UU Zydog

romanji

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[OVERVIEW]

Zygarde-10% is a solid offensive Pokemon in UU thanks to its nearly unmatched Speed, outspeeding most offensive threats in the tier like Nihilego, Thundurus-T, and Lycanroc-D. Thousand Arrows separates Zygarde-10% from other offensive Ground-types like Excadrill and Mamoswine because it can hit Flying-types like Skarmory, Celesteela, and Moltres while ignoring Tapu Bulu's Grassy Terrain. Extreme Speed is useful for picking off weakened setup sweepers and other faster threats like Gyarados and Choice Scarf Diggersby, letting Zygarde-10% be a potent revenge killer and a powerful cleaner. Sadly, Zygarde-10% has awful bulk, making pivots necessary, as even neutral attacks wear it down easily. Its mediocre Attack also means that it relies on chip damage to wear down foes such as Primarina, Slowking, and Amoonguss. Its reliance on Choice Band lets Protect and King's Shield Shield from Celesteela and scout it out, letting them switch into a teammate that can handle whatever move Zygarde-10% goes for. Being locked into Extreme Speed is also risky, since it makes Zygarde-10% setup fodder for its checks like Swords Dance Scizor.

[SET]
name: Choice Band
move 1: Thousand Arrows
move 2: Extreme Speed
move 3: Outrage
move 4: Superpower / Skitter Smack / Toxic
item: Choice Band
ability: Aura Break
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Thousand Arrows is incredibly spammable and lets Zygarde-10% crush Rotom-W, Excadrill, and Aegislash. Extreme Speed lets it pick off some setup sweepers like Salamence and Azelf without having to rely on a Speed tie. Outrage lets Zygarde-10% sweep late-game against weakened teams by getting OHKOs and 2HKOs Thousand Arrows cannot, punishing threats like Chansey, Salamence, and even Tangrowth and Hippowdon with some prior chip damage. However, being locked into Outrage is risky if the opponent has a Fairy- or Steel-type on their team. Superpower hits Chansey and Zarude while providing good coverage overall, Skitter Smack can guarantee an OHKO on Zarude and take out a weakened Tangrowth, and Toxic punishes bulky foes like Tangrowth, Hippowdon, and Mandibuzz.

Zygarde-10% best fits on balance and bulky offense as a potent revenge killer. Teammates like Chansey, Slowking, and Mandibuzz can deal with checks to Zygarde-10% like Primarina, Conkeldurr, and Zarude, and get it in safely with slow pivots. Zarude breaks though bulky Water-types like Swampert and Slowking, also bringing in Zygarde-10% on Skarmory and Aegislash to force them out. Moltres is an additional pivot that can deal with Tangrowth and Tapu Bulu, as well as bringing Zygarde-10% in against Tentacruel and Rotom-W. It also punishes Steel-types like Scizor coming in when Zygarde-10% is locked into Outrage or Extreme Speed. Nihilego handles Grass-types and sets up Stealth Rock to wear down teams so Zygarde-10% can sweep with Thousand Arrows or Outrage. Rotom-W covers Mamoswine well while appreciating Thousand Arrows wearing down Amoonguss. Other wallbreakers like Choice Specs Primarina, Aegislash, and Hydreigon appreciate Zygarde-10% wearing down foes like Slowking and Celesteela for them to overwhelm. Hippowdon can take any move that Zygarde-10% throws at it and heal itself with Slack Off, so Skarmory is a good partner to freely set up Spikes against it.

[STRATEGY COMMENTS]
Other Options
=============

Zygarde-10% can run a Dragon Dance + Life Orb set to sweep weakened teams without locking itself into moves, but Gyarados and Salamence can fulfill that role better with their superior bulk. Scale Shot gives it a secondary Dragon-type STAB move without having to lock into Outrage, but it’s inconsistency makes it not worth it most of the time. Iron Tail can hit Tapu Bulu and Hatterene super effectively, but it has poor accuracy and coverage compared to its other moves. A set with Coil and Thousand Waves can heavily punish teams that rely on Tangrowth and Hippowdon lacking Whirlwind to check it, but this set can struggle against teams without them.

Checks and Counters
===================

**Grass-types**: Physically defensive Tangrowth can consistently tank all of Zygarde-10%'s attacks, though it doesn't like Toxic, and Assault Vest variants are 2HKOed by Outrage. Zarude can consistently switch into Thousand Arrows and outspeed if it carries a Choice Scarf, but it has to watch out for Superpower and Skitter Smack. Tapu Bulu resists Thousand Arrows and threatens Zygarde-10% with Horn Leech.

