looks good run min hp for dkiss spect rolls tho, adding![]()
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Urshifu @ Assault Vest
Ability: Unseen Fist
Tera Type: Fighting
EVs: 184 HP / 92 Atk / 152 SpD / 80 Spe
Adamant Nature
- Wicked Blow
- Low Kick
- Rock Tomb
- Iron Head / Sucker Punch / U-Turn
Bulks modest booster Raging Bolt draco into tclap and jolly attack booster Roaring Moon acrobatics. Speed for fast Raging Bolt.
Iron head for tales (tomb into head), Sucker Punch helps for scarf haxorus and the like, U-turn for consistent Hoopa.
Lets make a collective vow to stop using p-z as a bench
gave comments on discord on all submitted sets, will add appropriately idk if i like the ape and luna ill seeAnnihilape @ Choice Band
Ability: Defiant
Tera Type: Fighting
EVs: 128 HP / 252 Atk / 24 Def / 104 Spe
Adamant Nature
- Gunk Shot
- Low Kick
- Outrage
- Shadow Claw / Ice Punch
The evs are for timid spatk booster Walking Wake hurricane and choice band adamant supercell from iron hands speed is for timid prim i had 4 evs leftover so i just put them in speed to help for things that also want to outspeed prim. Ice punch is for non fly lando-t
Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
Tera Type: Fighting
EVs: 252 HP / 100 Atk / 32 Def / 108 SpD / 16 Spe
Adamant Nature
- Surging Strikes
- Close Combat
- Ice Spinner
- Thunder Punch / Low Kick / Iron Head
evs are for adamant choice band haxorus and timid choice specs dragapult rest in attack low kick is for sub roaring moon iron head is for ninetales alola and thunderpunch is for basculegion
Donphan @ Choice Band
Ability: Sturdy
Tera Type: Ground
EVs: 232 Atk / 144 SpD / 132 Spe
Adamant Nature
- Earthquake
- Gunk Shot
- Head Smash
- Ice Shard / Counter / Play rough
spdef for spatk booster crown speed for 0 speed dirge rest in attack ice shard for both landos and garchomp play rough for urshifu and counter for physical attackers
Ursaluna @ Flame Orb
Ability: Guts
Tera Type: Ground
EVs: 232 HP / 68 Atk / 188 Def / 16 SpD / 4 Spe
Impish Nature
- Protect
- Headlong Rush
- Facade
- Heavy Slam / Counter / Avalanche
bulk for band meow and +1 lo spectrier hyper beam speed for 0 invest base 50s, heavy slam for ninetales alola and balloon diancie, counter for physical attackers and avalanche for pult lando and garchomp
Metagross @ Assault Vest
Ability: Clear Body
Tera Type: Steel
EVs: 248 HP / 132 Atk / 96 Def / 32 SpD
Impish Nature
- Heavy Slam
- Bullet Punch
- Earthquake
- Psychic Fangs
bulk for ada band pult and 2 tbolts from raging bolt rest in attack you 6.3 roll ada band meow
some slashes need to be reordered asw for some of them, will fix appropriately as i add
Trying to create sets for hoopa rn:- pinging Mentality glitched @everyone as I had few doubts in these. Should band hoopa be faster than 220 or not? I might have asked this before, idr.
Hoopa-Unbound @ Choice Band
Ability: Magician
Tera Type: Psychic
EVs: 252 HP / 40 Atk / 160 Def / 28 SpD / 28 Spe
Jolly Nature
- Hyperspace Fury
- Gunk Shot
- Ice Punch/Fire Punch/Zen Headbutt
- Trick
Bulk: modest primarina hydro cannon torrent range and jolly garchomp life orb. trick is for corviknight stall, fire punch for scizor
My Thoughts: Purpose of keeping zen headbutt as 3rd choice because it doesn't beat iron hands because of it becoming naturally so bulky and also people run bug moves on their fighting mons which make banded hoopa less usable against them with a psychic move and being so slow.
Hoopa-Unbound @ Choice Specs
Ability: Magician
Tera Type: Psychic
EVs: 164 HP / 128 SpD / 216 Spe
Modest Nature
IVs: 0 Atk
- Psychic/Psychic Noise
- Dark Pulse
- Focus Blast
- Trick/Thunderbolt
Bulk: Psychic with this bulk beats all raging bolt. Psychic noise for leech seeders, trick is for corviknight and other stall mons.
My Thoughts:- Thunderbolt is just for manaphy, but i fear if its bulky you might lose to not getting a roll. Also you can just trick turn 1 vs bolt if u wanna predict calm mind but idt that's ever happening.