Monotype Zygarde-10% (Ground)

Status
Not open for further replies.
:ss/zygarde-10%:
[OVERVIEW]

Ground
========

Thanks to Thousand Arrows, Zygarde-10% is an extremely unique Pokemon that can break through typical checks to Ground-types such as Celesteela, Rotom-W, Skarmory, and Corviknight and remove their Ground immunity for the team. This allows it to completely excel against types such as Flying, Electric, and Fire and improve the matchup against Steel teams, as these types rely on Ground-immune Pokemon. Additionally, its good Speed tier allows it to outpace threats such as non-Choice Scarf Hydreigon, Urshifu-R, Keldeo, and Tapu Lele, and it has good offensive utility in Extreme Speed. Unfortunately, Zygarde-10% is very frail, limiting its ability to stay in on attacks like Celesteela's Heavy Slam, Skarmory's Body Press, and Rotom-W's Hydro Pump without taking heavy damage before KOing them with Thousand Arrows. While Zygarde-10%'s Dragon / Ground typing is menacing for an offensive Pokemon, it struggles to break through generally bulky Pokemon such as Ferrothorn, Amoonguss, and Slowbro due to its only average Attack stat.

[SET]
name: Choice Band (Ground)
move 1: Thousand Arrows
move 2: Outrage
move 3: Extreme Speed
move 4: Toxic
item: Choice Band
ability: Aura Break
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Thousand Arrows removes Ground immunities from Pokemon like Celesteela, Rotom-W, Skarmory, and Mandibuzz, making them easier to deal with. Outrage dents Pokemon like Pelipper, Appletun, Araquanid, and Celebi that are neutral or resistant to Thousand Arrows while providing valuable STAB coverage and helping greatly in the Dragon matchup. However, being locked into Outrage makes Zygarde-10% even more vulnerable to powerful attackers like Dragapult and bulky walls like Amoonguss, since it becomes unable to switch out for a few turns. Extreme Speed allows Zygarde-10% to revenge kill faster weakened threats such as Alolan Raichu and Barraskewda. It can use Toxic to lure in and cripple bulky Pokemon such as Slowbro, Hippowdon, Mandibuzz, and Galarian Corsola attempting to wall it in the long run. Maximum Speed investment allows it to outspeed Hydreigon, Urshifu-R, Keldeo, and Choice Specs Latios, while Choice Band is recommended to maximize its damage output and power. Zygarde-10% should be brought in through predicted switches or once a teammate has fainted, since it will likely take a lot of damage from powerful attacks such as Tapu Lele's Psychic, Nidoking's Earth Power, and Keldeo's Scald.

Teammates such as Excadrill and Mamoswine appreciate Zygarde-10%'s ability to make their Ground-type moves more spammable by removing the Ground immunity from Flying-types such as Celesteela and Skarmory. In return, Excadrill can KO Fairy- and Ice-types such as Tapu Koko, Tapu Lele, Alolan Ninetales, and Galarian Darmanitan, especially under Hippowdon's sand. Excadrill can also remove entry hazards with Rapid Spin to increase Zygarde-10%'s longevity and use Sand Rush to handle faster threats Zygarde-C cannot take care of. Mamoswine is also useful for defeating problematic foes such as Amoonguss and Tapu Bulu, outspeeding and picking off faster foes like Dragapult with Ice Shard and removing items like Heavy-Duty Boots and Eviolite from prominent Pokemon such as Blissey, Mandibuzz, Porygon2, and Galarian Corsola with Knock Off. Hippowdon can deal chip damage on foes by setting Stealth Rock and sand, and it can preserve Zygarde-10%'s poor bulk by switching into most powerful attackers such as Dragonite, Terrakion, and Bisharp. Gastrodon and Seismitoad both provide a valuable Water immunity against Urshifu-R, Dracovish, and Barraskewda. Nidoking is good for absorbing Toxic Spikes, setting its own, and using Flamethrower to KO Grass-types such as Ferrothorn and Tapu Bulu. The pair takes on Steel teams well because Nidoking has excellent coverage in Earth Power and Flamethrower, while Zygarde-10% can force switches with Thousand Arrows.

[STRATEGY COMMENTS]
Other Options
=============

Ground
--------
Iron Tail is an option over Toxic to decimate Fairy-types such as Tapu Bulu and Clefable attempting to switch in. However, this makes it more difficult for Zygarde-10% to weaken bulky walls, and Iron Tail's low accuracy makes it inconsistent.

Checks and Counters
===================

Ground
--------
**Physically Defensive Walls**: Mandibuzz, Slowbro, and Amoonguss are all able to tank Zygarde-10%'s attacks with ease and punish it with Foul Play, potentially burning it with Scald, or putting it to sleep with Spore, respectively. Slowbro and Amoonguss are also especially hard to wear down due to Regenerator. However, walls don't like taking a Toxic from Zygarde-10% if they aren't immune, as they are then constantly worn down during the match.

**Ice-types**: Ice-types like Choice Scarf Galarian Darmanitan and Weavile can OHKO Zygarde-10% with their Ice-type STAB moves, while Avalugg can switch into it almost freely but risks taking a Toxic from it.

**Grass-types**: Zygarde-10% has trouble getting past bulky Grass-types such as Ferrothorn, Rillaboom, and Tapu Bulu, since they can take its STAB moves with ease and force it out with their own STAB moves. Tapu Bulu must be wary of Iron Tail, however.

**Faster Powerful Attackers**: Dragapult, Zeraora, and Choice Scarf attackers like Latias and Jirachi are all common revenge killers that can KO Zygarde-10%.