**Fairy-types**: Azumarill and Primarina switch into Zygarde-10% freely and easily OHKO it with Play Rough and Moonblast.

**Faster Threats and Priority**: Choice Scarf users like Diggersby and Hydreigon outspeed and KO Zygarde-10% easily. Mamoswine OHKOes it with Ice Shard, and Crawdaunt and Conkeldurr can also deal big damage with their priority attacks. However, they have to be wary of Extreme Speed due to its higher priority. Scizor resists Outrage and Extreme Speed and can KO Zygarde-10% with Bullet Punch.

**Bulky Foes**: Chansey, Slowking, Hippowdon, and Mandibuzz can tank Thousand Arrows and heal it off reliably, with the latter hitting Zygarde-10% hard with Foul Play. Salamence and Swampert can switch in as well, but they must watch out for Outrage.

[CREDITS]
- Written by: [[avg, 524894]]
- Quality checked by: [[Monky25, 515132], [Mystras Leoxses, 530118], [Estarossa, 461329]]
- Grammar checked by: [[Finland, 517429]
 
Last edited:
- Zygarde-10% is one of the best offensive Pokemon in the tier thanks to its nearly unmatched Speed letting it outspeed most offensive threats in the metagame like Nihilego, Thundurus-T, and Lycanroc-D.
- Thousand Arrows lets it separate itself from other offensive Ground-types like Excadrill and Mamoswine since it can hit Flying-types like Skarmory, Celesteela, and Moltres, while ignoring Tapu Bulu's Grassy Terrain.
- Extreme Speed is useful for picking off weakened setup sweepers and other faster threats like Gyarados and Choice Scarf Diggersby, letting Zygarde-10% be a potent revenge killer in addition to being a powerful cleaner.
- Sadly, Zygarde-10% has awful bulk, meaning that it can't take many neutral attacks without taking huge damage.
- It's mediocre Attack also means that it needs some chip to wear down foes such as Primarina, Slowking, and Amoonguss.
- Due to it needing Choice Band, it is also susceptible to being scouted out by Protect users such as Celesteela and Aegislash, letting them switch into a teammate that can handle whatever move it goes for.

[SET]
name: Choice Band
move 1: Thousand Arrows
move 2: Extreme Speed
move 3: Outrage
move 4: Superpower / Skitter Smack
item: Choice Band
ability: Aura Break
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

- Thousand Arrows is an an incredibly spammable move that lets it crush hit Rotom-W, Excadrill, and Aegislash.
- Extreme Speed lets it pick off some setup sweepers like Salamence. add how it can KO azelf without relying on a speed tie
- Outrage lets Zygarde-10% sweep late game against weakened teams. give some examples of what it can hit for big damage that thousand arrows cannot (salamence, chansey, etc)
- Superpower is good coverage that hits both Chansey and Zarude in one move, while Skitter Smack can guarantee an OHKO on Zarude and take out a low Tangrowth.
- Toxic is a decent alternative that punishes bulky Grass-types like Tangrowth and Tapu Bulu as well as Mandibuzz.

- Zygarde-10% best fits on balance and bulky offense as a potent revenge killer thanks to its fantastic Speed tier.
- Chansey, Slowking, and Mandibuzz are able to switch into to checks to Zygarde-10% like Primarina, Conkeldurr, and Zarude, while giving it a slow pivot to get in safely.
- Zarude breaks though bulky Water-types like Swampert and Slowking, and brings in Zygarde-10% on a foe like Skarmory to threaten it out.
-bring up Moltres as an additional pivot that can beat the Grass-types Zygarde struggles with
- Nihilego helps Zygarde-10% deal with Grass-types like Tangrowth and Tapu Bulu and set up Stealth Rock to soften down teams for it to sweep teams with Thousand Arrows or Outrage. bring up spikes support from skarmory here too
- Rotom-W covers the Mamoswine matchup well while appreciating it take down its checks like Salamence.
-talk about secondary wallbreakers like Choice Specs Primarina, Aegislash, and Hydreigon that can work with zygarde to overwhelm the enemy team

[STRATEGY COMMENTS]
Other Options
=============

- Zygarde-10% can run a Dragon Dance + Life Orb set to sweep weakened teams without locking into moves, but it is outclassed in that role by Gyarados and Salamence in this role due to their much better bulk letting them set up easily.
- Scale Shot is an alternative over Outrage to have a Dragon STAB without having to lock into Outrage, but the chance to miss and inconsistent damage makes it not worth it most of the time.
- Iron Tail can hit Tapu Bulu and Hatterene super effectively, but it has poor accuracy and offensive coverage.
- A defensive Coil set with Thousand Waves can be used to lure in and trap Amoonguss and Tangrowth, turning them into set up fodder. However, it is very matchup reliant and can be rather useless when they aren't on the opponent's team.

