ORAS OU Zygarde doesn't suck, and Odd OU team

I love to use pokemon that aren't used very often, which is why I took it upon myself to create a team that uses Zygarde. I was looking through it's moves, and saw that it could learn the move "Dragon Dance". Since it boost attack and speed, I realized it gives Zygarde the extra "umph!" it needed.


The Team At A Glance
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THE MAIN EVENT
(Zygarde) @ Lum Berry
Ability: Aura Break
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Extreme Speed
- Outrage
Zygarde is the focus of this team(If you couldn't tell by the title). Dragon Dance at least once, and then let hell break loose as you destroy walls on the opposing side. I use Dragon Dance to get the boost. Earthquake and Outrage are used as STAB fillers. Extreme Speed is to get rid of sashes and the sort. I use a Lum Berry to get through the confusion from Outrage, allowing for a quick follow up. The Lum Berry can also serve as a fail-safe (not sure if used the term right) for switching into a Sablye or Rotom-Wash, or something that can Will-O-Wisp.



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THE MEGA
(Lopunny) (M) @ Lopunnite
Ability: Cute Charm
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Return
- High Jump Kick
- Fake Out
- Ice Punch

Mega Lopunny has to be my favorite ORAS legendary by far. It's amazing speed and attack are spectacular, but what I really like is the fact that Mega Lopunny get's the ability scrappy. Scrappy makes it possible for fighting type and normal type moves to hit Ghost types. I've taken out several Sableyes with a modified version of this set, where I replaced Return with Power-Up Punch. It's an amazing wall-breaker, and can really help out the team when all seems lost. I use Return and Fake-Out as STAB fillers, and the same for High Jump Kick. Ice Punch is for getting rid of Gliscors and Landorus variants, as well as Brelooms.



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THE PROUD ONE
(Honchkrow) (M) @ Life Orb
Ability: Moxie
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Roost
- Brave Bird
- Sucker Punch
- Superpower

Honchkrow has been one of my favorite pokemon since childhood, but it really Blossoms competitively. Moxie is my favorite ability. Period. If a pokemon with the ability moxie KO's another pokemon, then their attack is increased by one. Honchkrow excels at this with a STAB priority, Sucker Punch. Brave Bird is also great for taking out Conkeldurrs and what-not. I run Superpower in case of Tyranitars or Steel-Types. The Life Orb really gives it an extra push, and helps it get up and running.

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THE WALL THAT FIGHTS BACK!
(Heatran) (M) @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 210 SpA / 46 SpD
Modest Nature
- Stealth Rock/
Earth Power
- Flash Cannon
- Magma Storm
- Roar

Heatran is normally seen as a more defensive rock setter, but to hell with that. Heatran can be an amazing offensive pokemon as well. This set is defensively based, but can be modified to an offensive one. Magma Storm and Flash Cannon are the two STAB fillers. I run Magma Storm to get past sturdy and focus sashes on Magnezones, Skarmorys, Brelooms, and the such. Roar is great for trolling since it forcefully switches out pokemon, and can ruin someones Baton Pass or Stat Stacks. If you want to go the offensive route, use the EV spread above, and run Earth Power instead of Rocks. If you want to go the defensive route, keep the set and swap the EV's for the SpD and SpA.

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THE FAVORITE
(Porygon-Z) @ Focus Sash
Ability: Adaptability
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Agility
- Shadow Ball
- Psychic
- Tri Attack
If I had to pick a favorite pokemon it would be Porygon-Z. What it lacks in speed, it has in SpAtk. I use Agility to give it the speed that it needs, and the Focus Sash is there to keep it in. Psychic is to get rid of Fighting Types that think they have a chance, and shadow ball for coverage. The Tri-Attack is for STAB, and gets a 2x Boost from Adaptability. Porygon-Z is very versatile, and can learn other moves like Dark Pulse, Thunderbolt, Flamethrower, and Ice Beam, so it can be customized to your hearts content.


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THE MULTI-HITTER
(Cloyster) (M) @ Focus Sash
Ability: Skill Link
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Shell Smash
- Razor Shell
- Icicle Spear
- Rock Blast

It's important to have a multi-hitter pokemon on your team, so it can get past gimmicky sturdy sets. Cloyster is the best at multi-hitting in my opinion. Shell Smash allows it to boost it's speed, and attack as well as special attack. Icicle Spear is a STAB multi-hit move. Thanks to Skill Link, all moves will hit all 5 times. Rock Blast is for Fire Type coverage and Ice Type coverage. Razor shell is to get past Heatran and other steel types.