**Priority Moves**: While Extreme Speed is useful, it can only KO weakened threats. As such, Mamoswine's Ice Shard, Rillaboom's Grassy Glide, and Dragonite's Extreme Speed can all pressure Zygarde-10% into switching out or being KOed in order to switch to another teammate.

[CREDITS]
- Written by: [[Rotten, 491896]]
- Ground analysis by: [[Rotten, 491896]]
- Quality checked by: [[Decem, 362454], [Havens, 391540], [Harpp, 320110]]
- Grammar checked by: [[Finland, 517429], [Milak, 262594]]
 
Last edited:

roxie

https://www.youtube.com/@noxiousroxie
is a Tutoris a Dedicated Tournament Hostis a Site Content Manager Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
:ss/zygarde-10%:
[OVERVIEW]

Ground
========

Due to Thousand Arrows, Zygarde-10% is an extremely unique Pokemon that can break through typical Ground-type checks such as Celesteela, Rotom-W, and Skarmory for Ground teams. Additionally, its good Speed tier allows it to outpace threats such as Choice Specs Hydreigon, Zapdos, and Gengar while having good offensive utility in Extreme Speed.(If you are going to specify that Zygarde-10% strictly outpaces Specs Hydreigon sets, it strictly outpaces Gengar sets also. Gengar is rarely going to run Specs at the moment due to it needing Scarf to apply a little more pressure onto the Psychic matchup. Scarf Gengar is equally common like Specs on Ghost aswell so I suggest using a different example) Unfortunately, Zygarde-10% is very frail, limiting its ability to stay in by taking heavy damage from attacks like Celesteela's Heavy Slam, Skarmory's Body Press, and Rotom-W's Hydro Pump before KOing them with Thousand Arrows. While Zygarde-10%'s STAB combination of Ground and Dragon is menacing for an offensive Pokemon, it struggles to break through generally bulky Pokemon such as Ferrothorn, Amoonguss, and Slowbro with attacking moves due to its only average Attack stat.

[SET]
name: Choice Band (Ground)
move 1: Thousand Arrows
move 2: Outrage
move 3: Extreme Speed
move 4: Toxic
item: Choice Band
ability: Aura Break
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Thousand Arrows removes Ground-type immunities from Pokemon like Celesteela, Rotom-W, Skarmory, and Mandibuzz, making them relatively easier to deal with. Outrage dents Pokemon like Pelipper and Appletun which are neutral or resistant to Thousand Arrows, while providing valuable STAB coverage to Zygarde-10% and helping greatly against the Dragon matchup. However, being locked into Outrage makes it even more vulnerable to powerful attacks and bulky walls since it becomes unable to switch out for a few turns. Extreme Speed allows Zygarde-10% to revenge kill faster weakened threats such as Alolan Raichu and Barraskewda. Toxic lures in and cripples bulky Pokemon such as Slowbro, Hippowdon, and Galarian Corsola attempting to wall it in the long run. Maximum Speed investment allows it to outspeed Gengar (MA), Garchomp, and Landorus-I, while Choice Band is recommended to maximize Zygarde-10%'s damage output and power. Zygarde-10% should also be brought in through predicted switches, since it will likely take alot of damage from even resisted attacks.

Teammates such as Excadrill and Mamoswine appreciate Zygarde-10%'s ability to make their Ground-type moves more spammable by grounding Flying-types such as Celesteela and Skarmory. In return, Excadrill can KO Fairy- and Ice-types such as Tapu Bulu, Tapu Lele, Alolan Ninetales, and Galarian Darmanitan, especially under Hippowdon's sand. Mamoswine is also useful for breaking through Dragon- and Flying-type teams with Icicle Crash, while removing items like Heavy-Duty Boots and Eviolite with Knock Off from prominent Pokemon such as Blissey, Porygon2, and Galarian Corsola. Landorus is an amazing special wallbreaker that poses a threat to most physically defensive walls such as Amoonguss, Bewear, and Tapu Bulu with Sludge Wave, while being difficult to switch into due to the combination of Life Orb and Sheer Force. Hippowdon can deal chip damage on foes by setting Stealth Rock and preserve Zygarde-10%'s poor bulk by being able to switch into most powerful attackers such as Dragonite, Terrakion, and Bisharp. Gastrodon and Seismitoad both provide a valuable Water-type immunity against Urshifu-R, Dracovish, and Barraskewda. Nidoking is good for absorbing Toxic Spikes for Zygarde-10%, while setting its own and using Flamethrower to KO Grass-types such as Ferrothorn and Tapu Bulu.

[STRATEGY COMMENTS]
Other Options
=============

Ground
--------
Iron Tail is an option over Toxic to decimate Fairy-types such as Tapu Bulu, Clefable, and Ribombee attempting to switch in. However, this makes it more difficult to give Zygarde-10% a way to weaken bulky walls, and Iron Tail's low accuracy makes it inconsistent.

Checks and Counters
===================

Ground
--------
**Physically Defensive Walls**: Mandibuzz, Slowbro, and Amoonguss are all able to absorb Zygarde-10%'s attacks with ease and punish it by dealing damage to it with Foul Play, potentially burning it with Scald, or putting it to sleep with Spore, respectively. However, walls don't like taking a Toxic from Zygarde-10% if they aren't immune, as they are constantly worn down during the match. Slowbro and Amoonguss are also especially hard to wear down due to Regenerator.

**Grass-types**: Zygarde-10% has trouble getting past bulky Grass-types such as Ferrothorn, Rillaboom, and Tapu Bulu, since they can take its STAB moves with ease and force it out with Power Whip, Grassy Glide, and Horn Leech, respectively.