Checks and Counters
===================

**Grass-types**: Physically defensive Tangrowth can consistently tank all of its, though it doesn't like Toxic and Assault Vest variants are 2HKOed by Outrage. Zarude can consistently switch into Thousand Arrows and Choice Scarf variants outspeed it, but Superpower and Skitter Smack can hit it nail it.

**Fairy-types**: Azumarill and Primarina switch into Zygarde-10% locked into Outrage and OHKO it with their Play Rough and Moonblast. Tapu Bulu resists Thousand Arrows and nails it with Horn Leech. move tapu bulu to Grass-types, it's more of a Grass-type than Fairy-type

**Faster Threats and Priority**: Choice Scarf users like Diggersby and Hydreigon outspeed and KO Zygarde-10% easily. Mamoswine OHKOes it with Ice Shard, while Crawdaunt and Conkeldurr can deal big damage to it with their priority attacks.

**Bulky Foes**: Chansey and Slowking can tank Thousand Arrows heal it off reliably. bring up mandibuzz here, it's one of zydog's biggest counters. Also talk about Salamence and Swampert as Pokemon who can switch into it but have to watch out for outrage or can get overwhelmed

[CREDITS]
- Written by: [[avg, 524894]]
- Quality checked by: [[Monky25, 515132], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
really good job QC 1/3
add remove comment
 
QC 2/3
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[OVERVIEW]

- Zygarde-10% is one of the best offensive Pokemon in the tier thanks to its nearly unmatched Speed letting it outspeed most offensive threats in the metagame like Nihilego, Thundurus-T, and Lycanroc-D.
- Thousand Arrows lets it separate itself from other offensive Ground-types like Excadrill and Mamoswine since it can hit Flying-types like Skarmory, Celesteela, and Moltres, while ignoring Tapu Bulu's Grassy Terrain.
- Extreme Speed is useful for picking off weakened setup sweepers and other faster threats like Gyarados and Choice Scarf Diggersby, letting Zygarde-10% be a potent revenge killer in addition to being a powerful cleaner.
- Sadly, Zygarde-10% has awful bulk, meaning that it can't take many neutral attacks without taking huge damage. I would focus more on this making zydog needing pivot support for safe entry than just pointing out that it takes big neutral damage
- It's mediocre Attack also means that it needs some chip to wear down foes such as Primarina, Slowking, and Amoonguss.
- Due to it needing Choice Band, it is also susceptible to being scouted out by Protect users such as Celesteela and Aegislash, letting them switch into a teammate that can handle whatever move it goes for.


[SET]
name: Choice Band
move 1: Thousand Arrows
move 2: Extreme Speed
move 3: Outrage
move 4: Superpower / Skitter Smack
item: Choice Band
ability: Aura Break
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

- Thousand Arrows is an an incredibly spammable move that lets it crush Rotom-W, Excadrill, and Aegislash.
- Extreme Speed lets it pick off some setup sweepers like Salamence and KO Azelf without having to rely on a Speed tie.
- Outrage lets Zygarde-10% sweep late game against weakened teams and can hit threats like Chansey and Salamence that Thousand Arrows cannot. advice here to use this with caution if there's a fairy-type in the back
- Superpower is good coverage that hits both Chansey and Zarude in one move, while Skitter Smack can guarantee an OHKO on Zarude and take out a low Tangrowth.
- Toxic is a decent alternative that punishes bulky Grass-types like Tangrowth and Tapu Bulu as well as Mandibuzz.

