. Kyurem is another great choice of partner for Zeraora, as it presents a strong threat to the Ground and Grass types that like to come in on Zeraora with STAB Ice moves. In return, Zeraora provides Kyurem with much needed speed control for can revenge kill Dragapult, Kerfluffle, and Urshifu-R.

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Plasma Fists
move 3: Close Combat / Blaze Kick
move 4: Knock Off
item: Heavy-Duty Boots / Leftovers
ability: Volt Absorb
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
===================
Bulk Up turns Zeraora into a dangerous win condition given its Speed tier and coverage. Furthermore, Bulk Up allows Zeraora to tank priority moves from common revenge killers, notably avoiding an OHKO from Rillaboom's Grassy Glide. Zeraora gets ample setup chances, forcing out common defensive Pokemon such as Tomohawk, Slowking, and Corviknight. Close Combat hits Heatran, Kyurem, and Equilibra super effectively, while Knock Off is used mainly to hit Dragapult and Galarian Slowking. (Blaze Kick is great for Jumbao coverage, especially in situations where you can remove its Choice Scarf before going for game.) Heavy-Duty Boots is the preferred item as it negates any chip damage Zeraora might take from hazards, keeping it out of range of Rillaboom's Grassy Glide. Leftovers can be used for more longevity, however. Generally, if Zeraora is on a team with Screens support, it uses Heavy-Duty Boots. (I'd say Leftovers is almost always run over Heavy-Duty Boots regardless of the team. Definitely swap the slashings regardless of that, though.)

Bulk Up Zeraora fits best on hyper offensive teams. Screens support from Tapu Koko and Regieleki lets Zeraora setup more easily and be much harder to revenge kill. Tapu Koko also comes with the added benefit of providing Zeraora with Electric Terrain, powering up its Plasma Fists. Hazard setters such as Mew and Landorus-T help by chipping opponents closer into range of Zeraora's boosted attacks. Rillaboom pairs well with Bulk Up Zeraora, as the duo overcomes each other's checks (It is good to be more specific here and outright state the shared checks me thinks.). Zeraora appreciates Rillaboom countering Ground-types, while Rillaboom values Zeraora's ability to pressure Corviknight and Tornadus-T. Cawmodore is an excellent pairing with Bulk Up Zeraora on hyper offense teams, as it appreciates Zeraora's ability to hit Dragapult and Tornadus-T super effectively and to force damage on Zapdos. (When is Zeraora trading any damage onto Zapdos? Zapdos doesn't ever do anything to Zeraora; it's literally unable to revenge kill Zeraora unless it gets super low and screens are down. This is not really a situation worth highlighting here.) Bulk Up Zeraora can also operate as a win condition on more balanced offensive teams, and so appreciates teammates like Garchomp, Clefable, and Corviknight, which all excel at chipping the opponent into range of a Zeraora sweep (Corviknight's piss-ass U-turns are not worth noting as a good source of chip damage.).

Checks and Counters
===================

**Ground-Types**: Ground-type Pokemon such as Landorus-T, Garchomp, and Hippowdon all have the capability to come in on Zeraora's Plasma Fists or Volt Switch wall Zeraora, block its Volt Switch, and force it out. These Pokemon also commonly run items such as Rocky Helmet, which forces chip damage on Zeraora, leaving it more vulnerable to being revenge killed. (Probably would be good to mention their weakness to Toxic.)

**Contact Effects**: Chip damage from Rocky Helmet users such as Defensive Clefable or Iron Barbs from Ferrothorn can put Zeraora in range of being revenge killed and overall decrease its ability to pivot.

**Revenge Killers**: Pokemon with strong priority such as Rillaboom, Miasmaw, Weavile, and Urshifu-R all can force out Zeraora, not allowing it to pivot. Rillaboom and Miasmaw in particular are notable, as they have a chance to OHKO with Choice Band Grassy Glide and First Impression, respectively, while Weavile and Urshifu-R require prior chip to properly pressure Zeraora. Choice Scarf users such as Landorus-T, Kartana, and Victini fulfill a similar role.