**Ice-types**:

**Faster Powerful Attackers**: Dragapult, Zeraora, and Choice Scarf attackers like Latias and Jirachi are all common revenge killers that can KO Zygarde-10% with their moves.

**Priority Moves**: While Extreme Speed is useful, it can only KO weakened threats. As such, Mamoswine's Ice Shard, Rillaboom's Grassy Glide, and Dragonite's Extreme Speed can all pressure Zygarde-10% into switching out or being KOed in order to switch into another teammate.


[CREDITS]
- Written by: [[RottenInfernape, 491896]]
- Ground analysis by: [[RottenInfernape, 491896]]
- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>]]
am
 

mushamu

God jihyo
is a Tutor Alumnusis a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Former Smogon Metagame Tournament Circuit Champion
Comments in bold
:ss/zygarde-10%:
[OVERVIEW]

Ground
========

* Due to Thousand Arrows, Zygarde-10% is an extremely unique Pokemon that can break through typical Ground-type checks such as Celesteela, Rotom-W, and Skarmory for Ground teams. How does it break through these Pokemon? Also mention the types that Zygarde-10% does well against due to being able to beat these immunities
* Additionally, its good Speed tier allows it to outpace threats such as non-Choice Scarf Hydreigon and Zapdos while having good offensive utility in Extreme Speed. Zapdos isn't a good example since it's only base 100. Try something like Urshifu-R and base 110s as examples since those are notable and Ground can't outspeed them naturally otherwise
* Unfortunately, Zygarde-10% is very frail, limiting its ability to stay in by taking heavy damage from attacks like Celesteela's Heavy Slam, Skarmory's Body Press, and Rotom-W's Hydro Pump before KOing them with Thousand Arrows.
* While Zygarde-10%'s Dragon / Ground typing is menacing for an offensive Pokemon, it struggles to break through generally bulky Pokemon such as Ferrothorn, Amoonguss, and Slowbro with attacking moves due to its only average Attack stat.

[SET]
name: Choice Band (Ground)
move 1: Thousand Arrows
move 2: Outrage
move 3: Extreme Speed
move 4: Toxic
item: Choice Band
ability: Aura Break
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
* Thousand Arrows removes Ground-type immunities from Pokemon like Celesteela, Rotom-W, Skarmory, and Mandibuzz, making them relatively easier to deal with.
* Outrage dents Pokemon like Pelipper and Appletun which are neutral or resistant to Thousand Arrows, while providing valuable STAB coverage to Zygarde-10% and helping greatly against the Dragon matchup. However, being locked into Outrage makes it even more vulnerable to powerful attacks and bulky walls since it becomes unable to switch out for a few turns.
* Extreme Speed allows Zygarde-10% to revenge kill faster weakened threats such as Alolan Raichu and Barraskewda.
* Toxic lures in and cripples bulky Pokemon such as Slowbro, Hippowdon, and Galarian Corsola attempting to wall it in the long run. Mandibuzz is an important example
* Maximum Speed investment allows it to outspeed Hydreigon, Garchomp, and Landorus, while Choice Band is recommended to maximize Zygarde-10%'s damage output and power. Like I said mentioning base 110s are important
* Zygarde-10% should also be brought in through predicted switches, since it will likely take alot of damage from even resisted attacks.
I think it's fine to throw Zygarde-10% into resisted attacks since sometimes it is necessary because Ground needs to play aggressively as an offensive type. I would just mention strong attacks, give examples, and mention after a Pokemon is fainted


* Teammates such as Excadrill and Mamoswine appreciate Zygarde-10%'s ability to make their Ground-type moves more spammable by grounding Flying-types such as Celesteela and Skarmory. In return, Excadrill can KO Fairy- and Ice-types such as Tapu BuluKoko, Tapu Lele, Alolan Ninetales, and Galarian Darmanitan, especially under Hippowdon's sand. Excadrill can also Rapid Spin away hazards to increase Zygarde-10%'s longevity, as well as provide speed control
* Mamoswine is also useful for defeating problematic foes such as Amoonguss and Tapu Bulu, outspeeding foes like Dragapult and Landorus with Ice Shard, while removing items like Heavy-Duty Boots and Eviolite with Knock Off from prominent Pokemon such as Blissey, Porygon2, and Galarian Corsola. Mention Mandibuzz somewhere here.
* Landorus is an amazing special wallbreaker that poses a threat to most physically defensive walls such as Amoonguss, Bewear, and Tapu Bulu with Sludge Wave while being difficult to switch into due to the combination of Life Orb and Sheer Force. This sounds like you're trying to beat Amoonguss and Bewear with Sludge Wave so reword it. Also mention Ferrothorn
* Hippowdon can deal chip damage on foes by setting Stealth Rock and preserve Zygarde-10%'s poor bulk by being able to switch into most powerful attackers such as Dragonite, Terrakion, and Bisharp.
* Gastrodon and Seismitoad both provide a valuable Water-type immunity against Urshifu-R, Dracovish, and Barraskewda.
* Nidoking is good for absorbing Toxic Spikes for Zygarde-10%, while setting its own and using Flamethrower to KO Grass-types such as Ferrothorn and Tapu Bulu.

[STRATEGY COMMENTS]
Other Options
=============

Ground
--------
* Iron Tail is an option over Toxic to decimate Fairy-types such as Tapu Bulu and Clefable, and Ribombee attempting to switch in. However, this makes it more difficult to give Zygarde-10% a way to weaken bulky walls, and Iron Tail's low accuracy makes it inconsistent.