- Zygarde-10% best fits on balance and bulky offense as a potent revenge killer thanks to its fantastic Speed tier.
- Chansey, Slowking, and Mandibuzz are able to switch into deal with checks to Zygarde-10% like Primarina, Conkeldurr, and Zarude, while giving it a slow pivot to get in safely. I changed the wording a bit because nothing really switches into conk but Slowking can answer it offensively
- Zarude breaks though bulky Water-types like Swampert and Slowking, and brings in Zygarde-10% on a foe like Skarmory to threaten it out. mention something else alongside skarmory like aegislash, cause king is going to be the one forcing skarm out
- Moltres is an additional pivot that can deal with Tangrowth and Tapu Bulu. additionally mention that it can bring zygarde in on mons like Rotom-W and Tentacruel easier
- Entry hazard setters like Skarmory and Nihilego helps Zygarde-10% soften down teams for it to sweep teams with Thousand Arrows or Outrage. The latter also handles the Grass-types for it. both of them can handle grass-types given that skarm can pivot into them, I'd also list a couple mons that said hazards help weaken like chansey and opposing Amoonguss
- Rotom-W covers the Mamoswine matchup well while appreciating it take down its checks like Salamence. from my experience rotom-w doesn't really do an amazing job at wearing down mence, id just mention how rotom-w appreciates Amoonguss being overwhelmed by thousand arrows
- Secondary wallbreakers like Choice Specs Primarina, Aegislash, and Hydreigon appreciate Zygarde-10% wearing down teams, letting them overwhelm opposing teams. list mons that they help overwhelm like slowking and Celesteela.

[STRATEGY COMMENTS]
Other Options
=============

- Zygarde-10% can run a Dragon Dance + Life Orb set to sweep weakened teams without locking into moves, but it is outclassed in that role by Gyarados and Salamence in this role due to their much better bulk letting them set up easily.
- Scale Shot is an alternative over Outrage to have a Dragon STAB without having to lock into Outrage, but the chance to miss and inconsistent damage makes it not worth it most of the time.
- Iron Tail can hit Tapu Bulu and Hatterene super effectively, but it has poor accuracy and offensive coverage.
- A defensive Coil set with Thousand Waves can be used to lure in and trap Amoonguss and Tangrowth, turning them into set up fodder. However, it is very matchup reliant and can be rather useless when they aren't on the opponent's team. I get this was used like twice in snake but.... no lol

Checks and Counters
===================

**Grass-types**: Physically defensive Tangrowth can consistently tank all of its attacks, though it doesn't like Toxic and Assault Vest variants are 2HKOed by Outrage. Zarude can consistently switch into Thousand Arrows and Choice Scarf variants outspeed it, but Superpower and Skitter Smack can nail it. Tapu Bulu resists Thousand Arrows and nails it with Horn Leech.

**Fairy-types**: Azumarill and Primarina switch into Zygarde-10% locked into Outrage and OHKO it with Play Rough and Moonblast.

**Faster Threats and Priority** Choice Scarf users like Diggersby and Hydreigon outspeed and KO Zygarde-10% easily. Mamoswine OHKOes it with Ice Shard, while Crawdaunt and Conkeldurr can deal big damage to it with their priority attacks. mention that they can be picked off by extreme speed thanks to its higher priority

**Bulky Foes**: Chansey, Slowking, and Mandibuzz can tank Thousand Arrows heal it off reliably, with the latter hitting it hard with Foul Play. Salamence and Swampert can switch in, but they must watch out for Outrage or they can be overwhelmed.

[CREDITS]
- Written by: [[avg, 524894]]
- Quality checked by: [[Monky25, 515132], [Mystras Leoxses, 530118], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 

Estarossa

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[OVERVIEW]

Zygarde-10% is one of the best this feels a little strong in the post shifts meta for it, might just want to call it a fantastic offensive Pokemon instead offensive Pokemon in the tier thanks to its nearly unmatched Speed letting it outspeed most offensive threats in the metagame like Nihilego, Thundurus-T, and Lycanroc-D. Thousand Arrows lets it separate itself from other offensive Ground-types like Excadrill and Mamoswine since it can hit Flying-types like Skarmory, Celesteela, and Moltres, while ignoring Tapu Bulu's Grassy Terrain. Extreme Speed is useful for picking off weakened setup sweepers and other faster threats like Gyarados and Choice Scarf Diggersby, letting Zygarde-10% be a potent revenge killer in addition to being a powerful cleaner. Sadly, Zygarde-10% has awful bulk, necessitating the need of pivots since it can't take many neutral attacks without taking huge damage. Its mediocre Attack also means that it needs some chip to wear down foes such as Primarina, Slowking, and Amoonguss. Due to it needing Choice Band, it is also susceptible to being scouted out by Protect users such as Celesteela and Aegislash, letting them switch into a teammate that can handle whatever move it goes for. Technically Aegislash using Kings Shield, also would make sure to mention the downsides of its reliance on Espeed to revenge some set up threats and how this can backfire around deadly set up mons like Scizor due to CB locks.