Well guys, that's my team. Rating and Criticism are appreciated.
 
Hi, I really like this team, very creative. I do see a possible problem, with two pokes with focus sash, along with honchkrow, hazards appear to be a problem (mainly stealth rocks)
To remedy this issue I recommend using latias, (not latios for better bulk and longevity) with defog to get rid of the hazards I'd recommend a set with:
Latias
Timid
Life Orb
72 hp/184 sp atk/ 252 spd
Defog
Draco Meteor
Psyshock
Roost
Roost will help to get rid of the life orb recoil, or if you'd rather to support the other members of your team you could use healing wish instead of roost.
Hope this helps!
 
Hi, I really like this team, very creative. I do see a possible problem, with two pokes with focus sash, along with honchkrow, hazards appear to be a problem (mainly stealth rocks)
To remedy this issue I recommend using latias, (not latios for better bulk and longevity) with defog to get rid of the hazards I'd recommend a set with:
Latias
Timid
Life Orb
72 hp/184 sp atk/ 252 spd
Defog
Draco Meteor
Psyshock
Roost
Roost will help to get rid of the life orb recoil, or if you'd rather to support the other members of your team you could use healing wish instead of roost.
Hope this helps!
To add on to this I recommend healing wish over roost because you have 2 sweepers and 2 sashes. Healing wish restores the sashes and can revive a sweep. Also healing wish heals after hazards damage you so keep that in mind :]
 
I like the uniqueness of the team, but there are a few questions to consider. What does Zygarde offer that Dragonite doesn't, aside from STAB Earthquake? Multiscale seems preferable in nearly every instance here, especially since Zygarde's ability is worthless outside of Ubers.

The most appealing part of Lopunny, in most opinions, is Healing Wish. Healing Wish can effectively net you a free switch in back to something like Zygarde or PZ when they need it/Lopunny has served her purpose. It can keep your team's offensive momentum going, especially since I don't see any real pivots here at all. Considering Healing Wish > Return/Fake Out.

You are running two Focus Sash users (both weak to rocks, I might add) and no hazard control. As suggested above, a Latias can solve this problem with Defog. Should you use Latias, you may opt to keep both Normal STABs on Lopunny. Porygon Z's set looks more like a wallbreaker, so should you keep the moveset, I suggest using Choice Specs. You have 3 set up sweepers as it is (Moxie 'Krow, DD Zygarde, and Cloyster). Generally, you want to pick 1-2 set up sweepers and build the team around pokemon who can clear threats to your sweepers so they can set up freely and clean house. Let's take Zygarde. He is walled by fairies and bulky waters. In fact, this team has a lot of trouble in general with fairies and bulky waters, especially Azumarill of all kinds. A Grass/Poison type can handle both at once, such as Amoongus or Mega-Venusaur. Azumarill is hard-countered by both of these pokemon. If I had to replace one pokemon on your team to make room, it would be Honchkrow. The other option is to go for a more hyper-offensive route and add a pokemon that can clear walls for Zygarde. Lati@s can do this to an extent, but I think Kyurem-B can also do this while clearing out waters with Fusion Bolt, perhaps also running Iron Head for fairies. This is all because Heatran alone can't save you from fairies, and one x4 resist does not make up for three x2 weaknesses to fairy.

With all the set up you currently have, Unaware Clefable can stop most of this team dead in its tracks, save Heatran. Again, this reveals that your team is a little too reliant on Heatran. Stall can run this team over in general, so perhaps a stall breaker like Taunt Gengar or Gardevoir might help.

tl;dr: Unique team, but a little too set-up heavy and weak to water/fairy. Requires a fairy/water check and a defogger. Recommend replacing Honchkrow and either PZ or Cloyster.
 
To add on to this I recommend healing wish over roost because you have 2 sweepers and 2 sashes. Healing wish restores the sashes and can revive a sweep. Also healing wish heals after hazards damage you so keep that in mind :]
Healing Wish doesn't help the sashes, healing wish heals after hazards so it does not help porygon nor cloyster.
 
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