Checks and Counters
===================

Ground
--------
**Physically Defensive Walls**: Mandibuzz, Slowbro, and Amoonguss are all able to tank Zygarde-10%'s attacks with ease and punish it by dealing damage to it with Foul Play, potentially burning it with Scald, or putting it to sleep with Spore, respectively. However, walls don't like taking a Toxic from Zygarde-10% if they aren't immune, as they are constantly worn down during the match. Slowbro and Amoonguss are also especially hard to wear down due to Regenerator.

**Ice-types**: Ice-types like Choice Scarf Galarian Darmanitan and Weavile can OHKO Zygarde-10% with their Ice-type STAB moves, while Avalugg can switch into it almost freely, but risks taking a Toxic from it.

**Grass-types**: Zygarde-10% has trouble getting past bulky Grass-types such as Ferrothorn, Rillaboom, and Tapu Bulu, since they can take its STAB moves with ease and force it out with Power Whip, Grassy Glide, and Horn Leech, respectively. Tapu Bulu must be wary of Iron Tail, however.

**Faster Powerful Attackers**: Dragapult, Zeraora, and Choice Scarf attackers like Latias and Jirachi are all common revenge killers that can KO Zygarde-10% with their moves.

**Priority Moves**: While Extreme Speed is useful, it can only KO weakened threats. As such, Mamoswine's Ice Shard, Rillaboom's Grassy Glide, and Dragonite's Extreme Speed can all pressure Zygarde-10% into switching out or being KOed in order to switch into another teammate.

[CREDITS]
- Written by: [[RottenInfernape, 491896]]
- Ground analysis by: [[RottenInfernape, 491896]]
- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>]]
This is really nice; QC 1/3
 

Havens

WGI World Champion
is a Tiering Contributoris a Contributor to Smogonis a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnus
add
delete
comment

:ss/zygarde-10%:
[OVERVIEW]

Ground
========

* Due to Thousand Arrows, Zygarde-10% is an extremely unique Pokemon that can break through typical Ground-type checks such as Celesteela, Rotom-W, and Skarmory by removing their immunity for Ground teams. This allows it to completely excel against types such as Electric and Fire without worrying about Ground-immune Pokemon. For brevity's sake, I'd include Flying here as well given the provided examples of Celesteela and Skarmory.
* Additionally, its good Speed tier allows it to outpace threats such as non-Choice Scarf Hydreigon, Urshifu-R, Keldeo, and Tapu Lele while having good offensive utility in Extreme Speed.
* Unfortunately, Zygarde-10% is very frail, limiting its ability to stay in by taking heavy damage from attacks like Celesteela's Heavy Slam, Skarmory's Body Press, and Rotom-W's Hydro Pump before KOing them with Thousand Arrows.
* While Zygarde-10%'s Dragon / Ground typing is menacing for an offensive Pokemon, it struggles to break through generally bulky Pokemon such as Ferrothorn, Amoonguss, and Slowbro with attacking moves due to its only average Attack stat.

[SET]
name: Choice Band (Ground)
move 1: Thousand Arrows
move 2: Outrage
move 3: Extreme Speed
move 4: Toxic
item: Choice Band
ability: Aura Break
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
* Thousand Arrows removes Ground-type immunities from Pokemon like Celesteela, Rotom-W, Skarmory, and Mandibuzz, making them relatively easier to deal with.
* Outrage dents Pokemon like Pelipper and Appletun which are neutral or resistant to Thousand Arrows, while providing valuable STAB coverage to Zygarde-10% and helping greatly against the Dragon matchup. However, being locked into Outrage makes it even more vulnerable to powerful attacks and bulky walls since it becomes unable to switch out for a few turns.
* Extreme Speed allows Zygarde-10% to revenge kill faster weakened threats such as Alolan Raichu and Barraskewda.
* Toxic lures in and cripples bulky Pokemon such as Slowbro, Hippowdon, Mandibuzz, and Galarian Corsola attempting to wall it in the long run.
* Maximum Speed investment allows it to outspeed Hydreigon, Urshifu-R, Keldeo, and Choice Specs Latios while Choice Band is recommended to maximize Zygarde-10%'s damage output and power.
* Zygarde-10% should also be brought in through predicted switches or once a teammate has fainted, since it will likely take alot a lot of damage from powerful attacks such as Tapu Lele's Psychic, Nidoking's Earth Power, and Keldeo's Scald.


* Teammates such as Excadrill and Mamoswine appreciate Zygarde-10%'s ability to make their Ground-type moves more spammable by grounding Flying-types such as Celesteela and Skarmory. In return, Excadrill can KO Fairy- and Ice-types such as Tapu Koko, Tapu Lele, Alolan Ninetales, and Galarian Darmanitan, especially under Hippowdon's sand. Excadrill can also Rapid Spin away hazards to increase Zygarde-10%'s longevity, as well as provide speed control.
* Mamoswine is also useful for defeating problematic foes such as Amoonguss and Tapu Bulu, outspeeding foes like Dragapult and Landorus with Ice Shard, and removing items like Heavy-Duty Boots and Eviolite with Knock Off from prominent Pokemon such as Blissey, Mandibuzz, Porygon2, and Galarian Corsola.
* Landorus is an amazing special wallbreaker that poses a threat to most physically defensive walls such as Tapu Bulu with Sludge Wave, Amoonguss, Bewear, and Ferrothorn while being difficult to switch into due to the combination of Life Orb and Sheer Force. Kinda moreso a reading thing than content issue; the way you inserted the Bulu w/ Sludge Wave bullet implies that it's a physically defensive wall, which is false. Mayhaps start with the physically defensive walls (amoonguss, bewear, ferro) and then say something along the lines of ("while also targeting an important foe for Grass teams in Tapu Bulu through Sludge Wave") so it reads better.
* Hippowdon can deal chip damage on foes by setting Stealth Rock and preserve Zygarde-10%'s poor bulk by being able to switch into most powerful attackers such as Dragonite, Terrakion, and Bisharp.
* Gastrodon and Seismitoad both provide a valuable Water-type immunity against Urshifu-R, Dracovish, and Barraskewda.
* Nidoking is good for absorbing Toxic Spikes for Zygarde-10%, while setting its own and using Flamethrower to KO Grass-types such as Ferrothorn and Tapu Bulu.

