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Doubles Zygarde [DONE]

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[OVERVIEW]

Boasting great offensive capabilities with Thousand Arrows, a decent defensive typing, and solid bulk to boot, Zygarde sets itself as a premier threat in the metagame. Thousand Arrows is a big draw to Zygarde, as it is one of the best offensive spread moves in the game due hitting Ground-immune Pokemon, making it having no immunities and a lack of resistances on an already great offensive type. Choice Band allows Zygarde to be immediately threatening to teams with instant power, while Dragon Dance turns it into a threatening sweeper. However, both options have issues with being too slow and requiring multiple turns of setup to be threatening, respectively. Redirection support from the likes of Volcarona and Amoonguss as well as Fake Out support from Rillaboom and Zeraora can help alleviate these weaknesses, with the Dragon Dance set in particular appreciating these opportunities to set Substitute and set up. Due to the Zygarde's middling Speed tier and lack of immediate power ,it is easily pressured by the likes of Genesect, Kyurem-B, and Dragapult which outspeed and threaten to OHKO it. Furthermore, Rillaboom, Tapu Fini, and the aforementioned Kyurem-B easily take a hit from Zygarde and can force it back out. Intimidate from both Landorus-T and Incineroar can make Zygarde much easier to deal with defensively. Zygarde also faces stiff competition with Landorus, which boasts much more immediate power and better coverage options.

[SET]
name: Choice Band
move 1: Thousand Arrows
move 2: Thousand Waves / Toxic
move 3: Superpower
move 4: Extreme Speed
item: Choice Band
ability: Aura Break
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

* Thousand Arrows is Zygarde’s most spammable move because it has no immunities and few resistances as well as being a spread move with respectable power.

* Thousand Waves has the ability to trap both opposing Pokemon for as long as Zygarde is in play, but it can only damage grounded Pokemon unlike Thousand Arrows. Toxic can be used instead to wear down bulkier Pokemon such as Porygon2 and Cresselia.

* Superpower allows Zygarde to deal massive damage against Kyurem-B and Porygon2, which otherwise pivot into Zygarde easily and threaten it out.

* Extreme Speed allows Zygarde to pick off weakened targets that would normally outspeed and KO it, such as Dragon Dance Kyurem-B and Urshifu-R.

[SET]
name: Dragon Dance
move 1: Thousand Arrows
move 2: Dragon Dance
move 3: Substitute
move 4: Protect
item: Leftovers
ability: Aura Break
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

* Due to Thousand Arrows's nature of having no immunities and a lack of resistances and being a spread move, it is the only move Zygarde needs. Thousand Arrows's decent power is also easily offset by Dragon Dance.

* Dragon Dance turns Zygarde into a threatening setup sweeper letting it outspeed the entire unboosted metagame at +1.

* Substitute allows Zygarde to block Fake Out and Intimidate, avoid a potential Spore or Toxic, and take a hit if needed.

* Protect keeps Zygarde safe for a turn and lets it accumulate an extra turn of Leftovers recovery, as well as stall out turns of Tailwind and Trick Room.

[STRATEGY COMMENTS]
Other Options
=============

Dragon Dance Zygarde can opt for a slightly more offensive set with Soft Sand to further boost Thousand Arrows's power at the cost of losing Leftovers, which in turn makes Substitute harder to pull off. Scale Shot provides Zygarde with a secondary STAB option that can nail Ground-resistant Pokemon and provide a burst of Speed. However, the Defense drop and being forced to drop a potentially more useful coverage option makes it not worth it most of the time. A Sitrus Berry, Yache Berry, and Weakness Policy can all be used on the Dragon Dance set, although the lack of passive recovery forgone when choosing these items over Leftovers makes them an inferior option.

[CREDITS]
- Written by: [[Shadowmonstr7, 441302]], [[adem, 529732]]
- Quality checked by: [[Yoda2798, 243662]], [dnagerbdager, 531334]]
- Grammar checked by: [[Astra, 240732]]
 
Last edited by a moderator:
yea

[OVERVIEW]
  • First off, you want to mention the downsides of Zygarde all in the same place. So move the bits about band needing speed control and ddance needing turns to set up where the rest of the downsides are.
  • Mention how Zygarde also beats Fire-types who threaten Rillaboom.
  • Overall the overview is solid, but there are some lines where they're ether hard to follow or drag on, such as the Rillaboom one. I'd go back over it and double check.
[CHOICE BAND]
  • Kommo-o doesn't currently exist, and Cresselia is quite rare atm. I would say something along the lines of Porygon2 and Kyurem-B instead.
[DRAGON DANCE]
  • You call Thousand Arrows' base power "passable" in the Choice Band section and 'mediocre" in the Dragon Dance one, I'd change the wording to be a bit more consistent.
[OTHER OPTIONS]
  • You can probably lump all the other potential items' together due to most of their disadvatages being summarized up as "You'd wish you had Leftovers." Sitrus Berry is the exception here, but even then you kinda mention Leftovers again. Lumping all of them together makes the section shorter, easier to read, and less redundant.
This has several wording issues, but the overall content is fine so I'm giving this the 2/2. Please try and clean it up for GP. (If you ask me on Discord i'd be happy to help though)