[SET]
name: Choice Band
move 1: Thousand Arrows
move 2: Extreme Speed
move 3: Outrage
move 4: Superpower / Skitter Smack / Toxic
item: Choice Band
ability: Aura Break
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Thousand Arrows is an an incredibly spammable move that lets it crush Rotom-W, Excadrill, and Aegislash. Extreme Speed lets it pick off some setup sweepers like Salamence and KO Azelf without having to rely on a Speed tie. Outrage lets Zygarde-10% sweep late game against weakened teams and can hit threats like Chansey and Salamence that Thousand Arrows cannot. Probably want to mention that it gives it the ability to 2HKO Pdef Hippo/Tang with a small amount of chip + rocks / guarantee 2HKO the mixed versions and AV tang, then lead into how it can be dodgy after It has to be used carefully if there is a Fairy-type or Steel-type on the opponent's team. Superpower is good coverage that hits both Chansey and Zarude in one move, while Skitter Smack can guarantee an OHKO on Zarude and take out a low Tangrowth. Toxic is a decent alternative that punishes bulky Grass-types like Tangrowth and Tapu Bulu as well as Mandibuzz. Hippo and Tang are big mentions too as its your only real way of hurting them without locking into outrage.

Zygarde-10% best fits on balance and bulky offense as a potent revenge killer thanks to its fantastic Speed tier. Chansey, Slowking, and Mandibuzz are able to deal with checks to Zygarde-10% like Primarina, Conkeldurr, and Zarude, while giving it a slow pivot to get in safely. Zarude breaks though bulky Water-types like Swampert and Slowking, and brings in Zygarde-10% on a foe like Skarmory and Aegislash to threaten it out. Moltres is an additional pivot that can deal with Tangrowth and Tapu Bulu, while also bringing it in against Tentacruel and Rotom-W. would comment on how Moltres can also help against Steel-types that can punish you for Outrage / Espeed locking, especially Scizor in particular. Entry hazard setters like Skarmory and Nihilego helps Zygarde-10% soften down teams for it to sweep teams with Thousand Arrows or Outrage. The latter also handles the Grass-types for it. Rotom-W covers the Mamoswine matchup well while appreciating Amoonguss being worn down by Thousand Arrows. Secondary wallbreakers like Choice Specs Primarina, Aegislash, and Hydreigon appreciate Zygarde-10% wearing down teams, letting them overwhelm foes like Slowking and Celesteela. can mention about a few things that can punish hippo here in general esp with this last part, also with skarmory being able to check it and set up spikes against it.

[STRATEGY COMMENTS]
Other Options
=============

Zygarde-10% can run a Dragon Dance + Life Orb set to sweep weakened teams without locking into moves, but it is outclassed in that role by Gyarados and Salamence in this role due to their much better bulk letting them set up easily. Scale Shot is an alternative over Outrage to have a Dragon STAB without having to lock into Outrage, but the chance to miss and inconsistent damage makes it not worth it most of the time. Iron Tail can hit Tapu Bulu and Hatterene super effectively, but it has poor accuracy and offensive coverage. wcould possibly bring up the coil sets, they are a bit gimmicky but have seen a couple of uses in past and can punish teams reliant on tang / non ww hippo kinda hard.

Checks and Counters
===================

**Grass-types**: Physically defensive Tangrowth can consistently tank all of its attacks, though it doesn't like Toxic and Assault Vest variants are 2HKOed by Outrage. Zarude can consistently switch into Thousand Arrows and Choice Scarf variants outspeed it, but Superpower and Skitter Smack can nail it. Tapu Bulu resists Thousand Arrows and nails it with Horn Leech.

**Fairy-types**: Azumarill and Primarina switch into Zygarde-10% locked into Outrage and OHKO it with Play Rough and Moonblast. Would mention a bit more about how this works since they can't actually trap it without sacking a mon to Outrage first, but can still be used to deny it afterwards.

**Faster Threats and Priority** Choice Scarf users like Diggersby and Hydreigon outspeed and KO Zygarde-10% easily. Mamoswine OHKOes it with Ice Shard, while Crawdaunt and Conkeldurr can deal big damage to it with their priority attacks. They can also be picked off by Extreme Speed due to its higher priority. Scizor resists Outrage and Extreme Speed, while revenge killing it with Bullet Punch.

**Bulky Foes**: Chansey, Slowking, Hippowdon, and Mandibuzz can tank Thousand Arrows heal it off reliably, with the latter hitting it hard with Foul Play. Salamence and Swampert can switch in, but they must watch out for Outrage or they can be overwhelmed.