**Bulky Grass-types**: Bulky Grass-types such as Jumbao, Tapu Bulu, and Tangrowth (God, I almost want to say that we may as well throw in an Amoonguss mention here too if we're resorting to referencing Tangrowth... feel free to add it if you wish lmao.) resist Zeraora's Plasma Fists and Volt Switch and are not easily worn down by it thanks to consistent recovery. Because of Jumbao's access to Trace and its Fairy typing, Jumbao either resists or is immune to all of Zeraora's attacking options bar Blaze Kick, including a very useful Volt Switch immunity, making it a particularly excellent check.

Lots of comments in here, so feel free to ask about them over Discord. QC 2/2 once done.
 

dex

As far as I know, I'm immortal
is a Pre-Contributor
[SET]
name: Offensive Pivot
move 1: Plasma Fists
move 2: Volt Switch
move 3: Knock Off
move 4: Close Combat / Toxic
item: Heavy-Duty Boots
ability: Volt Absorb
nature: Jolly
evs: 252 Atk / 4 SpA / 252 Spe
(There's probably a world in which Volt Switch is also slashed with Toxic, especially with how the most common answers to Zeraora are Ground-types as opposed to say, Regenerator Grass-types, which you'd otherwise freely gain momentum on. Plasma Fists / Close Combat / Knock Off / Toxic is a pretty acceptable set all things considered imo.)

[SET COMMENTS]
Set Details
===================

Zeraora brings many unique qualities to the table as a pivot: an uncontested speed tier, rare strong physical electric STAB, and outstanding coverage in Knock Off and Close Combat, allowing it to force progress on the enemy team. Knock Off is used to punish common Ground-type switch-ins to Zeraora, such as Landorus-T, Garchomp, and Equilibra Hippowdon. Removing Leftovers from these Ground-types makes them much easier to wear down over the course of a game, allowing Zeraora more opportunities to pivot. Additionally, Knock Off notably hits Dragapult super effectively. Close Combat is the preferred option for the final slot, as it hits Pokemon such as Equilibra and Hydreigon super effectively, reaching a 2HKO on both. Toxic is another option, which further punishes Landorus-T, Garchomp, and Jumbao for switching in on Zeraora.

Due to Zeraora's frailty, it can find difficulty switching in. This makes Zeraora is an excellent choice to add to any VoltTurn core, so Pokemon like Kerfluffle, Dragapult, and Rillaboom all enjoy Zeraora's presence on a team. Rillaboom in particular is notable, as it helps Zeraora deal with the Ground-types that counter it, while Zeraora pressures Flying types such as Tornadus-T and Corviknight. Rillaboom also has the added benefit of giving Zeraora Grassy Terrain, which halves the damage of otherwise super-effective Earthquakes (When is Zeraora tanking an Earthquake? I struggle to even think of times there'd be a misprediction on the Zeraora user's end that'd result in this happening.)and gives Zeraora some passive recovery should it get chipped. Scizor and Tornadus-T make for good teammates, as they too form a pivot core with Zeraora while also checking opposing Rillaboom. Defensive pivots such as Corviknight and Slowking help immensely in getting Zeraora in on stronger, frailer targets such as Weavile and Urshifu-R.(I can see the Slowking v. Weavile interaction here, but I'm unsure how Corviknight and Urshifu-R would be linked. Maybe replaced Urshifu-R with Blacephalon?) Slowking has the added benefit of Future Sight support, allowing Zeraora to pressure Pokemon immune to Volt Switch. Kyurem is another great choice of partner for Zeraora, as it presents a strong threat to the Ground and Grass types that like to come in on Zeraora with STAB Ice moves. In return, Zeraora provides Kyurem with much needed speed control for can revenge kill Dragapult, Kerfluffle, and Urshifu-R.

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Plasma Fists
move 3: Close Combat / Blaze Kick
move 4: Knock Off
item: Heavy-Duty Boots / Leftovers
ability: Volt Absorb
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
===================
Bulk Up turns Zeraora into a dangerous win condition given its Speed tier and coverage. Furthermore, Bulk Up allows Zeraora to tank priority moves from common revenge killers, notably avoiding an OHKO from Rillaboom's Grassy Glide. Zeraora gets ample setup chances, forcing out common defensive Pokemon such as Tomohawk, Slowking, and Corviknight. Close Combat hits Heatran, Kyurem, and Equilibra super effectively, while Knock Off is used mainly to hit Dragapult and Galarian Slowking. (Blaze Kick is great for Jumbao coverage, especially in situations where you can remove its Choice Scarf before going for game.) Heavy-Duty Boots is the preferred item as it negates any chip damage Zeraora might take from hazards, keeping it out of range of Rillaboom's Grassy Glide. Leftovers can be used for more longevity, however. Generally, if Zeraora is on a team with Screens support, it uses Heavy-Duty Boots. (I'd say Leftovers is almost always run over Heavy-Duty Boots regardless of the team. Definitely swap the slashings regardless of that, though.)