[STRATEGY COMMENTS]
Other Options
=============

Ground
--------
* Iron Tail is an option over Toxic to decimate Fairy-types such as Tapu Bulu and Clefable attempting to switch in. However, this makes it more difficult to give Zygarde-10% a way to weaken bulky walls, and Iron Tail's low accuracy makes it inconsistent.

Checks and Counters
===================

Ground
--------
**Physically Defensive Walls**: Mandibuzz, Slowbro, and Amoonguss are all able to tank Zygarde-10%'s attacks with ease and punish it by dealing damage to it with Foul Play, potentially burning it with Scald, or putting it to sleep with Spore, respectively. However, walls don't like taking a Toxic from Zygarde-10% if they aren't immune, as they are constantly worn down during the match. Slowbro and Amoonguss are also especially hard to wear down due to Regenerator.

**Ice-types**: Ice-types like Choice Scarf Galarian Darmanitan and Weavile can OHKO Zygarde-10% with their Ice-type STAB moves, while Avalugg can switch into it almost freely, but risks taking a Toxic from it.

**Grass-types**: Zygarde-10% has trouble getting past bulky Grass-types such as Ferrothorn, Rillaboom, and Tapu Bulu, since they can take its STAB moves with ease and force it out with Power Whip, Grassy Glide, and Horn Leech, respectively. Tapu Bulu must be wary of Iron Tail, however.

**Faster Powerful Attackers**: Dragapult, Zeraora, and Choice Scarf attackers like Latias and Jirachi are all common revenge killers that can KO Zygarde-10% with their moves.

**Priority Moves**: While Extreme Speed is useful, it can only KO weakened threats. As such, Mamoswine's Ice Shard, Rillaboom's Grassy Glide, and Dragonite's Extreme Speed can all pressure Zygarde-10% into switching out or being KOed in order to switch into another teammate.

[CREDITS]
- Written by: [[RottenInfernape, 491896]]
- Ground analysis by: [[RottenInfernape, 491896]]
- Quality checked by: [[Decem, 362454], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>]]
Good work. QC 2/3
 

Harpp

No rain, no flowers.
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
:ss/zygarde-10%:
[OVERVIEW]

Ground
========

Due to Thousand Arrows, Zygarde-10% is an extremely unique Pokemon that can break through typical Ground-type checks such as Celesteela, Rotom-W, and Skarmory by removing their immunity for Ground teams. [Add Corviknight as an example as well] This allows it to completely excel against types such as Flying, Electric, and Fire without worrying about Ground-immune Pokemon. [And augments matchup against Steel-type teams] Additionally, its good Speed tier allows it to outpace threats such as non-Choice Scarf Hydreigon, Urshifu-R, Keldeo, and Tapu Lele while having good offensive utility in Extreme Speed [to revenge kill faster threats such as x and x, give credible examples] Unfortunately, Zygarde-10% is very frail, limiting its ability to stay in by taking heavy damage from attacks like Celesteela's Heavy Slam, Skarmory's Body Press, and Rotom-W's Hydro Pump before KOing them with Thousand Arrows. While Zygarde-10%'s Dragon / Ground typing is menacing for an offensive Pokemon, it struggles to break through generally bulky Pokemon such as Ferrothorn, Amoonguss, and Slowbro with attacking moves due to its only average Attack stat.

[SET]
name: Choice Band (Ground)
move 1: Thousand Arrows
move 2: Outrage
move 3: Extreme Speed
move 4: Toxic
item: Choice Band
ability: Aura Break
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Thousand Arrows removes Ground-type immunities from Pokemon like Celesteela, Rotom-W, Skarmory, and Mandibuzz, making them relatively easier to deal with [Again add Corviknight here] Outrage dents Pokemon like Pelipper and Appletun [Add Araquanid and Celebi for targets for outrage] which are neutral or resistant to Thousand Arrows, while providing valuable STAB coverage to Zygarde-10% and helping greatly against the Dragon matchup. However, being locked into Outrage makes it even more vulnerable to powerful attacks like Dragapult and bulky walls like Amoonguss since it becomes unable to switch out for a few turns. Extreme Speed allows Zygarde-10% to revenge kill faster weakened threats such as Alolan Raichu and Barraskewda. Toxic lures in and cripples bulky Pokemon such as Slowbro, Hippowdon, Mandibuzz, and Galarian Corsola attempting to wall it in the long run. Maximum Speed investment allows it to outspeed Hydreigon, Urshifu-R, Keldeo, and Choice Specs Latios while Choice Band is recommended to maximize Zygarde-10%'s damage output and power. Zygarde-10% should also be brought in through predicted switches or once a teammate has fainted, since it will likely take a lot of damage from powerful attacks such as Tapu Lele's Psychic, Nidoking's Earth Power, and Keldeo's Scald.