[CREDITS]
- Written by: [[avg, 524894]]
- Quality checked by: [[Monky25, 515132], [Mystras Leoxses, 530118], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
QC 3/3.
 
amcheck add remove (comment) (AC) = add comma; (RC) = remove comma; (AP) = add period
implement what you want


[OVERVIEW]

Zygarde-10% is a solid offensive Pokemon in the tier thanks to its nearly unmatched Speed, (AC) letting it outspeed most offensive threats in UU the metagame like Nihilego, Thundurus-T, and Lycanroc-D. Thousand Arrows lets it separate itself separates Zygarde-10% from other offensive Ground-types like Excadrill and Mamoswine because since it can hit Flying-types like Skarmory, Celesteela, and Moltres, (RC) while ignoring Tapu Bulu's Grassy Terrain. Extreme Speed is useful for picking off weakened setup sweepers and other faster threats like Gyarados and Choice Scarf Diggersby, letting Zygarde-10% be a potent revenge killer and in addition to being a powerful cleaner. Sadly, Zygarde-10% has awful bulk, making pivots necessary, as even neutral attacks wear it down easily, necessitating the need of pivots since it can't take many neutral attacks without taking huge damage. Its mediocre Attack also means that it relies on chip damage to needs some chip to wear down foes such as Primarina, Slowking, and Amoonguss. Due to it needing a Choice Band, it is also susceptible to being scouted out by Protect and King’s Shield from Celesteela and Aegislash, respectively, letting them switch into a teammate that can handle whatever move it goes for. Being locked into Extreme Speed is also risky since it can easily be used as setup fodder by its checks. Also, locking into Extreme Speed can often backfire since it gives a threat like Swords Dance free entry.

[SET]
name: Choice Band
move 1: Thousand Arrows
move 2: Extreme Speed
move 3: Outrage
move 4: Superpower / Skitter Smack / Toxic
item: Choice Band
ability: Aura Break
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Thousand Arrows is an an incredibly spammable move that lets it lets Zygarde-10% crush Rotom-W, Excadrill, and Aegislash. Extreme Speed lets it pick off some setup sweepers like Salamence and KO Azelf without having to rely on a Speed tie. Outrage lets Zygarde-10% sweep late game against weakened teams and can hit with threats like Chansey, Salamence, and even Tangrowth and Hippowdon with some prior chip damage that Thousand Arrows cannot. However, being locked into Outrage is risky if the opponent has a Fairy- or Steel-type on their team. It has to be used carefully if there is a Fairy-type or Steel-type on the opponent's team. Superpower hits Chansey and Zarude while providing good coverage, is good coverage that hits both Chansey and Zarude in one move, while Skitter Smack can guarantee an OHKO on Zarude and take out a weakened low Tangrowth, and . Toxic is a decent alternative that punishes bulky foes like Tangrowth, Hippowdon, and Mandibuzz.

Zygarde-10% best fits on balance and bulky offense as a potent revenge killer. (AP) (the speed tier was mentioned in the overview already.) thanks to its fantastic Speed tier. Teammates like Chansey, Slowking, and Mandibuzz are able to deal with checks to Zygarde-10% like Primarina, Conkeldurr, and Zarude, while giving it a and are appreciated as a slow pivot for it to get in safely. Zarude breaks though bulky Water-types like Swampert and Slowking, and brings in also bringing in Zygarde-10% on a foe like Skarmory and Aegislash to threaten them it out. Moltres is an additional pivot that can deal with Tangrowth and Tapu Bulu, while also bringing it in against Tentacruel and Rotom-W. It also punishes Steel-types like Scizor coming in when Zygarde-10% is locked into Outrage or Extreme Speed. Nihilego handles the Grass-types and set up Stealth Rock to wear soften down teams for it to sweep teams with so Zygarde-10% can sweep with Thousand Arrows or Outrage. Rotom-W covers the Mamoswine matchup well while appreciating Amoonguss being worn down by Thousand Arrows. Secondary Other wallbreakers like Choice Specs Primarina, Aegislash, and Hydreigon appreciate Zygarde-10%'s ability to wear wearing down teams, letting them overwhelm foes like Slowking and Celesteela. Hippowdon can take any move that Zygarde-10% throws at it and heal itself with Slack Off, is a big roadblock to it, so Skarmory is a good partner that can freely set up Spikes against it. (i apologize for doing a bit of QC; quite honestly, i might start doing AM QC checks as well.)