Bulk Up Zeraora fits best on hyper offensive teams. Screens support from Tapu Koko and Regieleki lets Zeraora setup more easily and be much harder to revenge kill. Tapu Koko also comes with the added benefit of providing Zeraora with Electric Terrain, powering up its Plasma Fists. Hazard setters such as Mew and Landorus-T help by chipping opponents closer into range of Zeraora's boosted attacks. Rillaboom pairs well with Bulk Up Zeraora, as the duo overcomes each other's checks (It is good to be more specific here and outright state the shared checks me thinks.). Zeraora appreciates Rillaboom countering Ground-types, while Rillaboom values Zeraora's ability to pressure Corviknight and Tornadus-T. Cawmodore is an excellent pairing with Bulk Up Zeraora on hyper offense teams, as it appreciates Zeraora's ability to hit Dragapult and Tornadus-T super effectively and to force damage on Zapdos. (When is Zeraora trading any damage onto Zapdos? Zapdos doesn't ever do anything to Zeraora; it's literally unable to revenge kill Zeraora unless it gets super low and screens are down. This is not really a situation worth highlighting here.) Bulk Up Zeraora can also operate as a win condition on more balanced offensive teams, and so appreciates teammates like Garchomp, Clefable, and Corviknight, which all excel at chipping the opponent into range of a Zeraora sweep (Corviknight's piss-ass U-turns are not worth noting as a good source of chip damage.).

Checks and Counters
===================

**Ground-Types**: Ground-type Pokemon such as Landorus-T, Garchomp, and Hippowdon all have the capability to come in on Zeraora's Plasma Fists or Volt Switch wall Zeraora, block its Volt Switch, and force it out. These Pokemon also commonly run items such as Rocky Helmet, which forces chip damage on Zeraora, leaving it more vulnerable to being revenge killed. (Probably would be good to mention their weakness to Toxic.)

**Contact Effects**: Chip damage from Rocky Helmet users such as Defensive Clefable or Iron Barbs from Ferrothorn can put Zeraora in range of being revenge killed and overall decrease its ability to pivot.

**Revenge Killers**: Pokemon with strong priority such as Rillaboom, Miasmaw, Weavile, and Urshifu-R all can force out Zeraora, not allowing it to pivot. Rillaboom and Miasmaw in particular are notable, as they have a chance to OHKO with Choice Band Grassy Glide and First Impression, respectively, while Weavile and Urshifu-R require prior chip to properly pressure Zeraora. Choice Scarf users such as Landorus-T, Kartana, and Victini fulfill a similar role.

**Bulky Grass-types**: Bulky Grass-types such as Jumbao, Tapu Bulu, and Tangrowth (God, I almost want to say that we may as well throw in an Amoonguss mention here too if we're resorting to referencing Tangrowth... feel free to add it if you wish lmao.) resist Zeraora's Plasma Fists and Volt Switch and are not easily worn down by it thanks to consistent recovery. Because of Jumbao's access to Trace and its Fairy typing, Jumbao either resists or is immune to all of Zeraora's attacking options bar Blaze Kick, including a very useful Volt Switch immunity, making it a particularly excellent check.

Lots of comments in here, so feel free to ask about them over Discord. QC 2/2 once done.
Done, made things a little more succinct as well. The reasoning behind having boots as the first item over leftovers for the Bulk Up set was that that's how it is in the OU analysis, but personally I think both work so I'm fine with the switch.
 
