ADVLTL DUMP
fun tournament, shoutout Zac Dastardlydwarf for buying me and for the team atmosphere, i'm glad i had the opportunity to start every week, and ending with a 5-2 record felt good. here's what i brought each week and why i brought it, from what i remember:
W1 vs Parpar (W)

scout looked spikeable. aipom has p good matchups into most offensive leads, so you can force them out into their normal check, click bp as they switch and go into snorunt and start spiking. rest was a very standard balance composition, curse leech ivy is a demon with spikes up. in game team played exactly as i wanted it, tho ghostless aipom + hp fight yena into shuppet was funny af ngl.
W2 vs SEROO (W)

flawed team, wanted to get some spinner usage to not get spiked in future weeks, thief mighty is something i had wanted to try for a while and the cleric is flaaffy over the other two bc who the fuck knows. i forgot why koffing usually runs hp water and naively dropped it. this team prob loses to cm corsola really hard. in game i ended up haxing seroo af so yeah.
W3 vs Melninja (W)

i started with the top 3, lead castform is cool and can pseudo trade with a lot, tropius is a broken physical wall (should be mleaf > eq) and drowzee wishpasses with a different defensive profile than catty. more howl mighty, cm cors cause it can just win games sometimes, and pony was made cb last minute cause i was scared of the bugs and holyyy did it deliver. very fun team.
W4 vs Hachimaki (L)

triple boom, explode some defensive pieces and then something wins. i overestimated the power of boom from uninvested low atk mons. koffing and nose are a solid defensive duo, castform can trade in a different manner, and sunflora i think was because i saw the solar beam calc on delcatty and was like "holy fuck". i ended up thudding way too hard into hachi's fat pieces.
W5 vs magialice (W)

she kept running the same kinds of cores so i pulled a hella ct. lombre to counter her megahorn-less rain dance seaking usage, sub flail doduo with hp grass since her only normal resist was onix, snorunt for the extra bit of damage (with hp ground for tentacool), and boom offensive corsola cause it's a favourite of mine on ho. the ct worked and game felt pretty easy.
Semis vs magialice (W)

i was expecting her to switch things up with something more offensive so i decided to go for some paraspam. counter flaaffy is a very nice lead, the weird gloom set helps with bugs, and porygon should prob be a catty for wishpassing (man pory sucks). modest seaking (should prob be hp elec) and mixed medi abuse para by clicking sub and getting extra chances to hit things. i did NOT anticipate spikes stall, game was very uphill since she got rewarded multiple times for some imo very unnecessary risks in the early game, but in the end god pony pulled through.
Finals vs Melninja (L)

i liked Hachimaki's sd lum beedrill + a setup normal, and for clipfarming and aura moments i decided to go with ziggy. cb castform punches holes into physical walls and sd bee delivers the final blows, to allow ziggy more an easier way towards cleanup. grovyle is the emergency "remove 1" button, and koffing + nose are once again the defensive core, with the former now having memento for better ziggy setup opportunities. i knew adv espeed was only +1 prio, the plan for doduo (strongest qa user) was to trade with it on lead with castform, but the doduo ended up being in the back, so the aura farming was thrown off a cliff. alas.
anyway i really liked this meta, let's see how this new one post shifts develops.
fun tournament, shoutout Zac Dastardlydwarf for buying me and for the team atmosphere, i'm glad i had the opportunity to start every week, and ending with a 5-2 record felt good. here's what i brought each week and why i brought it, from what i remember:
W1 vs Parpar (W)
scout looked spikeable. aipom has p good matchups into most offensive leads, so you can force them out into their normal check, click bp as they switch and go into snorunt and start spiking. rest was a very standard balance composition, curse leech ivy is a demon with spikes up. in game team played exactly as i wanted it, tho ghostless aipom + hp fight yena into shuppet was funny af ngl.
W2 vs SEROO (W)
flawed team, wanted to get some spinner usage to not get spiked in future weeks, thief mighty is something i had wanted to try for a while and the cleric is flaaffy over the other two bc who the fuck knows. i forgot why koffing usually runs hp water and naively dropped it. this team prob loses to cm corsola really hard. in game i ended up haxing seroo af so yeah.
W3 vs Melninja (W)
i started with the top 3, lead castform is cool and can pseudo trade with a lot, tropius is a broken physical wall (should be mleaf > eq) and drowzee wishpasses with a different defensive profile than catty. more howl mighty, cm cors cause it can just win games sometimes, and pony was made cb last minute cause i was scared of the bugs and holyyy did it deliver. very fun team.
W4 vs Hachimaki (L)
triple boom, explode some defensive pieces and then something wins. i overestimated the power of boom from uninvested low atk mons. koffing and nose are a solid defensive duo, castform can trade in a different manner, and sunflora i think was because i saw the solar beam calc on delcatty and was like "holy fuck". i ended up thudding way too hard into hachi's fat pieces.
W5 vs magialice (W)
she kept running the same kinds of cores so i pulled a hella ct. lombre to counter her megahorn-less rain dance seaking usage, sub flail doduo with hp grass since her only normal resist was onix, snorunt for the extra bit of damage (with hp ground for tentacool), and boom offensive corsola cause it's a favourite of mine on ho. the ct worked and game felt pretty easy.
Semis vs magialice (W)
i was expecting her to switch things up with something more offensive so i decided to go for some paraspam. counter flaaffy is a very nice lead, the weird gloom set helps with bugs, and porygon should prob be a catty for wishpassing (man pory sucks). modest seaking (should prob be hp elec) and mixed medi abuse para by clicking sub and getting extra chances to hit things. i did NOT anticipate spikes stall, game was very uphill since she got rewarded multiple times for some imo very unnecessary risks in the early game, but in the end god pony pulled through.
Finals vs Melninja (L)
i liked Hachimaki's sd lum beedrill + a setup normal, and for clipfarming and aura moments i decided to go with ziggy. cb castform punches holes into physical walls and sd bee delivers the final blows, to allow ziggy more an easier way towards cleanup. grovyle is the emergency "remove 1" button, and koffing + nose are once again the defensive core, with the former now having memento for better ziggy setup opportunities. i knew adv espeed was only +1 prio, the plan for doduo (strongest qa user) was to trade with it on lead with castform, but the doduo ended up being in the back, so the aura farming was thrown off a cliff. alas.
anyway i really liked this meta, let's see how this new one post shifts develops.




