Zygarde-10% is a niche wallbreaker in OverUsed due to its access to a great move in Thousand Arrows, which differentiates it from other Ground-types by being able to immediately pressure traditional Ground checks like Celesteela, Rotom-W, and Skarmory without relying on a Z-Move, making Zygarde-10% less exploitable. It also has a great Speed stat, allowing it to outspeed Kartana, Mega Latias, and Garchomp. One major downfall is its terrible bulk, meaning it is revenged killed easily and will usually be KOed if it doesn't KO the foe. Its average Attack stat doesn't help this, as its damage output will not be remarkable and it will, therefore, have to rely quite heavily on Spikes in order to break more bulky teams.
name: Choice Band
move 1: Thousand Arrows
move 2: Outrage
move 3: Extreme Speed
move 4: Iron Tail / Toxic
item: Choice Band
ability: Aura Break
evs: 252 Atk / 4 SpD / 252 Spe
Thousand Arrows is instrumental for Zygarde-10% to pressure Pokemon like Celesteela and Rotom-W. Iron Tail targets Fairy-types like Tapu Bulu and Clefable for super effective damage. Toxic trades the ability to immediately 2HKOing Fairy-types like Tapu Bulu and Clefable by crippling bulky Ground-, Grass-, and Water-type switch-ins like Landorus-T, Tangrowth, Hippowdon, and Slowbro, making them less consistent switch-ins. Glare can also be used to paralyze checks like Landorus-T, Mega Scizor, and Tangrowth, allowing you to play more aggressively against them.
A Jolly nature is preferred to outspeed Garchomp and Mega Latias.
It is important to get Spikes up early, as this will enable Zygarde-10% to go in against grounded checks like Tapu Bulu and Mega Scizor, forcing them to recover more often and therefore give you an advantage in momentum. It is also great because most of the Defoggers, like Landorus-T, Tornadus-T, Rotom-W, fail to reliably remove these Spikes without taking a considerable amount of damage. Make sure to only use Outrage only when Fairy- and Steel-types are eliminated or if one is in a position where sacking Zygarde to said Pokemon is affordable after nabbing a KO. When there are several Zygarde checks or Ground-resists, it is always a good idea to scout for their reaction to Zygarde. For example, if the opponent has both a Slowbro and Tapu Bulu, you should be using Thousand Arrows to scout for which one of these checks are going for, instead of immediately clicking Iron Tail, so Zygarde-10% will be able to break past Tapu Bulu later. Zygarde-10% should also be used aggressively in this kind of matchup where multiple checks are present, or else it will not do much at all. This cannot be said of its status moves, however, as using these can open up opportunities for Zygarde or its teammates to break through teams more easily. Pokemon that are immune to either Toxic or Glare are often forced out or cannot come in on Zygarde anyways. Take note that Pokemon with Protect, mainly Celesteela, can scout for whether you go for a Thousand Arrows or a status moves, and therefore switch accordingly. One should be mindful when revenge killing a Pokemon with Extreme Speed, as it is relatively weak, and therefore give an opening for a foe to set up or throw off a powerful hit, like Shift Gear Magearna and Choice Specs Tapu Lele, which is quite annoying as Zygarde-10% fits on relatively offensive builds which may get severely weakened if it gives the opponent a free turn. Against offensive teams, use Thousand Arrows whenever Zygarde-10% gets on the field. Many of these teams will struggle to consistently switch into it, as their many defensive pivots include Landorus-T, Tapu Fini, and Ferrothorn, which are all extremely vulnerable to Zygarde-10% as they take a lot of damage from Thousand Arrows. Even those with Tangrowth or Tapu Bulu can be easily overwhelmed if Zygarde is running Toxic, and even allow another teammate to clean up when these Grass-types have been weakened by poison.
Zygarde fits best on offensive teams, where it can come in through pivoting the likes of Magearna and Tornadus-T and throw off a powerful hit or cripple a Pokemon with status. These teams will aim to constantly pressure defensive checks through VoltTurn and stacking multiple threats that have similar checks. Entry hazards, especially Spikes, are essential in helping Zygarde-10% wear down checks like Tangrowth and Mega Scizor and making it quite difficult to play around, and most Spikes-immune Pokemon are pressured by Thousand Arrows. Ferrothorn and Ash-Greninja are amazing Spikes users along Zygarde, as Ferrothorn can check many of the Grass- and Fairy-types while enjoying Zygarde's ability to pressure opposing Steel-types, while Ash-Greninja can form a core to overwhelm Grass-types and pressure physically defensive checks to Zygarde. Zygarde fits best on offensive teams, where it can come in through pivoting the likes of Magearna and Tornadus-T and throw off a powerful hit or cripple a Pokemon with status. These teams will aim to constantly pressure defensive checks through VoltTurn or stacking multiple threats that have similar checks. Most offensive teams also struggle to safely switch into Zygarde's Thousand Arrows as well, as their Ground-type check is often neutral to it. Hazard control is also important as Zygarde-10% usually wants to keep out of range of revenge killing. Tornadus-T and Landorus-T are good options, as they can Defog away entry hazards and provide pivoting support while luring out checks, which are mostly pressured by Zygarde-10%. Pokemon that are also checked by Grass-types like Ash-Greninja, Tapu Koko, and Serperior are good partners, as they can pressure Grass-types into recovering more often in order to check both threats. Additionally, Ash-Greninja can set up Spikes and revenge kill Kartana and Mega Mawile, Tapu Koko is able to pivot around and check Tornadus-T, while Serperior enjoys many of its checks being pressured and forms a Glare-spam core with Zygarde-10%. Psychic- and Fairy-types like Mega Alakazam, Reuniclus, and Magearna appreciate Steel-types and Toxapex, in Magearna’s case, being pressured, and in return can take advantage of some of Zygarde’s checks like Slowbro and Tangrowth to set up or throw off a powerful hit.
Superpower is an option to deal major damage to Ferrothorn and Choice Scarf Kartana, which can otherwise stomach a hit and KO Zygarde-10%, but most Superpower targets are vulnerable to Spikes damage and Thousand Arrows, and Zygarde-10% will have to give up the ability to pressure Fairy-types and Tangrowth.
Checks and Counters
**Grass-types**: Tangrowth and Tapu Bulu are two of Zygarde-10%'s best checks, although Assault Vest Tangrowth should look out for Outrage, which has a high chance to 2HKO from full, and Tapu Bulu should be careful of Iron Tail, and both are crippled by Toxic.
**Fairy-types**: Albeit not as effective as Grass-types as most of them fail to take Thousand Arrows safely, Clefable and Tapu Fini is bulky enough to be able to sponge a hit and retalitate with Moonblast. All of them can take advantage of a Zygarde-10% that is choice-locked into Outrage, or even Extreme Speed in Tapu Lele’s case.
**Physically Bulky Pokemon**: Landorus-T, Slowbro, Mega Scizor, and Buzzwole can all stomach several Thousand Arrows and deal significant amounts of damage to Zygarde. However, they are greatly annoyed by Toxic or Glare, as it makes them less effective at switching into Zygarde.
**Revenge Killers**: Despite having Extreme Speed, Zygarde-10% is often choice-locked into another move and fail to outspeed priority users like Ash-Greninja and Weavile with Extreme Speed. Mega Scizor and Mega Mawile resist Extreme Speed, while Mega Lopunny and Mega Medicham can outpace even Extreme Speed with Fake Out. Faster Pokemon like Choice Scarf Tapu Lele, Choice Scarf Kartana, and Greninja can also revenge kill Zygarde-10%, and Tapu Lele can even circumvent Extreme Speed with Psychic Terrain.
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