Add/Fix Remove Comment
(AC)/(RC): Add/Remove Comment

[SET]
name: Offensive Pivot
move 1: Plasma Fists
move 2: Volt Switch / Toxic
move 3: Knock Off
move 4: Close Combat / Toxic
item: Heavy-Duty Boots
ability: Volt Absorb
nature: Jolly
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Set Details
===================
Zeraora brings many unique qualities to the table as a pivot: an uncontested Speed tier, a rare strong physical Electric-type STAB move, and outstanding coverage in Knock Off and Close Combat, allowing it to force progress on the enemy team. Knock Off is used to punish punishes common Ground-type switch-ins to Zeraora, such as Landorus-T, Garchomp, and Hippowdon. Removing Leftovers from these Ground-types makes them much easier to wear down over the course of a game, allowing Zeraora more opportunities to pivot. Additionally, Knock Off notably hits Dragapult super effectively. Close Combat is the preferred option for the final moveslot, as it hits Pokemon such as Equilibra and Hydreigon super effectively, reaching a 2HKO on both. Toxic is another option (RC) which that further punishes Landorus-T, Garchomp, and Jumbao for switching in on Zeraora.

Due to Zeraora's frailty, it can find difficulty switching in. This makes Zeraora is it an excellent choice to add to any VoltTurn core (RC) so with Pokemon like Kerfluffle, Dragapult, and Rillaboom all enjoy Zeraora's presence on a team. Rillaboom in particular is notable, as it helps Zeraora deal with the Ground-types that counter it, while Zeraora pressures Flying-types (added hyphen) such as Tornadus-T and Corviknight. Zeraora also appreciates the passive recovery from Rillaboom's Grassy Terrain. Scizor and Tornadus-T make for good teammates, as they too form a pivot core with Zeraora as well while also checking opposing Rillaboom. Defensive pivots such as Corviknight and Slowking help immensely in getting Zeraora in on stronger, frailer targets such as Weavile and Blacephalon. Slowking has the added benefit of Future Sight support, allowing Zeraora to pressure Pokemon immune to Volt Switch. Kyurem is another great choice, (AC) of partner for Zeraora, as it presents a strong threat to the Ground and Grass types greatly threatening the Ground- and Grass-types that like to come in on Zeraora with STAB Ice-type moves. In return, Zeraora can revenge kill Dragapult, Kerfluffle, and Urshifu-R.

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Plasma Fists
move 3: Close Combat / Blaze Kick
move 4: Knock Off
item: Leftovers / Heavy-Duty Boots
ability: Volt Absorb
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
===================
Bulk Up turns Zeraora into a dangerous win condition wincon given its Speed tier and coverage. Furthermore, Bulk Up allows Zeraora it to tank priority moves from common revenge killers, notably avoiding an OHKO from Rillaboom's Grassy Glide. Zeraora gets ample setup chances, forcing out common defensive Pokemon such as Tomohawk, Slowking, and Corviknight. Close Combat hits Heatran, Kyurem, and Equilibra super effectively, while Knock Off is used mainly to hit mainly hits Dragapult and Galarian Slowking. Blaze Kick is excellent as coverage for Jumbao (RC) but does not hit anything else meaningfully. Leftovers is the preferred item, as it give Zeraora more longevity, allowing it Longevity from Leftovers allows Zeraora to sweep more easily. Heavy-Duty Boots is an option on more offensive teams, (AC) as it negates any chip damage Zeraora might take from hazards, keeping it negating entry hazard chip damage ensures one Bulk Up puts Zeraora out of range of Rillaboom's Grassy Glide at +1 Defense.

Bulk Up Zeraora fits best on hyper offensive teams. Dual screens support from Tapu Koko and Regieleki lets Zeraora set up (was "setup") more easily and be much harder to revenge kill. Tapu Koko also comes with the added benefit of providing Zeraora with Electric Terrain, powering up its Plasma Fists. Hazard setters such as Mew and Landorus-T help by chipping opponents closer into range of Zeraora's boosted attacks. powering up Plasma Fists with Electric Terrain. (the hazard setters point is pretty applicable to all offensive mons; if there are specific important mon(s) or calc(s), or smth else specific, you can add that and keep the sentence. just lmk if you do) Rillaboom is an excellent teammate for Bulk Up Zeraora, as Zeraora appreciates Rillaboom countering Ground-types, while Rillaboom values Zeraora's ability to pressure Corviknight and Tornadus-T. Cawmodore is an excellent pairing with Bulk Up Zeraora on hyper offense teams, as it appreciates Zeraora's ability to hit Zeraora hitting Dragapult and Tornadus-T super effectively. Bulk Up Zeraora can also operate as a win condition wincon on more balanced offensive teams, and so where it (I imagine this makes sense?) appreciates teammates like Garchomp and Clefable, which all excel at chipping the opponent foes (or did you mean "the opposing team"?) into range of a Zeraora sweep.

