>>>>>Zoul's OU Team<<<<<

I registered here to get some input from players better than myself, i had actually regestered on serebbi and done the same, but after two weeks without a single comment, i figured i would look elsewhere for it. Anyways here is a brief rundown on my team. 2 dedicated walls (meaning it's their primary function, whereas i have other pokes that are bulky) 3 sweepers 1 wishpasser 1 scarfer. 3/6 sandstorm Immune.5/6 toxic spike immune, with the 6th having rest/talk, 4/6 Toxic Immune. 2/6 weak to stealth rocks. 3/6 immune to spikes. 3/6 able to avoid/cure status, 5/6 With healing moves. A lot of type synergy for easy switches.


Team: Metagross/Gyrados/Zapdos/Weezing/Tyranitar/Jirachi

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<Red Eyes> Metagross (Scarfed)

Item: Choice Scarf
Ability: Clear Body

+252 atk
+6 hp
+252 speed
+atk/-Sp.atk

Stealth Rocks/Earthquake/Explosion/Trick

Setup fast rocks, beating anything not scarfed. If i see a special supereffective move incoming (usually fireblast) i swap into zapdos or gyrados depending on what they are. If i think theyre going to setup on me, IE. lead gyrados or something of that manner, i will trick them scarf then setup rocks. Metagross's bulk is enough that i can take a non stab EQ and switch out. If i find there is something i dont want to deal with, i revenge kill with explosion.

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<MethDragon> Shiny Gyrados (DD sweeper)

Item: Chestoberry
Ability: Intimidate

+252 hp
+170 atk
+30 Speed
+58 Spe.Def
+atk/-Sp.Atk

Waterfall/StoneEdge/Rest/DragonDance

Bulky gyrados, which switches in on ground moves, or on fire attacks aimed at jirachi. Stone Edge is for flying switchins. Depending on what i see i may waterfall immediately, or go dragondance, generally i bring gyrados in to see how they react and what their counter is. And while i don't plan for it, i enjoy getting the unlikely flinch, which can give me a win if it happens at a bad time for the opponent. I don't mind absorbing status, as i can rest up and sweep. If i can i like to prevent my opponent setting up rocks with metagross's trick, but more often than not they get put down, and that 25% hp really prevents me from switching in often, unless i can get a wish off from jirachi to gyra without dying. (doesn't happen often D:)

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<Acid Rain> Zapdos (Special wall/Toxic)

Item: Leftovers
Ability: Pressure

+252 hp
+6 speed
+252 spdef
+Sp.def/-atk

Toxic/Subsititue/Roost/Thunderbolt

This thing is a beast, i remember a game yesterday where i lost my whole team and had only this guy left and stalled out 4 pokes with him for a win (i know this doesn't happen often vs prepared opponents, but i thought id mention anyways.) After Toxic non stab supereffective special moves wont break subs. Often my goto pokemon to put pressure (literally and figuratively) on the opponent so i can see wut kind of team they run based on how they try to counter me. If they choose to save whatever i toxic, i can setup on it lategame with tyranitar when they bring it back in.

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<Rave Boss> Tyranitar (Curse Sweeper)

Item: Leftovers
Ability: Sandstorm

+252 hp
+88 Def
+170 SP.def
+sp.def/-sp.atk

Curse/Crunch/Rest/Sleeptalk

My main focus, and what i build around. While i may use him to switch into phychic or resisted atks, and get sandstorm up, I generally try to hold onto him until later on, or if i see a big opportunity. I try to get rid of any fighting types, which i find like to come out against my zapdos; even after curses fightning moves still hurt. Most people i play against expect me to be choice banded or a dragondance ttar, this results in them staying in doing low dmg atks, all to be rested to full.

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<Salvia> Weezing (Physical Wall/Wilo-Wisp)

Item: Leftovers
Ability: Levitate

+252 Hp
+252 def
+6 sp.atk
+SP.Atk/-Atk

Pain Split/WIlo Wisp/Fire blast /Thunderbolt

My physical wall and answer to physical setup sweepers. Also useful for getting rid of Gyrados and Scizor, among other things. Its Levitate is good for blocking ground moves aimed at jirachi, metagross or Ttar, as well as taking physical moves aimed at tyranitar, and it's psychic weakness is covered by tyranitar. A wilowisp will gimp a physical sweeper, and can allow me to setup calm minds on Jirachi.