[STRATEGY COMMENTS]
Other Options
=============

Zygarde-10% can run a Dragon Dance + Life Orb set to sweep weakened teams without locking itself into moves, but Gyarados and Salamence can fulfill that role better with their superior bulk. it is outclassed in that role by Gyarados and Salamence in this role due to their much better bulk letting them set up easily. Scale Shot gives it a secondary Dragon-type STAB move without having to lock into Outrage, but the chance to miss and inconsistent damage makes it not worth it most of the time. Iron Tail can hit Tapu Bulu and Hatterene super effectively, but it has poor accuracy and offensive coverage compared to its other moves. A set with Coil and Thousand Waves can heavily punish teams that rely on Tangrowth and non-Whirlwind Hippowdon lacking Whirlwind as to check it, but this depends on matchups . However, it is very matchup dependent and can struggle against teams without them.

Checks and Counters
===================

**Grass-types**: Physically defensive Tangrowth can consistently tank all of its Zygarde-10%'s attacks, though it doesn't like Toxic, (AC) and Assault Vest variants are 2HKOed by Outrage. Zarude can consistently switch into Thousand Arrows and Choice Scarf variants can outspeed it if it carries a Choice Scarf, but it has to watch out for Superpower and Skitter Smack. (AP) can nail it. Tapu Bulu resists Thousand Arrows and threatens Zygarde-10% nails it with Horn Leech.

**Fairy-types**: After on of their partners is sacked to Outrage, Azumarill and Primarina switch into Zygarde-10% freely and OHKO easily OHKOes it with Play Rough and Moonblast.

**Faster Threats and Priority** Choice Scarf users like Diggersby and Hydreigon outspeed and KO Zygarde-10% easily. Mamoswine OHKOes it with Ice Shard, while Crawdaunt and Conkeldurr can deal big damage to it with their priority attacks. However, they have to be wary of Extreme Speed They can also be picked off by Extreme Speed due to its higher priority. Scizor resists Outrage and Extreme Speed and can KO Zygarde-10% , while revenge killing it with Bullet Punch.

**Bulky Foes**: Chansey, Slowking, Hippowdon, and Mandibuzz can tank Thousand Arrows and heal it off reliably, with the latter hitting it hard with Foul Play. Salamence and Swampert can switch in as well, but they must watch out for Outrage. (AP) or they can be overwhelmed.

[CREDITS]
- Written by: [[avg, 524894]]
- Quality checked by: [[Monky25, 515132], [Mystras Leoxses, 530118], [Estarossa, 461329]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 

Adeleine

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[OVERVIEW]

Zygarde-10% is a solid offensive Pokemon in the tier UU thanks to its nearly unmatched Speed, letting it outspeed outspeeding most offensive threats in UU the tier like Nihilego, Thundurus-T, and Lycanroc-D. Thousand Arrows separates Zygarde-10% from other offensive Ground-types like Excadrill and Mamoswine because it can hit Flying-types like Skarmory, Celesteela, and Moltres while ignoring Tapu Bulu's Grassy Terrain. Extreme Speed is useful for picking off weakened setup sweepers and other faster threats like Gyarados and Choice Scarf Diggersby, letting Zygarde-10% be a potent revenge killer and a powerful cleaner. Sadly, Zygarde-10% has awful bulk, making pivots necessary, as even neutral attacks wear it down easily. Its mediocre Attack also means that it relies on chip damage to wear down foes such as Primarina, Slowking, and Amoonguss. Due to it needing Choice Band, it is also susceptible to being scouted out by Its reliance on Choice Band lets Protect and King's (fixed curly apostrophe to straight) Shield from Celesteela and Aegislash, respectively, Aegislash scout it out, letting them switch into a teammate that can handle whatever move it Zygarde-10% goes for. Being locked into Extreme Speed is also risky, (AC) since it can easily be used as setup fodder by makes Zygarde-10% setup fodder for its checks like Swords Dance Scizor.