Teammates such as Excadrill and Mamoswine appreciate Zygarde-10%'s ability to make their Ground-type moves more spammable by grounding Flying-types such as Celesteela and Skarmory. In return, Excadrill can KO Fairy- and Ice-types such as Tapu Koko, Tapu Lele, Alolan Ninetales, and Galarian Darmanitan, especially under Hippowdon's sand. Excadrill can also Rapid Spin away hazards to increase Zygarde-10%'s longevity, as well as provide speed control. Mamoswine is also useful for defeating problematic foes such as Amoonguss and Tapu Bulu, outspeeding foes like Dragapult with Ice Shard, and removing items like Heavy-Duty Boots and Eviolite with Knock Off from prominent Pokemon such as Blissey, Mandibuzz, Porygon2, and Galarian Corsola. Hippowdon can deal chip damage on foes by setting Stealth Rock and preserve Zygarde-10%'s poor bulk by being able to switch into most powerful attackers such as Dragonite, Terrakion, and Bisharp. Gastrodon and Seismitoad both provide a valuable Water-type immunity against Urshifu-R, Dracovish, and Barraskewda. Nidoking is good for absorbing Toxic Spikes for Zygarde-10%, while setting its own and using Flamethrower to KO Grass-types such as Ferrothorn and Tapu Bulu. [You can mention how Nidoking and Zygarde 10% form anti Steel and Flying core]

[STRATEGY COMMENTS]
Other Options
=============

Ground
--------
Iron Tail is an option over Toxic to decimate Fairy-types such as Tapu Bulu and Clefable attempting to switch in. However, this makes it more difficult to give Zygarde-10% a way to weaken bulky walls, and Iron Tail's low accuracy makes it inconsistent.

Checks and Counters
===================

Ground
--------
**Physically Defensive Walls**: Mandibuzz, Slowbro, and Amoonguss are all able to tank Zygarde-10%'s attacks with ease and punish it by dealing damage to it with Foul Play, potentially burning it with Scald, or putting it to sleep with Spore, respectively. However, walls don't like taking a Toxic from Zygarde-10% if they aren't immune, as they are constantly worn down during the match. Slowbro and Amoonguss are also especially hard to wear down due to Regenerator.

**Ice-types**: Ice-types like Choice Scarf Galarian Darmanitan and Weavile can OHKO Zygarde-10% with their Ice-type STAB moves, while Avalugg can switch into it almost freely, but risks taking a Toxic from it.

**Grass-types**: Zygarde-10% has trouble getting past bulky Grass-types such as Ferrothorn, Rillaboom, and Tapu Bulu, since they can take its STAB moves with ease and force it out with Power Whip, Grassy Glide, and Horn Leech, respectively. Tapu Bulu must be wary of Iron Tail, however.

**Faster Powerful Attackers**: Dragapult, Zeraora, and Choice Scarf attackers like Latias and Jirachi are all common revenge killers that can KO Zygarde-10% with their moves.

**Priority Moves**: While Extreme Speed is useful, it can only KO weakened threats. As such, Mamoswine's Ice Shard, Rillaboom's Grassy Glide, and Dragonite's Extreme Speed can all pressure Zygarde-10% into switching out or being KOed in order to switch into another teammate.

[CREDITS]
- Written by: [[Rotten, 491896]]
- Ground analysis by: [[Rotten, 491896]]
- Quality checked by: [[Decem, 362454], [Havens, 391540], [<username3>, <userid3>]]
- Grammar checked by: [[<username1>, <userid1>]]
QC 3/3 Good job :]
 

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
Add/Fix Remove Comment
(AC)/(RC): Add/Remove Comma

:ss/zygarde-10%:
[OVERVIEW]

Ground
========

Due to Thousand Arrows, Zygarde-10% is an extremely unique Pokemon that can break through typical Ground-type checks such as Celesteela, Rotom-W, Skarmory, and Corviknight by removing and remove their immunity for Ground teams to Ground for the team. This allows it to completely excel against types such as Flying, Electric, and Fire and improve the matchup against Steel teams (AC) without worrying about as these types rely on (I imagine this is accurate?) Ground-immune Pokemon. Additionally, its good Speed tier allows it to outpace threats such as non-Choice Scarf Hydreigon, Urshifu-R, Keldeo, and Tapu Lele, (AC) while having and it has good offensive utility in Extreme Speed. Unfortunately, Zygarde-10% is very frail, limiting its ability to stay in by taking heavy damage from on attacks like Celesteela's Heavy Slam, Skarmory's Body Press, and Rotom-W's Hydro Pump without taking heavy damage before KOing them these Pokemon with Thousand Arrows. While Zygarde-10%'s Dragon / Ground typing is menacing for an offensive Pokemon, it struggles to break through generally bulky Pokemon such as Ferrothorn, Amoonguss, and Slowbro with attacking moves (this phrasing opens up the possibility of breaking them with Toxic, but two of those three are immune to it anyway) due to its only average Attack stat.