Checks and Counters
===================

**Ground-types**: Ground-type Pokemon such as Landorus-T, Garchomp, and Hippowdon all wall Zeraora, block its Volt Switch, and force it out. These Pokemon also commonly run items such as Rocky Helmet, which forces chip damage on Zeraora, leaving it more vulnerable to being revenge killed. All of these Pokemon are loathe getting hit with Toxic, however.

**Contact Effects**: Chip damage from Rocky Helmet users such as defensive Clefable or Iron Barbs from Ferrothorn can put Zeraora in range of being revenge killed and overall decrease its ability to pivot.

**Revenge Killers**: Pokemon with strong priority such as Rillaboom, Miasmaw, Weavile, and Urshifu-R all can force out Zeraora, not allowing it to pivot. Rillaboom and Miasmaw in particular are notable, as they have a chance to OHKO with Choice Band Grassy Glide and First Impression, respectively, it, while Weavile and Urshifu-R require prior chip damage to properly pressure Zeraora. Choice Scarf users such as Landorus-T, Kartana, and Victini fulfill a similar role.

**Bulky Grass-types**: Bulky Grass-types such as Jumbao, Tapu Bulu, and Amoonguss resist Zeraora's Plasma Fists and Volt Switch, (AC) and are not easily worn down by it they are hard for it to wear down thanks to consistent recovery. Because of Jumbao's access to Trace and its Fairy typing, Jumbao it either resists or is immune to all of Zeraora's attacking options bar Blaze Kick, including a very useful Volt Switch immunity, making it a particularly excellent check.

[CREDITS]
- Written by: [[dex, 277988]]
- Quality checked by: [[snake_rattler, 227784], [Rabia, 336073]]
- Grammar checked by: [[Finland, 517429]]

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dex

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[SET]
name: Offensive Pivot
move 1: Plasma Fists
move 2: Volt Switch / Toxic
move 3: Knock Off
move 4: Close Combat / Toxic
item: Heavy-Duty Boots
ability: Volt Absorb
nature: Jolly
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Set Details
===================
Zeraora brings many unique qualities to the table as a pivot: an uncontested Speed tier, a rare strong physical Electric-type STAB move, and outstanding coverage in Knock Off and Close Combat, allowing it to force progress on the enemy team. Knock Off is used to punish punishes common Ground-type switch-ins to Zeraora, such as Landorus-T, Garchomp, and Hippowdon. Removing Leftovers from these Ground-types makes them much easier to wear down over the course of a game, allowing Zeraora more opportunities to pivot. Additionally, Knock Off notably hits Dragapult super effectively. Close Combat is the preferred option for the final moveslot, as it hits Pokemon such as Equilibra and Hydreigon super effectively, reaching a 2HKO on both. Toxic is another option (RC) which that further punishes Landorus-T, Garchomp, and Jumbao for switching in on Zeraora.

Due to Zeraora's frailty, it can find difficulty switching in. This makes Zeraora is it an excellent choice to add to any VoltTurn core (RC) so with Pokemon like Kerfluffle, Dragapult, and Rillaboom all enjoy Zeraora's presence on a team. Rillaboom in particular is notable, as it helps Zeraora deal with the Ground-types that counter it, while Zeraora pressures Flying-types (added hyphen) such as Tornadus-T and Corviknight. Zeraora also appreciates the passive recovery from Rillaboom's Grassy Terrain. Scizor and Tornadus-T make for good teammates, as they too form a pivot core with Zeraora as well while also checking opposing Rillaboom. Defensive pivots such as Corviknight and Slowking help immensely in getting Zeraora in on stronger, frailer targets such as Weavile and Blacephalon. Slowking has the added benefit of Future Sight support, allowing Zeraora to pressure Pokemon immune to Volt Switch. Kyurem is another great choice, (AC) of partner for Zeraora, as it presents a strong threat to the Ground and Grass types greatly threatening the Ground- and Grass-types that like to come in on Zeraora with STAB Ice-type moves. In return, Zeraora can revenge kill Dragapult, Kerfluffle, and Urshifu-R.