[SET]
name: Choice Band
move 1: Thousand Arrows
move 2: Extreme Speed
move 3: Outrage
move 4: Superpower / Skitter Smack / Toxic
item: Choice Band
ability: Aura Break
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Thousand Arrows is incredibly spammable and lets Zygarde-10% crush Rotom-W, Excadrill, and Aegislash. Extreme Speed lets it pick off some setup sweepers like Salamence and Azelf without having to rely on a Speed tie. Outrage lets Zygarde-10% sweep late-game (added hyphen) against weakened teams with threats like Chansey, Salamence, and even Tangrowth and Hippowdon with some prior chip damage that Thousand Arrows cannot. by getting OHKOs and 2HKOs Thousand Arrows cannot, punishing threats like Chansey, Salamence, and even Tangrowth and Hippowdon with some prior chip damage. (I imagine this makes sense?) However, being locked into Outrage is risky if the opponent has a Fairy- or Steel-type on their team. Superpower hits Chansey and Zarude while providing good coverage overall, Skitter Smack can guarantee an OHKO on Zarude and take out a weakened Tangrowth, and Toxic punishes bulky foes like Tangrowth, Hippowdon, and Mandibuzz.

Zygarde-10% best fits on balance and bulky offense as a potent revenge killer. Teammates like Chansey, Slowking, and Mandibuzz are able to can deal with checks to Zygarde-10%, (AC) like Primarina, Conkeldurr, and Zarude, and are appreciated as slow pivots for it to get in safely. get it in safely with slow pivots. Zarude breaks though bulky Water-types like Swampert and Slowking, also bringing in Zygarde-10% on Skarmory and Aegislash to threaten force them out. Moltres is an additional pivot that can deal with Tangrowth and Tapu Bulu, while also bringing it as well as bringing Zygarde-10% in against Tentacruel and Rotom-W. It also punishes Steel-types like Scizor coming in when Zygarde-10% is locked into Outrage or Extreme Speed. Nihilego handles Grass-types and sets up Stealth Rock to wear down teams so Zygarde-10% can sweep with Thousand Arrows or Outrage. Rotom-W covers Mamoswine well while appreciating Amoonguss being worn down by Thousand Arrows. Thousand Arrows wearing down Amoonguss. Other wallbreakers like Choice Specs Primarina, Aegislash, and Hydreigon appreciate Zygarde-10%'s ability to wear down teams, letting them overwhelm wearing down foes like Slowking and Celesteela for them to overwhelm. Hippowdon can take any move that Zygarde-10% throws at it and heal itself with Slack Off, so Skarmory is a good partner that can to freely set up Spikes against it.

[STRATEGY COMMENTS]
Other Options
=============

Zygarde-10% can run a Dragon Dance + Life Orb set to sweep weakened teams without locking itself into moves, but Gyarados and Salamence can fulfill that role better with their superior bulk. Scale Shot gives it a secondary Dragon-type STAB move without having to lock into Outrage, but the chance to miss and inconsistent damage its inconsistency makes it not worth it most of the time. Iron Tail can hit Tapu Bulu and Hatterene super effectively, but it has poor accuracy and offensive coverage compared to its other moves. A set with Coil and Thousand Waves can heavily punish teams that rely on Tangrowth and Hippowdon lacking Whirlwind as to check it, but this depends on matchups and set can struggle against teams without them.

Checks and Counters
===================

**Grass-types**: Physically defensive Tangrowth can consistently tank all of Zygarde-10%'s attacks, though it doesn't like Toxic, and Assault Vest variants are 2HKOed by Outrage. Zarude can consistently switch into Thousand Arrows can outspeed it and outspeed if it carries a Choice Scarf, but it has to watch out for Superpower and Skitter Smack can nail it. Tapu Bulu resists Thousand Arrows and threatens it Zygarde-10% with Horn Leech.

**Fairy-types**: Azumarill and Primarina switch into Zygarde-10% freely and easily OHKOes it with Play Rough and Moonblast.

**Faster Threats and Priority**: (added colon) Choice Scarf users like Diggersby and Hydreigon outspeed and KO Zygarde-10% easily. Mamoswine OHKOes it with Ice Shard, while and Crawdaunt and Conkeldurr can also deal big damage to it with their priority attacks. However, they have to be wary of Extreme Speed due to its higher priority. Scizor resists Outrage and Extreme Speed and can KO Zygarde-10% it with Bullet Punch.

**Bulky Foes**: Chansey, Slowking, Hippowdon, and Mandibuzz can tank Thousand Arrows and heal it off reliably, with the latter hitting it Zygarde-10% hard with Foul Play. Salamence and Swampert can switch in as well, but they must watch out for Outrage.

[CREDITS]
- Written by: [[avg, 524894]]
- Quality checked by: [[Monky25, 515132], [Mystras Leoxses, 530118], [Estarossa, 461329]]
- Grammar checked by: [[Finland, 517429]]


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this can proceed with one check 1/1, but just be careful implementing to not miss the smaller changes
 

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