[SET]
name: Choice Band (Ground)
move 1: Thousand Arrows
move 2: Outrage
move 3: Extreme Speed
move 4: Toxic
item: Choice Band
ability: Aura Break
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Thousand Arrows removes Ground-type immunities from Pokemon like Celesteela, Rotom-W, Skarmory, and Mandibuzz, making them relatively easier to deal with. Outrage dents Pokemon like Pelipper, Appletun, Araquanid, and Celebi which that are neutral or resistant to Thousand Arrows (RC) while providing valuable STAB coverage to Zygarde-10% and helping greatly against in the Dragon matchup. However, being locked into Outrage makes it Zygarde-10% even more vulnerable to powerful attackers like Dragapult and bulky walls like Amoonguss (AC) since it becomes unable to switch out for a few turns. Extreme Speed allows Zygarde-10% to revenge kill faster weakened threats such as Alolan Raichu and Barraskewda. Toxic lures in and cripples bulky Pokemon such as Slowbro, Hippowdon, Mandibuzz, and Galarian Corsola attempting to wall it in the long run. Maximum Speed investment allows it to outspeed Hydreigon, Urshifu-R, Keldeo, and Choice Specs Latios (AC) while Choice Band is recommended to maximize Zygarde-10%'s its damage output and power. Zygarde-10% should also be brought in through predicted switches or once a teammate has fainted, since it will likely take a lot of damage from powerful attacks such as Tapu Lele's Psychic, Nidoking's Earth Power, and Keldeo's Scald.

Teammates such as Excadrill and Mamoswine appreciate Zygarde-10%'s ability to make their Ground-type moves more spammable by grounding Flying-types such as Celesteela and Skarmory. In return, Excadrill can KO Fairy- and Ice-types such as Tapu Koko, Tapu Lele, Alolan Ninetales, and Galarian Darmanitan, especially under Hippowdon's sand. Excadrill can also Rapid Spin away remove entry hazards with Rapid Spin to increase Zygarde-10%'s longevity (RC) as well as provide speed control and use Sand Rush to handle faster threats Zygarde-C cannot. Mamoswine is also useful for defeating problematic foes such as Amoonguss and Tapu Bulu, outspeeding foes like Dragapult with Ice Shard, and removing items like Heavy-Duty Boots and Eviolite with Knock Off from prominent Pokemon such as Blissey, Mandibuzz, Porygon2, and Galarian Corsola. Hippowdon can deal chip damage on foes by setting Stealth Rock and sand (AC) and it can preserve Zygarde-10%'s poor bulk by being able to switching into most powerful attackers such as Dragonite, Terrakion, and Bisharp. Gastrodon and Seismitoad both provide a valuable Water-type immunity against Urshifu-R, Dracovish, and Barraskewda. Nidoking is good for absorbing Toxic Spikes for Zygarde-10%, while setting its own (AC) and using Flamethrower to KO Grass-types such as Ferrothorn and Tapu Bulu. They can also both The pair takes on Steel teams due to well because Nidoking having has excellent coverage in Earth Power and Flamethrower, while Zygarde-10% can force switches with Thousand Arrows.

[STRATEGY COMMENTS]
Other Options
=============

Ground
--------
Iron Tail is an option over Toxic to decimate Fairy-types such as Tapu Bulu and Clefable attempting to switch in. However, this makes it more difficult to give for Zygarde-10% a way to weaken bulky walls, and Iron Tail's low accuracy makes it inconsistent.

Checks and Counters
===================

Ground
--------
**Physically Defensive Walls**: Mandibuzz, Slowbro, and Amoonguss are all able to tank Zygarde-10%'s attacks with ease and punish it by dealing damage to it with Foul Play, potentially burning it with Scald, or putting it to sleep with Spore, respectively. Slowbro and Amoonguss are also especially hard to wear down due to Regenerator. However, walls don't like taking a Toxic from Zygarde-10% if they aren't immune, as they are then constantly worn down during the match. Slowbro and Amoonguss are also especially hard to wear down due to Regenerator.

**Ice-types**: Ice-types like Choice Scarf Galarian Darmanitan and Weavile can OHKO Zygarde-10% with their Ice-type STAB moves, while Avalugg can switch into it almost freely but risks taking a Toxic from it.

**Grass-types**: Zygarde-10% has trouble getting past bulky Grass-types such as Ferrothorn, Rillaboom, and Tapu Bulu, since they can take its STAB moves with ease and force it out with Power Whip, Grassy Glide, and Horn Leech, respectively their own STAB moves. Tapu Bulu must be wary of Iron Tail, however.

**Faster Powerful Attackers**: Dragapult, Zeraora, and Choice Scarf attackers like Latias and Jirachi are all common revenge killers that can KO Zygarde-10% with their moves.

**Priority Moves**: While Extreme Speed is useful, it can only KO weakened threats. As such, Mamoswine's Ice Shard, Rillaboom's Grassy Glide, and Dragonite's Extreme Speed can all pressure Zygarde-10% into switching out or being KOed in order to switch into another teammate.

[CREDITS]
- Written by: [[Rotten, 491896]]
- Ground analysis by: [[Rotten, 491896]]
- Quality checked by: [[Decem, 362454], [Havens, 391540], [Harpp, 320110]]
- Grammar checked by: [[Finland, 517429], [<username2>, <userid2>]]


GP 1/2
 

Milak

Stoïque fierté
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Staff Alumnus
Add
Remove (RC=Remove comma)
GP 2/2

:ss/zygarde-10%:
[OVERVIEW]

Ground
========

Due Thanks to Thousand Arrows, Zygarde-10% is an extremely unique Pokemon that can break through typical checks to Ground-types checks such as Celesteela, Rotom-W, Skarmory, and Corviknight and remove their Ground immunity to Ground for the team. This allows it to completely excel against types such as Flying, Electric, and Fire and improve the matchup against Steel teams, as these types rely on Ground-immune Pokemon. Additionally, its good Speed tier allows it to outpace threats such as non-Choice Scarf Hydreigon, Urshifu-R, Keldeo, and Tapu Lele, and it has good offensive utility in Extreme Speed. Unfortunately, Zygarde-10% is very frail, limiting its ability to stay in on attacks like Celesteela's Heavy Slam, Skarmory's Body Press, and Rotom-W's Hydro Pump without taking heavy damage before KOing these Pokemon them with Thousand Arrows. While Zygarde-10%'s Dragon / Ground typing is menacing for an offensive Pokemon, it struggles to break through generally bulky Pokemon such as Ferrothorn, Amoonguss, and Slowbro due to its only average Attack stat.