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Plasma Fists
move 3: Close Combat / Blaze Kick
move 4: Knock Off
item: Leftovers / Heavy-Duty Boots
ability: Volt Absorb
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
===================
Bulk Up turns Zeraora into a dangerous win condition wincon given its Speed tier and coverage. Furthermore, Bulk Up allows Zeraora it to tank priority moves from common revenge killers, notably avoiding an OHKO from Rillaboom's Grassy Glide. Zeraora gets ample setup chances, forcing out common defensive Pokemon such as Tomohawk, Slowking, and Corviknight. Close Combat hits Heatran, Kyurem, and Equilibra super effectively, while Knock Off is used mainly to hit mainly hits Dragapult and Galarian Slowking. Blaze Kick is excellent as coverage for Jumbao (RC) but does not hit anything else meaningfully. Leftovers is the preferred item, as it give Zeraora more longevity, allowing it Longevity from Leftovers allows Zeraora to sweep more easily. Heavy-Duty Boots is an option on more offensive teams, (AC) as it negates any chip damage Zeraora might take from hazards, keeping it negating entry hazard chip damage ensures one Bulk Up puts Zeraora out of range of Rillaboom's Grassy Glide at +1 Defense.

Bulk Up Zeraora fits best on hyper offensive teams. Dual screens support from Tapu Koko and Regieleki lets Zeraora set up (was "setup") more easily and be much harder to revenge kill. Tapu Koko also comes with the added benefit of providing Zeraora with Electric Terrain, powering up its Plasma Fists. Hazard setters such as Mew and Landorus-T help by chipping opponents closer into range of Zeraora's boosted attacks. powering up Plasma Fists with Electric Terrain. (the hazard setters point is pretty applicable to all offensive mons; if there are specific important mon(s) or calc(s), or smth else specific, you can add that and keep the sentence. just lmk if you do) Rillaboom is an excellent teammate for Bulk Up Zeraora, as Zeraora appreciates Rillaboom countering Ground-types, while Rillaboom values Zeraora's ability to pressure Corviknight and Tornadus-T. Cawmodore is an excellent pairing with Bulk Up Zeraora on hyper offense teams, as it appreciates Zeraora's ability to hit Zeraora hitting Dragapult and Tornadus-T super effectively. Bulk Up Zeraora can also operate as a win condition wincon on more balanced offensive teams, and so where it (I imagine this makes sense?) appreciates teammates like Garchomp and Clefable, which all excel at chipping the opponent foes (or did you mean "the opposing team"?) into range of a Zeraora sweep.

Checks and Counters
===================

**Ground-types**: Ground-type Pokemon such as Landorus-T, Garchomp, and Hippowdon all wall Zeraora, block its Volt Switch, and force it out. These Pokemon also commonly run items such as Rocky Helmet, which forces chip damage on Zeraora, leaving it more vulnerable to being revenge killed. All of these Pokemon are loathe getting hit with Toxic, however.

**Contact Effects**: Chip damage from Rocky Helmet users such as defensive Clefable or Iron Barbs from Ferrothorn can put Zeraora in range of being revenge killed and overall decrease its ability to pivot.

**Revenge Killers**: Pokemon with strong priority such as Rillaboom, Miasmaw, Weavile, and Urshifu-R all can force out Zeraora, not allowing it to pivot. Rillaboom and Miasmaw in particular are notable, as they have a chance to OHKO with Choice Band Grassy Glide and First Impression, respectively, it, while Weavile and Urshifu-R require prior chip damage to properly pressure Zeraora. Choice Scarf users such as Landorus-T, Kartana, and Victini fulfill a similar role.

**Bulky Grass-types**: Bulky Grass-types such as Jumbao, Tapu Bulu, and Amoonguss resist Zeraora's Plasma Fists and Volt Switch, (AC) and are not easily worn down by it they are hard for it to wear down thanks to consistent recovery. Because of Jumbao's access to Trace and its Fairy typing, Jumbao it either resists or is immune to all of Zeraora's attacking options bar Blaze Kick, including a very useful Volt Switch immunity, making it a particularly excellent check.

[CREDITS]
- Written by: [[dex, 277988]]
- Quality checked by: [[snake_rattler, 227784], [Rabia, 336073]]
- Grammar checked by: [[Finland, 517429]]

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