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<SuperStar> Jirachi (CM sweeper / Wish)

Item: Leftovers
Ability: Serene Grace

+252 hp
+216 def
+32 speed
+def/-spatk nature

Calm Mind / Wish / Psychic / Thunderbolt

bulky physically defensive jirachi, to setup special sweep, and send wishes sometimes. Usually when i do get wishes off, is when they switch on wish to a counter, and use a move something heavily resists, or is immune to, as well as status. (dark/psychic/ghost moves to Ttar, Fire moves to Ttar or gyrados, ground moves to weezing/Zapdos/Gyrados, status to ttar or gyrados.) I am considering switching thunderbolt for something else, as weezing has it, and i don't have too much trouble with water types, or raindance as of yet. But i'm not sure what to switch it for. Depending on how game is going i may bring Jirachi out mid game, or hold off till late. I don't like being hit by fire moves unless i have like 2-3 CM's up :/

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My team is basically my interpretation of things i personally hated seeing in battle, and are hard to deal with, and easy to make a bad decision on under pressure. My strategy is to put my opponent in difficult situations, and just react to whatever their best option is in the situation, and if they predict me, it usually doesn't matter because it wasn't their best option anyways.

Trouble with: - Subs; While this team has toxic, and wilowisp as well as trick, and gyrados's intimidate for dealing with sweepers, it has no phasing and hates dealing with opponents setting up subs. If an opponent gets a sub up on me, i may be in trouble depending on what they're doing with it. I also find games where i lose zapdos early, and they have fast special sweepers i am in trouble, due to really having no other special wallage (unless i've setup calm minds on Jirachi), and just havign to rely on metagross, or ttar/gyrados setting up early. I used to have trouble with clerics, but trick-scarf metagross changed that. Otherwise i can't think of anything that really really gives me trouble consistently.

So thats my most recent team, explained very quickly. Sorry for not going into detailed explanation of threats and how i deal with every situation, but i didn't want to wall of text u guys. Any and all advice appreciated, especially weaknesses in the team. Thx 4 reading.
 
I am going to run a mixed LO tyranitar with hp psychic just to troll this team. This team kinda struggles with ttar anyway, i mean, your ttar is weak. metagross, jirachi, and ttar are both easily 2 shotted by scarf tar, so you can't safely switch in. Zapdos and gyra are one shotted sedge. Weezing is the only thing that stands in the way, and hp psychic can stop that in 2 shots.

So, i would try to make your team a little less ttar weak.
 
He posted it in the OU section, not the older team RMT, so we have to give him the benefit of the doubt until then, this is assumed to be gen 5.
 
this is gen 5. thx for pointing out the weakness mach, would of been more helpful if u suggested something, does anyone else?
 
I can't help but think that bullet punch would be more helpful than Explosion on Metagross.
Once you're not scarfed Bullet punch could be very helpful, and Explosion just isn't that powerful anymore. Also it could help with your Ttar weakness
 
I can't help but think that bullet punch would be more helpful than Explosion on Metagross.
Once you're not scarfed Bullet punch could be very helpful, and Explosion just isn't that powerful anymore. Also it could help with your Ttar weakness

yeah i noticed explode doesnt seem as powerful, ill try it. thx.
 
explosion is half as powerful as it used to be due to the fact that it know longer calculates its damge assuming the opponents defense stat is halved (which i have no idea why it used to).

Edit:
and yeah, prio is needed for sash and sturdy

Also, why is wheezing modest and not bold? I mean, the defense up nature is greatly beneficial, especially in the moder hyper-offensive metagame.
 
explosion is half as powerful as it used to be due to the fact that it know longer calculates its damge assuming the opponents defense stat is halved (which i have no idea why it used to).

Edit:
and yeah, prio is needed for sash and sturdy

Also, why is wheezing modest and not bold? I mean, the defense up nature is greatly beneficial, especially in the moder hyper-offensive metagame.
*weezing
Your name is mach, I'm assuming you love spamming mach punch? :naughty:
 
Actually, i named myself that because when i ran a team with a lucario in gen 4, everyone kept switching in physical walls and it started screwing me up, so i named myself mach3, and made my lucario a special attacker with VACCUM WAVE so that peeps would never see it coming.
 
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