[SET]
name: Choice Band (Ground)
move 1: Thousand Arrows
move 2: Outrage
move 3: Extreme Speed
move 4: Toxic
item: Choice Band
ability: Aura Break
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Thousand Arrows removes Ground-type immunities from Pokemon like Celesteela, Rotom-W, Skarmory, and Mandibuzz, making them easier to deal with. Outrage dents Pokemon like Pelipper, Appletun, Araquanid, and Celebi that are neutral or resistant to Thousand Arrows while providing valuable STAB coverage and helping greatly in the Dragon matchup. However, being locked into Outrage makes Zygarde-10% even more vulnerable to powerful attackers like Dragapult and bulky walls like Amoonguss, since it becomes unable to switch out for a few turns. Extreme Speed allows Zygarde-10% to revenge kill faster weakened threats such as Alolan Raichu and Barraskewda. Toxic lures It can use Toxic to lure in and cripples bulky Pokemon such as Slowbro, Hippowdon, Mandibuzz, and Galarian Corsola attempting to wall it in the long run. Maximum Speed investment allows it to outspeed Hydreigon, Urshifu-R, Keldeo, and Choice Specs Latios, while Choice Band is recommended to maximize its damage output and power. Zygarde-10% should be brought in through predicted switches or once a teammate has fainted, since it will likely take a lot of damage from powerful attacks such as Tapu Lele's Psychic, Nidoking's Earth Power, and Keldeo's Scald.

Teammates such as Excadrill and Mamoswine appreciate Zygarde-10%'s ability to make their Ground-type moves more spammable by grounding removing the Ground immunity from Flying-types such as Celesteela and Skarmory. In return, Excadrill can KO Fairy- and Ice-types such as Tapu Koko, Tapu Lele, Alolan Ninetales, and Galarian Darmanitan, especially under Hippowdon's sand. Excadrill can also remove entry hazards with Rapid Spin to increase Zygarde-10%'s longevity and use Sand Rush to handle faster threats Zygarde-C cannot take care of. Mamoswine is also useful for defeating problematic foes such as Amoonguss and Tapu Bulu, outspeeding and picking off faster foes like Dragapult with Ice Shard,(RC) and removing items like Heavy-Duty Boots and Eviolite from prominent Pokemon such as Blissey, Mandibuzz, Porygon2, and Galarian Corsola with Knock Off from prominent Pokemon such as Blissey, Mandibuzz, Porygon2, and Galarian Corsola. Hippowdon can deal chip damage on foes by setting Stealth Rock and sand, and it can preserve Zygarde-10%'s poor bulk by switching into most powerful attackers such as Dragonite, Terrakion, and Bisharp. Gastrodon and Seismitoad both provide a valuable Water-type immunity against Urshifu-R, Dracovish, and Barraskewda. Nidoking is good for absorbing Toxic Spikes for Zygarde-10%, setting its own, and using Flamethrower to KO Grass-types such as Ferrothorn and Tapu Bulu. The pair takes on Steel teams well because Nidoking has excellent coverage in Earth Power and Flamethrower, while Zygarde-10% can force switches with Thousand Arrows.

[STRATEGY COMMENTS]
Other Options
=============

Ground
--------
Iron Tail is an option over Toxic to decimate Fairy-types such as Tapu Bulu and Clefable attempting to switch in. However, this makes it more difficult for Zygarde-10% to weaken bulky walls, and Iron Tail's low accuracy makes it inconsistent.

Checks and Counters
===================

Ground
--------
**Physically Defensive Walls**: Mandibuzz, Slowbro, and Amoonguss are all able to tank Zygarde-10%'s attacks with ease and punish it by dealing damage to it with Foul Play, potentially burning it with Scald, or putting it to sleep with Spore, respectively. Slowbro and Amoonguss are also especially hard to wear down due to Regenerator. However, walls don't like taking a Toxic from Zygarde-10% if they aren't immune, as they are then constantly worn down during the match.

**Ice-types**: Ice-types like Choice Scarf Galarian Darmanitan and Weavile can OHKO Zygarde-10% with their Ice-type STAB moves, while Avalugg can switch into it almost freely but risks taking a Toxic from it.

**Grass-types**: Zygarde-10% has trouble getting past bulky Grass-types such as Ferrothorn, Rillaboom, and Tapu Bulu, since they can take its STAB moves with ease and force it out with their own STAB moves. Tapu Bulu must be wary of Iron Tail, however.

**Faster Powerful Attackers**: Dragapult, Zeraora, and Choice Scarf attackers like Latias and Jirachi are all common revenge killers that can KO Zygarde-10%.

**Priority Moves**: While Extreme Speed is useful, it can only KO weakened threats. As such, Mamoswine's Ice Shard, Rillaboom's Grassy Glide, and Dragonite's Extreme Speed can all pressure Zygarde-10% into switching out or being KOed in order to switch to another teammate.

[CREDITS]
- Written by: [[Rotten, 491896]]
- Ground analysis by: [[Rotten, 491896]]
- Quality checked by: [[Decem, 362454], [Havens, 391540], [Harpp, 320110]]
- Grammar checked by: [[Finland, 517429], [Milak, 262594]]

 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top