QC 2/2
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[OVERVIEW]

Boasting great offensive capabilities with Thousand Arrows, a decent defensive typing, and solid bulk to boot, Zygarde sets itself as a premier threat in the metagame. Thousand Arrows is a big draw to Zygarde, (AC) as it is one of the best offensive spread moves in the game due to its nature to hit and ground Ground-type immunities hitting Ground-immune Pokemon, making it having no immunities and a lack of resistances on an already great offensive type. A Choice Band allows Zygarde to be immeditely immediately threatening to teams with instant power, while Dragon Dance turns it into a threatening sweeper. (semicolon -> period) However, (AC) both these sets options have issues with being too slow and (replaced slash) requiring multiple turns of setup to be threatening, respectively. Redirection support from the likes of Volcarona and Amoonguss, (RC) as well as Fake Out support from Rillaboom and Zeraora can help alleviate these weaknesses, with the DD Dragon Dance set in particular appreciating these opportunities to get a set Substitute up and set up. Due to its middling Speed tier and lack of immediate power (is this just referring to the dragon dance set? i would clarify that if that's the case), Zygarde is easily pressured by the likes of Genesect, Kyurem-B, and Dragapult, (AC) which outspeed it and threaten to OHKO it. Furthermore, Rillaboom, Tapu Fini, and the aforementioned Kyurem-B easily take a hit from Zygarde and can force it back out. Intimidate from both Landorus-T and Incineroar can make Zygarde much easier to deal with defensively due to being able to decrease its damage output. Zygarde also faces stiff competition with Landorus, who which boasts much more immediate power as well as and better coverage options.

[SET]
name: Choice Band Attacker
move 1: Thousand Arrows
move 2: Thousand Waves / Toxic
move 3: Superpower
move 4: Extreme Speed
item: Choice Band
ability: Aura Break
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

* Thousand Arrows is Zygarde’s most spammable move since because it has no immunities and few resists, (RC) resistances as well as being a spread move with a respectable base power.

* Thousand Waves is an alternative to Thousand Arrows which has the ability to traps both opposing Pokemon for as long as Zygarde is in play, but it can only damage grounded Pokemon unlike Thousand Arrows. Toxic can be used instead as its helpful for wearing to wear down bulkier Pokemon such as Poygon2 or Porygon2 and Cresselia.

* Superpower allows Zygarde to deal massive damage against Kyurem-Black and Porygon 2 Kyurem-B and Porygon2, which otherwise pivot into Zygarde easily and threaten it out.

* Extreme Speed allows Zygarde to pick off weakened targets who that would normally outspeed and KO it, such as Dragon Dance Kyurem-B and Urshifu-R.

* The given EV spread maximises Zygarde's offensive potential, with an Adamant nature to hit as hard as possible as the Speed isn't needed. (no need to explain minmax spreads)

[SET]
name: Dragon Dance
move 1: Thousand Arrows
move 2: Dragon Dance
move 3: Substitute
move 4: Protect
item: Leftovers
ability: Aura Break
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

* Due to Thousand Arrows's nature of having no immunties immunities and a lack of resistances, (RC) in addition to and being a spread move, it is the only move Zygarde needs. Thousand Arrows's decent base power is also easily offset by Dragon Dance.

* Dragon Dance turns Zygarde into a threatening setup sweeper as it allows Zygarde to boost its Attack and Speed at the same time (no need to explain what dragon dance does), letting it outspeed the entire unboosted metagame at +1.

* Substitute allows Zygarde to block Fake Out and Intimidate, avoid a potential Spore or Toxic, as well as and take a hit if needed.

* Protect keeps Zygarde safe for a turn and lets it accumulate an extra turn of Leftovers recovery, as well as also stall out turns of Tailwind and Trick Room.

* The given EV spread with an Adamant nature allows Zygarde to hit as hard as possible, while also outspeeding threats when boosted. (again if you're not gonna list such threats you don't need to explain what minmax spreads do)

[STRATEGY COMMENTS]
Other Options
=============

Dragon Dance Zygarde can opt for a slightly more offensive set with Soft Sand to further boost Thousand Arrows's power at the cost of losing the passive recovery of Leftovers, which in turn makes Substitute harder to pull off. Scale Shot can be used provides Zygarde with a secondary STAB option that can nail Ground-resistant Pokemon, (RC) as well as and provide a burst of Speed. However, the Defense drop from Scale Shot as well as and being forced to drop a potentially more useful coverage option makes it not worth it most of the time. A Sitrus Berry, Yache Berry, and Weakness Policy can all be used on the Dragon Dance set, although the lack of passive recovery forgone when choosing these items over Leftovers makes them an inferior option.

[CREDITS]
- Written by: [Shadowmonstr7, 441302 ]], [[adem, 529732]]
- Quality checked by: [[Yoda2798, 243662]], [dnagerbdager, 531334]]
- Grammar checked by: [[username1, userid1]]
1/1 :blobthumbsup:
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